zig/lib/std/reset_event.zig

437 lines
14 KiB
Zig

const std = @import("std.zig");
const builtin = @import("builtin");
const testing = std.testing;
const SpinLock = std.SpinLock;
const assert = std.debug.assert;
const c = std.c;
const os = std.os;
const time = std.time;
const linux = os.linux;
const windows = os.windows;
/// A resource object which supports blocking until signaled.
/// Once finished, the `deinit()` method should be called for correctness.
pub const ResetEvent = struct {
os_event: OsEvent,
pub const OsEvent = if (builtin.single_threaded)
DebugEvent
else if (builtin.link_libc and builtin.os.tag != .windows and builtin.os.tag != .linux)
PosixEvent
else
AtomicEvent;
pub fn init() ResetEvent {
return ResetEvent{ .os_event = OsEvent.init() };
}
pub fn deinit(self: *ResetEvent) void {
self.os_event.deinit();
}
/// Returns whether or not the event is currenetly set
pub fn isSet(self: *ResetEvent) bool {
return self.os_event.isSet();
}
/// Sets the event if not already set and
/// wakes up all the threads waiting on the event.
pub fn set(self: *ResetEvent) void {
return self.os_event.set();
}
/// Resets the event to its original, unset state.
pub fn reset(self: *ResetEvent) void {
return self.os_event.reset();
}
/// Wait for the event to be set by blocking the current thread.
pub fn wait(self: *ResetEvent) void {
return self.os_event.wait(null) catch unreachable;
}
/// Wait for the event to be set by blocking the current thread.
/// A timeout in nanoseconds can be provided as a hint for how
/// long the thread should block on the unset event before throwind error.TimedOut.
pub fn timedWait(self: *ResetEvent, timeout_ns: u64) !void {
return self.os_event.wait(timeout_ns);
}
};
const DebugEvent = struct {
is_set: bool,
fn init() DebugEvent {
return DebugEvent{ .is_set = false };
}
fn deinit(self: *DebugEvent) void {
self.* = undefined;
}
fn isSet(self: *DebugEvent) bool {
return self.is_set;
}
fn reset(self: *DebugEvent) void {
self.is_set = false;
}
fn set(self: *DebugEvent) void {
self.is_set = true;
}
fn wait(self: *DebugEvent, timeout: ?u64) !void {
if (self.is_set)
return;
if (timeout != null)
return error.TimedOut;
@panic("deadlock detected");
}
};
const PosixEvent = struct {
is_set: bool,
cond: c.pthread_cond_t,
mutex: c.pthread_mutex_t,
fn init() PosixEvent {
return PosixEvent{
.is_set = false,
.cond = c.PTHREAD_COND_INITIALIZER,
.mutex = c.PTHREAD_MUTEX_INITIALIZER,
};
}
fn deinit(self: *PosixEvent) void {
// on dragonfly, *destroy() functions can return EINVAL
// for statically initialized pthread structures
const err = if (builtin.os.tag == .dragonfly) os.EINVAL else 0;
const retm = c.pthread_mutex_destroy(&self.mutex);
assert(retm == 0 or retm == err);
const retc = c.pthread_cond_destroy(&self.cond);
assert(retc == 0 or retc == err);
}
fn isSet(self: *PosixEvent) bool {
assert(c.pthread_mutex_lock(&self.mutex) == 0);
defer assert(c.pthread_mutex_unlock(&self.mutex) == 0);
return self.is_set;
}
fn reset(self: *PosixEvent) void {
assert(c.pthread_mutex_lock(&self.mutex) == 0);
defer assert(c.pthread_mutex_unlock(&self.mutex) == 0);
self.is_set = false;
}
fn set(self: *PosixEvent) void {
assert(c.pthread_mutex_lock(&self.mutex) == 0);
defer assert(c.pthread_mutex_unlock(&self.mutex) == 0);
if (!self.is_set) {
self.is_set = true;
assert(c.pthread_cond_broadcast(&self.cond) == 0);
}
}
fn wait(self: *PosixEvent, timeout: ?u64) !void {
assert(c.pthread_mutex_lock(&self.mutex) == 0);
defer assert(c.pthread_mutex_unlock(&self.mutex) == 0);
// quick guard before possibly calling time syscalls below
if (self.is_set)
return;
var ts: os.timespec = undefined;
if (timeout) |timeout_ns| {
var timeout_abs = timeout_ns;
if (comptime std.Target.current.isDarwin()) {
var tv: os.darwin.timeval = undefined;
assert(os.darwin.gettimeofday(&tv, null) == 0);
timeout_abs += @intCast(u64, tv.tv_sec) * time.second;
timeout_abs += @intCast(u64, tv.tv_usec) * time.microsecond;
} else {
os.clock_gettime(os.CLOCK_REALTIME, &ts) catch unreachable;
timeout_abs += @intCast(u64, ts.tv_sec) * time.second;
timeout_abs += @intCast(u64, ts.tv_nsec);
}
ts.tv_sec = @intCast(@TypeOf(ts.tv_sec), @divFloor(timeout_abs, time.second));
ts.tv_nsec = @intCast(@TypeOf(ts.tv_nsec), @mod(timeout_abs, time.second));
}
while (!self.is_set) {
const rc = switch (timeout == null) {
true => c.pthread_cond_wait(&self.cond, &self.mutex),
else => c.pthread_cond_timedwait(&self.cond, &self.mutex, &ts),
};
switch (rc) {
0 => {},
os.ETIMEDOUT => return error.TimedOut,
os.EINVAL => unreachable,
os.EPERM => unreachable,
else => unreachable,
}
}
}
};
const AtomicEvent = struct {
waiters: u32,
const WAKE = 1 << 0;
const WAIT = 1 << 1;
fn init() AtomicEvent {
return AtomicEvent{ .waiters = 0 };
}
fn deinit(self: *AtomicEvent) void {
self.* = undefined;
}
fn isSet(self: *const AtomicEvent) bool {
return @atomicLoad(u32, &self.waiters, .Acquire) == WAKE;
}
fn reset(self: *AtomicEvent) void {
@atomicStore(u32, &self.waiters, 0, .Monotonic);
}
fn set(self: *AtomicEvent) void {
const waiters = @atomicRmw(u32, &self.waiters, .Xchg, WAKE, .Release);
if (waiters >= WAIT) {
return Futex.wake(&self.waiters, waiters >> 1);
}
}
fn wait(self: *AtomicEvent, timeout: ?u64) !void {
var waiters = @atomicLoad(u32, &self.waiters, .Acquire);
while (waiters != WAKE) {
waiters = @cmpxchgWeak(u32, &self.waiters, waiters, waiters + WAIT, .Acquire, .Acquire) orelse return Futex.wait(&self.waiters, timeout);
}
}
pub const Futex = switch (builtin.os.tag) {
.windows => WindowsFutex,
.linux => LinuxFutex,
else => SpinFutex,
};
const SpinFutex = struct {
fn wake(waiters: *u32, wake_count: u32) void {}
fn wait(waiters: *u32, timeout: ?u64) !void {
// TODO: handle platforms where a monotonic timer isnt available
var timer: time.Timer = undefined;
if (timeout != null)
timer = time.Timer.start() catch unreachable;
while (@atomicLoad(u32, waiters, .Acquire) != WAKE) {
SpinLock.yield();
if (timeout) |timeout_ns| {
if (timer.read() >= timeout_ns)
return error.TimedOut;
}
}
}
};
const LinuxFutex = struct {
fn wake(waiters: *u32, wake_count: u32) void {
const waiting = std.math.maxInt(i32); // wake_count
const ptr = @ptrCast(*const i32, waiters);
const rc = linux.futex_wake(ptr, linux.FUTEX_WAKE | linux.FUTEX_PRIVATE_FLAG, waiting);
assert(linux.getErrno(rc) == 0);
}
fn wait(waiters: *u32, timeout: ?u64) !void {
var ts: linux.timespec = undefined;
var ts_ptr: ?*linux.timespec = null;
if (timeout) |timeout_ns| {
ts_ptr = &ts;
ts.tv_sec = @intCast(isize, timeout_ns / time.ns_per_s);
ts.tv_nsec = @intCast(isize, timeout_ns % time.ns_per_s);
}
while (true) {
const waiting = @atomicLoad(u32, waiters, .Acquire);
if (waiting == WAKE)
return;
const expected = @intCast(i32, waiting);
const ptr = @ptrCast(*const i32, waiters);
const rc = linux.futex_wait(ptr, linux.FUTEX_WAIT | linux.FUTEX_PRIVATE_FLAG, expected, ts_ptr);
switch (linux.getErrno(rc)) {
0 => continue,
os.ETIMEDOUT => return error.TimedOut,
os.EINTR => continue,
os.EAGAIN => return,
else => unreachable,
}
}
}
};
const WindowsFutex = struct {
pub fn wake(waiters: *u32, wake_count: u32) void {
const handle = getEventHandle() orelse return SpinFutex.wake(waiters, wake_count);
const key = @ptrCast(*const c_void, waiters);
var waiting = wake_count;
while (waiting != 0) : (waiting -= 1) {
const rc = windows.ntdll.NtReleaseKeyedEvent(handle, key, windows.FALSE, null);
assert(rc == .SUCCESS);
}
}
pub fn wait(waiters: *u32, timeout: ?u64) !void {
const handle = getEventHandle() orelse return SpinFutex.wait(waiters, timeout);
const key = @ptrCast(*const c_void, waiters);
// NT uses timeouts in units of 100ns with negative value being relative
var timeout_ptr: ?*windows.LARGE_INTEGER = null;
var timeout_value: windows.LARGE_INTEGER = undefined;
if (timeout) |timeout_ns| {
timeout_ptr = &timeout_value;
timeout_value = -@intCast(windows.LARGE_INTEGER, timeout_ns / 100);
}
// NtWaitForKeyedEvent doesnt have spurious wake-ups
var rc = windows.ntdll.NtWaitForKeyedEvent(handle, key, windows.FALSE, timeout_ptr);
switch (rc) {
.TIMEOUT => {
// update the wait count to signal that we're not waiting anymore.
// if the .set() thread already observed that we are, perform a
// matching NtWaitForKeyedEvent so that the .set() thread doesn't
// deadlock trying to run NtReleaseKeyedEvent above.
var waiting = @atomicLoad(u32, waiters, .Monotonic);
while (true) {
if (waiting == WAKE) {
rc = windows.ntdll.NtWaitForKeyedEvent(handle, key, windows.FALSE, null);
assert(rc == .WAIT_0);
break;
} else {
waiting = @cmpxchgWeak(u32, waiters, waiting, waiting - WAIT, .Acquire, .Monotonic) orelse break;
continue;
}
}
return error.TimedOut;
},
.WAIT_0 => {},
else => unreachable,
}
}
var event_handle: usize = EMPTY;
const EMPTY = ~@as(usize, 0);
const LOADING = EMPTY - 1;
pub fn getEventHandle() ?windows.HANDLE {
var handle = @atomicLoad(usize, &event_handle, .Monotonic);
while (true) {
switch (handle) {
EMPTY => handle = @cmpxchgWeak(usize, &event_handle, EMPTY, LOADING, .Acquire, .Monotonic) orelse {
const handle_ptr = @ptrCast(*windows.HANDLE, &handle);
const access_mask = windows.GENERIC_READ | windows.GENERIC_WRITE;
if (windows.ntdll.NtCreateKeyedEvent(handle_ptr, access_mask, null, 0) != .SUCCESS)
handle = 0;
@atomicStore(usize, &event_handle, handle, .Monotonic);
return @intToPtr(?windows.HANDLE, handle);
},
LOADING => {
SpinLock.yield();
handle = @atomicLoad(usize, &event_handle, .Monotonic);
},
else => {
return @intToPtr(?windows.HANDLE, handle);
},
}
}
}
};
};
test "std.ResetEvent" {
var event = ResetEvent.init();
defer event.deinit();
// test event setting
testing.expect(event.isSet() == false);
event.set();
testing.expect(event.isSet() == true);
// test event resetting
event.reset();
testing.expect(event.isSet() == false);
// test event waiting (non-blocking)
event.set();
event.wait();
try event.timedWait(1);
// test cross-thread signaling
if (builtin.single_threaded)
return;
const Context = struct {
const Self = @This();
value: u128,
in: ResetEvent,
out: ResetEvent,
fn init() Self {
return Self{
.value = 0,
.in = ResetEvent.init(),
.out = ResetEvent.init(),
};
}
fn deinit(self: *Self) void {
self.in.deinit();
self.out.deinit();
self.* = undefined;
}
fn sender(self: *Self) void {
// update value and signal input
testing.expect(self.value == 0);
self.value = 1;
self.in.set();
// wait for receiver to update value and signal output
self.out.wait();
testing.expect(self.value == 2);
// update value and signal final input
self.value = 3;
self.in.set();
}
fn receiver(self: *Self) void {
// wait for sender to update value and signal input
self.in.wait();
assert(self.value == 1);
// update value and signal output
self.in.reset();
self.value = 2;
self.out.set();
// wait for sender to update value and signal final input
self.in.wait();
assert(self.value == 3);
}
};
var context = Context.init();
defer context.deinit();
const receiver = try std.Thread.spawn(&context, Context.receiver);
defer receiver.wait();
context.sender();
}