98 lines
3.1 KiB
ReStructuredText
98 lines
3.1 KiB
ReStructuredText
.. raw:: html
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<style type="text/css">
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.none { background-color: #FFCCCC }
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.partial { background-color: #FFFF99 }
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.good { background-color: #CCFF99 }
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</style>
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.. role:: none
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.. role:: partial
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.. role:: good
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===============
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Windows support
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===============
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LLD supports Windows operating system. When invoked as ``lld-link.exe`` or with
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``-flavor link``, the driver for Windows operating system is used to parse
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command line options, and it drives further linking processes. LLD accepts
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almost all command line options that the linker shipped with Microsoft Visual
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C++ (link.exe) supports.
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The current status is that LLD can link itself on Windows x86/x64
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using Visual C++ 2013 as the compiler.
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Development status
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==================
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Driver
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:good:`Mostly done`. Some exotic command line options that are not usually
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used for application develompent, such as ``/DRIVER``, are not supported.
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Linking against DLL
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:good:`Done`. LLD can read import libraries needed to link against DLL. Both
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export-by-name and export-by-ordinal are supported.
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Linking against static library
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:good:`Done`. The format of static library (.lib) on Windows is actually the
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same as on Unix (.a). LLD can read it.
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Creating DLL
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:good:`Done`. LLD creates a DLL if ``/DLL`` option is given. Exported
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functions can be specified either via command line (``/EXPORT``) or via
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module-definition file (.def). Both export-by-name and export-by-ordinal are
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supported.
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Windows resource files support
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:good:`Done`. If an ``.res`` file is given, LLD converts the file to a COFF
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file using LLVM's Object library.
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Safe Structured Exception Handler (SEH)
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:good:`Done` for both x86 and x64.
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Module-definition file
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:partial:`Partially done`. LLD currently recognizes these directives:
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``EXPORTS``, ``HEAPSIZE``, ``STACKSIZE``, ``NAME``, and ``VERSION``.
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Debug info
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:good:`Done`. LLD can emit PDBs that are at parity with those generated by
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link.exe. However, LLD does not support /DEBUG:FASTLINK.
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Downloading LLD
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===============
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The Windows version of LLD is included in the `pre-built binaries of LLVM's
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releases <https://releases.llvm.org/download.html>`_ and in the `LLVM Snapshot
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Builds <https://llvm.org/builds/>`_.
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Building LLD
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============
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Using Visual Studio IDE/MSBuild
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-------------------------------
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1. Check out LLVM and LLD from the LLVM SVN repository (or Git mirror),
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#. run ``cmake -G "Visual Studio 12" <llvm-source-dir>`` from VS command prompt,
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#. open LLVM.sln with Visual Studio, and
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#. build ``lld`` target in ``lld executables`` folder
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Alternatively, you can use msbuild if you don't like to work in an IDE::
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msbuild LLVM.sln /m /target:"lld executables\lld"
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MSBuild.exe had been shipped as a component of the .NET framework, but since
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2013 it's part of Visual Studio. You can find it at "C:\\Program Files
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(x86)\\msbuild".
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You can build LLD as a 64 bit application. To do that, open VS2013 x64 command
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prompt and run cmake for "Visual Studio 12 Win64" target.
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Using Ninja
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-----------
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1. Check out LLVM and LLD from the LLVM SVN repository (or Git mirror),
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#. run ``cmake -G ninja <llvm-source-dir>`` from VS command prompt,
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#. run ``ninja lld``
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