zig/std/rb.zig

594 lines
18 KiB
Zig

const std = @import("std.zig");
const assert = std.debug.assert;
const testing = std.testing;
const mem = std.mem; // For mem.Compare
const Color = enum(u1) {
Black,
Red,
};
const Red = Color.Red;
const Black = Color.Black;
const ReplaceError = error{NotEqual};
/// Insert this into your struct that you want to add to a red-black tree.
/// Do not use a pointer. Turn the *rb.Node results of the functions in rb
/// (after resolving optionals) to your structure using @fieldParentPtr(). Example:
///
/// const Number = struct {
/// node: rb.Node,
/// value: i32,
/// };
/// fn number(node: *rb.Node) Number {
/// return @fieldParentPtr(Number, "node", node);
/// }
pub const Node = struct {
left: ?*Node,
right: ?*Node,
/// parent | color
parent_and_color: usize,
pub fn next(constnode: *Node) ?*Node {
var node = constnode;
if (node.right) |right| {
var n = right;
while (n.left) |left|
n = left;
return n;
}
while (true) {
var parent = node.getParent();
if (parent) |p| {
if (node != p.right)
return p;
node = p;
} else
return null;
}
}
pub fn prev(constnode: *Node) ?*Node {
var node = constnode;
if (node.left) |left| {
var n = left;
while (n.right) |right|
n = right;
return n;
}
while (true) {
var parent = node.getParent();
if (parent) |p| {
if (node != p.left)
return p;
node = p;
} else
return null;
}
}
pub fn isRoot(node: *Node) bool {
return node.getParent() == null;
}
fn isRed(node: *Node) bool {
return node.getColor() == Red;
}
fn isBlack(node: *Node) bool {
return node.getColor() == Black;
}
fn setParent(node: *Node, parent: ?*Node) void {
node.parent_and_color = @ptrToInt(parent) | (node.parent_and_color & 1);
}
fn getParent(node: *Node) ?*Node {
const mask: usize = 1;
comptime {
assert(@alignOf(*Node) >= 2);
}
const maybe_ptr = node.parent_and_color & ~mask;
return if (maybe_ptr == 0) null else @intToPtr(*Node, maybe_ptr);
}
fn setColor(node: *Node, color: Color) void {
const mask: usize = 1;
node.parent_and_color = (node.parent_and_color & ~mask) | @enumToInt(color);
}
fn getColor(node: *Node) Color {
return @intToEnum(Color, @intCast(u1, node.parent_and_color & 1));
}
fn setChild(node: *Node, child: ?*Node, is_left: bool) void {
if (is_left) {
node.left = child;
} else {
node.right = child;
}
}
fn getFirst(nodeconst: *Node) *Node {
var node = nodeconst;
while (node.left) |left| {
node = left;
}
return node;
}
fn getLast(node: *Node) *Node {
while (node.right) |right| {
node = right;
}
return node;
}
};
pub const Tree = struct {
root: ?*Node,
compareFn: fn (*Node, *Node) mem.Compare,
/// If you have a need for a version that caches this, please file a bug.
pub fn first(tree: *Tree) ?*Node {
var node: *Node = tree.root orelse return null;
while (node.left) |left| {
node = left;
}
return node;
}
pub fn last(tree: *Tree) ?*Node {
var node: *Node = tree.root orelse return null;
while (node.right) |right| {
node = right;
}
return node;
}
/// Duplicate keys are not allowed. The item with the same key already in the
/// tree will be returned, and the item will not be inserted.
pub fn insert(tree: *Tree, node_const: *Node) ?*Node {
var node = node_const;
var maybe_key: ?*Node = undefined;
var maybe_parent: ?*Node = undefined;
var is_left: bool = undefined;
maybe_key = doLookup(node, tree, &maybe_parent, &is_left);
if (maybe_key) |key| {
return key;
}
node.left = null;
node.right = null;
node.setColor(Red);
node.setParent(maybe_parent);
if (maybe_parent) |parent| {
parent.setChild(node, is_left);
} else {
tree.root = node;
}
while (node.getParent()) |*parent| {
if (parent.*.isBlack())
break;
// the root is always black
var grandpa = parent.*.getParent() orelse unreachable;
if (parent.* == grandpa.left) {
var maybe_uncle = grandpa.right;
if (maybe_uncle) |uncle| {
if (uncle.isBlack())
break;
parent.*.setColor(Black);
uncle.setColor(Black);
grandpa.setColor(Red);
node = grandpa;
} else {
if (node == parent.*.right) {
rotateLeft(parent.*, tree);
node = parent.*;
parent.* = node.getParent().?; // Just rotated
}
parent.*.setColor(Black);
grandpa.setColor(Red);
rotateRight(grandpa, tree);
}
} else {
var maybe_uncle = grandpa.left;
if (maybe_uncle) |uncle| {
if (uncle.isBlack())
break;
parent.*.setColor(Black);
uncle.setColor(Black);
grandpa.setColor(Red);
node = grandpa;
} else {
if (node == parent.*.left) {
rotateRight(parent.*, tree);
node = parent.*;
parent.* = node.getParent().?; // Just rotated
}
parent.*.setColor(Black);
grandpa.setColor(Red);
rotateLeft(grandpa, tree);
}
}
}
// This was an insert, there is at least one node.
tree.root.?.setColor(Black);
return null;
}
/// lookup searches for the value of key, using binary search. It will
/// return a pointer to the node if it is there, otherwise it will return null.
/// Complexity guaranteed O(log n), where n is the number of nodes book-kept
/// by tree.
pub fn lookup(tree: *Tree, key: *Node) ?*Node {
var parent: ?*Node = undefined;
var is_left: bool = undefined;
return doLookup(key, tree, &parent, &is_left);
}
pub fn remove(tree: *Tree, nodeconst: *Node) void {
var node = nodeconst;
// as this has the same value as node, it is unsafe to access node after newnode
var newnode: ?*Node = nodeconst;
var maybe_parent: ?*Node = node.getParent();
var color: Color = undefined;
var next: *Node = undefined;
// This clause is to avoid optionals
if (node.left == null and node.right == null) {
if (maybe_parent) |parent| {
parent.setChild(null, parent.left == node);
} else
tree.root = null;
color = node.getColor();
newnode = null;
} else {
if (node.left == null) {
next = node.right.?; // Not both null as per above
} else if (node.right == null) {
next = node.left.?; // Not both null as per above
} else
next = node.right.?.getFirst(); // Just checked for null above
if (maybe_parent) |parent| {
parent.setChild(next, parent.left == node);
} else
tree.root = next;
if (node.left != null and node.right != null) {
const left = node.left.?;
const right = node.right.?;
color = next.getColor();
next.setColor(node.getColor());
next.left = left;
left.setParent(next);
if (next != right) {
var parent = next.getParent().?; // Was traversed via child node (right/left)
next.setParent(node.getParent());
newnode = next.right;
parent.left = node;
next.right = right;
right.setParent(next);
} else {
next.setParent(maybe_parent);
maybe_parent = next;
newnode = next.right;
}
} else {
color = node.getColor();
newnode = next;
}
}
if (newnode) |n|
n.setParent(maybe_parent);
if (color == Red)
return;
if (newnode) |n| {
n.setColor(Black);
return;
}
while (node == tree.root) {
// If not root, there must be parent
var parent = maybe_parent.?;
if (node == parent.left) {
var sibling = parent.right.?; // Same number of black nodes.
if (sibling.isRed()) {
sibling.setColor(Black);
parent.setColor(Red);
rotateLeft(parent, tree);
sibling = parent.right.?; // Just rotated
}
if ((if (sibling.left) |n| n.isBlack() else true) and
(if (sibling.right) |n| n.isBlack() else true))
{
sibling.setColor(Red);
node = parent;
maybe_parent = parent.getParent();
continue;
}
if (if (sibling.right) |n| n.isBlack() else true) {
sibling.left.?.setColor(Black); // Same number of black nodes.
sibling.setColor(Red);
rotateRight(sibling, tree);
sibling = parent.right.?; // Just rotated
}
sibling.setColor(parent.getColor());
parent.setColor(Black);
sibling.right.?.setColor(Black); // Same number of black nodes.
rotateLeft(parent, tree);
newnode = tree.root;
break;
} else {
var sibling = parent.left.?; // Same number of black nodes.
if (sibling.isRed()) {
sibling.setColor(Black);
parent.setColor(Red);
rotateRight(parent, tree);
sibling = parent.left.?; // Just rotated
}
if ((if (sibling.left) |n| n.isBlack() else true) and
(if (sibling.right) |n| n.isBlack() else true))
{
sibling.setColor(Red);
node = parent;
maybe_parent = parent.getParent();
continue;
}
if (if (sibling.left) |n| n.isBlack() else true) {
sibling.right.?.setColor(Black); // Same number of black nodes
sibling.setColor(Red);
rotateLeft(sibling, tree);
sibling = parent.left.?; // Just rotated
}
sibling.setColor(parent.getColor());
parent.setColor(Black);
sibling.left.?.setColor(Black); // Same number of black nodes
rotateRight(parent, tree);
newnode = tree.root;
break;
}
if (node.isRed())
break;
}
if (newnode) |n|
n.setColor(Black);
}
/// This is a shortcut to avoid removing and re-inserting an item with the same key.
pub fn replace(tree: *Tree, old: *Node, newconst: *Node) !void {
var new = newconst;
// I assume this can get optimized out if the caller already knows.
if (tree.compareFn(old, new) != mem.Compare.Equal) return ReplaceError.NotEqual;
if (old.getParent()) |parent| {
parent.setChild(new, parent.left == old);
} else
tree.root = new;
if (old.left) |left|
left.setParent(new);
if (old.right) |right|
right.setParent(new);
new.* = old.*;
}
pub fn init(tree: *Tree, f: fn (*Node, *Node) mem.Compare) void {
tree.root = null;
tree.compareFn = f;
}
};
fn rotateLeft(node: *Node, tree: *Tree) void {
var p: *Node = node;
var q: *Node = node.right orelse unreachable;
var parent: *Node = undefined;
if (!p.isRoot()) {
parent = p.getParent().?;
if (parent.left == p) {
parent.left = q;
} else {
parent.right = q;
}
q.setParent(parent);
} else {
tree.root = q;
q.setParent(null);
}
p.setParent(q);
p.right = q.left;
if (p.right) |right| {
right.setParent(p);
}
q.left = p;
}
fn rotateRight(node: *Node, tree: *Tree) void {
var p: *Node = node;
var q: *Node = node.left orelse unreachable;
var parent: *Node = undefined;
if (!p.isRoot()) {
parent = p.getParent().?;
if (parent.left == p) {
parent.left = q;
} else {
parent.right = q;
}
q.setParent(parent);
} else {
tree.root = q;
q.setParent(null);
}
p.setParent(q);
p.left = q.right;
if (p.left) |left| {
left.setParent(p);
}
q.right = p;
}
fn doLookup(key: *Node, tree: *Tree, pparent: *?*Node, is_left: *bool) ?*Node {
var maybe_node: ?*Node = tree.root;
pparent.* = null;
is_left.* = false;
while (maybe_node) |node| {
var res: mem.Compare = tree.compareFn(node, key);
if (res == mem.Compare.Equal) {
return node;
}
pparent.* = node;
if (res == mem.Compare.GreaterThan) {
is_left.* = true;
maybe_node = node.left;
} else if (res == mem.Compare.LessThan) {
is_left.* = false;
maybe_node = node.right;
} else {
unreachable;
}
}
return null;
}
const testNumber = struct {
node: Node,
value: usize,
};
fn testGetNumber(node: *Node) *testNumber {
return @fieldParentPtr(testNumber, "node", node);
}
fn testCompare(l: *Node, r: *Node) mem.Compare {
var left = testGetNumber(l);
var right = testGetNumber(r);
if (left.value < right.value) {
return mem.Compare.LessThan;
} else if (left.value == right.value) {
return mem.Compare.Equal;
} else if (left.value > right.value) {
return mem.Compare.GreaterThan;
}
unreachable;
}
test "rb" {
var tree: Tree = undefined;
var ns: [10]testNumber = undefined;
ns[0].value = 42;
ns[1].value = 41;
ns[2].value = 40;
ns[3].value = 39;
ns[4].value = 38;
ns[5].value = 39;
ns[6].value = 3453;
ns[7].value = 32345;
ns[8].value = 392345;
ns[9].value = 4;
var dup: testNumber = undefined;
dup.value = 32345;
tree.init(testCompare);
_ = tree.insert(&ns[1].node);
_ = tree.insert(&ns[2].node);
_ = tree.insert(&ns[3].node);
_ = tree.insert(&ns[4].node);
_ = tree.insert(&ns[5].node);
_ = tree.insert(&ns[6].node);
_ = tree.insert(&ns[7].node);
_ = tree.insert(&ns[8].node);
_ = tree.insert(&ns[9].node);
tree.remove(&ns[3].node);
testing.expect(tree.insert(&dup.node) == &ns[7].node);
try tree.replace(&ns[7].node, &dup.node);
var num: *testNumber = undefined;
num = testGetNumber(tree.first().?);
while (num.node.next() != null) {
testing.expect(testGetNumber(num.node.next().?).value > num.value);
num = testGetNumber(num.node.next().?);
}
}
test "inserting and looking up" {
var tree: Tree = undefined;
tree.init(testCompare);
var number: testNumber = undefined;
number.value = 1000;
_ = tree.insert(&number.node);
var dup: testNumber = undefined;
//Assert that tuples with identical value fields finds the same pointer
dup.value = 1000;
assert(tree.lookup(&dup.node) == &number.node);
//Assert that tuples with identical values do not clobber when inserted.
_ = tree.insert(&dup.node);
assert(tree.lookup(&dup.node) == &number.node);
assert(tree.lookup(&number.node) != &dup.node);
assert(testGetNumber(tree.lookup(&dup.node).?).value == testGetNumber(&dup.node).value);
//Assert that if looking for a non-existing value, return null.
var non_existing_value: testNumber = undefined;
non_existing_value.value = 1234;
assert(tree.lookup(&non_existing_value.node) == null);
}
test "multiple inserts, followed by calling first and last" {
var tree: Tree = undefined;
tree.init(testCompare);
var zeroth: testNumber = undefined;
zeroth.value = 0;
var first: testNumber = undefined;
first.value = 1;
var second: testNumber = undefined;
second.value = 2;
var third: testNumber = undefined;
third.value = 3;
_ = tree.insert(&zeroth.node);
_ = tree.insert(&first.node);
_ = tree.insert(&second.node);
_ = tree.insert(&third.node);
assert(testGetNumber(tree.first().?).value == 0);
assert(testGetNumber(tree.last().?).value == 3);
var lookupNode: testNumber = undefined;
lookupNode.value = 3;
assert(tree.lookup(&lookupNode.node) == &third.node);
}