222 lines
8.1 KiB
Zig
222 lines
8.1 KiB
Zig
const builtin = @import("builtin");
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const std = @import("std.zig");
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const assert = std.debug.assert;
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const testing = std.testing;
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const os = std.os;
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const math = std.math;
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pub const epoch = @import("time/epoch.zig");
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/// Spurious wakeups are possible and no precision of timing is guaranteed.
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pub fn sleep(nanoseconds: u64) void {
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if (os.windows.is_the_target) {
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const ns_per_ms = ns_per_s / ms_per_s;
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const big_ms_from_ns = nanoseconds / ns_per_ms;
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const ms = math.cast(os.windows.DWORD, big_ms_from_ns) catch math.maxInt(os.windows.DWORD);
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os.windows.kernel32.Sleep(ms);
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return;
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}
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const s = nanoseconds / ns_per_s;
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const ns = nanoseconds % ns_per_s;
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std.os.nanosleep(s, ns);
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}
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/// Get the posix timestamp, UTC, in seconds
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/// TODO audit this function. is it possible to return an error?
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pub fn timestamp() u64 {
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return @divFloor(milliTimestamp(), ms_per_s);
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}
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/// Get the posix timestamp, UTC, in milliseconds
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/// TODO audit this function. is it possible to return an error?
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pub fn milliTimestamp() u64 {
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if (os.windows.is_the_target) {
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//FileTime has a granularity of 100 nanoseconds
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// and uses the NTFS/Windows epoch
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var ft: os.windows.FILETIME = undefined;
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os.windows.kernel32.GetSystemTimeAsFileTime(&ft);
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const hns_per_ms = (ns_per_s / 100) / ms_per_s;
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const epoch_adj = epoch.windows * ms_per_s;
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const ft64 = (u64(ft.dwHighDateTime) << 32) | ft.dwLowDateTime;
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return @divFloor(ft64, hns_per_ms) - -epoch_adj;
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}
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if (os.wasi.is_the_target and !builtin.link_libc) {
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var ns: os.wasi.timestamp_t = undefined;
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// TODO: Verify that precision is ignored
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const err = os.wasi.clock_time_get(os.wasi.CLOCK_REALTIME, 1, &ns);
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assert(err == os.wasi.ESUCCESS);
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const ns_per_ms = 1000;
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return @divFloor(ns, ns_per_ms);
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}
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if (os.darwin.is_the_target) {
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var tv: os.darwin.timeval = undefined;
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var err = os.darwin.gettimeofday(&tv, null);
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assert(err == 0);
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const sec_ms = tv.tv_sec * ms_per_s;
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const usec_ms = @divFloor(tv.tv_usec, us_per_s / ms_per_s);
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return @intCast(u64, sec_ms + usec_ms);
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}
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var ts: os.timespec = undefined;
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//From what I can tell there's no reason clock_gettime
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// should ever fail for us with CLOCK_REALTIME,
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// seccomp aside.
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os.clock_gettime(os.CLOCK_REALTIME, &ts) catch unreachable;
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const sec_ms = @intCast(u64, ts.tv_sec) * ms_per_s;
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const nsec_ms = @divFloor(@intCast(u64, ts.tv_nsec), ns_per_s / ms_per_s);
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return sec_ms + nsec_ms;
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}
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/// Multiples of a base unit (nanoseconds)
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pub const nanosecond = 1;
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pub const microsecond = 1000 * nanosecond;
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pub const millisecond = 1000 * microsecond;
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pub const second = 1000 * millisecond;
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pub const minute = 60 * second;
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pub const hour = 60 * minute;
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/// Divisions of a second
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pub const ns_per_s = 1000000000;
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pub const us_per_s = 1000000;
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pub const ms_per_s = 1000;
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pub const cs_per_s = 100;
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/// Common time divisions
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pub const s_per_min = 60;
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pub const s_per_hour = s_per_min * 60;
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pub const s_per_day = s_per_hour * 24;
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pub const s_per_week = s_per_day * 7;
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/// A monotonic high-performance timer.
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/// Timer.start() must be called to initialize the struct, which captures
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/// the counter frequency on windows and darwin, records the resolution,
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/// and gives the user an opportunity to check for the existnece of
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/// monotonic clocks without forcing them to check for error on each read.
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/// .resolution is in nanoseconds on all platforms but .start_time's meaning
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/// depends on the OS. On Windows and Darwin it is a hardware counter
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/// value that requires calculation to convert to a meaninful unit.
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pub const Timer = struct {
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///if we used resolution's value when performing the
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/// performance counter calc on windows/darwin, it would
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/// be less precise
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frequency: switch (builtin.os) {
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.windows => u64,
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.macosx, .ios, .tvos, .watchos => os.darwin.mach_timebase_info_data,
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else => void,
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},
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resolution: u64,
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start_time: u64,
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const Error = error{TimerUnsupported};
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///At some point we may change our minds on RAW, but for now we're
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/// sticking with posix standard MONOTONIC. For more information, see:
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/// https://github.com/ziglang/zig/pull/933
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const monotonic_clock_id = os.CLOCK_MONOTONIC;
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/// Initialize the timer structure.
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//This gives us an opportunity to grab the counter frequency in windows.
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//On Windows: QueryPerformanceCounter will succeed on anything >= XP/2000.
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//On Posix: CLOCK_MONOTONIC will only fail if the monotonic counter is not
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// supported, or if the timespec pointer is out of bounds, which should be
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// impossible here barring cosmic rays or other such occurrences of
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// incredibly bad luck.
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//On Darwin: This cannot fail, as far as I am able to tell.
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pub fn start() Error!Timer {
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var self: Timer = undefined;
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if (os.windows.is_the_target) {
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self.frequency = os.windows.QueryPerformanceFrequency();
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self.resolution = @divFloor(ns_per_s, self.frequency);
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self.start_time = os.windows.QueryPerformanceCounter();
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} else if (os.darwin.is_the_target) {
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os.darwin.mach_timebase_info(&self.frequency);
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self.resolution = @divFloor(self.frequency.numer, self.frequency.denom);
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self.start_time = os.darwin.mach_absolute_time();
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} else {
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//On Linux, seccomp can do arbitrary things to our ability to call
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// syscalls, including return any errno value it wants and
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// inconsistently throwing errors. Since we can't account for
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// abuses of seccomp in a reasonable way, we'll assume that if
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// seccomp is going to block us it will at least do so consistently
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var ts: os.timespec = undefined;
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os.clock_getres(monotonic_clock_id, &ts) catch return error.TimerUnsupported;
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self.resolution = @intCast(u64, ts.tv_sec) * u64(ns_per_s) + @intCast(u64, ts.tv_nsec);
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os.clock_gettime(monotonic_clock_id, &ts) catch return error.TimerUnsupported;
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self.start_time = @intCast(u64, ts.tv_sec) * u64(ns_per_s) + @intCast(u64, ts.tv_nsec);
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}
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return self;
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}
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/// Reads the timer value since start or the last reset in nanoseconds
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pub fn read(self: *Timer) u64 {
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var clock = clockNative() - self.start_time;
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if (os.windows.is_the_target) {
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return @divFloor(clock * ns_per_s, self.frequency);
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}
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if (os.darwin.is_the_target) {
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return @divFloor(clock * self.frequency.numer, self.frequency.denom);
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}
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return clock;
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}
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/// Resets the timer value to 0/now.
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pub fn reset(self: *Timer) void {
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self.start_time = clockNative();
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}
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/// Returns the current value of the timer in nanoseconds, then resets it
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pub fn lap(self: *Timer) u64 {
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var now = clockNative();
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var lap_time = self.read();
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self.start_time = now;
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return lap_time;
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}
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fn clockNative() u64 {
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if (os.windows.is_the_target) {
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return os.windows.QueryPerformanceCounter();
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}
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if (os.darwin.is_the_target) {
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return os.darwin.mach_absolute_time();
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}
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var ts: os.timespec = undefined;
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os.clock_gettime(monotonic_clock_id, &ts) catch unreachable;
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return @intCast(u64, ts.tv_sec) * u64(ns_per_s) + @intCast(u64, ts.tv_nsec);
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}
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};
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test "sleep" {
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sleep(1);
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}
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test "timestamp" {
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const ns_per_ms = (ns_per_s / ms_per_s);
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const margin = 50;
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const time_0 = milliTimestamp();
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sleep(ns_per_ms);
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const time_1 = milliTimestamp();
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const interval = time_1 - time_0;
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testing.expect(interval > 0 and interval < margin);
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}
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test "Timer" {
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const ns_per_ms = (ns_per_s / ms_per_s);
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const margin = ns_per_ms * 150;
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var timer = try Timer.start();
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sleep(10 * ns_per_ms);
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const time_0 = timer.read();
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testing.expect(time_0 > 0 and time_0 < margin);
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const time_1 = timer.lap();
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testing.expect(time_1 >= time_0);
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timer.reset();
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testing.expect(timer.read() < time_1);
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}
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