Diggler/GlobalProperties.cpp
Dorian Wouters f2062d6fe7 Faster atlas creation
Block selection
Chunk de/compression now uses internal buffer directly (0-copy)
Optimized Chunk vertices list order (faster vert access from GPU cache)
F5 Debug info: added triangle count
Implemented ladder climb
Road + jump pad makes you jump farther
Fixed bad fog color blending (alpha-channel)
Changed LZFX and enet compilation to Release, -O3
2016-01-02 20:03:37 +01:00

20 lines
450 B
C++

#include "GlobalProperties.hpp"
namespace Diggler {
bool GlobalProperties::IsClient = true;
bool GlobalProperties::IsServer = false;
const char *GlobalProperties::DefaultServerHost = "localhost";
const int GlobalProperties::DefaultServerPort = 17425;
const unsigned int GlobalProperties::PlayerNameMaxLen = 30;
char *GlobalProperties::PlayerName = nullptr;
bool GlobalProperties::IsSoundEnabled = true;
int GlobalProperties::UIScale = 2;
}