Before, allocator implementations had to provide `allocFn`,
`reallocFn`, and `freeFn`.
Now, they must provide only `reallocFn` and `shrinkFn`.
Reallocating from a zero length slice is allocation, and
shrinking to a zero length slice is freeing.
When the new memory size is less than or equal to the
previous allocation size, `reallocFn` now has the option
to return `error.OutOfMemory` to indicate that the allocator
would not be able to take advantage of the new size.
For more details see #1306. This commit closes#1306.
This commit paves the way to solving #2009.
This commit also introduces a memory leak to all coroutines.
There is an issue where a coroutine calls the function and it
frees its own stack frame, but then the return value of `shrinkFn`
is a slice, which is implemented as an sret struct. Writing to
the return pointer causes invalid memory write. We could work
around it by having a global helper function which has a void
return type and calling that instead. But instead this hack will
suffice until I rework coroutines to be non-allocating. Basically
coroutines are not supported right now until they are reworked as
in #1194.
Mostly picking the same paths as FreeBSD.
We need a little special handling for crt files, as netbsd uses its
own (and not GCC's) for those, with slightly different names.
Previously, std.debug.assert would `@panic` in test builds,
if the assertion failed. Now, it's always `unreachable`.
This makes release mode test builds more accurately test
the actual code that will be run.
However this requires tests to call `std.testing.expect`
rather than `std.debug.assert` to make sure output is correct.
Here is the explanation of when to use either one, copied from
the assert doc comments:
Inside a test block, it is best to use the `std.testing` module
rather than assert, because assert may not detect a test failure
in ReleaseFast and ReleaseSafe mode. Outside of a test block, assert
is the correct function to use.
closes#1304
`std.mem.Allocator.createOne` is renamed to `std.mem.Allocator.create`.
The problem with the previous API is that even after copy elision,
the initalization value passed as a parameter would always be a copy.
With the new API, once copy elision is done, initialization
functions can directly initialize allocated memory in place.
Related:
* #1872
* #1873
* add `@bswap` builtin function. See #767
* comptime evaluation facilities are improved to be able to
handle a `@ptrCast` with a backing array.
* `@truncate` allows "truncating" a u0 value to any integer
type, and the result is always comptime known to be `0`.
* when specifying pointer alignment in a type expression,
the alignment value of pointers which do not have addresses
at runtime is ignored, and always has the default/ABI alignment
* threw in a fix to freebsd/x86_64.zig to update syntax from
language changes
* some improvements are pending #863closes#638closes#1733
std lib API changes
* io.InStream().readIntNe renamed to readIntNative
* io.InStream().readIntLe renamed to readIntLittle
* io.InStream().readIntBe renamed to readIntBig
* introduced io.InStream().readIntForeign
* io.InStream().readInt has parameter order changed
* io.InStream().readVarInt has parameter order changed
* io.InStream().writeIntNe renamed to writeIntNative
* introduced io.InStream().writeIntForeign
* io.InStream().writeIntLe renamed to writeIntLittle
* io.InStream().writeIntBe renamed to writeIntBig
* io.InStream().writeInt has parameter order changed
* mem.readInt has different parameters and semantics
* introduced mem.readIntNative
* introduced mem.readIntForeign
* mem.readIntBE renamed to mem.readIntBig and different API
* mem.readIntLE renamed to mem.readIntLittle and different API
* introduced mem.readIntSliceNative
* introduced mem.readIntSliceForeign
* introduced mem.readIntSliceLittle
* introduced mem.readIntSliceBig
* introduced mem.readIntSlice
* mem.writeInt has different parameters and semantics
* introduced mem.writeIntNative
* introduced mem.writeIntForeign
* mem.writeIntBE renamed to mem.readIntBig and different semantics
* mem.writeIntLE renamed to mem.readIntLittle and different semantics
* introduced mem.writeIntSliceForeign
* introduced mem.writeIntSliceNative
* introduced mem.writeIntSliceBig
* introduced mem.writeIntSliceLittle
* introduced mem.writeIntSlice
* removed mem.endianSwapIfLe
* removed mem.endianSwapIfBe
* removed mem.endianSwapIf
* added mem.littleToNative
* added mem.bigToNative
* added mem.toNative
* added mem.nativeTo
* added mem.nativeToLittle
* added mem.nativeToBig
* Add test to check re-use of memory
* Check if realloc has to reallocate the last allocated memory block.
If so extend that block instead of allocating a new one.
* Also check if the realloc actually preserves the data.
* add std.atomic.QueueMpsc.isEmpty
* make std.debug.global_allocator thread-safe
* std.event.Loop: now you have to choose between
- initSingleThreaded
- initMultiThreaded
* std.event.Loop multiplexes coroutines onto kernel threads
* Remove std.event.Loop.stop. Instead the event loop run() function
returns once there are no pending coroutines.
* fix crash in ir.cpp for calling methods under some conditions
* small progress self-hosted compiler, analyzing top level declarations
* Introduce std.event.Lock for synchronizing coroutines
* introduce std.event.Locked(T) for data that only 1 coroutine should
modify at once.
* make the self hosted compiler use multi threaded event loop
* make std.heap.DirectAllocator thread-safe
See #174
TODO:
* call sched_getaffinity instead of hard coding thread pool size 4
* support for Windows and MacOS
* #1194
* #1197
This is akin to channels in Go, except:
* implemented in userland
* they are lock-free and thread-safe
* they integrate with the userland event loop
The self hosted compiler is changed to use a channel for events,
and made to stay alive, watching files and performing builds when
things change, however the main.zig file exits after 1 build.
Note that nothing is actually built yet, it just parses the input
and then declares that the build succeeded.
Next items to do:
* add windows and macos support for std.event.Loop
* improve the event loop stop() operation
* make the event loop multiplex coroutines onto kernel threads
* watch source file for updates, and provide AST diffs
(at least list the top level declaration changes)
* top level declaration analysis
* enable slicing for single-item ptr to arrays
* disable slicing for other single-item pointers
* enable indexing for single-item ptr to arrays
* disable indexing for other single-item pointers
see #770closes#386
See #770
To help automatically translate code, see the
zig-fmt-pointer-reform-2 branch.
This will convert all & into *. Due to the syntax
ambiguity (which is why we are making this change),
even address-of & will turn into *, so you'll have
to manually fix thes instances. You will be guaranteed
to get compile errors for them - expected 'type', found 'foo'
Use std.heap.FixedBufferAllocator combined with
std.heap.DirectAllocator instead.
std.mem.FixedBufferAllocator is moved to std.heap.FixedBufferAllocator