Make water push players
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fa4036836a
commit
602ea0434e
70
mods/player_mechanics/flowing.lua
Normal file
70
mods/player_mechanics/flowing.lua
Normal file
@ -0,0 +1,70 @@
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local
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minetest,vector,math,pairs
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=
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minetest,vector,math,pairs
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local pool = {}
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local name
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local pos
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local node
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local node_above
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local goalx
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local goalz
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local currentvel
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local level
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local level2
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local nodename
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local acceleration
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found = false
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local function flow(player)
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name = player:get_player_name()
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pos = player:get_pos()
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pos.y = pos.y + player:get_properties().collisionbox[2]
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pos = vector.round(pos)
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node = minetest.get_node(pos).name
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node_above = minetest.get_node(vector.new(pos.x,pos.y+1,pos.z)).name
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goalx = 0
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goalz = 0
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found = false
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if node == "main:waterflow" then
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currentvel = player:get_player_velocity()
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level = minetest.get_node_level(pos)
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for x = -1,1 do
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for z = -1,1 do
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if found == false then
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nodename = minetest.get_node(vector.new(pos.x+x,pos.y,pos.z+z)).name
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level2 = minetest.get_node_level(vector.new(pos.x+x,pos.y,pos.z+z))
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if level2 > level and nodename == "main:waterflow" or nodename == "main:water" then
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goalx = -x
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goalz = -z
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--diagonal flow
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if goalx ~= 0 and goalz ~= 0 then
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found = true
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end
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end
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end
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end
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end
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--only add velocity if there is one
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--else this stops the player
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if goalx ~= 0 and goalz ~= 0 then
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acceleration = vector.new(goalx/3,0,goalz/3)
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player:add_player_velocity(acceleration)
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elseif goalx ~= 0 or goalz ~= 0 then
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acceleration = vector.new(goalx/2.25,0,goalz/2.25)
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player:add_player_velocity(acceleration)
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end
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end
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end
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local legs
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local flowing
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minetest.register_globalstep(function()
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for _,player in ipairs(minetest.get_connected_players()) do
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legs = minetest.get_item_group(get_player_legs_env(player),"water") > 0
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if legs then
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flow(player)
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end
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end
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end)
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@ -3,3 +3,4 @@ dofile(path.."/version_info.lua")
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dofile(path.."/player_interaction.lua")
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dofile(path.."/player_mechanics.lua")
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dofile(path.."/eating_mechanics.lua")
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dofile(path.."/flowing.lua")
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