Diggler/src/render/gl/Shader.hpp

41 lines
886 B
C++

#ifndef DIGGLER_RENDER_GL_SHADER_HPP
#define DIGGLER_RENDER_GL_SHADER_HPP
#include <string>
#include <vector>
#include "OpenGL.hpp"
namespace Diggler {
namespace Render {
namespace gl {
class Shader {
private:
GLuint id;
const std::vector<std::string> *m_preludeLines;
public:
enum class Type : unsigned int {
FRAGMENT = static_cast<unsigned int>(GL_FRAGMENT_SHADER),
VERTEX = static_cast<unsigned int>(GL_VERTEX_SHADER)
} type;
Shader(Type type);
Shader(Type type, const std::string& path);
~Shader();
void setPreludeLines(const std::vector<std::string>&);
bool compileFromFile(const std::string& path);
bool compileFromString(const std::string& source, const std::string& path = "<source>");
std::string getError() const;
GLuint getId() const;
operator GLuint() const { return getId(); }
};
}
}
}
#endif /* DIGGLER_RENDER_GL_SHADER_HPP */