this also deletes C string literals from the language, and then makes the std lib changes and compiler changes necessary to get the behavior tests and std lib tests passing again.
763 lines
19 KiB
Zig
763 lines
19 KiB
Zig
// This is Zig's multi-target implementation of libc.
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// When builtin.link_libc is true, we need to export all the functions and
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// provide an entire C API.
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// Otherwise, only the functions which LLVM generates calls to need to be generated,
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// such as memcpy, memset, and some math functions.
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const std = @import("std");
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const builtin = @import("builtin");
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const maxInt = std.math.maxInt;
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const isNan = std.math.isNan;
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const is_wasm = switch (builtin.arch) {
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.wasm32, .wasm64 => true,
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else => false,
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};
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const is_msvc = switch (builtin.abi) {
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.msvc => true,
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else => false,
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};
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const is_freestanding = switch (builtin.os) {
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.freestanding => true,
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else => false,
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};
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comptime {
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if (is_freestanding and is_wasm and builtin.link_libc) {
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@export("_start", wasm_start, .Strong);
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}
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if (builtin.link_libc) {
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@export("strcmp", strcmp, .Strong);
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@export("strncmp", strncmp, .Strong);
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@export("strerror", strerror, .Strong);
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@export("strlen", strlen, .Strong);
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} else if (is_msvc) {
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@export("_fltused", _fltused, .Strong);
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} else if (builtin.arch == builtin.Arch.arm and builtin.os == .linux) {
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@export("__aeabi_read_tp", std.os.linux.getThreadPointer, .Strong);
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}
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}
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extern var _fltused: c_int = 1;
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extern fn main(argc: c_int, argv: [*][*]u8) c_int;
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extern fn wasm_start() void {
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_ = main(0, undefined);
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}
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extern fn strcmp(s1: [*]const u8, s2: [*]const u8) c_int {
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return std.cstr.cmp(s1, s2);
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}
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extern fn strlen(s: [*]const u8) usize {
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return std.mem.len(u8, s);
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}
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extern fn strncmp(_l: [*]const u8, _r: [*]const u8, _n: usize) c_int {
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if (_n == 0) return 0;
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var l = _l;
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var r = _r;
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var n = _n - 1;
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while (l[0] != 0 and r[0] != 0 and n != 0 and l[0] == r[0]) {
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l += 1;
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r += 1;
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n -= 1;
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}
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return @as(c_int, l[0]) - @as(c_int, r[0]);
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}
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extern fn strerror(errnum: c_int) [*]const u8 {
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return "TODO strerror implementation";
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}
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test "strncmp" {
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std.testing.expect(strncmp("a", "b", 1) == -1);
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std.testing.expect(strncmp("a", "c", 1) == -2);
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std.testing.expect(strncmp("b", "a", 1) == 1);
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std.testing.expect(strncmp("\xff", "\x02", 1) == 253);
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}
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// Avoid dragging in the runtime safety mechanisms into this .o file,
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// unless we're trying to test this file.
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pub fn panic(msg: []const u8, error_return_trace: ?*builtin.StackTrace) noreturn {
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if (builtin.is_test) {
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@setCold(true);
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std.debug.panic("{}", msg);
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}
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if (builtin.os != .freestanding) {
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std.os.abort();
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}
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while (true) {}
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}
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export fn memset(dest: ?[*]u8, c: u8, n: usize) ?[*]u8 {
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@setRuntimeSafety(false);
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var index: usize = 0;
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while (index != n) : (index += 1)
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dest.?[index] = c;
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return dest;
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}
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export fn memcpy(noalias dest: ?[*]u8, noalias src: ?[*]const u8, n: usize) ?[*]u8 {
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@setRuntimeSafety(false);
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var index: usize = 0;
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while (index != n) : (index += 1)
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dest.?[index] = src.?[index];
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return dest;
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}
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export fn memmove(dest: ?[*]u8, src: ?[*]const u8, n: usize) ?[*]u8 {
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@setRuntimeSafety(false);
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if (@ptrToInt(dest) < @ptrToInt(src)) {
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var index: usize = 0;
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while (index != n) : (index += 1) {
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dest.?[index] = src.?[index];
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}
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} else {
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var index = n;
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while (index != 0) {
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index -= 1;
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dest.?[index] = src.?[index];
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}
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}
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return dest;
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}
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export fn memcmp(vl: ?[*]const u8, vr: ?[*]const u8, n: usize) isize {
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@setRuntimeSafety(false);
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var index: usize = 0;
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while (index != n) : (index += 1) {
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const compare_val = @bitCast(i8, vl.?[index] -% vr.?[index]);
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if (compare_val != 0) {
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return compare_val;
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}
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}
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return 0;
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}
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test "test_memcmp" {
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const base_arr = []u8{ 1, 1, 1 };
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const arr1 = []u8{ 1, 1, 1 };
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const arr2 = []u8{ 1, 0, 1 };
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const arr3 = []u8{ 1, 2, 1 };
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std.testing.expect(memcmp(base_arr[0..].ptr, arr1[0..].ptr, base_arr.len) == 0);
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std.testing.expect(memcmp(base_arr[0..].ptr, arr2[0..].ptr, base_arr.len) > 0);
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std.testing.expect(memcmp(base_arr[0..].ptr, arr3[0..].ptr, base_arr.len) < 0);
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}
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export fn bcmp(vl: [*]allowzero const u8, vr: [*]allowzero const u8, n: usize) isize {
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@setRuntimeSafety(false);
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var index: usize = 0;
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while (index != n) : (index += 1) {
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if (vl[index] != vr[index]) {
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return 1;
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}
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}
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return 0;
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}
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test "test_bcmp" {
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const base_arr = []u8{ 1, 1, 1 };
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const arr1 = []u8{ 1, 1, 1 };
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const arr2 = []u8{ 1, 0, 1 };
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const arr3 = []u8{ 1, 2, 1 };
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std.testing.expect(bcmp(base_arr[0..].ptr, arr1[0..].ptr, base_arr.len) == 0);
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std.testing.expect(bcmp(base_arr[0..].ptr, arr2[0..].ptr, base_arr.len) != 0);
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std.testing.expect(bcmp(base_arr[0..].ptr, arr3[0..].ptr, base_arr.len) != 0);
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}
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comptime {
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if (builtin.mode != builtin.Mode.ReleaseFast and
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builtin.mode != builtin.Mode.ReleaseSmall and
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builtin.os != builtin.Os.windows)
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{
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@export("__stack_chk_fail", __stack_chk_fail, builtin.GlobalLinkage.Strong);
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}
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if (builtin.os == builtin.Os.linux) {
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@export("clone", clone, builtin.GlobalLinkage.Strong);
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}
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}
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extern fn __stack_chk_fail() noreturn {
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@panic("stack smashing detected");
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}
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// TODO we should be able to put this directly in std/linux/x86_64.zig but
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// it causes a segfault in release mode. this is a workaround of calling it
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// across .o file boundaries. fix comptime @ptrCast of nakedcc functions.
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nakedcc fn clone() void {
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switch (builtin.arch) {
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.x86_64 => {
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asm volatile (
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\\ xor %%eax,%%eax
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\\ mov $56,%%al // SYS_clone
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\\ mov %%rdi,%%r11
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\\ mov %%rdx,%%rdi
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\\ mov %%r8,%%rdx
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\\ mov %%r9,%%r8
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\\ mov 8(%%rsp),%%r10
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\\ mov %%r11,%%r9
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\\ and $-16,%%rsi
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\\ sub $8,%%rsi
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\\ mov %%rcx,(%%rsi)
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\\ syscall
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\\ test %%eax,%%eax
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\\ jnz 1f
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\\ xor %%ebp,%%ebp
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\\ pop %%rdi
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\\ call *%%r9
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\\ mov %%eax,%%edi
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\\ xor %%eax,%%eax
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\\ mov $60,%%al // SYS_exit
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\\ syscall
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\\ hlt
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\\1: ret
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\\
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);
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},
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.aarch64 => {
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// __clone(func, stack, flags, arg, ptid, tls, ctid)
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// x0, x1, w2, x3, x4, x5, x6
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// syscall(SYS_clone, flags, stack, ptid, tls, ctid)
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// x8, x0, x1, x2, x3, x4
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asm volatile (
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\\ // align stack and save func,arg
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\\ and x1,x1,#-16
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\\ stp x0,x3,[x1,#-16]!
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\\
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\\ // syscall
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\\ uxtw x0,w2
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\\ mov x2,x4
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\\ mov x3,x5
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\\ mov x4,x6
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\\ mov x8,#220 // SYS_clone
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\\ svc #0
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\\
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\\ cbz x0,1f
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\\ // parent
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\\ ret
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\\ // child
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\\1: ldp x1,x0,[sp],#16
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\\ blr x1
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\\ mov x8,#93 // SYS_exit
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\\ svc #0
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);
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},
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.arm => {
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asm volatile (
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\\ stmfd sp!,{r4,r5,r6,r7}
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\\ mov r7,#120
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\\ mov r6,r3
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\\ mov r5,r0
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\\ mov r0,r2
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\\ and r1,r1,#-16
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\\ ldr r2,[sp,#16]
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\\ ldr r3,[sp,#20]
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\\ ldr r4,[sp,#24]
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\\ svc 0
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\\ tst r0,r0
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\\ beq 1f
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\\ ldmfd sp!,{r4,r5,r6,r7}
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\\ bx lr
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\\
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\\1: mov r0,r6
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\\ bl 3f
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\\2: mov r7,#1
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\\ svc 0
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\\ b 2b
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\\3: bx r5
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);
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},
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.riscv64 => {
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// __clone(func, stack, flags, arg, ptid, tls, ctid)
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// a0, a1, a2, a3, a4, a5, a6
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// syscall(SYS_clone, flags, stack, ptid, tls, ctid)
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// a7 a0, a1, a2, a3, a4
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asm volatile (
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\\ # Save func and arg to stack
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\\ addi a1, a1, -16
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\\ sd a0, 0(a1)
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\\ sd a3, 8(a1)
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\\
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\\ # Call SYS_clone
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\\ mv a0, a2
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\\ mv a2, a4
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\\ mv a3, a5
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\\ mv a4, a6
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\\ li a7, 220 # SYS_clone
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\\ ecall
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\\
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\\ beqz a0, 1f
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\\ # Parent
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\\ ret
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\\
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\\ # Child
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\\1: ld a1, 0(sp)
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\\ ld a0, 8(sp)
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\\ jalr a1
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\\
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\\ # Exit
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\\ li a7, 93 # SYS_exit
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\\ ecall
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);
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},
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.mipsel => {
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asm volatile (
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\\ # Save function pointer and argument pointer on new thread stack
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\\ and $5, $5, -8
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\\ subu $5, $5, 16
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\\ sw $4, 0($5)
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\\ sw $7, 4($5)
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\\ # Shuffle (fn,sp,fl,arg,ptid,tls,ctid) to (fl,sp,ptid,tls,ctid)
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\\ move $4, $6
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\\ lw $6, 16($sp)
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\\ lw $7, 20($sp)
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\\ lw $9, 24($sp)
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\\ subu $sp, $sp, 16
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\\ sw $9, 16($sp)
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\\ li $2, 4120
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\\ syscall
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\\ beq $7, $0, 1f
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\\ nop
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\\ addu $sp, $sp, 16
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\\ jr $ra
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\\ subu $2, $0, $2
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\\1: beq $2, $0, 1f
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\\ nop
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\\ addu $sp, $sp, 16
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\\ jr $ra
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\\ nop
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\\1: lw $25, 0($sp)
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\\ lw $4, 4($sp)
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\\ jalr $25
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\\ nop
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\\ move $4, $2
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\\ li $2, 4001
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\\ syscall
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);
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},
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else => @compileError("Implement clone() for this arch."),
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}
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}
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const math = std.math;
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export fn fmodf(x: f32, y: f32) f32 {
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return generic_fmod(f32, x, y);
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}
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export fn fmod(x: f64, y: f64) f64 {
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return generic_fmod(f64, x, y);
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}
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// TODO add intrinsics for these (and probably the double version too)
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// and have the math stuff use the intrinsic. same as @mod and @rem
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export fn floorf(x: f32) f32 {
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return math.floor(x);
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}
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export fn ceilf(x: f32) f32 {
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return math.ceil(x);
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}
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export fn floor(x: f64) f64 {
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return math.floor(x);
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}
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export fn ceil(x: f64) f64 {
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return math.ceil(x);
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}
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export fn fma(a: f64, b: f64, c: f64) f64 {
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return math.fma(f64, a, b, c);
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}
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export fn fmaf(a: f32, b: f32, c: f32) f32 {
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return math.fma(f32, a, b, c);
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}
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export fn sin(a: f64) f64 {
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return math.sin(a);
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}
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export fn sinf(a: f32) f32 {
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return math.sin(a);
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}
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export fn cos(a: f64) f64 {
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return math.cos(a);
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}
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export fn cosf(a: f32) f32 {
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return math.cos(a);
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}
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export fn exp(a: f64) f64 {
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return math.exp(a);
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}
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export fn expf(a: f32) f32 {
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return math.exp(a);
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}
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export fn exp2(a: f64) f64 {
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return math.exp2(a);
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}
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export fn exp2f(a: f32) f32 {
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return math.exp2(a);
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}
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export fn log(a: f64) f64 {
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return math.ln(a);
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}
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export fn logf(a: f32) f32 {
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return math.ln(a);
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}
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export fn log2(a: f64) f64 {
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return math.log2(a);
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}
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export fn log2f(a: f32) f32 {
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return math.log2(a);
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}
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export fn log10(a: f64) f64 {
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return math.log10(a);
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}
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export fn log10f(a: f32) f32 {
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return math.log10(a);
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}
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export fn fabs(a: f64) f64 {
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return math.fabs(a);
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}
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export fn fabsf(a: f32) f32 {
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return math.fabs(a);
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}
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export fn trunc(a: f64) f64 {
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return math.trunc(a);
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}
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export fn truncf(a: f32) f32 {
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return math.trunc(a);
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}
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export fn round(a: f64) f64 {
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return math.round(a);
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}
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export fn roundf(a: f32) f32 {
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return math.round(a);
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}
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fn generic_fmod(comptime T: type, x: T, y: T) T {
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@setRuntimeSafety(false);
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const uint = @IntType(false, T.bit_count);
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const log2uint = math.Log2Int(uint);
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const digits = if (T == f32) 23 else 52;
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const exp_bits = if (T == f32) 9 else 12;
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const bits_minus_1 = T.bit_count - 1;
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const mask = if (T == f32) 0xff else 0x7ff;
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var ux = @bitCast(uint, x);
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var uy = @bitCast(uint, y);
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var ex = @intCast(i32, (ux >> digits) & mask);
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var ey = @intCast(i32, (uy >> digits) & mask);
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const sx = if (T == f32) @intCast(u32, ux & 0x80000000) else @intCast(i32, ux >> bits_minus_1);
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var i: uint = undefined;
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if (uy << 1 == 0 or isNan(@bitCast(T, uy)) or ex == mask)
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return (x * y) / (x * y);
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if (ux << 1 <= uy << 1) {
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if (ux << 1 == uy << 1)
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return 0 * x;
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return x;
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}
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// normalize x and y
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if (ex == 0) {
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i = ux << exp_bits;
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while (i >> bits_minus_1 == 0) : (b: {
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ex -= 1;
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i <<= 1;
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}) {}
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ux <<= @intCast(log2uint, @bitCast(u32, -ex + 1));
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} else {
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ux &= maxInt(uint) >> exp_bits;
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ux |= 1 << digits;
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}
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if (ey == 0) {
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i = uy << exp_bits;
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while (i >> bits_minus_1 == 0) : (b: {
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ey -= 1;
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i <<= 1;
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}) {}
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uy <<= @intCast(log2uint, @bitCast(u32, -ey + 1));
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|
} else {
|
|
uy &= maxInt(uint) >> exp_bits;
|
|
uy |= 1 << digits;
|
|
}
|
|
|
|
// x mod y
|
|
while (ex > ey) : (ex -= 1) {
|
|
i = ux -% uy;
|
|
if (i >> bits_minus_1 == 0) {
|
|
if (i == 0)
|
|
return 0 * x;
|
|
ux = i;
|
|
}
|
|
ux <<= 1;
|
|
}
|
|
i = ux -% uy;
|
|
if (i >> bits_minus_1 == 0) {
|
|
if (i == 0)
|
|
return 0 * x;
|
|
ux = i;
|
|
}
|
|
while (ux >> digits == 0) : (b: {
|
|
ux <<= 1;
|
|
ex -= 1;
|
|
}) {}
|
|
|
|
// scale result up
|
|
if (ex > 0) {
|
|
ux -%= 1 << digits;
|
|
ux |= @as(uint, @bitCast(u32, ex)) << digits;
|
|
} else {
|
|
ux >>= @intCast(log2uint, @bitCast(u32, -ex + 1));
|
|
}
|
|
if (T == f32) {
|
|
ux |= sx;
|
|
} else {
|
|
ux |= @intCast(uint, sx) << bits_minus_1;
|
|
}
|
|
return @bitCast(T, ux);
|
|
}
|
|
|
|
// NOTE: The original code is full of implicit signed -> unsigned assumptions and u32 wraparound
|
|
// behaviour. Most intermediate i32 values are changed to u32 where appropriate but there are
|
|
// potentially some edge cases remaining that are not handled in the same way.
|
|
export fn sqrt(x: f64) f64 {
|
|
const tiny: f64 = 1.0e-300;
|
|
const sign: u32 = 0x80000000;
|
|
const u = @bitCast(u64, x);
|
|
|
|
var ix0 = @intCast(u32, u >> 32);
|
|
var ix1 = @intCast(u32, u & 0xFFFFFFFF);
|
|
|
|
// sqrt(nan) = nan, sqrt(+inf) = +inf, sqrt(-inf) = nan
|
|
if (ix0 & 0x7FF00000 == 0x7FF00000) {
|
|
return x * x + x;
|
|
}
|
|
|
|
// sqrt(+-0) = +-0
|
|
if (x == 0.0) {
|
|
return x;
|
|
}
|
|
// sqrt(-ve) = snan
|
|
if (ix0 & sign != 0) {
|
|
return math.snan(f64);
|
|
}
|
|
|
|
// normalize x
|
|
var m = @intCast(i32, ix0 >> 20);
|
|
if (m == 0) {
|
|
// subnormal
|
|
while (ix0 == 0) {
|
|
m -= 21;
|
|
ix0 |= ix1 >> 11;
|
|
ix1 <<= 21;
|
|
}
|
|
|
|
// subnormal
|
|
var i: u32 = 0;
|
|
while (ix0 & 0x00100000 == 0) : (i += 1) {
|
|
ix0 <<= 1;
|
|
}
|
|
m -= @intCast(i32, i) - 1;
|
|
ix0 |= ix1 >> @intCast(u5, 32 - i);
|
|
ix1 <<= @intCast(u5, i);
|
|
}
|
|
|
|
// unbias exponent
|
|
m -= 1023;
|
|
ix0 = (ix0 & 0x000FFFFF) | 0x00100000;
|
|
if (m & 1 != 0) {
|
|
ix0 += ix0 + (ix1 >> 31);
|
|
ix1 = ix1 +% ix1;
|
|
}
|
|
m >>= 1;
|
|
|
|
// sqrt(x) bit by bit
|
|
ix0 += ix0 + (ix1 >> 31);
|
|
ix1 = ix1 +% ix1;
|
|
|
|
var q: u32 = 0;
|
|
var q1: u32 = 0;
|
|
var s0: u32 = 0;
|
|
var s1: u32 = 0;
|
|
var r: u32 = 0x00200000;
|
|
var t: u32 = undefined;
|
|
var t1: u32 = undefined;
|
|
|
|
while (r != 0) {
|
|
t = s0 +% r;
|
|
if (t <= ix0) {
|
|
s0 = t + r;
|
|
ix0 -= t;
|
|
q += r;
|
|
}
|
|
ix0 = ix0 +% ix0 +% (ix1 >> 31);
|
|
ix1 = ix1 +% ix1;
|
|
r >>= 1;
|
|
}
|
|
|
|
r = sign;
|
|
while (r != 0) {
|
|
t = s1 +% r;
|
|
t = s0;
|
|
if (t < ix0 or (t == ix0 and t1 <= ix1)) {
|
|
s1 = t1 +% r;
|
|
if (t1 & sign == sign and s1 & sign == 0) {
|
|
s0 += 1;
|
|
}
|
|
ix0 -= t;
|
|
if (ix1 < t1) {
|
|
ix0 -= 1;
|
|
}
|
|
ix1 = ix1 -% t1;
|
|
q1 += r;
|
|
}
|
|
ix0 = ix0 +% ix0 +% (ix1 >> 31);
|
|
ix1 = ix1 +% ix1;
|
|
r >>= 1;
|
|
}
|
|
|
|
// rounding direction
|
|
if (ix0 | ix1 != 0) {
|
|
var z = 1.0 - tiny; // raise inexact
|
|
if (z >= 1.0) {
|
|
z = 1.0 + tiny;
|
|
if (q1 == 0xFFFFFFFF) {
|
|
q1 = 0;
|
|
q += 1;
|
|
} else if (z > 1.0) {
|
|
if (q1 == 0xFFFFFFFE) {
|
|
q += 1;
|
|
}
|
|
q1 += 2;
|
|
} else {
|
|
q1 += q1 & 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
ix0 = (q >> 1) + 0x3FE00000;
|
|
ix1 = q1 >> 1;
|
|
if (q & 1 != 0) {
|
|
ix1 |= 0x80000000;
|
|
}
|
|
|
|
// NOTE: musl here appears to rely on signed twos-complement wraparound. +% has the same
|
|
// behaviour at least.
|
|
var iix0 = @intCast(i32, ix0);
|
|
iix0 = iix0 +% (m << 20);
|
|
|
|
const uz = (@intCast(u64, iix0) << 32) | ix1;
|
|
return @bitCast(f64, uz);
|
|
}
|
|
|
|
export fn sqrtf(x: f32) f32 {
|
|
const tiny: f32 = 1.0e-30;
|
|
const sign: i32 = @bitCast(i32, @as(u32, 0x80000000));
|
|
var ix: i32 = @bitCast(i32, x);
|
|
|
|
if ((ix & 0x7F800000) == 0x7F800000) {
|
|
return x * x + x; // sqrt(nan) = nan, sqrt(+inf) = +inf, sqrt(-inf) = snan
|
|
}
|
|
|
|
// zero
|
|
if (ix <= 0) {
|
|
if (ix & ~sign == 0) {
|
|
return x; // sqrt (+-0) = +-0
|
|
}
|
|
if (ix < 0) {
|
|
return math.snan(f32);
|
|
}
|
|
}
|
|
|
|
// normalize
|
|
var m = ix >> 23;
|
|
if (m == 0) {
|
|
// subnormal
|
|
var i: i32 = 0;
|
|
while (ix & 0x00800000 == 0) : (i += 1) {
|
|
ix <<= 1;
|
|
}
|
|
m -= i - 1;
|
|
}
|
|
|
|
m -= 127; // unbias exponent
|
|
ix = (ix & 0x007FFFFF) | 0x00800000;
|
|
|
|
if (m & 1 != 0) { // odd m, double x to even
|
|
ix += ix;
|
|
}
|
|
|
|
m >>= 1; // m = [m / 2]
|
|
|
|
// sqrt(x) bit by bit
|
|
ix += ix;
|
|
var q: i32 = 0; // q = sqrt(x)
|
|
var s: i32 = 0;
|
|
var r: i32 = 0x01000000; // r = moving bit right -> left
|
|
|
|
while (r != 0) {
|
|
const t = s + r;
|
|
if (t <= ix) {
|
|
s = t + r;
|
|
ix -= t;
|
|
q += r;
|
|
}
|
|
ix += ix;
|
|
r >>= 1;
|
|
}
|
|
|
|
// floating add to find rounding direction
|
|
if (ix != 0) {
|
|
var z = 1.0 - tiny; // inexact
|
|
if (z >= 1.0) {
|
|
z = 1.0 + tiny;
|
|
if (z > 1.0) {
|
|
q += 2;
|
|
} else {
|
|
if (q & 1 != 0) {
|
|
q += 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ix = (q >> 1) + 0x3f000000;
|
|
ix += m << 23;
|
|
return @bitCast(f32, ix);
|
|
}
|