Add in prototype of mob "pig"
This commit is contained in:
parent
556500fa13
commit
3cf366336a
@ -15,16 +15,16 @@ mob.initial_properties = {
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hp_max = 1,
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physical = true,
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collide_with_objects = false,
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collisionbox = {-0.37, -0.01, -0.37, 0.37, 0.865, 0.37},
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collisionbox = {-0.37, -0.37, -0.37, 0.37, 0.865, 0.37},
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visual = "mesh",
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visual_size = {x = 3, y = 3},
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mesh = "pig.b3d",
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mesh = "pig.x",
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textures = {
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"pig.png","pig.png","pig.png","pig.png","pig.png","pig.png","pig.png","pig.png","pig.png","pig.png"
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"body.png","leg.png","leg.png","leg.png","leg.png"
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},
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is_visible = true,
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pointable = true,
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automatic_face_movement_dir = -90.0,
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automatic_face_movement_dir = 0.0,
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automatic_face_movement_max_rotation_per_sec = 600,
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}
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mob.hp = 5
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@ -50,9 +50,17 @@ mob.on_activate = function(self, staticdata, dtime_s)
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self.hp = data.hp
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end
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end
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self.object:set_animation({x=0,y=40}, 20, 0, true)
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self.object:set_animation({x=5,y=15}, 1, 0, true)
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self.object:set_hp(self.hp)
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self.direction = vector.new(math.random()*math.random(-1,1),0,math.random()*math.random(-1,1))
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local head = minetest.add_entity(self.object:get_pos(), "mob:head")
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if head then
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head:set_attach(self.object, "", vector.new(2.4,1.2,0),vector.new(180,0,180))
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self.child = head
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end
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--self.object:set_yaw(math.pi*math.random(-1,1)*math.random())
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end
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mob.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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local hurt = tool_capabilities.damage_groups.fleshy
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@ -121,13 +129,19 @@ mob.move = function(self,dtime)
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if self.timer <= 0 then
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self.timer = math.random(1,3)
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self.direction = vector.new(math.random()*math.random(-1,1),0,math.random()*math.random(-1,1))
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--local yaw = self.object:get_yaw() + dtime
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--self.object:set_yaw(yaw)
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end
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local pos1 = self.object:getpos()
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pos1.y = pos1.y + 0.37
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local currentvel = self.object:getvelocity()
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local goal = vector.multiply(self.direction,5)
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local acceleration = vector.new(goal.x-currentvel.x,0,goal.z-currentvel.z)
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acceleration = vector.multiply(acceleration, 0.5)
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acceleration = vector.multiply(acceleration, 0.05)
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self.object:add_velocity(acceleration)
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--try to jump
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if currentvel.y <= 0 then
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local in_front = minetest.raycast(pos1, vector.add(pos1,vector.multiply(self.direction,3)), false, false):next()
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@ -162,10 +176,104 @@ end
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--sets the mob animation and speed
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mob.set_animation = function(self)
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local distance = vector.distance(vector.new(0,0,0), self.object:getvelocity())
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self.object:set_animation_frame_speed(distance*20)
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self.object:set_animation_frame_speed(distance*5)
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end
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--converts yaw to degrees
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local degrees = function(yaw)
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yaw = yaw + math.pi
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return(yaw*180.0/math.pi)
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end
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local degree_round = function(degree)
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return(degree + 0.5 - (degree + 0.5) % 1)
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end
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local radians_to_degrees = function(radians)
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return(radians*180.0/math.pi)
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end
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--a movement test to move the head
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mob.move_head = function(self)
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if self.child then
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local pos = self.object:get_pos()
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local body_yaw = self.object:get_yaw() - (math.pi/2)
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local dir = vector.multiply(minetest.yaw_to_dir(body_yaw),0.72)
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local real_dir = minetest.yaw_to_dir(body_yaw)
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local body_yaw = degree_round(degrees(minetest.dir_to_yaw(dir)))
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pos = vector.add(pos,dir)
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pos.y = pos.y + 0.36
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--pos is where the head actually is
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--STARE O_O
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 6)) do
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if object:is_player() then
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local pos2 = object:get_pos()
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pos2.y = pos2.y + 1.625
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local head_yaw = degree_round(degrees(minetest.dir_to_yaw(vector.direction(pos,pos2))))
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local new_yaw = (head_yaw-body_yaw)
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local pitch = 0
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if math.abs(new_yaw) <= 90 or math.abs(new_yaw) >= 270 then
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--do other calculations on pitch and roll
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local triangle = vector.new(vector.distance(pos,pos2),0,pos2.y-pos.y)
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local tri_yaw = minetest.dir_to_yaw(triangle)+(math.pi/2)
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pitch = radians_to_degrees(tri_yaw)
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modifier = 0
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if new_yaw > 0 then
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modifier = 1
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else
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modifier = -1
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end
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else
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new_yaw = 0
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end
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-- roll newyaw pitch
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self.child:set_attach(self.object, "", vector.new(2.4,1.2,0), vector.new(180, new_yaw, 180+pitch))
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--self.head_rotation = vector.new(180,new_yaw,180)
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end
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end
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end
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end
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mob.on_step = function(self, dtime)
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self.move(self,dtime)
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self.set_animation(self)
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self.move_head(self)
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end
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minetest.register_entity("mob:pig", mob)
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local head = {}
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head.initial_properties = {
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hp_max = 1,
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physical = false,
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collide_with_objects = false,
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collisionbox = {0, 0, 0, 0, 0, 0},
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visual = "mesh",
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visual_size = {x = 1.1, y = 1.1},
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mesh = "pig_head.x",
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textures = {
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"head.png","nose.png"
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},
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is_visible = true,
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pointable = false,
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--automatic_face_movement_dir = 0.0,
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--automatic_face_movement_max_rotation_per_sec = 600,
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}
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--remove the head if no body
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head.on_step = function(self, dtime)
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if not self.object:get_attach() then
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self.object:remove()
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end
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end
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minetest.register_entity("mob:head", head)
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BIN
mods/mob/models/body.png
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BIN
mods/mob/models/body.png
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Binary file not shown.
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/mob/models/head.png
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BIN
mods/mob/models/head.png
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Binary file not shown.
After Width: | Height: | Size: 5.5 KiB |
BIN
mods/mob/models/leg.png
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BIN
mods/mob/models/leg.png
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Binary file not shown.
After Width: | Height: | Size: 3.4 KiB |
BIN
mods/mob/models/nose.png
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BIN
mods/mob/models/nose.png
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Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
mods/mob/models/pig.blend
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BIN
mods/mob/models/pig.blend
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Binary file not shown.
BIN
mods/mob/models/pig.blend1
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BIN
mods/mob/models/pig.blend1
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Binary file not shown.
832
mods/mob/models/pig.x
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832
mods/mob/models/pig.x
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@ -0,0 +1,832 @@
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xof 0303txt 0032
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Frame Root {
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FrameTransformMatrix {
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}
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Frame Cube {
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FrameTransformMatrix {
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}
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-1.000000; 1.000000; 1.000000;,
|
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-1.000000;-1.000000; 1.000000;,
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1.000000; 0.999999; 1.000000;,
|
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-1.000000; 1.000000; 1.000000;,
|
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-1.000000; 1.000000;-1.000000;,
|
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1.000000; 1.000000;-1.000000;;
|
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|
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4;0,1,2,3;,
|
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4;4,5,6,7;,
|
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4;8,9,10,11;,
|
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4;12,13,14,15;,
|
||||
4;16,17,18,19;,
|
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4;20,21,22,23;;
|
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MeshNormals { // Cube_003 normals
|
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6;
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-1.000000; 0.000000;-0.000000;,
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0.000000; 1.000000; 0.000000;,
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1.000000;-0.000000; 0.000000;,
|
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-0.000000;-1.000000;-0.000000;;
|
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6;
|
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4;0,0,0,0;,
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4;1,1,1,1;,
|
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4;2,2,2,2;,
|
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4;3,3,3,3;,
|
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4;4,4,4,4;,
|
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4;5,5,5,5;;
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|
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MeshTextureCoords { // Cube_003 UV coordinates
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1.000000; 0.666667;,
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0.333333; 0.333333;,
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0.666667; 0.333333;,
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0.666667; 0.666666;,
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0.333333; 0.666667;,
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0.333333; 0.666667;,
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0.333333; 1.000000;,
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0.333333; 0.666667;,
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0.666667; 0.666667;,
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0.666667; 1.000000;,
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0.333333; 1.000000;,
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0.666667; 1.000000;,
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0.666667; 0.666667;,
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1.000000; 0.666667;,
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1.000000; 1.000000;,
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0.000000; 0.666667;,
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0.000000; 0.333333;,
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0.333333; 0.333333;,
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0.333333; 0.666667;;
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MeshMaterialList { // Cube_003 material list
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|
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|
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}
|
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} // End of Cube_003 material list
|
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} // End of Cube_003 mesh
|
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} // End of Cube_003
|
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Frame Cube_005 {
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FrameTransformMatrix {
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0.000000,-0.469530, 0.000000, 0.000000,
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0.000000, 0.000000, 0.704295, 0.000000,
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-1.500000,-0.500000,-0.700000, 1.000000;;
|
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}
|
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Mesh { // Cube_005 mesh
|
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1.000000;-1.000000;-1.000000;,
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1.000000; 0.999999; 1.000000;,
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0.999999;-1.000001; 1.000000;,
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-1.000000;-1.000000; 1.000000;,
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-1.000000; 1.000000; 1.000000;,
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1.000000; 1.000000;-1.000000;,
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1.000000;-1.000000;-1.000000;,
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0.999999;-1.000001; 1.000000;,
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1.000000; 0.999999; 1.000000;,
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1.000000;-1.000000;-1.000000;,
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-1.000000;-1.000000;-1.000000;,
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-1.000000;-1.000000; 1.000000;,
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0.999999;-1.000001; 1.000000;,
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-1.000000;-1.000000;-1.000000;,
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-1.000000; 1.000000;-1.000000;,
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-1.000000; 1.000000; 1.000000;,
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-1.000000;-1.000000; 1.000000;,
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1.000000; 0.999999; 1.000000;,
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-1.000000; 1.000000; 1.000000;,
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-1.000000; 1.000000;-1.000000;,
|
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1.000000; 1.000000;-1.000000;;
|
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6;
|
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4;0,1,2,3;,
|
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4;4,5,6,7;,
|
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4;8,9,10,11;,
|
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4;12,13,14,15;,
|
||||
4;16,17,18,19;,
|
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4;20,21,22,23;;
|
||||
MeshNormals { // Cube_005 normals
|
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6;
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0.000000;-0.000000; 1.000000;,
|
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0.000000; 0.000000;-1.000000;,
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-1.000000; 0.000000;-0.000000;,
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0.000000; 1.000000; 0.000000;,
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1.000000;-0.000000; 0.000000;,
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-0.000000;-1.000000;-0.000000;;
|
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6;
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4;0,0,0,0;,
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4;1,1,1,1;,
|
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4;2,2,2,2;,
|
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4;3,3,3,3;,
|
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4;4,4,4,4;,
|
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4;5,5,5,5;;
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MeshTextureCoords { // Cube_005 UV coordinates
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24;
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0.666667; 0.333333;,
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1.000000; 0.333333;,
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1.000000; 0.666667;,
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0.333333; 0.333333;,
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0.666667; 0.333333;,
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0.666667; 0.666666;,
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0.333333; 0.666667;,
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0.333333; 0.666667;,
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0.333333; 1.000000;,
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0.000000; 1.000000;,
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0.000000; 0.666667;,
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0.333333; 0.666667;,
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0.666667; 0.666667;,
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0.666667; 1.000000;,
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0.333333; 1.000000;,
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0.666667; 1.000000;,
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0.666667; 0.666667;,
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1.000000; 0.666667;,
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1.000000; 1.000000;,
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0.000000; 0.666667;,
|
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0.000000; 0.333333;,
|
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0.333333; 0.333333;,
|
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0.333333; 0.666667;;
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|
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MeshMaterialList { // Cube_005 material list
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Material leg {
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|
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0.000000; 0.000000; 0.000000;;
|
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}
|
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} // End of Cube_005 material list
|
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} // End of Cube_005 mesh
|
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} // End of Cube_005
|
||||
Frame Cube_006 {
|
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FrameTransformMatrix {
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-0.450749, 0.000000, 0.000000, 0.000000,
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0.000000,-0.469530, 0.000000, 0.000000,
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0.000000, 0.000000, 0.704295, 0.000000,
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-1.500000, 0.500000,-0.700000, 1.000000;;
|
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}
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Mesh { // Cube_006 mesh
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24;
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-1.000000; 1.000000;-1.000000;,
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-1.000000;-1.000000;-1.000000;,
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1.000000;-1.000000;-1.000000;,
|
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1.000000; 0.999999; 1.000000;,
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0.999999;-1.000001; 1.000000;,
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-1.000000;-1.000000; 1.000000;,
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-1.000000; 1.000000; 1.000000;,
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1.000000; 1.000000;-1.000000;,
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1.000000;-1.000000;-1.000000;,
|
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0.999999;-1.000001; 1.000000;,
|
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1.000000; 0.999999; 1.000000;,
|
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1.000000;-1.000000;-1.000000;,
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-1.000000;-1.000000;-1.000000;,
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-1.000000;-1.000000; 1.000000;,
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0.999999;-1.000001; 1.000000;,
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-1.000000;-1.000000;-1.000000;,
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-1.000000; 1.000000; 1.000000;,
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-1.000000;-1.000000; 1.000000;,
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1.000000; 0.999999; 1.000000;,
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-1.000000; 1.000000; 1.000000;,
|
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-1.000000; 1.000000;-1.000000;,
|
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1.000000; 1.000000;-1.000000;;
|
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6;
|
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4;0,1,2,3;,
|
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4;4,5,6,7;,
|
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4;8,9,10,11;,
|
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4;12,13,14,15;,
|
||||
4;16,17,18,19;,
|
||||
4;20,21,22,23;;
|
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MeshNormals { // Cube_006 normals
|
||||
6;
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0.000000;-0.000000; 1.000000;,
|
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-1.000000; 0.000000;-0.000000;,
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0.000000; 1.000000; 0.000000;,
|
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1.000000;-0.000000; 0.000000;,
|
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-0.000000;-1.000000;-0.000000;;
|
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6;
|
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4;0,0,0,0;,
|
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4;1,1,1,1;,
|
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4;2,2,2,2;,
|
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4;3,3,3,3;,
|
||||
4;4,4,4,4;,
|
||||
4;5,5,5,5;;
|
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|
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MeshTextureCoords { // Cube_006 UV coordinates
|
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24;
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0.666667; 0.666667;,
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0.666667; 0.333333;,
|
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1.000000; 0.333333;,
|
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1.000000; 0.666667;,
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0.333333; 0.333333;,
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0.666667; 0.333333;,
|
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0.666667; 0.666666;,
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0.333333; 0.666667;,
|
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0.333333; 0.666667;,
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0.333333; 1.000000;,
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0.000000; 1.000000;,
|
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0.333333; 0.666667;,
|
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0.666667; 1.000000;,
|
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0.666667; 0.666667;,
|
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1.000000; 0.666667;,
|
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1.000000; 1.000000;,
|
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0.000000; 0.666667;,
|
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0.000000; 0.333333;,
|
||||
0.333333; 0.333333;,
|
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0.333333; 0.666667;;
|
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|
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MeshMaterialList { // Cube_006 material list
|
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1;
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Material leg {
|
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|
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0.000000; 0.000000; 0.000000;;
|
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}
|
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|
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|
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|
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|
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AnimationSet Global {
|
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Animation {
|
||||
{Cube}
|
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AnimationKey { // Rotation
|
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0;
|
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16;
|
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0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
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1;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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2;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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3;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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4;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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5;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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6;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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7;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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8;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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9;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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10;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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11;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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12;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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13;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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14;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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15;4;-1.000000, 0.000000, 0.000000, 0.000000;;;
|
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}
|
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AnimationKey { // Scale
|
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1;
|
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16;
|
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0;3; 1.944000, 1.000000, 0.800000;;,
|
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1;3; 1.944000, 1.000000, 0.800000;;,
|
||||
2;3; 1.944000, 1.000000, 0.800000;;,
|
||||
3;3; 1.944000, 1.000000, 0.800000;;,
|
||||
4;3; 1.944000, 1.000000, 0.800000;;,
|
||||
5;3; 1.944000, 1.000000, 0.800000;;,
|
||||
6;3; 1.944000, 1.000000, 0.800000;;,
|
||||
7;3; 1.944000, 1.000000, 0.800000;;,
|
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8;3; 1.944000, 1.000000, 0.800000;;,
|
||||
9;3; 1.944000, 1.000000, 0.800000;;,
|
||||
10;3; 1.944000, 1.000000, 0.800000;;,
|
||||
11;3; 1.944000, 1.000000, 0.800000;;,
|
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12;3; 1.944000, 1.000000, 0.800000;;,
|
||||
13;3; 1.944000, 1.000000, 0.800000;;,
|
||||
14;3; 1.944000, 1.000000, 0.800000;;,
|
||||
15;3; 1.944000, 1.000000, 0.800000;;;
|
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}
|
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AnimationKey { // Position
|
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2;
|
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16;
|
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0;3; 0.000000, 0.000000, 0.799075;;,
|
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1;3; 0.000000, 0.000000, 0.799075;;,
|
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2;3; 0.000000, 0.000000, 0.799075;;,
|
||||
3;3; 0.000000, 0.000000, 0.799075;;,
|
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4;3; 0.000000, 0.000000, 0.799075;;,
|
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5;3; 0.000000, 0.000000, 0.799075;;,
|
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6;3; 0.000000, 0.000000, 0.799075;;,
|
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7;3; 0.000000, 0.000000, 0.799075;;,
|
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8;3; 0.000000, 0.000000, 0.799075;;,
|
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9;3; 0.000000, 0.000000, 0.799075;;,
|
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10;3; 0.000000, 0.000000, 0.799075;;,
|
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11;3; 0.000000, 0.000000, 0.799075;;,
|
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12;3; 0.000000, 0.000000, 0.799075;;,
|
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13;3; 0.000000, 0.000000, 0.799075;;,
|
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14;3; 0.000000, 0.000000, 0.799075;;,
|
||||
15;3; 0.000000, 0.000000, 0.799075;;;
|
||||
}
|
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}
|
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Animation {
|
||||
{Cube_001}
|
||||
AnimationKey { // Rotation
|
||||
0;
|
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16;
|
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0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
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1;4;-0.999391, 0.000000,-0.034899, 0.000000;;,
|
||||
2;4;-0.991138, 0.000000,-0.132834, 0.000000;;,
|
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3;4;-0.966526, 0.000000,-0.256570, 0.000000;;,
|
||||
4;4;-0.936672, 0.000000,-0.350207, 0.000000;;,
|
||||
5;4;-0.923880, 0.000000,-0.382683, 0.000000;;,
|
||||
6;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
|
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7;4;-0.992042, 0.000000,-0.125908, 0.000000;;,
|
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8;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
|
||||
9;4;-0.948323, 0.000000, 0.317305, 0.000000;;,
|
||||
10;4;-0.923879, 0.000000, 0.382684, 0.000000;;,
|
||||
11;4;-0.948324, 0.000000, 0.317305, 0.000000;;,
|
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12;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
|
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13;4;-0.992042, 0.000000,-0.125908, 0.000000;;,
|
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14;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
|
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15;4;-0.923880, 0.000000,-0.382683, 0.000000;;;
|
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}
|
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AnimationKey { // Scale
|
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1;
|
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16;
|
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0;3; 0.450749, 0.469530, 0.704295;;,
|
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1;3; 0.450749, 0.469530, 0.704295;;,
|
||||
2;3; 0.450749, 0.469530, 0.704295;;,
|
||||
3;3; 0.450749, 0.469530, 0.704295;;,
|
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4;3; 0.450749, 0.469530, 0.704295;;,
|
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5;3; 0.450749, 0.469530, 0.704295;;,
|
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6;3; 0.450749, 0.469530, 0.704295;;,
|
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7;3; 0.450749, 0.469530, 0.704295;;,
|
||||
8;3; 0.450749, 0.469530, 0.704295;;,
|
||||
9;3; 0.450749, 0.469530, 0.704295;;,
|
||||
10;3; 0.450749, 0.469530, 0.704295;;,
|
||||
11;3; 0.450749, 0.469530, 0.704295;;,
|
||||
12;3; 0.450749, 0.469530, 0.704295;;,
|
||||
13;3; 0.450749, 0.469530, 0.704295;;,
|
||||
14;3; 0.450749, 0.469530, 0.704295;;,
|
||||
15;3; 0.450749, 0.469530, 0.704295;;;
|
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}
|
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AnimationKey { // Position
|
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2;
|
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16;
|
||||
0;3; 1.500000, 0.500000,-0.700000;;,
|
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1;3; 1.535556, 0.500000,-0.700000;;,
|
||||
2;3; 1.635705, 0.500000,-0.700000;;,
|
||||
3;3; 1.764295, 0.500000,-0.700000;;,
|
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4;3; 1.864444, 0.500000,-0.700000;;,
|
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5;3; 1.900000, 0.500000,-0.700000;;,
|
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6;3; 1.820000, 0.500000,-0.700000;;,
|
||||
7;3; 1.594664, 0.500000,-0.700000;;,
|
||||
8;3; 1.305335, 0.500000,-0.700000;;,
|
||||
9;3; 1.080000, 0.500000,-0.700000;;,
|
||||
10;3; 1.000000, 0.500000,-0.700000;;,
|
||||
11;3; 1.080000, 0.500000,-0.700000;;,
|
||||
12;3; 1.305335, 0.500000,-0.700000;;,
|
||||
13;3; 1.594665, 0.500000,-0.700000;;,
|
||||
14;3; 1.820000, 0.500000,-0.700000;;,
|
||||
15;3; 1.900000, 0.500000,-0.700000;;;
|
||||
}
|
||||
}
|
||||
Animation {
|
||||
{Cube_003}
|
||||
AnimationKey { // Rotation
|
||||
0;
|
||||
16;
|
||||
0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
1;4;-0.999391, 0.000000, 0.034900, 0.000000;;,
|
||||
2;4;-0.991138, 0.000000, 0.132834, 0.000000;;,
|
||||
3;4;-0.966526, 0.000000, 0.256570, 0.000000;;,
|
||||
4;4;-0.936672, 0.000000, 0.350208, 0.000000;;,
|
||||
5;4;-0.923879, 0.000000, 0.382684, 0.000000;;,
|
||||
6;4;-0.948324, 0.000000, 0.317305, 0.000000;;,
|
||||
7;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
|
||||
8;4;-0.992042, 0.000000,-0.125909, 0.000000;;,
|
||||
9;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
|
||||
10;4;-0.923880, 0.000000,-0.382683, 0.000000;;,
|
||||
11;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
|
||||
12;4;-0.992042, 0.000000,-0.125909, 0.000000;;,
|
||||
13;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
|
||||
14;4;-0.948323, 0.000000, 0.317305, 0.000000;;,
|
||||
15;4;-0.923879, 0.000000, 0.382684, 0.000000;;;
|
||||
}
|
||||
AnimationKey { // Scale
|
||||
1;
|
||||
16;
|
||||
0;3; 0.450749, 0.469530, 0.704295;;,
|
||||
1;3; 0.450749, 0.469530, 0.704295;;,
|
||||
2;3; 0.450749, 0.469530, 0.704295;;,
|
||||
3;3; 0.450749, 0.469530, 0.704295;;,
|
||||
4;3; 0.450749, 0.469530, 0.704295;;,
|
||||
5;3; 0.450749, 0.469530, 0.704295;;,
|
||||
6;3; 0.450749, 0.469530, 0.704295;;,
|
||||
7;3; 0.450749, 0.469530, 0.704295;;,
|
||||
8;3; 0.450749, 0.469530, 0.704295;;,
|
||||
9;3; 0.450749, 0.469530, 0.704295;;,
|
||||
10;3; 0.450749, 0.469530, 0.704295;;,
|
||||
11;3; 0.450749, 0.469530, 0.704295;;,
|
||||
12;3; 0.450749, 0.469530, 0.704295;;,
|
||||
13;3; 0.450749, 0.469530, 0.704295;;,
|
||||
14;3; 0.450749, 0.469530, 0.704295;;,
|
||||
15;3; 0.450749, 0.469530, 0.704295;;;
|
||||
}
|
||||
AnimationKey { // Position
|
||||
2;
|
||||
16;
|
||||
0;3; 1.500000,-0.500000,-0.700000;;,
|
||||
1;3; 1.455556,-0.500000,-0.700000;;,
|
||||
2;3; 1.330369,-0.500000,-0.700000;;,
|
||||
3;3; 1.169631,-0.500000,-0.700000;;,
|
||||
4;3; 1.044445,-0.500000,-0.700000;;,
|
||||
5;3; 1.000000,-0.500000,-0.700000;;,
|
||||
6;3; 1.080000,-0.500000,-0.700000;;,
|
||||
7;3; 1.305336,-0.500000,-0.700000;;,
|
||||
8;3; 1.594665,-0.500000,-0.700000;;,
|
||||
9;3; 1.820000,-0.500000,-0.700000;;,
|
||||
10;3; 1.900000,-0.500000,-0.700000;;,
|
||||
11;3; 1.820000,-0.500000,-0.700000;;,
|
||||
12;3; 1.594665,-0.500000,-0.700000;;,
|
||||
13;3; 1.305336,-0.500000,-0.700000;;,
|
||||
14;3; 1.080000,-0.500000,-0.700000;;,
|
||||
15;3; 1.000000,-0.500000,-0.700000;;;
|
||||
}
|
||||
}
|
||||
Animation {
|
||||
{Cube_005}
|
||||
AnimationKey { // Rotation
|
||||
0;
|
||||
16;
|
||||
0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
1;4;-0.999391, 0.000000,-0.034899, 0.000000;;,
|
||||
2;4;-0.991138, 0.000000,-0.132834, 0.000000;;,
|
||||
3;4;-0.966526, 0.000000,-0.256570, 0.000000;;,
|
||||
4;4;-0.936672, 0.000000,-0.350207, 0.000000;;,
|
||||
5;4;-0.923880, 0.000000,-0.382683, 0.000000;;,
|
||||
6;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
|
||||
7;4;-0.992042, 0.000000,-0.125909, 0.000000;;,
|
||||
8;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
|
||||
9;4;-0.948324, 0.000000, 0.317305, 0.000000;;,
|
||||
10;4;-0.923879, 0.000000, 0.382684, 0.000000;;,
|
||||
11;4;-0.948324, 0.000000, 0.317305, 0.000000;;,
|
||||
12;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
|
||||
13;4;-0.992042, 0.000000,-0.125909, 0.000000;;,
|
||||
14;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
|
||||
15;4;-0.923880, 0.000000,-0.382683, 0.000000;;;
|
||||
}
|
||||
AnimationKey { // Scale
|
||||
1;
|
||||
16;
|
||||
0;3; 0.450749, 0.469530, 0.704295;;,
|
||||
1;3; 0.450749, 0.469530, 0.704295;;,
|
||||
2;3; 0.450749, 0.469530, 0.704295;;,
|
||||
3;3; 0.450749, 0.469530, 0.704295;;,
|
||||
4;3; 0.450749, 0.469530, 0.704295;;,
|
||||
5;3; 0.450749, 0.469530, 0.704295;;,
|
||||
6;3; 0.450749, 0.469530, 0.704295;;,
|
||||
7;3; 0.450749, 0.469530, 0.704295;;,
|
||||
8;3; 0.450749, 0.469530, 0.704295;;,
|
||||
9;3; 0.450749, 0.469530, 0.704295;;,
|
||||
10;3; 0.450749, 0.469530, 0.704295;;,
|
||||
11;3; 0.450749, 0.469530, 0.704295;;,
|
||||
12;3; 0.450749, 0.469530, 0.704295;;,
|
||||
13;3; 0.450749, 0.469530, 0.704295;;,
|
||||
14;3; 0.450749, 0.469530, 0.704295;;,
|
||||
15;3; 0.450749, 0.469530, 0.704295;;;
|
||||
}
|
||||
AnimationKey { // Position
|
||||
2;
|
||||
16;
|
||||
0;3;-1.500000,-0.500000,-0.700000;;,
|
||||
1;3;-1.464444,-0.500000,-0.700000;;,
|
||||
2;3;-1.364295,-0.500000,-0.700000;;,
|
||||
3;3;-1.235705,-0.500000,-0.700000;;,
|
||||
4;3;-1.135556,-0.500000,-0.700000;;,
|
||||
5;3;-1.100000,-0.500000,-0.700000;;,
|
||||
6;3;-1.180000,-0.500000,-0.700000;;,
|
||||
7;3;-1.405335,-0.500000,-0.700000;;,
|
||||
8;3;-1.694665,-0.500000,-0.700000;;,
|
||||
9;3;-1.920000,-0.500000,-0.700000;;,
|
||||
10;3;-2.000000,-0.500000,-0.700000;;,
|
||||
11;3;-1.920000,-0.500000,-0.700000;;,
|
||||
12;3;-1.694664,-0.500000,-0.700000;;,
|
||||
13;3;-1.405335,-0.500000,-0.700000;;,
|
||||
14;3;-1.180000,-0.500000,-0.700000;;,
|
||||
15;3;-1.100000,-0.500000,-0.700000;;;
|
||||
}
|
||||
}
|
||||
Animation {
|
||||
{Cube_006}
|
||||
AnimationKey { // Rotation
|
||||
0;
|
||||
16;
|
||||
0;4;-1.000000, 0.000000, 0.000000, 0.000000;;,
|
||||
1;4;-0.999391, 0.000000, 0.034900, 0.000000;;,
|
||||
2;4;-0.991138, 0.000000, 0.132834, 0.000000;;,
|
||||
3;4;-0.966526, 0.000000, 0.256570, 0.000000;;,
|
||||
4;4;-0.936672, 0.000000, 0.350208, 0.000000;;,
|
||||
5;4;-0.923879, 0.000000, 0.382684, 0.000000;;,
|
||||
6;4;-0.948324, 0.000000, 0.317305, 0.000000;;,
|
||||
7;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
|
||||
8;4;-0.992042, 0.000000,-0.125909, 0.000000;;,
|
||||
9;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
|
||||
10;4;-0.923880, 0.000000,-0.382683, 0.000000;;,
|
||||
11;4;-0.948324, 0.000000,-0.317305, 0.000000;;,
|
||||
12;4;-0.992042, 0.000000,-0.125909, 0.000000;;,
|
||||
13;4;-0.992042, 0.000000, 0.125909, 0.000000;;,
|
||||
14;4;-0.948323, 0.000000, 0.317305, 0.000000;;,
|
||||
15;4;-0.923879, 0.000000, 0.382684, 0.000000;;;
|
||||
}
|
||||
AnimationKey { // Scale
|
||||
1;
|
||||
16;
|
||||
0;3; 0.450749, 0.469530, 0.704295;;,
|
||||
1;3; 0.450749, 0.469530, 0.704295;;,
|
||||
2;3; 0.450749, 0.469530, 0.704295;;,
|
||||
3;3; 0.450749, 0.469530, 0.704295;;,
|
||||
4;3; 0.450749, 0.469530, 0.704295;;,
|
||||
5;3; 0.450749, 0.469530, 0.704295;;,
|
||||
6;3; 0.450749, 0.469530, 0.704295;;,
|
||||
7;3; 0.450749, 0.469530, 0.704295;;,
|
||||
8;3; 0.450749, 0.469530, 0.704295;;,
|
||||
9;3; 0.450749, 0.469530, 0.704295;;,
|
||||
10;3; 0.450749, 0.469530, 0.704295;;,
|
||||
11;3; 0.450749, 0.469530, 0.704295;;,
|
||||
12;3; 0.450749, 0.469530, 0.704295;;,
|
||||
13;3; 0.450749, 0.469530, 0.704295;;,
|
||||
14;3; 0.450749, 0.469530, 0.704295;;,
|
||||
15;3; 0.450749, 0.469530, 0.704295;;;
|
||||
}
|
||||
AnimationKey { // Position
|
||||
2;
|
||||
16;
|
||||
0;3;-1.500000, 0.500000,-0.700000;;,
|
||||
1;3;-1.544444, 0.500000,-0.700000;;,
|
||||
2;3;-1.669631, 0.500000,-0.700000;;,
|
||||
3;3;-1.830369, 0.500000,-0.700000;;,
|
||||
4;3;-1.955556, 0.500000,-0.700000;;,
|
||||
5;3;-2.000000, 0.500000,-0.700000;;,
|
||||
6;3;-1.920000, 0.500000,-0.700000;;,
|
||||
7;3;-1.694664, 0.500000,-0.700000;;,
|
||||
8;3;-1.405335, 0.500000,-0.700000;;,
|
||||
9;3;-1.180000, 0.500000,-0.700000;;,
|
||||
10;3;-1.100000, 0.500000,-0.700000;;,
|
||||
11;3;-1.180000, 0.500000,-0.700000;;,
|
||||
12;3;-1.405335, 0.500000,-0.700000;;,
|
||||
13;3;-1.694664, 0.500000,-0.700000;;,
|
||||
14;3;-1.920000, 0.500000,-0.700000;;,
|
||||
15;3;-2.000000, 0.500000,-0.700000;;;
|
||||
}
|
||||
}
|
||||
} // End of AnimationSet Global
|
212
mods/mob/models/pig_head.x
Normal file
212
mods/mob/models/pig_head.x
Normal file
@ -0,0 +1,212 @@
|
||||
xof 0303txt 0032
|
||||
|
||||
Frame Root {
|
||||
FrameTransformMatrix {
|
||||
1.000000, 0.000000, 0.000000, 0.000000,
|
||||
0.000000,-0.000000, 1.000000, 0.000000,
|
||||
0.000000, 1.000000, 0.000000, 0.000000,
|
||||
0.000000, 0.000000, 0.000000, 1.000000;;
|
||||
}
|
||||
Frame Cube_002 {
|
||||
FrameTransformMatrix {
|
||||
-0.600000,-0.000000, 0.000000, 0.000000,
|
||||
0.000000,-0.600000, 0.000000, 0.000000,
|
||||
0.000000,-0.000000,-0.600000, 0.000000,
|
||||
0.000000, 0.000000, 0.000000, 1.000000;;
|
||||
}
|
||||
Mesh { // Cube_002 mesh
|
||||
24;
|
||||
-1.000000;-1.000000; 1.000000;,
|
||||
-1.000000; 1.000000; 1.000000;,
|
||||
-1.000000; 1.000000;-1.000000;,
|
||||
-1.000000;-1.000000;-1.000000;,
|
||||
-1.000000; 1.000000; 1.000000;,
|
||||
1.000000; 1.000000; 1.000000;,
|
||||
1.000000; 1.000000;-1.000000;,
|
||||
-1.000000; 1.000000;-1.000000;,
|
||||
1.000000; 1.000000; 1.000000;,
|
||||
1.000000;-1.000000; 1.000000;,
|
||||
1.000000;-1.000000;-1.000000;,
|
||||
1.000000; 1.000000;-1.000000;,
|
||||
1.000000;-1.000000; 1.000000;,
|
||||
-1.000000;-1.000000; 1.000000;,
|
||||
-1.000000;-1.000000;-1.000000;,
|
||||
1.000000;-1.000000;-1.000000;,
|
||||
-1.000000;-1.000000;-1.000000;,
|
||||
-1.000000; 1.000000;-1.000000;,
|
||||
1.000000; 1.000000;-1.000000;,
|
||||
1.000000;-1.000000;-1.000000;,
|
||||
1.000000;-1.000000; 1.000000;,
|
||||
1.000000; 1.000000; 1.000000;,
|
||||
-1.000000; 1.000000; 1.000000;,
|
||||
-1.000000;-1.000000; 1.000000;;
|
||||
6;
|
||||
4;0,1,2,3;,
|
||||
4;4,5,6,7;,
|
||||
4;8,9,10,11;,
|
||||
4;12,13,14,15;,
|
||||
4;16,17,18,19;,
|
||||
4;20,21,22,23;;
|
||||
MeshNormals { // Cube_002 normals
|
||||
6;
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000; 1.000000;-0.000000;,
|
||||
1.000000; 0.000000;-0.000000;,
|
||||
0.000000;-1.000000; 0.000000;,
|
||||
-0.000000; 0.000000;-1.000000;,
|
||||
-0.000000; 0.000000; 1.000000;;
|
||||
6;
|
||||
4;0,0,0,0;,
|
||||
4;1,1,1,1;,
|
||||
4;2,2,2,2;,
|
||||
4;3,3,3,3;,
|
||||
4;4,4,4,4;,
|
||||
4;5,5,5,5;;
|
||||
} // End of Cube_002 normals
|
||||
MeshTextureCoords { // Cube_002 UV coordinates
|
||||
24;
|
||||
0.666667; 0.333333;,
|
||||
0.333333; 0.333333;,
|
||||
0.333333; 0.666667;,
|
||||
0.666667; 0.666667;,
|
||||
0.000000; 0.333333;,
|
||||
0.000000; 0.666667;,
|
||||
0.333333; 0.666667;,
|
||||
0.333333; 0.333333;,
|
||||
0.000000; 0.666667;,
|
||||
0.000000; 1.000000;,
|
||||
0.333333; 1.000000;,
|
||||
0.333333; 0.666667;,
|
||||
0.333333; 0.666667;,
|
||||
0.333333; 1.000000;,
|
||||
0.666667; 1.000000;,
|
||||
0.666667; 0.666667;,
|
||||
0.666667; 0.000000;,
|
||||
0.333333; 0.000000;,
|
||||
0.333333; 0.333333;,
|
||||
0.666667; 0.333333;,
|
||||
0.666667; 0.333333;,
|
||||
1.000000; 0.333333;,
|
||||
1.000000; 0.000000;,
|
||||
0.666667; 0.000000;;
|
||||
} // End of Cube_002 UV coordinates
|
||||
MeshMaterialList { // Cube_002 material list
|
||||
1;
|
||||
6;
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0;;
|
||||
Material head {
|
||||
0.640000; 0.640000; 0.640000; 1.000000;;
|
||||
96.078431;
|
||||
0.500000; 0.500000; 0.500000;;
|
||||
0.000000; 0.000000; 0.000000;;
|
||||
}
|
||||
} // End of Cube_002 material list
|
||||
} // End of Cube_002 mesh
|
||||
Frame Cube_004 {
|
||||
FrameTransformMatrix {
|
||||
0.385573,-0.000000,-0.000000, 0.000000,
|
||||
0.000000, 0.385573, 0.000000, 0.000000,
|
||||
-0.000000, 0.000000, 0.212643, 0.000000,
|
||||
1.060439, 0.000000, 0.000000, 1.000000;;
|
||||
}
|
||||
Mesh { // Cube_004 mesh
|
||||
24;
|
||||
-1.000000;-1.000000; 1.000000;,
|
||||
-1.000000; 1.000000; 1.000000;,
|
||||
-1.000000; 1.000000;-1.000000;,
|
||||
-1.000000;-1.000000;-1.000000;,
|
||||
-1.000000; 1.000000; 1.000000;,
|
||||
1.000000; 1.000000; 1.000000;,
|
||||
1.000000; 1.000000;-1.000000;,
|
||||
-1.000000; 1.000000;-1.000000;,
|
||||
1.000000; 1.000000; 1.000000;,
|
||||
1.000000;-1.000000; 1.000000;,
|
||||
1.000000;-1.000000;-1.000000;,
|
||||
1.000000; 1.000000;-1.000000;,
|
||||
1.000000;-1.000000; 1.000000;,
|
||||
-1.000000;-1.000000; 1.000000;,
|
||||
-1.000000;-1.000000;-1.000000;,
|
||||
1.000000;-1.000000;-1.000000;,
|
||||
-1.000000;-1.000000;-1.000000;,
|
||||
-1.000000; 1.000000;-1.000000;,
|
||||
1.000000; 1.000000;-1.000000;,
|
||||
1.000000;-1.000000;-1.000000;,
|
||||
1.000000;-1.000000; 1.000000;,
|
||||
1.000000; 1.000000; 1.000000;,
|
||||
-1.000000; 1.000000; 1.000000;,
|
||||
-1.000000;-1.000000; 1.000000;;
|
||||
6;
|
||||
4;0,1,2,3;,
|
||||
4;4,5,6,7;,
|
||||
4;8,9,10,11;,
|
||||
4;12,13,14,15;,
|
||||
4;16,17,18,19;,
|
||||
4;20,21,22,23;;
|
||||
MeshNormals { // Cube_004 normals
|
||||
6;
|
||||
-1.000000; 0.000000; 0.000000;,
|
||||
0.000000; 1.000000;-0.000000;,
|
||||
1.000000; 0.000000;-0.000000;,
|
||||
0.000000;-1.000000; 0.000000;,
|
||||
-0.000000; 0.000000;-1.000000;,
|
||||
-0.000000; 0.000000; 1.000000;;
|
||||
6;
|
||||
4;0,0,0,0;,
|
||||
4;1,1,1,1;,
|
||||
4;2,2,2,2;,
|
||||
4;3,3,3,3;,
|
||||
4;4,4,4,4;,
|
||||
4;5,5,5,5;;
|
||||
} // End of Cube_004 normals
|
||||
MeshTextureCoords { // Cube_004 UV coordinates
|
||||
24;
|
||||
0.666667; 0.333333;,
|
||||
0.333333; 0.333333;,
|
||||
0.333333; 0.666667;,
|
||||
0.666667; 0.666667;,
|
||||
0.000000; 0.333333;,
|
||||
0.000000; 0.666667;,
|
||||
0.333333; 0.666667;,
|
||||
0.333333; 0.333333;,
|
||||
0.000000; 0.666667;,
|
||||
0.000000; 1.000000;,
|
||||
0.333333; 1.000000;,
|
||||
0.333333; 0.666667;,
|
||||
0.333333; 0.666667;,
|
||||
0.333333; 1.000000;,
|
||||
0.666667; 1.000000;,
|
||||
0.666667; 0.666667;,
|
||||
0.666667; 0.000000;,
|
||||
0.333333; 0.000000;,
|
||||
0.333333; 0.333333;,
|
||||
0.666667; 0.333333;,
|
||||
0.666667; 0.333333;,
|
||||
1.000000; 0.333333;,
|
||||
1.000000; 0.000000;,
|
||||
0.666667; 0.000000;;
|
||||
} // End of Cube_004 UV coordinates
|
||||
MeshMaterialList { // Cube_004 material list
|
||||
1;
|
||||
6;
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0;;
|
||||
Material nose {
|
||||
0.640000; 0.640000; 0.640000; 1.000000;;
|
||||
96.078431;
|
||||
0.500000; 0.500000; 0.500000;;
|
||||
0.000000; 0.000000; 0.000000;;
|
||||
}
|
||||
} // End of Cube_004 material list
|
||||
} // End of Cube_004 mesh
|
||||
} // End of Cube_004
|
||||
} // End of Cube_002
|
||||
} // End of Root
|
155
mods/mob/oldcode.txt
Normal file
155
mods/mob/oldcode.txt
Normal file
@ -0,0 +1,155 @@
|
||||
--converts yaw to degrees
|
||||
local degrees = function(yaw)
|
||||
yaw = yaw + math.pi
|
||||
return(yaw*180.0/math.pi)
|
||||
end
|
||||
|
||||
local degree_round = function(degree)
|
||||
return(degree + 0.5 - (degree + 0.5) % 1)
|
||||
end
|
||||
|
||||
local radians_to_degrees = function(radians)
|
||||
return(radians*180.0/math.pi)
|
||||
end
|
||||
|
||||
local dir_to_degrees = function(dir)
|
||||
return({
|
||||
x = radians_to_degrees(dir.x),
|
||||
y = radians_to_degrees(dir.y),
|
||||
z = radians_to_degrees(dir.z)
|
||||
})
|
||||
end
|
||||
|
||||
--[[
|
||||
local test_function(dir) { --q
|
||||
--EulerAngles angles;
|
||||
|
||||
-- roll (x-axis rotation)
|
||||
local sinr_cosp = 2 * (dir.w * dir.x + dir.y * dir.z)
|
||||
local cosr_cosp = 1 - 2 * (dir.x * dir.x + dir.y * dir.y)
|
||||
angles.roll = atan2(sinr_cosp, cosr_cosp)
|
||||
|
||||
-- pitch (y-axis rotation)
|
||||
local sinp = 2 * (dir.w * dir.y - dir.z * dir.x)
|
||||
if (abs(sinp) >= 1)
|
||||
angles.pitch = std::copysign(M_PI / 2, sinp); -- use 90 degrees if out of range
|
||||
else
|
||||
angles.pitch = std::asin(sinp);
|
||||
|
||||
-- yaw (z-axis rotation)
|
||||
double siny_cosp = 2 * (q.w * q.z + q.x * q.y);
|
||||
double cosy_cosp = 1 - 2 * (q.y * q.y + q.z * q.z);
|
||||
angles.yaw = std::atan2(siny_cosp, cosy_cosp);
|
||||
|
||||
return angles;
|
||||
}
|
||||
|
||||
]]--
|
||||
--a movement test to move the head
|
||||
mob.move_head = function(self)
|
||||
if self.child then
|
||||
--we're multiplying this to set the x and z where the head is
|
||||
local pos = self.object:get_pos()
|
||||
local body_yaw = self.object:get_yaw() - (math.pi/2)
|
||||
local dir = vector.multiply(minetest.yaw_to_dir(body_yaw),0.72)
|
||||
local real_dir = minetest.yaw_to_dir(body_yaw)
|
||||
local body_yaw = degree_round(degrees(minetest.dir_to_yaw(dir)))
|
||||
|
||||
|
||||
|
||||
|
||||
pos = vector.add(pos,dir)
|
||||
pos.y = pos.y + 0.36
|
||||
|
||||
--pos is where the head actually is
|
||||
--STARE O_O
|
||||
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 6)) do
|
||||
if object:is_player() then
|
||||
local pos2 = object:get_pos()
|
||||
pos2.y = pos2.y + 1.625
|
||||
|
||||
local head_yaw = degree_round(degrees(minetest.dir_to_yaw(vector.direction(pos,pos2))))
|
||||
|
||||
--print("body yaw: ",math.abs(body_yaw),"head yaw:",math.abs(head_yaw))
|
||||
|
||||
|
||||
|
||||
local new_yaw = (head_yaw-body_yaw)
|
||||
|
||||
|
||||
|
||||
|
||||
local pitch = 0
|
||||
local roll = 0
|
||||
|
||||
if math.abs(new_yaw) <= 90 or math.abs(new_yaw) >= 270 then
|
||||
--do other calculations on pitch and roll
|
||||
|
||||
local triangle = vector.new(vector.distance(pos,pos2),0,pos2.y-pos.y)
|
||||
|
||||
local tri_yaw = minetest.dir_to_yaw(triangle)+(math.pi/2)
|
||||
|
||||
pitch = radians_to_degrees(tri_yaw)
|
||||
|
||||
local pitch_adjustment = 0
|
||||
|
||||
if new_yaw >= 270 then
|
||||
pitch_adjustment = new_yaw - 180
|
||||
elseif new_yaw <= -270 then
|
||||
pitch_adjustment = new_yaw + 180
|
||||
else
|
||||
pitch_adjustment = new_yaw
|
||||
end
|
||||
|
||||
local roll_adjustment = pitch_adjustment
|
||||
|
||||
pitch_adjustment = 1-(math.abs(pitch_adjustment)/90)
|
||||
pitch = pitch-- * pitch_adjustment
|
||||
|
||||
--print(pitch_adjustment)
|
||||
|
||||
------
|
||||
|
||||
roll = radians_to_degrees(tri_yaw)
|
||||
|
||||
local roll_adjustment = 0
|
||||
|
||||
if new_yaw >= 270 then
|
||||
roll_adjustment = new_yaw - 180
|
||||
elseif new_yaw <= -270 then
|
||||
roll_adjustment = new_yaw + 180
|
||||
else
|
||||
roll_adjustment = new_yaw
|
||||
end
|
||||
|
||||
local secondary_roll_adjustment = 0
|
||||
|
||||
if new_yaw > 0 then
|
||||
secondary_roll_adjustment = 1
|
||||
else
|
||||
secondary_roll_adjustment = -1
|
||||
end
|
||||
|
||||
--print(roll_adjustment)
|
||||
|
||||
roll_adjustment = math.abs(roll_adjustment)/90
|
||||
roll = roll * roll_adjustment * secondary_roll_adjustment
|
||||
|
||||
print(roll)
|
||||
|
||||
else
|
||||
new_yaw = 0
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- roll newyaw pitch
|
||||
self.child:set_attach(self.object, "", vector.new(2.4,1.2,0), vector.new(180+roll, new_yaw, 180+pitch))
|
||||
|
||||
|
||||
|
||||
--self.head_rotation = vector.new(180,new_yaw,180)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
Loading…
x
Reference in New Issue
Block a user