Dorian Wouters
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8f02acdf09
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Lowercase namespaces; move states to state/; cmd-based render groundwork
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2018-01-13 22:58:04 +01:00 |
Dorian Wouters
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710ff2537f
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Chunk: move CX, CY, CZ into class, more documentation
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2017-03-16 13:29:56 -04:00 |
Dorian Wouters
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b656c74a9e
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ProgramManager: get rid of PM_* defines
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2017-03-10 17:06:25 -05:00 |
Dorian Wouters
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2434cd4d4a
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Remove old log stream functions, replace by Util::Log
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2017-02-27 11:04:40 -05:00 |
Dorian Wouters
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8a4ac24054
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Revamp way of handling matrices in UI drawing
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2017-02-27 00:13:27 -05:00 |
Dorian Wouters
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c110e3fc21
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Change UI::Manager way of managing lifetime ; reduce header pollution
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2017-02-26 01:19:21 -05:00 |
Dorian Wouters
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f1590353e2
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GL 3.0 Forward compatibility
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2017-02-18 13:04:21 -05:00 |
Dorian Wouters
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a33382a91b
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Remove player death reason
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2017-02-06 17:15:20 -05:00 |
Dorian Wouters
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bd24e024bd
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Move Program, Shader and ProgramManager to render/gl/
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2017-02-06 14:26:35 -05:00 |
Dorian Wouters
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af5b7085e6
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LocalPlayer: move debug VAO&VBO out of staticness
Game now properly shuts down.
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2016-09-20 00:10:06 +02:00 |
Dorian Wouters
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42ea79d259
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Asset & Mod management base; PlayerUpdate->MsgTypes; add basic crypto
Fix rendering on compliant GL ES 2.0 implementations.
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2016-08-28 10:51:39 +02:00 |
Dorian Wouters
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f4620436d9
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Shader: change "defines" to "prelude lines"
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2016-07-11 23:04:50 +02:00 |
Dorian Wouters
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d40c33ce33
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Move FBO, VBO & GL utils to render/gl/
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2016-07-02 15:51:36 +02:00 |
Dorian Wouters
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16db465be3
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Convert tabs to 2 spaces
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2016-07-01 11:35:08 +02:00 |
Dorian Wouters
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4187a2c994
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Add better ray tracing facilities; broken swept AABB collisions
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2016-02-23 22:04:18 +01:00 |
Dorian Wouters
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47ecebae40
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Fix round-down division bug causing issues with block position
This fixes rendering issues with weird transparent blocks.
Also deletes underscore pointer manager, replacing it with
std::unique_ptr.
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2016-01-02 20:03:37 +01:00 |
Dorian Wouters
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0c7d72a76d
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Switch to libEpoxy
Among other things.
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2016-01-02 20:03:37 +01:00 |
Dorian Wouters
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82db863f4e
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Introduce Universe, infinite Worlds, dynamic block creation
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2016-01-02 20:03:37 +01:00 |