zig/lib/std/event/group.zig

165 lines
5.8 KiB
Zig

const std = @import("../std.zig");
const builtin = @import("builtin");
const Lock = std.event.Lock;
const testing = std.testing;
const Allocator = std.mem.Allocator;
/// ReturnType must be `void` or `E!void`
/// TODO This API was created back with the old design of async/await, when calling any
/// async function required an allocator. There is an ongoing experiment to transition
/// all uses of this API to the simpler and more resource-aware `std.event.Batch` API.
/// If the transition goes well, all usages of `Group` will be gone, and this API
/// will be deleted.
pub fn Group(comptime ReturnType: type) type {
return struct {
frame_stack: Stack,
alloc_stack: AllocStack,
lock: Lock,
allocator: *Allocator,
const Self = @This();
const Error = switch (@typeInfo(ReturnType)) {
.ErrorUnion => |payload| payload.error_set,
else => void,
};
const Stack = std.atomic.Stack(anyframe->ReturnType);
const AllocStack = std.atomic.Stack(Node);
pub const Node = struct {
bytes: []const u8 = &[0]u8{},
handle: anyframe->ReturnType,
};
pub fn init(allocator: *Allocator) Self {
return Self{
.frame_stack = Stack.init(),
.alloc_stack = AllocStack.init(),
.lock = Lock.init(),
.allocator = allocator,
};
}
/// Add a frame to the group. Thread-safe.
pub fn add(self: *Self, handle: anyframe->ReturnType) (error{OutOfMemory}!void) {
const node = try self.allocator.create(AllocStack.Node);
node.* = AllocStack.Node{
.next = undefined,
.data = Node{
.handle = handle,
},
};
self.alloc_stack.push(node);
}
/// Add a node to the group. Thread-safe. Cannot fail.
/// `node.data` should be the frame handle to add to the group.
/// The node's memory should be in the function frame of
/// the handle that is in the node, or somewhere guaranteed to live
/// at least as long.
pub fn addNode(self: *Self, node: *Stack.Node) void {
self.frame_stack.push(node);
}
/// This is equivalent to adding a frame to the group but the memory of its frame is
/// allocated by the group and freed by `wait`.
/// `func` must be async and have return type `ReturnType`.
/// Thread-safe.
pub fn call(self: *Self, comptime func: var, args: var) error{OutOfMemory}!void {
var frame = try self.allocator.create(@TypeOf(@call(.{ .modifier = .async_kw }, func, args)));
errdefer self.allocator.destroy(frame);
const node = try self.allocator.create(AllocStack.Node);
errdefer self.allocator.destroy(node);
node.* = AllocStack.Node{
.next = undefined,
.data = Node{
.handle = frame,
.bytes = std.mem.asBytes(frame),
},
};
frame.* = @call(.{ .modifier = .async_kw }, func, args);
self.alloc_stack.push(node);
}
/// Wait for all the calls and promises of the group to complete.
/// Thread-safe.
/// Safe to call any number of times.
pub async fn wait(self: *Self) ReturnType {
const held = self.lock.acquire();
defer held.release();
var result: ReturnType = {};
while (self.frame_stack.pop()) |node| {
if (Error == void) {
await node.data;
} else {
(await node.data) catch |err| {
result = err;
};
}
}
while (self.alloc_stack.pop()) |node| {
const handle = node.data.handle;
if (Error == void) {
await handle;
} else {
(await handle) catch |err| {
result = err;
};
}
self.allocator.free(node.data.bytes);
self.allocator.destroy(node);
}
return result;
}
};
}
test "std.event.Group" {
// https://github.com/ziglang/zig/issues/1908
if (builtin.single_threaded) return error.SkipZigTest;
if (!std.io.is_async) return error.SkipZigTest;
// TODO this file has bit-rotted. repair it
if (true) return error.SkipZigTest;
const handle = async testGroup(std.heap.page_allocator);
}
async fn testGroup(allocator: *Allocator) void {
var count: usize = 0;
var group = Group(void).init(allocator);
var sleep_a_little_frame = async sleepALittle(&count);
group.add(&sleep_a_little_frame) catch @panic("memory");
var increase_by_ten_frame = async increaseByTen(&count);
group.add(&increase_by_ten_frame) catch @panic("memory");
group.wait();
testing.expect(count == 11);
var another = Group(anyerror!void).init(allocator);
var something_else_frame = async somethingElse();
another.add(&something_else_frame) catch @panic("memory");
var something_that_fails_frame = async doSomethingThatFails();
another.add(&something_that_fails_frame) catch @panic("memory");
testing.expectError(error.ItBroke, another.wait());
}
async fn sleepALittle(count: *usize) void {
std.time.sleep(1 * std.time.millisecond);
_ = @atomicRmw(usize, count, .Add, 1, .SeqCst);
}
async fn increaseByTen(count: *usize) void {
var i: usize = 0;
while (i < 10) : (i += 1) {
_ = @atomicRmw(usize, count, .Add, 1, .SeqCst);
}
}
async fn doSomethingThatFails() anyerror!void {}
async fn somethingElse() anyerror!void {
return error.ItBroke;
}