667 lines
19 KiB
Zig
667 lines
19 KiB
Zig
// The engines provided here should be initialized from an external source. For now, getRandomBytes
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// from the os package is the most suitable. Be sure to use a CSPRNG when required, otherwise using
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// a normal PRNG will be faster and use substantially less stack space.
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//
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// ```
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// var buf: [8]u8 = undefined;
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// try std.os.getRandomBytes(buf[0..]);
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// const seed = mem.readInt(buf[0..8], u64, builtin.Endian.Little);
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//
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// var r = DefaultPrng.init(seed);
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//
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// const s = r.random.scalar(u64);
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// ```
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//
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// TODO(tiehuis): Benchmark these against other reference implementations.
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const std = @import("../index.zig");
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const builtin = @import("builtin");
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const assert = std.debug.assert;
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const mem = std.mem;
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const math = std.math;
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const ziggurat = @import("ziggurat.zig");
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// When you need fast unbiased random numbers
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pub const DefaultPrng = Xoroshiro128;
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// When you need cryptographically secure random numbers
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pub const DefaultCsprng = Isaac64;
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pub const Random = struct {
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fillFn: fn(r: &Random, buf: []u8) void,
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/// Read random bytes into the specified buffer until fill.
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pub fn bytes(r: &Random, buf: []u8) void {
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r.fillFn(r, buf);
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}
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/// Return a random integer/boolean type.
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pub fn scalar(r: &Random, comptime T: type) T {
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var rand_bytes: [@sizeOf(T)]u8 = undefined;
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r.bytes(rand_bytes[0..]);
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if (T == bool) {
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return rand_bytes[0] & 0b1 == 0;
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} else {
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// NOTE: Cannot @bitCast array to integer type.
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return mem.readInt(rand_bytes, T, builtin.Endian.Little);
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}
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}
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/// Get a random unsigned integer with even distribution between `start`
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/// inclusive and `end` exclusive.
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pub fn range(r: &Random, comptime T: type, start: T, end: T) T {
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assert(start <= end);
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if (T.is_signed) {
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const uint = @IntType(false, T.bit_count);
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if (start >= 0 and end >= 0) {
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return T(r.range(uint, uint(start), uint(end)));
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} else if (start < 0 and end < 0) {
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// Can't overflow because the range is over signed ints
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return math.negateCast(r.range(uint, math.absCast(end), math.absCast(start)) + 1) catch unreachable;
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} else if (start < 0 and end >= 0) {
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const end_uint = uint(end);
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const total_range = math.absCast(start) + end_uint;
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const value = r.range(uint, 0, total_range);
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const result = if (value < end_uint) x: {
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break :x T(value);
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} else if (value == end_uint) x: {
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break :x start;
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} else x: {
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// Can't overflow because the range is over signed ints
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break :x math.negateCast(value - end_uint) catch unreachable;
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};
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return result;
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} else {
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unreachable;
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}
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} else {
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const total_range = end - start;
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const leftover = @maxValue(T) % total_range;
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const upper_bound = @maxValue(T) - leftover;
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var rand_val_array: [@sizeOf(T)]u8 = undefined;
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while (true) {
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r.bytes(rand_val_array[0..]);
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const rand_val = mem.readInt(rand_val_array, T, builtin.Endian.Little);
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if (rand_val < upper_bound) {
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return start + (rand_val % total_range);
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}
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}
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}
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}
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/// Return a floating point value evenly distributed in the range [0, 1).
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pub fn float(r: &Random, comptime T: type) T {
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// Generate a uniform value between [1, 2) and scale down to [0, 1).
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// Note: The lowest mantissa bit is always set to 0 so we only use half the available range.
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switch (T) {
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f32 => {
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const s = r.scalar(u32);
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const repr = (0x7f << 23) | (s >> 9);
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return @bitCast(f32, repr) - 1.0;
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},
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f64 => {
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const s = r.scalar(u64);
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const repr = (0x3ff << 52) | (s >> 12);
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return @bitCast(f64, repr) - 1.0;
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},
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else => @compileError("unknown floating point type"),
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}
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}
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/// Return a floating point value normally distributed with mean = 0, stddev = 1.
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///
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/// To use different parameters, use: floatNorm(...) * desiredStddev + desiredMean.
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pub fn floatNorm(r: &Random, comptime T: type) T {
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const value = ziggurat.next_f64(r, ziggurat.NormDist);
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switch (T) {
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f32 => return f32(value),
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f64 => return value,
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else => @compileError("unknown floating point type"),
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}
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}
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/// Return an exponentially distributed float with a rate parameter of 1.
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///
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/// To use a different rate parameter, use: floatExp(...) / desiredRate.
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pub fn floatExp(r: &Random, comptime T: type) T {
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const value = ziggurat.next_f64(r, ziggurat.ExpDist);
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switch (T) {
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f32 => return f32(value),
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f64 => return value,
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else => @compileError("unknown floating point type"),
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}
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}
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/// Shuffle a slice into a random order.
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pub fn shuffle(r: &Random, comptime T: type, buf: []T) void {
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if (buf.len < 2) {
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return;
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}
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var i: usize = 0;
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while (i < buf.len - 1) : (i += 1) {
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const j = r.range(usize, i, buf.len);
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mem.swap(T, &buf[i], &buf[j]);
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}
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}
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};
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// Generator to extend 64-bit seed values into longer sequences.
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//
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// The number of cycles is thus limited to 64-bits regardless of the engine, but this
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// is still plenty for practical purposes.
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const SplitMix64 = struct {
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s: u64,
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pub fn init(seed: u64) SplitMix64 {
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return SplitMix64 { .s = seed };
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}
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pub fn next(self: &SplitMix64) u64 {
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self.s +%= 0x9e3779b97f4a7c15;
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var z = self.s;
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z = (z ^ (z >> 30)) *% 0xbf58476d1ce4e5b9;
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z = (z ^ (z >> 27)) *% 0x94d049bb133111eb;
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return z ^ (z >> 31);
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}
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};
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test "splitmix64 sequence" {
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var r = SplitMix64.init(0xaeecf86f7878dd75);
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const seq = []const u64 {
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0x5dbd39db0178eb44,
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0xa9900fb66b397da3,
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0x5c1a28b1aeebcf5c,
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0x64a963238f776912,
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0xc6d4177b21d1c0ab,
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0xb2cbdbdb5ea35394,
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};
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for (seq) |s| {
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std.debug.assert(s == r.next());
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}
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}
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// PCG32 - http://www.pcg-random.org/
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//
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// PRNG
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pub const Pcg = struct {
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const default_multiplier = 6364136223846793005;
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random: Random,
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s: u64,
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i: u64,
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pub fn init(init_s: u64) Pcg {
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var pcg = Pcg {
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.random = Random { .fillFn = fill },
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.s = undefined,
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.i = undefined,
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};
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pcg.seed(init_s);
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return pcg;
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}
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fn next(self: &Pcg) u32 {
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const l = self.s;
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self.s = l *% default_multiplier +% (self.i | 1);
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const xor_s = @truncate(u32, ((l >> 18) ^ l) >> 27);
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const rot = u32(l >> 59);
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return (xor_s >> u5(rot)) | (xor_s << u5((0 -% rot) & 31));
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}
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fn seed(self: &Pcg, init_s: u64) void {
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// Pcg requires 128-bits of seed.
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var gen = SplitMix64.init(init_s);
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self.seedTwo(gen.next(), gen.next());
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}
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fn seedTwo(self: &Pcg, init_s: u64, init_i: u64) void {
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self.s = 0;
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self.i = (init_s << 1) | 1;
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self.s = self.s *% default_multiplier +% self.i;
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self.s +%= init_i;
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self.s = self.s *% default_multiplier +% self.i;
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}
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fn fill(r: &Random, buf: []u8) void {
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const self = @fieldParentPtr(Pcg, "random", r);
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var i: usize = 0;
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const aligned_len = buf.len - (buf.len & 7);
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// Complete 4 byte segments.
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while (i < aligned_len) : (i += 4) {
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var n = self.next();
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comptime var j: usize = 0;
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inline while (j < 4) : (j += 1) {
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buf[i + j] = @truncate(u8, n);
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n >>= 8;
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}
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}
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// Remaining. (cuts the stream)
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if (i != buf.len) {
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var n = self.next();
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while (i < buf.len) : (i += 1) {
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buf[i] = @truncate(u8, n);
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n >>= 4;
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}
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}
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}
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};
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test "pcg sequence" {
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var r = Pcg.init(0);
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const s0: u64 = 0x9394bf54ce5d79de;
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const s1: u64 = 0x84e9c579ef59bbf7;
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r.seedTwo(s0, s1);
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const seq = []const u32 {
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2881561918,
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3063928540,
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1199791034,
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2487695858,
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1479648952,
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3247963454,
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};
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for (seq) |s| {
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std.debug.assert(s == r.next());
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}
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}
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// Xoroshiro128+ - http://xoroshiro.di.unimi.it/
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//
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// PRNG
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pub const Xoroshiro128 = struct {
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random: Random,
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s: [2]u64,
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pub fn init(init_s: u64) Xoroshiro128 {
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var x = Xoroshiro128 {
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.random = Random { .fillFn = fill },
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.s = undefined,
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};
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x.seed(init_s);
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return x;
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}
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fn next(self: &Xoroshiro128) u64 {
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const s0 = self.s[0];
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var s1 = self.s[1];
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const r = s0 +% s1;
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s1 ^= s0;
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self.s[0] = math.rotl(u64, s0, u8(55)) ^ s1 ^ (s1 << 14);
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self.s[1] = math.rotl(u64, s1, u8(36));
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return r;
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}
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// Skip 2^64 places ahead in the sequence
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fn jump(self: &Xoroshiro128) void {
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var s0: u64 = 0;
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var s1: u64 = 0;
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const table = []const u64 {
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0xbeac0467eba5facb,
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0xd86b048b86aa9922
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};
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inline for (table) |entry| {
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var b: usize = 0;
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while (b < 64) : (b += 1) {
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if ((entry & (u64(1) << u6(b))) != 0) {
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s0 ^= self.s[0];
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s1 ^= self.s[1];
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}
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_ = self.next();
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}
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}
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self.s[0] = s0;
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self.s[1] = s1;
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}
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fn seed(self: &Xoroshiro128, init_s: u64) void {
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// Xoroshiro requires 128-bits of seed.
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var gen = SplitMix64.init(init_s);
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self.s[0] = gen.next();
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self.s[1] = gen.next();
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}
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fn fill(r: &Random, buf: []u8) void {
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const self = @fieldParentPtr(Xoroshiro128, "random", r);
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var i: usize = 0;
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const aligned_len = buf.len - (buf.len & 7);
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// Complete 8 byte segments.
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while (i < aligned_len) : (i += 8) {
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var n = self.next();
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comptime var j: usize = 0;
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inline while (j < 8) : (j += 1) {
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buf[i + j] = @truncate(u8, n);
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n >>= 8;
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}
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}
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// Remaining. (cuts the stream)
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if (i != buf.len) {
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var n = self.next();
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while (i < buf.len) : (i += 1) {
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buf[i] = @truncate(u8, n);
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n >>= 8;
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}
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}
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}
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};
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test "xoroshiro sequence" {
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var r = Xoroshiro128.init(0);
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r.s[0] = 0xaeecf86f7878dd75;
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r.s[1] = 0x01cd153642e72622;
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const seq1 = []const u64 {
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0xb0ba0da5bb600397,
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0x18a08afde614dccc,
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0xa2635b956a31b929,
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0xabe633c971efa045,
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0x9ac19f9706ca3cac,
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0xf62b426578c1e3fb,
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};
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for (seq1) |s| {
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std.debug.assert(s == r.next());
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}
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r.jump();
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const seq2 = []const u64 {
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0x95344a13556d3e22,
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0xb4fb32dafa4d00df,
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0xb2011d9ccdcfe2dd,
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0x05679a9b2119b908,
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0xa860a1da7c9cd8a0,
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0x658a96efe3f86550,
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};
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for (seq2) |s| {
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std.debug.assert(s == r.next());
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}
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}
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// ISAAC64 - http://www.burtleburtle.net/bob/rand/isaacafa.html
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//
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// CSPRNG
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//
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// Follows the general idea of the implementation from here with a few shortcuts.
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// https://doc.rust-lang.org/rand/src/rand/prng/isaac64.rs.html
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pub const Isaac64 = struct {
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random: Random,
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r: [256]u64,
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m: [256]u64,
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a: u64,
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b: u64,
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c: u64,
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i: usize,
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pub fn init(init_s: u64) Isaac64 {
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var isaac = Isaac64 {
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.random = Random { .fillFn = fill },
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.r = undefined,
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.m = undefined,
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.a = undefined,
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.b = undefined,
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.c = undefined,
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.i = undefined,
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};
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// seed == 0 => same result as the unseeded reference implementation
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isaac.seed(init_s, 1);
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return isaac;
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}
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fn step(self: &Isaac64, mix: u64, base: usize, comptime m1: usize, comptime m2: usize) void {
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const x = self.m[base + m1];
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self.a = mix +% self.m[base + m2];
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const y = self.a +% self.b +% self.m[(x >> 3) % self.m.len];
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self.m[base + m1] = y;
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self.b = x +% self.m[(y >> 11) % self.m.len];
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self.r[self.r.len - 1 - base - m1] = self.b;
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}
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fn refill(self: &Isaac64) void {
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const midpoint = self.r.len / 2;
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self.c +%= 1;
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self.b +%= self.c;
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{
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var i: usize = 0;
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while (i < midpoint) : (i += 4) {
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self.step( ~(self.a ^ (self.a << 21)), i + 0, 0, midpoint);
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self.step( self.a ^ (self.a >> 5) , i + 1, 0, midpoint);
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self.step( self.a ^ (self.a << 12) , i + 2, 0, midpoint);
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self.step( self.a ^ (self.a >> 33) , i + 3, 0, midpoint);
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}
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}
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{
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var i: usize = 0;
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while (i < midpoint) : (i += 4) {
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self.step( ~(self.a ^ (self.a << 21)), i + 0, midpoint, 0);
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self.step( self.a ^ (self.a >> 5) , i + 1, midpoint, 0);
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self.step( self.a ^ (self.a << 12) , i + 2, midpoint, 0);
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self.step( self.a ^ (self.a >> 33) , i + 3, midpoint, 0);
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}
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}
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self.i = 0;
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}
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fn next(self: &Isaac64) u64 {
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if (self.i >= self.r.len) {
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self.refill();
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}
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const value = self.r[self.i];
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self.i += 1;
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return value;
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}
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fn seed(self: &Isaac64, init_s: u64, comptime rounds: usize) void {
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// We ignore the multi-pass requirement since we don't currently expose full access to
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// seeding the self.m array completely.
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mem.set(u64, self.m[0..], 0);
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self.m[0] = init_s;
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// prescrambled golden ratio constants
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var a = []const u64 {
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0x647c4677a2884b7c,
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0xb9f8b322c73ac862,
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0x8c0ea5053d4712a0,
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0xb29b2e824a595524,
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0x82f053db8355e0ce,
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0x48fe4a0fa5a09315,
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0xae985bf2cbfc89ed,
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0x98f5704f6c44c0ab,
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};
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comptime var i: usize = 0;
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inline while (i < rounds) : (i += 1) {
|
|
var j: usize = 0;
|
|
while (j < self.m.len) : (j += 8) {
|
|
comptime var x1: usize = 0;
|
|
inline while (x1 < 8) : (x1 += 1) {
|
|
a[x1] +%= self.m[j + x1];
|
|
}
|
|
|
|
a[0] -%= a[4]; a[5] ^= a[7] >> 9; a[7] +%= a[0];
|
|
a[1] -%= a[5]; a[6] ^= a[0] << 9; a[0] +%= a[1];
|
|
a[2] -%= a[6]; a[7] ^= a[1] >> 23; a[1] +%= a[2];
|
|
a[3] -%= a[7]; a[0] ^= a[2] << 15; a[2] +%= a[3];
|
|
a[4] -%= a[0]; a[1] ^= a[3] >> 14; a[3] +%= a[4];
|
|
a[5] -%= a[1]; a[2] ^= a[4] << 20; a[4] +%= a[5];
|
|
a[6] -%= a[2]; a[3] ^= a[5] >> 17; a[5] +%= a[6];
|
|
a[7] -%= a[3]; a[4] ^= a[6] << 14; a[6] +%= a[7];
|
|
|
|
comptime var x2: usize = 0;
|
|
inline while (x2 < 8) : (x2 += 1) {
|
|
self.m[j + x2] = a[x2];
|
|
}
|
|
}
|
|
}
|
|
|
|
mem.set(u64, self.r[0..], 0);
|
|
self.a = 0;
|
|
self.b = 0;
|
|
self.c = 0;
|
|
self.i = self.r.len; // trigger refill on first value
|
|
}
|
|
|
|
fn fill(r: &Random, buf: []u8) void {
|
|
const self = @fieldParentPtr(Isaac64, "random", r);
|
|
|
|
var i: usize = 0;
|
|
const aligned_len = buf.len - (buf.len & 7);
|
|
|
|
// Fill complete 64-byte segments
|
|
while (i < aligned_len) : (i += 8) {
|
|
var n = self.next();
|
|
comptime var j: usize = 0;
|
|
inline while (j < 8) : (j += 1) {
|
|
buf[i + j] = @truncate(u8, n);
|
|
n >>= 8;
|
|
}
|
|
}
|
|
|
|
// Fill trailing, ignoring excess (cut the stream).
|
|
if (i != buf.len) {
|
|
var n = self.next();
|
|
while (i < buf.len) : (i += 1) {
|
|
buf[i] = @truncate(u8, n);
|
|
n >>= 8;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
test "isaac64 sequence" {
|
|
var r = Isaac64.init(0);
|
|
|
|
// from reference implementation
|
|
const seq = []const u64 {
|
|
0xf67dfba498e4937c,
|
|
0x84a5066a9204f380,
|
|
0xfee34bd5f5514dbb,
|
|
0x4d1664739b8f80d6,
|
|
0x8607459ab52a14aa,
|
|
0x0e78bc5a98529e49,
|
|
0xfe5332822ad13777,
|
|
0x556c27525e33d01a,
|
|
0x08643ca615f3149f,
|
|
0xd0771faf3cb04714,
|
|
0x30e86f68a37b008d,
|
|
0x3074ebc0488a3adf,
|
|
0x270645ea7a2790bc,
|
|
0x5601a0a8d3763c6a,
|
|
0x2f83071f53f325dd,
|
|
0xb9090f3d42d2d2ea,
|
|
};
|
|
|
|
for (seq) |s| {
|
|
std.debug.assert(s == r.next());
|
|
}
|
|
}
|
|
|
|
// Actual Random helper function tests, pcg engine is assumed correct.
|
|
test "Random float" {
|
|
var prng = DefaultPrng.init(0);
|
|
|
|
var i: usize = 0;
|
|
while (i < 1000) : (i += 1) {
|
|
const val1 = prng.random.float(f32);
|
|
std.debug.assert(val1 >= 0.0);
|
|
std.debug.assert(val1 < 1.0);
|
|
|
|
const val2 = prng.random.float(f64);
|
|
std.debug.assert(val2 >= 0.0);
|
|
std.debug.assert(val2 < 1.0);
|
|
}
|
|
}
|
|
|
|
test "Random scalar" {
|
|
var prng = DefaultPrng.init(0);
|
|
const s = prng .random.scalar(u64);
|
|
}
|
|
|
|
test "Random bytes" {
|
|
var prng = DefaultPrng.init(0);
|
|
var buf: [2048]u8 = undefined;
|
|
prng.random.bytes(buf[0..]);
|
|
}
|
|
|
|
test "Random shuffle" {
|
|
var prng = DefaultPrng.init(0);
|
|
|
|
var seq = []const u8 { 0, 1, 2, 3, 4 };
|
|
var seen = []bool {false} ** 5;
|
|
|
|
var i: usize = 0;
|
|
while (i < 1000) : (i += 1) {
|
|
prng.random.shuffle(u8, seq[0..]);
|
|
seen[seq[0]] = true;
|
|
std.debug.assert(sumArray(seq[0..]) == 10);
|
|
}
|
|
|
|
// we should see every entry at the head at least once
|
|
for (seen) |e| {
|
|
std.debug.assert(e == true);
|
|
}
|
|
}
|
|
|
|
fn sumArray(s: []const u8) u32 {
|
|
var r: u32 = 0;
|
|
for (s) |e| r += e;
|
|
return r;
|
|
}
|
|
|
|
test "Random range" {
|
|
var prng = DefaultPrng.init(0);
|
|
testRange(&prng.random, -4, 3);
|
|
testRange(&prng.random, -4, -1);
|
|
testRange(&prng.random, 10, 14);
|
|
}
|
|
|
|
fn testRange(r: &Random, start: i32, end: i32) void {
|
|
const count = usize(end - start);
|
|
var values_buffer = []bool{false} ** 20;
|
|
const values = values_buffer[0..count];
|
|
var i: usize = 0;
|
|
while (i < count) {
|
|
const value = r.range(i32, start, end);
|
|
const index = usize(value - start);
|
|
if (!values[index]) {
|
|
i += 1;
|
|
values[index] = true;
|
|
}
|
|
}
|
|
}
|