2020-03-25 15:35:51 -04:00
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# ALPHA STATE CHANGELOG
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## 0.01
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2020-03-24 19:19:02 -04:00
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- make a grass biome
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- make trees
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- make hand - mod another mod
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- make items drop
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- make tools
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- make trees drop stuff with shears
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- add treecapitator
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- itemstack max 1000
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- ores
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- vignette
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- furnace
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- add signs with vanessae's sign library
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- crafting recipes
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- beds - set respawn point - only sleep at night
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- make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
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- tnt
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- sand fall down
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- tnt throw player - and items
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- water flow faster
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- torches with particle
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- make a mob
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2020-03-25 15:35:51 -04:00
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## 0.02
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2020-03-24 19:19:02 -04:00
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- fix tools causing crash on pigs with no fleshy definition
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- ladders - only placeable on walls
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- eating animation - particles? - entity?
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- boats
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- make falling item have fall soundspec
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- rebalance sand audio
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- rewrite the item collection better
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- (not finished) redstone, make nodes drop multiple items individually
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- make item collection move with the player's speed
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- made saplings
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2020-03-24 00:37:32 -04:00
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2020-03-25 15:35:51 -04:00
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## 0.03
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2020-03-24 19:19:02 -04:00
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- make grass spread
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- water buckets
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- buckets water farmland
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2020-03-30 20:10:14 -04:00
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- pickaxe required to mine stone based nodes
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- Crafting bench
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- Farming with hoes, grass drops seeds, bread, etc
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- simplify mobs ai
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- running out of a node when placing tries to replace it with another of the same item in inventory
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- crafting bench
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- add in default furnace
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2020-03-24 19:19:02 -04:00
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- add backgrounds to all gui elements
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- make furnaces drop all items on destroy instead of not allowing you to mine them
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- added glass - smelt sand
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- added boat
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- rightclicking with tool places torch
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- add chest
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- make chest drop all items when you mine them
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- add in redstone:
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- torch, repeater, comparator, inverter, piston, player detector,light,
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- redstone ore - drops 4,5 redstone dust, turns on when punched
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- pressure plate, detects players (output max), detects items (output based on number of items)
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- fix item size based on number of items in stack to fixed size
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2020-03-25 15:35:51 -04:00
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- add hoppers
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2020-03-25 15:49:20 -04:00
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- Add TooManyItems
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2020-03-26 22:08:39 -04:00
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- add function to check which nodes drop the item
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- fix hoppers not activating furnace
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2020-03-30 20:10:14 -04:00
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- make pigs head turn smoothly
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2020-04-01 08:32:17 -04:00
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- Add in fences, walls, windows
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2020-04-02 11:01:51 -04:00
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- Overhaul doors
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2020-04-04 05:40:42 -04:00
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- Add credits screen
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- Add stairs
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- Add slabs
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- 2 Music tracks (day and morning)
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- Add snow
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2020-03-24 19:19:02 -04:00
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2020-03-25 15:35:51 -04:00
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# IDEAS:
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2020-04-01 02:10:10 -04:00
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- ghost mob (sync with the cave sounds) and possible cave ins during cave sounds
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- rope and tnt arrows
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2020-03-30 20:10:14 -04:00
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- xp (edit the node drops code to check if node has tag for xp)
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- brewing
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- enchanting/upgrading
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- magic (wands, spells, etc)
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- mechanics (compressor, autominer)
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- automation (pipes, pumps, fluid transfer)
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- vehicles (car, powered minecarts, trains)
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- hitscan flintlocks
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- make mob look around
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- make hostile mobs
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- make mob have nametags for debug
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- make mobs pathfind
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- upgrade minecart physics even more
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2020-03-24 00:37:32 -04:00
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farming -
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- add fertilizer (pig drops bone randomly)
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- fertilizer is made out of bone -
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- fertilizer can make tall grass grow on regular grass
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- bread - 3 bread in a row
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- make sandwich with bread and cooked porkchop
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- fertilizer used on saplings randomly make tree grow (make sapling growth a function)
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2020-03-24 19:19:02 -04:00
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- make torches abm that checks if player in area
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- make furnace abm that checks if player in area
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- fishing
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- bows
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- fix full inventory collection deletion bug
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- 3d character
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- make tnt hurt player
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- rewrite minecart - halfway - make go up and down hills
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- right click with tool places torch
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- if placed last node put another stack into hand
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- have falling node hurt player?
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- add a function to set a velocity goal to entities and then implement it with all entities
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- ^make a value if below then stop?
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- colored chat messages
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- check if everyone is in bed before going to next night
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2020-03-24 00:37:32 -04:00
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- also lock player in bed until they get out or daytime
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- create a function to check if a node or group is below
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2020-04-02 11:01:51 -04:00
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- cars buildable in crafting table
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- require gas pumps refine oil
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- drive next to gas pump and car will fill with gas
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- maybe have pump be rightclickable and then manually fill with gass using nozel
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2020-03-26 22:08:39 -04:00
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2020-03-24 19:19:02 -04:00
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- minecart car train? - off rail use
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2020-03-24 00:37:32 -04:00
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- automatic step height for off rail use
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- make cars follow each other
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- oil which spawns underground in pools
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- powered minecart car (engine car)
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- chest minecart car
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- player controls engine car
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make entities push against players
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open bugs:
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2020-03-24 19:19:02 -04:00
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- ghost chest bug
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2020-03-24 00:37:32 -04:00
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fix torches not deleting particles when mounted node dug <- meta glitch?
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2020-03-24 19:19:02 -04:00
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- fixing with abm
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2020-03-24 00:37:32 -04:00
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possible applications:
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causes object to magnetize towards player or other objects and stop after an inner radius
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use for better item magnet?
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if object:is_player() and object:get_player_name() ~= self.rider then
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local player_pos = object:getpos()
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pos.y = 0
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player_pos.y = 0
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local currentvel = self.object:getvelocity()
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local vel = vector.subtract(pos, player_pos)
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vel = vector.normalize(vel)
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local distance = vector.distance(pos,player_pos)
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distance = (1-distance)*10
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vel = vector.multiply(vel,distance)
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local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
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if self.axis == "x" then
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self.object:add_velocity(vector.new(acceleration.x,0,0))
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elseif self.axis == "z" then
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self.object:add_velocity(vector.new(0,0,acceleration.z))
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else
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self.object:add_velocity(acceleration)
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end
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2020-03-24 19:19:02 -04:00
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- acceleration = vector.multiply(acceleration, -1)
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- object:add_player_velocity(acceleration)
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2020-03-24 00:37:32 -04:00
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end
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