Comment out non-x86_64 architectures for now in codegen.zig, because
they all have compile errors for their codepaths anyway, and it was
bloating the compilation speed and memory usage when stage1 tried to
build self-hosted. Here's the panic message:
"Backend architectures that don't have good support yet are commented
out, to improve compilation performance. If you are interested in one
of these other backends feel free to uncomment them. Eventually these
will be completed, but stage1 is slow and a memory hog."
This is a workaround to lower the time it takes to build self-hosted
with stage1 as well as use less memory. It should fix the CI.
Additionally:
* Add `single_mut_pointer` support to `Type`
* Trivial implementation of stack allocation in codegen.zig. It does
not deal with freeing yet, and it's missing the stack pointer
adjustment prologue.
* Add the `alloc` IR instruction and semantic analysis for `alloc` ZIR
instruction.
These are now supported enough that this example code hits the
limitations of the register allocator:
fn add(a: u32, b: u32) void {
const c = a + b; // 7
const d = a + c; // 10
const e = d + b; // 14
assert(e == 14);
}
// error: TODO implement copyToNewRegister
So now the next step is to implement register allocation as planned.
In codegen.zig, the std.Target.Cpu.Arch is now generally available as a
comptime value where needed. This is a tradeoff that causes the compiler
binary to be more bloated, but gives us higher performance, since the
optimizer can optimize per architecture (which is usually how compilers
are designed anyway, with different code per-architecture), and it also
allows us to use per-architecture types, such as a Register enum that is
specific to the comptime-known architecture.
Adds abiSize method to Type.
* Take advantage of coercing anonymous struct literals to struct types.
* Reworks Module to favor Zig source as the primary use case.
Breaks ZIR compilation, which will have to be restored in a future commit.
* Decl uses src_index rather then src, pointing to an AST Decl node
index, or ZIR Module Decl index, rather than a byte offset.
* ZIR instructions have an `analyzed_inst` field instead of Module
having a hash table.
* Module.Fn loses the `fn_type` field since it is redundant with
its `owner_decl` `TypedValue` type.
* Implement Type and Value copying. A ZIR Const instruction's TypedValue
is copied to the Decl arena during analysis, which allows freeing the
ZIR text instructions post-analysis.
* Don't flush the ELF file if there are compilation errors.
* Function return types allow arbitrarily complex expressions.
* AST->ZIR for function calls and return statements.
However there does not appear to be an x86 encoding for calling an
immediate address. So there's no point of setting this up. We should
just emit an indirect call to the got addr.
* introduce std.ArrayListUnmanaged for when you have the allocator
stored elsewhere
* move std.heap.ArenaAllocator implementation to its own file. extract
the main state into std.heap.ArenaAllocator.State, which can be
stored as an alternative to storing the entire ArenaAllocator, saving
24 bytes per ArenaAllocator on 64 bit targets.
* std.LinkedList.Node pointer field now defaults to being null
initialized.
* Rework self-hosted compiler Package API
* Delete almost all the bitrotted self-hosted compiler code. The only bit
rotted code left is in main.zig and compilation.zig
* Add call instruction to ZIR
* self-hosted compiler ir API and link API are reworked to support
a long-running compiler that incrementally updates declarations
* Introduce the concept of scopes to ZIR semantic analysis
* ZIR text format supports referencing named decls that are declared
later in the file
* Figure out how memory management works for the long-running compiler
and incremental compilation. The main roots are top level
declarations. There is a table of decls. The key is a cryptographic
hash of the fully qualified decl name. Each decl has an arena
allocator where all of the memory related to that decl is stored.
Each code block has its own arena allocator for the lifetime of
the block. Values that want to survive when going out of scope in
a block must get copied into the outer block. Finally, values must
get copied into the Decl arena to be long-lived.
* Delete the unused MemoryCell struct. Instead, comptime pointers are
based on references to Decl structs.
* Figure out how caching works. Each Decl will store a set of other
Decls which must be recompiled when it changes.
This branch is still work-in-progress; this commit breaks the build.