135 lines
4.3 KiB
Zig
135 lines
4.3 KiB
Zig
const std = @import("../std.zig");
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const assert = std.debug.assert;
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const testing = std.testing;
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const builtin = @import("builtin");
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const AtomicRmwOp = builtin.AtomicRmwOp;
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const AtomicOrder = builtin.AtomicOrder;
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const Lock = std.event.Lock;
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const Loop = std.event.Loop;
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/// This is a value that starts out unavailable, until resolve() is called
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/// While it is unavailable, coroutines suspend when they try to get() it,
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/// and then are resumed when resolve() is called.
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/// At this point the value remains forever available, and another resolve() is not allowed.
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pub fn Future(comptime T: type) type {
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return struct {
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lock: Lock,
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data: T,
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/// TODO make this an enum
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/// 0 - not started
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/// 1 - started
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/// 2 - finished
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available: u8,
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const Self = @This();
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const Queue = std.atomic.Queue(promise);
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pub fn init(loop: *Loop) Self {
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return Self{
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.lock = Lock.initLocked(loop),
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.available = 0,
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.data = undefined,
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};
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}
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/// Obtain the value. If it's not available, wait until it becomes
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/// available.
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/// Thread-safe.
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pub async fn get(self: *Self) *T {
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if (@atomicLoad(u8, &self.available, AtomicOrder.SeqCst) == 2) {
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return &self.data;
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}
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const held = await (async self.lock.acquire() catch unreachable);
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held.release();
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return &self.data;
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}
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/// Gets the data without waiting for it. If it's available, a pointer is
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/// returned. Otherwise, null is returned.
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pub fn getOrNull(self: *Self) ?*T {
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if (@atomicLoad(u8, &self.available, AtomicOrder.SeqCst) == 2) {
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return &self.data;
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} else {
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return null;
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}
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}
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/// If someone else has started working on the data, wait for them to complete
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/// and return a pointer to the data. Otherwise, return null, and the caller
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/// should start working on the data.
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/// It's not required to call start() before resolve() but it can be useful since
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/// this method is thread-safe.
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pub async fn start(self: *Self) ?*T {
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const state = @cmpxchgStrong(u8, &self.available, 0, 1, AtomicOrder.SeqCst, AtomicOrder.SeqCst) orelse return null;
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switch (state) {
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1 => {
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const held = await (async self.lock.acquire() catch unreachable);
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held.release();
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return &self.data;
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},
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2 => return &self.data,
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else => unreachable,
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}
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}
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/// Make the data become available. May be called only once.
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/// Before calling this, modify the `data` property.
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pub fn resolve(self: *Self) void {
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const prev = @atomicRmw(u8, &self.available, AtomicRmwOp.Xchg, 2, AtomicOrder.SeqCst);
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assert(prev == 0 or prev == 1); // resolve() called twice
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Lock.Held.release(Lock.Held{ .lock = &self.lock });
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}
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};
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}
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test "std.event.Future" {
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// https://github.com/ziglang/zig/issues/1908
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if (builtin.single_threaded or builtin.os != builtin.Os.linux) return error.SkipZigTest;
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var da = std.heap.DirectAllocator.init();
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defer da.deinit();
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const allocator = &da.allocator;
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var loop: Loop = undefined;
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try loop.initMultiThreaded(allocator);
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defer loop.deinit();
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const handle = try async<allocator> testFuture(&loop);
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defer cancel handle;
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loop.run();
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}
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async fn testFuture(loop: *Loop) void {
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suspend {
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resume @handle();
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}
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var future = Future(i32).init(loop);
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const a = async waitOnFuture(&future) catch @panic("memory");
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const b = async waitOnFuture(&future) catch @panic("memory");
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const c = async resolveFuture(&future) catch @panic("memory");
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const result = (await a) + (await b);
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cancel c;
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testing.expect(result == 12);
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}
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async fn waitOnFuture(future: *Future(i32)) i32 {
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suspend {
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resume @handle();
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}
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return (await (async future.get() catch @panic("memory"))).*;
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}
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async fn resolveFuture(future: *Future(i32)) void {
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suspend {
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resume @handle();
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}
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future.data = 6;
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future.resolve();
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}
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