Diggler/assets/3dTexturedColoredFog.v.glsl

14 lines
251 B
GLSL

#version 120
uniform mat4 mvp;
attribute vec4 coord;
attribute vec2 texcoord;
attribute vec4 color;
varying vec2 v_texcoord;
varying vec4 v_color;
void main(void) {
v_texcoord = texcoord;
v_color = color;
gl_Position = mvp * vec4(coord.xyz, 1);
}