437 lines
14 KiB
Zig
437 lines
14 KiB
Zig
const std = @import("std.zig");
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const builtin = @import("builtin");
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const testing = std.testing;
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const SpinLock = std.SpinLock;
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const assert = std.debug.assert;
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const c = std.c;
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const os = std.os;
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const time = std.time;
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const linux = os.linux;
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const windows = os.windows;
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/// A resource object which supports blocking until signaled.
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/// Once finished, the `deinit()` method should be called for correctness.
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pub const ResetEvent = struct {
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os_event: OsEvent,
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pub const OsEvent = if (builtin.single_threaded)
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DebugEvent
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else if (builtin.link_libc and builtin.os != .windows and builtin.os != .linux)
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PosixEvent
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else
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AtomicEvent;
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pub fn init() ResetEvent {
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return ResetEvent{ .os_event = OsEvent.init() };
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}
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pub fn deinit(self: *ResetEvent) void {
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self.os_event.deinit();
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}
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/// Returns whether or not the event is currenetly set
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pub fn isSet(self: *ResetEvent) bool {
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return self.os_event.isSet();
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}
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/// Sets the event if not already set and
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/// wakes up all the threads waiting on the event.
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pub fn set(self: *ResetEvent) void {
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return self.os_event.set();
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}
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/// Resets the event to its original, unset state.
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pub fn reset(self: *ResetEvent) void {
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return self.os_event.reset();
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}
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/// Wait for the event to be set by blocking the current thread.
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pub fn wait(self: *ResetEvent) void {
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return self.os_event.wait(null) catch unreachable;
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}
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/// Wait for the event to be set by blocking the current thread.
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/// A timeout in nanoseconds can be provided as a hint for how
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/// long the thread should block on the unset event before throwind error.TimedOut.
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pub fn timedWait(self: *ResetEvent, timeout_ns: u64) !void {
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return self.os_event.wait(timeout_ns);
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}
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};
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const DebugEvent = struct {
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is_set: bool,
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fn init() DebugEvent {
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return DebugEvent{ .is_set = false };
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}
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fn deinit(self: *DebugEvent) void {
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self.* = undefined;
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}
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fn isSet(self: *DebugEvent) bool {
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return self.is_set;
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}
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fn reset(self: *DebugEvent) void {
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self.is_set = false;
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}
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fn set(self: *DebugEvent) void {
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self.is_set = true;
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}
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fn wait(self: *DebugEvent, timeout: ?u64) !void {
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if (self.is_set)
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return;
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if (timeout != null)
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return error.TimedOut;
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@panic("deadlock detected");
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}
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};
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const PosixEvent = struct {
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is_set: bool,
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cond: c.pthread_cond_t,
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mutex: c.pthread_mutex_t,
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fn init() PosixEvent {
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return PosixEvent{
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.is_set = false,
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.cond = c.PTHREAD_COND_INITIALIZER,
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.mutex = c.PTHREAD_MUTEX_INITIALIZER,
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};
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}
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fn deinit(self: *PosixEvent) void {
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// on dragonfly, *destroy() functions can return EINVAL
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// for statically initialized pthread structures
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const err = if (builtin.os == .dragonfly) os.EINVAL else 0;
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const retm = c.pthread_mutex_destroy(&self.mutex);
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assert(retm == 0 or retm == err);
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const retc = c.pthread_cond_destroy(&self.cond);
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assert(retc == 0 or retc == err);
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}
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fn isSet(self: *PosixEvent) bool {
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assert(c.pthread_mutex_lock(&self.mutex) == 0);
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defer assert(c.pthread_mutex_unlock(&self.mutex) == 0);
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return self.is_set;
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}
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fn reset(self: *PosixEvent) void {
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assert(c.pthread_mutex_lock(&self.mutex) == 0);
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defer assert(c.pthread_mutex_unlock(&self.mutex) == 0);
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self.is_set = false;
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}
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fn set(self: *PosixEvent) void {
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assert(c.pthread_mutex_lock(&self.mutex) == 0);
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defer assert(c.pthread_mutex_unlock(&self.mutex) == 0);
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if (!self.is_set) {
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self.is_set = true;
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assert(c.pthread_cond_broadcast(&self.cond) == 0);
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}
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}
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fn wait(self: *PosixEvent, timeout: ?u64) !void {
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assert(c.pthread_mutex_lock(&self.mutex) == 0);
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defer assert(c.pthread_mutex_unlock(&self.mutex) == 0);
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// quick guard before possibly calling time syscalls below
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if (self.is_set)
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return;
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var ts: os.timespec = undefined;
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if (timeout) |timeout_ns| {
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var timeout_abs = timeout_ns;
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if (comptime std.Target.current.isDarwin()) {
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var tv: os.darwin.timeval = undefined;
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assert(os.darwin.gettimeofday(&tv, null) == 0);
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timeout_abs += @intCast(u64, tv.tv_sec) * time.second;
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timeout_abs += @intCast(u64, tv.tv_usec) * time.microsecond;
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} else {
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os.clock_gettime(os.CLOCK_REALTIME, &ts) catch unreachable;
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timeout_abs += @intCast(u64, ts.tv_sec) * time.second;
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timeout_abs += @intCast(u64, ts.tv_nsec);
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}
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ts.tv_sec = @intCast(@TypeOf(ts.tv_sec), @divFloor(timeout_abs, time.second));
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ts.tv_nsec = @intCast(@TypeOf(ts.tv_nsec), @mod(timeout_abs, time.second));
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}
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while (!self.is_set) {
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const rc = switch (timeout == null) {
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true => c.pthread_cond_wait(&self.cond, &self.mutex),
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else => c.pthread_cond_timedwait(&self.cond, &self.mutex, &ts),
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};
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switch (rc) {
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0 => {},
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os.ETIMEDOUT => return error.TimedOut,
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os.EINVAL => unreachable,
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os.EPERM => unreachable,
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else => unreachable,
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}
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}
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}
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};
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const AtomicEvent = struct {
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waiters: u32,
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const WAKE = 1 << 0;
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const WAIT = 1 << 1;
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fn init() AtomicEvent {
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return AtomicEvent{ .waiters = 0 };
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}
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fn deinit(self: *AtomicEvent) void {
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self.* = undefined;
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}
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fn isSet(self: *const AtomicEvent) bool {
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return @atomicLoad(u32, &self.waiters, .Acquire) == WAKE;
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}
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fn reset(self: *AtomicEvent) void {
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@atomicStore(u32, &self.waiters, 0, .Monotonic);
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}
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fn set(self: *AtomicEvent) void {
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const waiters = @atomicRmw(u32, &self.waiters, .Xchg, WAKE, .Release);
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if (waiters >= WAIT) {
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return Futex.wake(&self.waiters, waiters >> 1);
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}
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}
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fn wait(self: *AtomicEvent, timeout: ?u64) !void {
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var waiters = @atomicLoad(u32, &self.waiters, .Acquire);
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while (waiters != WAKE) {
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waiters = @cmpxchgWeak(u32, &self.waiters, waiters, waiters + WAIT, .Acquire, .Acquire) orelse return Futex.wait(&self.waiters, timeout);
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}
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}
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pub const Futex = switch (builtin.os) {
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.windows => WindowsFutex,
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.linux => LinuxFutex,
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else => SpinFutex,
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};
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const SpinFutex = struct {
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fn wake(waiters: *u32, wake_count: u32) void {}
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fn wait(waiters: *u32, timeout: ?u64) !void {
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// TODO: handle platforms where a monotonic timer isnt available
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var timer: time.Timer = undefined;
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if (timeout != null)
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timer = time.Timer.start() catch unreachable;
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while (@atomicLoad(u32, waiters, .Acquire) != WAKE) {
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SpinLock.yield();
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if (timeout) |timeout_ns| {
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if (timer.read() >= timeout_ns)
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return error.TimedOut;
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}
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}
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}
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};
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const LinuxFutex = struct {
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fn wake(waiters: *u32, wake_count: u32) void {
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const waiting = std.math.maxInt(i32); // wake_count
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const ptr = @ptrCast(*const i32, waiters);
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const rc = linux.futex_wake(ptr, linux.FUTEX_WAKE | linux.FUTEX_PRIVATE_FLAG, waiting);
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assert(linux.getErrno(rc) == 0);
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}
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fn wait(waiters: *u32, timeout: ?u64) !void {
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var ts: linux.timespec = undefined;
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var ts_ptr: ?*linux.timespec = null;
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if (timeout) |timeout_ns| {
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ts_ptr = &ts;
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ts.tv_sec = @intCast(isize, timeout_ns / time.ns_per_s);
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ts.tv_nsec = @intCast(isize, timeout_ns % time.ns_per_s);
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}
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while (true) {
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const waiting = @atomicLoad(u32, waiters, .Acquire);
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if (waiting == WAKE)
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return;
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const expected = @intCast(i32, waiting);
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const ptr = @ptrCast(*const i32, waiters);
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const rc = linux.futex_wait(ptr, linux.FUTEX_WAIT | linux.FUTEX_PRIVATE_FLAG, expected, ts_ptr);
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switch (linux.getErrno(rc)) {
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0 => continue,
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os.ETIMEDOUT => return error.TimedOut,
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os.EINTR => continue,
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os.EAGAIN => return,
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else => unreachable,
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}
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}
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}
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};
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const WindowsFutex = struct {
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pub fn wake(waiters: *u32, wake_count: u32) void {
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const handle = getEventHandle() orelse return SpinFutex.wake(waiters, wake_count);
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const key = @ptrCast(*const c_void, waiters);
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var waiting = wake_count;
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while (waiting != 0) : (waiting -= 1) {
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const rc = windows.ntdll.NtReleaseKeyedEvent(handle, key, windows.FALSE, null);
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assert(rc == 0);
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}
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}
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pub fn wait(waiters: *u32, timeout: ?u64) !void {
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const handle = getEventHandle() orelse return SpinFutex.wait(waiters, timeout);
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const key = @ptrCast(*const c_void, waiters);
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// NT uses timeouts in units of 100ns with negative value being relative
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var timeout_ptr: ?*windows.LARGE_INTEGER = null;
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var timeout_value: windows.LARGE_INTEGER = undefined;
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if (timeout) |timeout_ns| {
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timeout_ptr = &timeout_value;
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timeout_value = -@intCast(windows.LARGE_INTEGER, timeout_ns / 100);
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}
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// NtWaitForKeyedEvent doesnt have spurious wake-ups
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var rc = windows.ntdll.NtWaitForKeyedEvent(handle, key, windows.FALSE, timeout_ptr);
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switch (rc) {
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windows.WAIT_TIMEOUT => {
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// update the wait count to signal that we're not waiting anymore.
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// if the .set() thread already observed that we are, perform a
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// matching NtWaitForKeyedEvent so that the .set() thread doesn't
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// deadlock trying to run NtReleaseKeyedEvent above.
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var waiting = @atomicLoad(u32, waiters, .Monotonic);
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while (true) {
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if (waiting == WAKE) {
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rc = windows.ntdll.NtWaitForKeyedEvent(handle, key, windows.FALSE, null);
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assert(rc == windows.WAIT_OBJECT_0);
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break;
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} else {
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waiting = @cmpxchgWeak(u32, waiters, waiting, waiting - WAIT, .Acquire, .Monotonic) orelse break;
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continue;
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}
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}
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return error.TimedOut;
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},
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windows.WAIT_OBJECT_0 => {},
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else => unreachable,
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}
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}
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var event_handle: usize = EMPTY;
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const EMPTY = ~@as(usize, 0);
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const LOADING = EMPTY - 1;
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pub fn getEventHandle() ?windows.HANDLE {
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var handle = @atomicLoad(usize, &event_handle, .Monotonic);
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while (true) {
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switch (handle) {
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EMPTY => handle = @cmpxchgWeak(usize, &event_handle, EMPTY, LOADING, .Acquire, .Monotonic) orelse {
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const handle_ptr = @ptrCast(*windows.HANDLE, &handle);
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const access_mask = windows.GENERIC_READ | windows.GENERIC_WRITE;
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if (windows.ntdll.NtCreateKeyedEvent(handle_ptr, access_mask, null, 0) != 0)
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handle = 0;
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@atomicStore(usize, &event_handle, handle, .Monotonic);
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return @intToPtr(?windows.HANDLE, handle);
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},
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LOADING => {
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SpinLock.yield();
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handle = @atomicLoad(usize, &event_handle, .Monotonic);
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},
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else => {
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return @intToPtr(?windows.HANDLE, handle);
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},
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}
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}
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}
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};
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};
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test "std.ResetEvent" {
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var event = ResetEvent.init();
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defer event.deinit();
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// test event setting
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testing.expect(event.isSet() == false);
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event.set();
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testing.expect(event.isSet() == true);
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// test event resetting
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event.reset();
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testing.expect(event.isSet() == false);
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// test event waiting (non-blocking)
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event.set();
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event.wait();
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try event.timedWait(1);
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// test cross-thread signaling
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if (builtin.single_threaded)
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return;
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const Context = struct {
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const Self = @This();
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value: u128,
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in: ResetEvent,
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out: ResetEvent,
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fn init() Self {
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return Self{
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.value = 0,
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.in = ResetEvent.init(),
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.out = ResetEvent.init(),
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};
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}
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fn deinit(self: *Self) void {
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self.in.deinit();
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self.out.deinit();
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self.* = undefined;
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}
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fn sender(self: *Self) void {
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// update value and signal input
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testing.expect(self.value == 0);
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self.value = 1;
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self.in.set();
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// wait for receiver to update value and signal output
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self.out.wait();
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testing.expect(self.value == 2);
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// update value and signal final input
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self.value = 3;
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self.in.set();
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}
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fn receiver(self: *Self) void {
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// wait for sender to update value and signal input
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self.in.wait();
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assert(self.value == 1);
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// update value and signal output
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self.in.reset();
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self.value = 2;
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self.out.set();
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// wait for sender to update value and signal final input
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self.in.wait();
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assert(self.value == 3);
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}
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};
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var context = Context.init();
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defer context.deinit();
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const receiver = try std.Thread.spawn(&context, Context.receiver);
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defer receiver.wait();
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context.sender();
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}
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