52 lines
948 B
C++
52 lines
948 B
C++
#ifndef DIGGLER_CONNECTING_STATE_HPP
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#define DIGGLER_CONNECTING_STATE_HPP
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#include <memory>
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#include <string>
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#include <thread>
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#include "State.hpp"
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#include "GameWindow.hpp"
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#include "ui/Text.hpp"
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namespace Diggler {
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namespace UI {
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class Text;
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}
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class ConnectingState : public State {
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private:
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GameWindow *W;
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std::shared_ptr<UI::Text> txtConnecting, txtDot;
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std::string m_serverHost;
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int m_serverPort;
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std::thread m_networkThread;
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bool finished, success;
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std::string m_infoStr;
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void setupUI();
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public:
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ConnectingState(GameWindow *W, const std::string &servHost, int servPort);
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~ConnectingState();
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void onStart() override;
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void onLogicTick() override;
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void onFrameTick() override;
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void onStop() override;
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//void onMouseButton(int key, int action, int mods);
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//void onCursorPos(double x, double y);
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void onResize(int w, int h);
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void updateViewport();
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};
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}
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#endif /* DIGGLER_CONNECTING_STATE_HPP */
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