Diggler/GlobalProperties.hpp
Dorian Wouters f2062d6fe7 Faster atlas creation
Block selection
Chunk de/compression now uses internal buffer directly (0-copy)
Optimized Chunk vertices list order (faster vert access from GPU cache)
F5 Debug info: added triangle count
Implemented ladder climb
Road + jump pad makes you jump farther
Fixed bad fog color blending (alpha-channel)
Changed LZFX and enet compilation to Release, -O3
2016-01-02 20:03:37 +01:00

24 lines
373 B
C++

#ifndef GLOBAL_PROPERTIES_HPP
#define GLOBAL_PROPERTIES_HPP
namespace Diggler {
namespace GlobalProperties {
extern bool IsClient;
extern bool IsServer;
extern const char *DefaultServerHost;
extern const int DefaultServerPort;
extern const unsigned int PlayerNameMaxLen;
extern char *PlayerName;
extern bool IsSoundEnabled;
extern int UIScale;
}
}
#endif