Crafter/mods/mob/api/data_handling.lua

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--
mobs.create_data_handling_functions = function(def,mob_register)
mob_register.get_staticdata = function(self)
return minetest.serialize({
--range = self.range,
hp = self.hp,
hunger = self.hunger,
hostile = self.hostile,
hostile_timer = self.hostile_timer,
death_animation_timer = self.death_animation_timer,
dead = self.dead
})
end
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mob_register.on_activate = function(self, staticdata, dtime_s)
global_mob_amount = global_mob_amount + 1
print("Mobs Spawned. Current Mobs: "..global_mob_amount)
self.object:set_armor_groups({immortal = 1})
--self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
self.object:set_acceleration(def.gravity)
if string.sub(staticdata, 1, string.len("return")) == "return" then
local data = minetest.deserialize(staticdata)
if data and type(data) == "table" then
--self.range = data.range
self.hp = data.hp
self.hunger = data.hunger
self.hostile = data.hostile
self.hostile_timer = data.hostile_timer
self.death_animation_timer = data.death_animation_timer
self.dead = data.dead
end
end
--set up mob
self.object:set_animation(def.standing_frame, 0, 0, true)
self.current_animation = 0
self.object:set_hp(self.hp)
self.direction = vector.new(math.random()*math.random(-1,1),0,math.random()*math.random(-1,1))
--set the head up
if self.head_bone then
self.object:set_bone_position(self.head_bone, self.head_position_correction, vector.new(0,0,0))
end
self.is_mob = true
self.object:set_armor_groups({immortal = 1})
--self.object:set_yaw(math.pi*math.random(-1,1)*math.random())
end
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--this is the info on the mob
mob_register.debug_nametag = function(self,dtime)
--we're doing this to the child because the nametage breaks the
--animation on the mob's body
if self.child then
--we add in items we want to see in this list
local debug_items = {"hostile_timer","hostile"}
local text = ""
for _,item in pairs(debug_items) do
if self[item] ~= nil then
text = text..item..": "..tostring(self[item]).."\n"
end
end
self.child:set_nametag_attributes({
color = "white",
text = text
})
end
end
return(mob_register)
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end