547 lines
16 KiB
Zig
547 lines
16 KiB
Zig
const std = @import("index.zig");
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const assert = std.debug.assert;
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const testing = std.testing;
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const mem = std.mem; // For mem.Compare
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const Color = enum(u1) {
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Black,
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Red,
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};
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const Red = Color.Red;
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const Black = Color.Black;
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const ReplaceError = error{NotEqual};
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/// Insert this into your struct that you want to add to a red-black tree.
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/// Do not use a pointer. Turn the *rb.Node results of the functions in rb
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/// (after resolving optionals) to your structure using @fieldParentPtr(). Example:
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///
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/// const Number = struct {
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/// node: rb.Node,
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/// value: i32,
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/// };
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/// fn number(node: *rb.Node) Number {
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/// return @fieldParentPtr(Number, "node", node);
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/// }
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pub const Node = struct {
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left: ?*Node,
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right: ?*Node,
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/// parent | color
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parent_and_color: usize,
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pub fn next(constnode: *Node) ?*Node {
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var node = constnode;
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if (node.right) |right| {
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var n = right;
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while (n.left) |left|
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n = left;
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return n;
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}
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while (true) {
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var parent = node.getParent();
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if (parent) |p| {
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if (node != p.right)
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return p;
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node = p;
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} else
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return null;
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}
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}
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pub fn prev(constnode: *Node) ?*Node {
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var node = constnode;
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if (node.left) |left| {
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var n = left;
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while (n.right) |right|
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n = right;
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return n;
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}
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while (true) {
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var parent = node.getParent();
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if (parent) |p| {
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if (node != p.left)
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return p;
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node = p;
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} else
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return null;
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}
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}
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pub fn isRoot(node: *Node) bool {
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return node.getParent() == null;
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}
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fn isRed(node: *Node) bool {
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return node.getColor() == Red;
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}
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fn isBlack(node: *Node) bool {
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return node.getColor() == Black;
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}
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fn setParent(node: *Node, parent: ?*Node) void {
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node.parent_and_color = @ptrToInt(parent) | (node.parent_and_color & 1);
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}
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fn getParent(node: *Node) ?*Node {
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const mask: usize = 1;
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comptime {
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assert(@alignOf(*Node) >= 2);
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}
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return @intToPtr(*Node, node.parent_and_color & ~mask);
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}
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fn setColor(node: *Node, color: Color) void {
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const mask: usize = 1;
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node.parent_and_color = (node.parent_and_color & ~mask) | @enumToInt(color);
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}
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fn getColor(node: *Node) Color {
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return @intToEnum(Color, @intCast(u1, node.parent_and_color & 1));
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}
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fn setChild(node: *Node, child: ?*Node, is_left: bool) void {
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if (is_left) {
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node.left = child;
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} else {
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node.right = child;
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}
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}
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fn getFirst(nodeconst: *Node) *Node {
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var node = nodeconst;
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while (node.left) |left| {
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node = left;
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}
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return node;
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}
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fn getLast(node: *Node) *Node {
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while (node.right) |right| {
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node = right;
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}
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return node;
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}
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};
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pub const Tree = struct {
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root: ?*Node,
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compareFn: fn (*Node, *Node) mem.Compare,
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/// If you have a need for a version that caches this, please file a bug.
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pub fn first(tree: *Tree) ?*Node {
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var node: *Node = tree.root orelse return null;
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while (node.left) |left| {
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node = left;
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}
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return node;
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}
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pub fn last(tree: *Tree) ?*Node {
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var node: *Node = tree.root orelse return null;
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while (node.right) |right| {
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node = right;
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}
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return node;
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}
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/// Duplicate keys are not allowed. The item with the same key already in the
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/// tree will be returned, and the item will not be inserted.
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pub fn insert(tree: *Tree, node_const: *Node) ?*Node {
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var node = node_const;
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var maybe_key: ?*Node = undefined;
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var maybe_parent: ?*Node = undefined;
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var is_left: bool = undefined;
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maybe_key = doLookup(node, tree, &maybe_parent, &is_left);
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if (maybe_key) |key| {
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return key;
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}
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node.left = null;
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node.right = null;
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node.setColor(Red);
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node.setParent(maybe_parent);
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if (maybe_parent) |parent| {
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parent.setChild(node, is_left);
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} else {
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tree.root = node;
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}
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while (node.getParent()) |*parent| {
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if (parent.*.isBlack())
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break;
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// the root is always black
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var grandpa = parent.*.getParent() orelse unreachable;
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if (parent.* == grandpa.left) {
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var maybe_uncle = grandpa.right;
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if (maybe_uncle) |uncle| {
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if (uncle.isBlack())
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break;
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parent.*.setColor(Black);
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uncle.setColor(Black);
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grandpa.setColor(Red);
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node = grandpa;
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} else {
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if (node == parent.*.right) {
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rotateLeft(parent.*, tree);
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node = parent.*;
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parent.* = node.getParent().?; // Just rotated
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}
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parent.*.setColor(Black);
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grandpa.setColor(Red);
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rotateRight(grandpa, tree);
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}
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} else {
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var maybe_uncle = grandpa.left;
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if (maybe_uncle) |uncle| {
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if (uncle.isBlack())
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break;
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parent.*.setColor(Black);
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uncle.setColor(Black);
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grandpa.setColor(Red);
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node = grandpa;
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} else {
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if (node == parent.*.left) {
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rotateRight(parent.*, tree);
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node = parent.*;
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parent.* = node.getParent().?; // Just rotated
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}
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parent.*.setColor(Black);
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grandpa.setColor(Red);
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rotateLeft(grandpa, tree);
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}
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}
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}
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// This was an insert, there is at least one node.
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tree.root.?.setColor(Black);
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return null;
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}
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pub fn lookup(tree: *Tree, key: *Node) ?*Node {
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var parent: *Node = undefined;
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var is_left: bool = undefined;
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return doLookup(key, tree, &parent, &is_left);
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}
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pub fn remove(tree: *Tree, nodeconst: *Node) void {
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var node = nodeconst;
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// as this has the same value as node, it is unsafe to access node after newnode
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var newnode: ?*Node = nodeconst;
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var maybe_parent: ?*Node = node.getParent();
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var color: Color = undefined;
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var next: *Node = undefined;
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// This clause is to avoid optionals
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if (node.left == null and node.right == null) {
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if (maybe_parent) |parent| {
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parent.setChild(null, parent.left == node);
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} else
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tree.root = null;
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color = node.getColor();
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newnode = null;
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} else {
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if (node.left == null) {
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next = node.right.?; // Not both null as per above
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} else if (node.right == null) {
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next = node.left.?; // Not both null as per above
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} else
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next = node.right.?.getFirst(); // Just checked for null above
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if (maybe_parent) |parent| {
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parent.setChild(next, parent.left == node);
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} else
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tree.root = next;
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if (node.left != null and node.right != null) {
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const left = node.left.?;
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const right = node.right.?;
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color = next.getColor();
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next.setColor(node.getColor());
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next.left = left;
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left.setParent(next);
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if (next != right) {
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var parent = next.getParent().?; // Was traversed via child node (right/left)
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next.setParent(node.getParent());
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newnode = next.right;
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parent.left = node;
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next.right = right;
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right.setParent(next);
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} else {
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next.setParent(maybe_parent);
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maybe_parent = next;
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newnode = next.right;
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}
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} else {
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color = node.getColor();
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newnode = next;
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}
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}
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if (newnode) |n|
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n.setParent(maybe_parent);
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if (color == Red)
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return;
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if (newnode) |n| {
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n.setColor(Black);
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return;
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}
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while (node == tree.root) {
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// If not root, there must be parent
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var parent = maybe_parent.?;
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if (node == parent.left) {
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var sibling = parent.right.?; // Same number of black nodes.
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if (sibling.isRed()) {
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sibling.setColor(Black);
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parent.setColor(Red);
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rotateLeft(parent, tree);
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sibling = parent.right.?; // Just rotated
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}
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if ((if (sibling.left) |n| n.isBlack() else true) and
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(if (sibling.right) |n| n.isBlack() else true))
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{
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sibling.setColor(Red);
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node = parent;
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maybe_parent = parent.getParent();
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continue;
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}
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if (if (sibling.right) |n| n.isBlack() else true) {
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sibling.left.?.setColor(Black); // Same number of black nodes.
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sibling.setColor(Red);
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rotateRight(sibling, tree);
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sibling = parent.right.?; // Just rotated
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}
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sibling.setColor(parent.getColor());
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parent.setColor(Black);
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sibling.right.?.setColor(Black); // Same number of black nodes.
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rotateLeft(parent, tree);
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newnode = tree.root;
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break;
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} else {
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var sibling = parent.left.?; // Same number of black nodes.
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if (sibling.isRed()) {
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sibling.setColor(Black);
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parent.setColor(Red);
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rotateRight(parent, tree);
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sibling = parent.left.?; // Just rotated
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}
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if ((if (sibling.left) |n| n.isBlack() else true) and
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(if (sibling.right) |n| n.isBlack() else true))
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{
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sibling.setColor(Red);
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node = parent;
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maybe_parent = parent.getParent();
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continue;
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}
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if (if (sibling.left) |n| n.isBlack() else true) {
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sibling.right.?.setColor(Black); // Same number of black nodes
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sibling.setColor(Red);
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rotateLeft(sibling, tree);
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sibling = parent.left.?; // Just rotated
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}
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sibling.setColor(parent.getColor());
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parent.setColor(Black);
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sibling.left.?.setColor(Black); // Same number of black nodes
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rotateRight(parent, tree);
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newnode = tree.root;
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break;
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}
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if (node.isRed())
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break;
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}
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if (newnode) |n|
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n.setColor(Black);
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}
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/// This is a shortcut to avoid removing and re-inserting an item with the same key.
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pub fn replace(tree: *Tree, old: *Node, newconst: *Node) !void {
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var new = newconst;
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// I assume this can get optimized out if the caller already knows.
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if (tree.compareFn(old, new) != mem.Compare.Equal) return ReplaceError.NotEqual;
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if (old.getParent()) |parent| {
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parent.setChild(new, parent.left == old);
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} else
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tree.root = new;
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if (old.left) |left|
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left.setParent(new);
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if (old.right) |right|
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right.setParent(new);
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new.* = old.*;
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}
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pub fn init(tree: *Tree, f: fn (*Node, *Node) mem.Compare) void {
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tree.root = null;
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tree.compareFn = f;
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}
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};
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fn rotateLeft(node: *Node, tree: *Tree) void {
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var p: *Node = node;
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var q: *Node = node.right orelse unreachable;
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var parent: *Node = undefined;
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if (!p.isRoot()) {
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parent = p.getParent().?;
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if (parent.left == p) {
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parent.left = q;
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} else {
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parent.right = q;
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}
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q.setParent(parent);
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} else {
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tree.root = q;
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q.setParent(null);
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}
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p.setParent(q);
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p.right = q.left;
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if (p.right) |right| {
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right.setParent(p);
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}
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q.left = p;
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}
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fn rotateRight(node: *Node, tree: *Tree) void {
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var p: *Node = node;
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var q: *Node = node.left orelse unreachable;
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var parent: *Node = undefined;
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if (!p.isRoot()) {
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parent = p.getParent().?;
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if (parent.left == p) {
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parent.left = q;
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} else {
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parent.right = q;
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}
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q.setParent(parent);
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} else {
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tree.root = q;
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q.setParent(null);
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}
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p.setParent(q);
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p.left = q.right;
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if (p.left) |left| {
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left.setParent(p);
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}
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q.right = p;
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}
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fn doLookup(key: *Node, tree: *Tree, pparent: *?*Node, is_left: *bool) ?*Node {
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var maybe_node: ?*Node = tree.root;
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pparent.* = null;
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is_left.* = false;
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while (maybe_node) |node| {
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var res: mem.Compare = tree.compareFn(node, key);
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if (res == mem.Compare.Equal) {
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return node;
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}
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pparent.* = node;
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if (res == mem.Compare.GreaterThan) {
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is_left.* = true;
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maybe_node = node.left;
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} else if (res == mem.Compare.LessThan) {
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is_left.* = false;
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maybe_node = node.right;
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} else {
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unreachable;
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}
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}
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return null;
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}
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const testNumber = struct {
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node: Node,
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value: usize,
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};
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fn testGetNumber(node: *Node) *testNumber {
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return @fieldParentPtr(testNumber, "node", node);
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}
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fn testCompare(l: *Node, r: *Node) mem.Compare {
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var left = testGetNumber(l);
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var right = testGetNumber(r);
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if (left.value < right.value) {
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return mem.Compare.LessThan;
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} else if (left.value == right.value) {
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return mem.Compare.Equal;
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} else if (left.value > right.value) {
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return mem.Compare.GreaterThan;
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}
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unreachable;
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}
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test "rb" {
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var tree: Tree = undefined;
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var ns: [10]testNumber = undefined;
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ns[0].value = 42;
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ns[1].value = 41;
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ns[2].value = 40;
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ns[3].value = 39;
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ns[4].value = 38;
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ns[5].value = 39;
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ns[6].value = 3453;
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ns[7].value = 32345;
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ns[8].value = 392345;
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ns[9].value = 4;
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var dup: testNumber = undefined;
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dup.value = 32345;
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tree.init(testCompare);
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_ = tree.insert(&ns[1].node);
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_ = tree.insert(&ns[2].node);
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_ = tree.insert(&ns[3].node);
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_ = tree.insert(&ns[4].node);
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_ = tree.insert(&ns[5].node);
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_ = tree.insert(&ns[6].node);
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_ = tree.insert(&ns[7].node);
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_ = tree.insert(&ns[8].node);
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_ = tree.insert(&ns[9].node);
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tree.remove(&ns[3].node);
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testing.expect(tree.insert(&dup.node) == &ns[7].node);
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try tree.replace(&ns[7].node, &dup.node);
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var num: *testNumber = undefined;
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num = testGetNumber(tree.first().?);
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while (num.node.next() != null) {
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testing.expect(testGetNumber(num.node.next().?).value > num.value);
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num = testGetNumber(num.node.next().?);
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}
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}
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