zig/std/rand.zig

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3.2 KiB
Zig

// Mersenne Twister
const ARRAY_SIZE = 624;
/// Use `rand_init` to initialize this state.
pub struct Rand {
array: [ARRAY_SIZE]u32,
index: isize,
/// Get 32 bits of randomness.
pub fn get_u32(r: &Rand) -> u32 {
if (r.index == 0) {
r.generate_numbers();
}
// temper the number
var y : u32 = r.array[r.index];
y ^= y >> 11;
y ^= (y >> 7) & 0x9d2c5680;
y ^= (y >> 15) & 0xefc60000;
y ^= y >> 18;
r.index = (r.index + 1) % ARRAY_SIZE;
return y;
}
/// Fill `buf` with randomness.
pub fn get_bytes(r: &Rand, buf: []u8) {
var bytes_left = r.get_bytes_aligned(buf);
if (bytes_left > 0) {
var rand_val_array : [@sizeof(u32)]u8 = undefined;
*((&u32)(rand_val_array.ptr)) = r.get_u32();
while (bytes_left > 0) {
buf[buf.len - bytes_left] = rand_val_array[@sizeof(u32) - bytes_left];
bytes_left -= 1;
}
}
}
/// Get a random unsigned integer with even distribution between `start`
/// inclusive and `end` exclusive.
pub fn range_u64(r: &Rand, start: u64, end: u64) -> u64 {
const range = end - start;
const leftover = @max_value(u64) % range;
const upper_bound = @max_value(u64) - leftover;
var rand_val_array : [@sizeof(u64)]u8 = undefined;
while (true) {
r.get_bytes_aligned(rand_val_array);
const rand_val = *(&u64)(rand_val_array.ptr);
if (rand_val < upper_bound) {
return start + (rand_val % range);
}
}
}
pub fn float32(r: &Rand) -> f32 {
const precision = 16777216;
return f32(r.range_u64(0, precision)) / precision;
}
fn generate_numbers(r: &Rand) {
for (r.array) |item, i| {
const y : u32 = (item & 0x80000000) + (r.array[(i + 1) % ARRAY_SIZE] & 0x7fffffff);
const untempered : u32 = r.array[(i + 397) % ARRAY_SIZE] ^ (y >> 1);
r.array[i] = if ((y % 2) == 0) {
untempered
} else {
// y is odd
untempered ^ 0x9908b0df
};
}
}
// does not populate the remaining (buf.len % 4) bytes
fn get_bytes_aligned(r: &Rand, buf: []u8) -> isize {
var bytes_left = buf.len;
while (bytes_left >= 4) {
*((&u32)(&buf[buf.len - bytes_left])) = r.get_u32();
bytes_left -= @sizeof(u32);
}
return bytes_left;
}
}
/// Initialize random state with the given seed.
pub fn rand_new(seed: u32) -> Rand {
var r: Rand = undefined;
r.index = 0;
r.array[0] = seed;
var i : isize = 1;
var prev_value: u64 = seed;
while (i < ARRAY_SIZE) {
r.array[i] = u32((prev_value ^ (prev_value << 30)) * 0x6c078965 + u32(i));
prev_value = r.array[i];
i += 1;
}
return r;
}
#attribute("test")
fn test_float32() {
var r = rand_new(42);
// TODO for loop with range
var i: i32 = 0;
while (i < 1000) {
const val = r.float32();
if (!(val >= 0.0)) unreachable{};
if (!(val < 1.0)) unreachable{};
i += 1;
}
}