Put armor into it's own class
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@ -1,8 +1,11 @@
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function recalculate_armor(player)
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local minetest,math,skins = minetest,math,skins
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armor_class = {} --the armor class
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function armor_class.recalculate_armor(player)
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if not player or (player and not player:is_player()) then return end
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local inv = player:get_inventory()
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local player_skin = minetest.get_skin(player)
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local player_skin = skins.get_skin(player)
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local armor_skin = "blank_skin.png"
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local stack = inv:get_stack("armor_head",1):get_name()
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@ -31,7 +34,7 @@ function recalculate_armor(player)
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player:set_properties({textures = {player_skin,armor_skin}})
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end
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function calculate_armor_absorbtion(player)
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function armor_class.calculate_armor_absorbtion(player)
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if not player or (player and not player:is_player()) then return end
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local inv = player:get_inventory()
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@ -70,17 +73,17 @@ function calculate_armor_absorbtion(player)
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return(armor_absorbtion)
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end
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function set_armor_gui(player)
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function armor_class.set_armor_gui(player)
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if not player or (player and not player:is_player()) then return end
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local meta = player:get_meta()
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local level = calculate_armor_absorbtion(player)
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local level = armor_class.calculate_armor_absorbtion(player)
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local hud = meta:get_int("armor_bar")
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player:hud_change(hud, "number", level)
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end
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function damage_armor(player,damage)
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function armor_class.damage_armor(player,damage)
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if not player or (player and not player:is_player()) then return end
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local inv = player:get_inventory()
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@ -137,8 +140,8 @@ function damage_armor(player,damage)
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if recalc == true then
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minetest.sound_play("armor_break",{to_player=player:get_player_name(),gain=1,pitch=math.random(80,100)/100})
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recalculate_armor(player)
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set_armor_gui(player)
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armor_class.recalculate_armor(player)
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armor_class.set_armor_gui(player)
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--do particles too
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end
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end
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@ -159,7 +162,7 @@ minetest.register_on_joinplayer(function(player)
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hud_elem_type = "statbar",
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position = {x = 0.5, y = 1},
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text = "armor_icon.png",
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number = calculate_armor_absorbtion(player),--meta:get_int("hunger"),
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number = armor_class.calculate_armor_absorbtion(player),--meta:get_int("hunger"),
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--direction = 1,
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size = {x = 24, y = 24},
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offset = {x = (-10 * 24) - 25, y = -(48 + 50 + 39)},
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@ -174,15 +177,15 @@ minetest.register_on_joinplayer(function(player)
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end)
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minetest.register_on_dieplayer(function(player)
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set_armor_gui(player)
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armor_class.set_armor_gui(player)
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end)
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minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
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if inventory_info.from_list == "armor_head" or inventory_info.from_list == "armor_torso" or inventory_info.from_list == "armor_legs" or inventory_info.from_list == "armor_feet" or
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inventory_info.to_list == "armor_head" or inventory_info.to_list == "armor_torso" or inventory_info.to_list == "armor_legs" or inventory_info.to_list == "armor_feet" then
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minetest.after(0,function()
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recalculate_armor(player)
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set_armor_gui(player)
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armor_class.recalculate_armor(player)
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armor_class.set_armor_gui(player)
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end)
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end
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end)
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@ -65,8 +65,8 @@ minetest.register_globalstep(function(dtime)
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end
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if inv:get_stack("armor_torso",1):get_name() == "" then
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recalculate_armor(player)
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set_armor_gui(player)
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armor_class.recalculate_armor(player)
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armor_class.set_armor_gui(player)
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player:set_physics_override({gravity=1.25})
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if sound_handling_loop[player_name] then
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--minetest.sound_play("armor_break",{to_player=player:get_player_name(),gain=1,pitch=math.random(80,100)/100})
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@ -25,8 +25,8 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
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if new_stack == "" then
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minetest.sound_play("armor_break",{to_player=player:get_player_name(),gain=1,pitch=math.random(80,100)/100})
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recalculate_armor(player)
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set_armor_gui(player)
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armor_class.recalculate_armor(player)
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armor_class.set_armor_gui(player)
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--do particles too
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elseif minetest.get_item_group(new_stack,"boots") > 0 then
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local pos = player:get_pos()
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@ -134,7 +134,7 @@ minetest.register_on_dieplayer(function(player, reason)
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end
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recalculate_armor(player)
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armor_class.recalculate_armor(player)
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end)
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@ -274,9 +274,9 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
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dir.y = 7
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end
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local hp_modifier = math.ceil(calculate_armor_absorbtion(player)/3)
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local hp_modifier = math.ceil(armor_class.calculate_armor_absorbtion(player)/3)
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--print("hp_modifier:",hp_modifier)
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damage_armor(player,math.abs(hurt))
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armor_class.damage_armor(player,math.abs(hurt))
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--print("hurt:",hurt,"|","hp_modifier:",hp_modifier)
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local modify_output = (hurt == 0)
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@ -33,7 +33,8 @@ end
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--use this to retrieve skin data
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local player_skin_table = {}
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minetest.get_skin = function(player)
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skins = {}
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skins.get_skin = function(player)
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local name = player:get_player_name()
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if player_skin_table[name] then
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return(player_skin_table[name])
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@ -43,7 +44,7 @@ minetest.get_skin = function(player)
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end
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--use this to set skin data
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minetest.set_skin = function(player,skin)
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skins.set_skin = function(player,skin)
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local name = player:get_player_name()
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player_skin_table[name] = skin
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end
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@ -155,10 +156,10 @@ fetch_function = function(name)
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player:set_properties({textures = {stored_texture, "blank_skin.png"}})
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minetest.set_skin(player,stored_texture)
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skins.set_skin(player,stored_texture)
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recalculate_armor(player) --redundancy
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armor_class.recalculate_armor(player) --redundancy
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--[[
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player:hud_add(
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@ -277,7 +278,8 @@ minetest.register_entity("skins:cape",cape)
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--function for handling capes
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local cape_table = {}
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minetest.add_cape = function(player,cape)
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capes = {} -- cape class
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capes.add_cape = function(player,cape)
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local obj = minetest.add_entity(player:get_pos(),"skins:cape")
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obj:get_luaentity().owner = player
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obj:set_attach(player, "Cape_bone", vector.new(0,0.25,0.5), vector.new(-90,180,0))
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@ -286,21 +288,21 @@ minetest.add_cape = function(player,cape)
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cape_table[name] = {cape_texture=cape,object=obj}
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end
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minetest.readd_capes = function()
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capes.readd_capes = function()
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if cape_table[name] and not cape_table[name].object:get_luaentity() then
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minetest.add_cape(player,cape_table[name].cape_texture)
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capes.add_cape(player,cape_table[name].cape_texture)
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end
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end
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minetest.after(3,function()
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minetest.readd_capes()
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capes.readd_capes()
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end)
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end
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minetest.register_on_mods_loaded(function()
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minetest.after(3,function()
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minetest.readd_capes()
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capes.readd_capes()
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end)
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end)
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@ -327,11 +329,11 @@ minetest.register_on_joinplayer(function(player)
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end
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if cape then
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minetest.add_cape(player,cape)
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capes.add_cape(player,cape)
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end
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minetest.after(0,function()
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fetch_function(player:get_player_name())
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recalculate_armor(player)
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armor_class.recalculate_armor(player)
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end)
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end)
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