zig/std/rand.zig
2016-07-26 23:51:58 -07:00

179 lines
5.1 KiB
Zig

const assert = @import("debug.zig").assert;
pub const MT19937_32 = MersenneTwister(
u32, 624, 397, 31,
0x9908B0DF,
11, 0xFFFFFFFF,
7, 0x9D2C5680,
15, 0xEFC60000,
18, 1812433253);
pub const MT19937_64 = MersenneTwister(
u64, 312, 156, 31,
0xB5026F5AA96619E9,
29, 0x5555555555555555,
17, 0x71D67FFFEDA60000,
37, 0xFFF7EEE000000000,
43, 6364136223846793005);
/// Use `init` to initialize this state.
pub struct Rand {
const Rng = if (@sizeof(usize) >= 8) MT19937_64 else MT19937_32;
rng: Rng,
/// Initialize random state with the given seed.
pub fn init(seed: usize) -> Rand {
var r: Rand = undefined;
r.rng = Rng.init(seed);
return r;
}
/// Get an integer with random bits.
pub fn scalar(r: &Rand, inline T: type) -> T {
if (T == usize) {
return r.rng.get();
} else {
var result: T = undefined;
r.fill_bytes(([]u8)((&result)[0...@sizeof(T)]));
return result;
}
}
/// Fill `buf` with randomness.
pub fn fill_bytes(r: &Rand, buf: []u8) {
var bytes_left = buf.len;
while (bytes_left >= @sizeof(usize)) {
*((&usize)(&buf[buf.len - bytes_left])) = r.scalar(usize);
bytes_left -= @sizeof(usize);
}
if (bytes_left > 0) {
var rand_val_array : [@sizeof(usize)]u8 = undefined;
([]usize)(rand_val_array)[0] = r.scalar(usize);
while (bytes_left > 0) {
buf[buf.len - bytes_left] = rand_val_array[@sizeof(usize) - bytes_left];
bytes_left -= 1;
}
}
}
/// Get a random unsigned integer with even distribution between `start`
/// inclusive and `end` exclusive.
// TODO support signed integers and then rename to "range"
pub fn range_unsigned(r: &Rand, inline T: type, start: T, end: T) -> T {
const range = end - start;
const leftover = @max_value(T) % range;
const upper_bound = @max_value(T) - leftover;
var rand_val_array : [@sizeof(T)]u8 = undefined;
while (true) {
r.fill_bytes(rand_val_array);
const rand_val = ([]T)(rand_val_array)[0];
if (rand_val < upper_bound) {
return start + (rand_val % range);
}
}
}
/// Get a floating point value in the range 0.0..1.0.
pub fn float(r: &Rand, inline T: type) -> T {
const int_type = @int_type(false, @sizeof(T) * 8, false);
// TODO switch statement for constant values
const precision = if (T == f32) {
16777216
} else if (T == f64) {
9007199254740992
} else {
@compile_err("unknown floating point type" ++ @type_name(T))
};
return T(r.range_unsigned(int_type, 0, precision)) / T(precision);
}
}
struct MersenneTwister(
int: type, n: usize, m: usize, r: int,
a: int,
u: int, d: int,
s: int, b: int,
t: int, c: int,
l: int, f: int)
{
const Self = MersenneTwister(int, n, m, r, a, u, d, s, b, t, c, l, f);
const intw = @int_type(int.is_signed, int.bit_count, true);
array: [n]int,
index: usize,
// TODO improve compile time eval code and then allow this function to be executed at compile time.
#static_eval_enable(false)
pub fn init(seed: int) -> Self {
var mt = Self {
.index = n,
.array = undefined,
};
var prev_value = seed;
mt.array[0] = prev_value;
{var i: usize = 1; while (i < n; i += 1) {
prev_value = intw(i) + intw(f) * intw(prev_value ^ (prev_value >> (int.bit_count - 2)));
mt.array[i] = prev_value;
}};
return mt;
}
pub fn get(mt: &Self) -> int {
const mag01 = []int{0, a};
const LM: int = (1 << r) - 1;
const UM = ~LM;
if (int.bit_count == 64) {
assert(LM == 0x7fffffff);
assert(UM == 0xffffffff80000000);
} else if (int.bit_count == 32) {
assert(LM == 0x7fffffff);
assert(UM == 0x80000000);
}
if (mt.index >= n) {
var i: usize = 0;
while (i < n - m; i += 1) {
const x = (mt.array[i] & UM) | (mt.array[i + 1] & LM);
mt.array[i] = mt.array[i + m] ^ (x >> 1) ^ mag01[x & 0x1];
}
while (i < n - 1; i += 1) {
const x = (mt.array[i] & UM) | (mt.array[i + 1] & LM);
mt.array[i] = mt.array[i + m - n] ^ (x >> 1) ^ mag01[x & 0x1];
}
const x = (mt.array[i] & UM) | (mt.array[0] & LM);
mt.array[i] = mt.array[m - 1] ^ (x >> 1) ^ mag01[x & 0x1];
mt.index = 0;
}
var x: intw = mt.array[mt.index];
mt.index += 1;
x ^= ((x >> u) & d);
x ^= ((x << s) & b);
x ^= ((x << t) & c);
x ^= (x >> l);
return x;
}
}
#attribute("test")
fn test_float32() {
var r = Rand.init(42);
{var i: usize = 0; while (i < 1000; i += 1) {
const val = r.float(f32);
if (!(val >= 0.0)) unreachable{};
if (!(val < 1.0)) unreachable{};
}}
}