44 lines
881 B
C++
44 lines
881 B
C++
#ifndef AUDIO_HPP
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#define AUDIO_HPP
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#include <map>
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#include <list>
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#include <glm/detail/type_vec3.hpp>
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#include <AL/alc.h>
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#include "Sound.hpp"
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#include "SoundBuffer.hpp"
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namespace Diggler {
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class Game;
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class Audio {
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private:
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Game *G;
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std::map<std::string, SoundBuffer> m_sounds;
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std::list<Sound> m_playing;
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void gc();
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ALCdevice *m_audioDevice;
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ALCcontext *m_audioContext;
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public:
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Audio(Game *G);
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~Audio();
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const std::map<std::string, SoundBuffer> &sounds;
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void loadSoundAssets();
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void addSound(const std::string &name, const std::string &path);
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void updatePos();
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void updateAngle();
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// Runs UpdatePos and UpdateAngle
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void update();
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void playSound(const std::string &name);
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void playSound(const SoundBuffer &buf);
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void playSound(const std::string &name, const glm::vec3 &pos);
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void playSound(const SoundBuffer &buf, const glm::vec3 &pos);
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};
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}
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#endif |