* @enumTagName renamed to @tagName and it works on enums and
union-enums
* Remove the EnumTag type. Now there is only enum and union,
and the tag type of a union is always an enum.
* unions support specifying the tag enum type, and they support
inferring an enum tag type.
* Enums no longer support field types but they do support
setting the tag values. Likewise union-enums when inferring
an enum tag type support setting the tag values.
* It is now an error for enums and unions to have 0 fields.
* switch statements support union-enums
closes#618
* add alignment capability for fn protos
* add @alignCast
* fix some ast rendering code
* fix some ir rendering code
* add error for pointer cast increasing alignment
* update allocators in std to correctly align
See #37
* remove `@setGlobalAlign`
* add align keyword for setting alignment on functions and
variables.
* loads and stores use alignment from pointer
* memcpy, memset use alignment from pointer
* add syntax for pointer alignment
* slices can have volatile
* add u2, i2 primitives
* ignore preferred align and use abi align everywhere
* back to only having alignOf builtin.
preferredAlignOf is too tricky to be useful.
See #432. Partial revert of
e726925e802eddab53cbfd9aacbc5eefe95c356f.
See #37
previously we used the bigfloat abstraction to do all
compile-time float math. but runtime code and comptime code
are supposed to get the same result. so now if you add a
f32 to a f32 at compile time it does it with f32 math
instead of the bigfloat. float literals still get the
bigfloat math.
closes#424
Before:
* << is left shift, not allowed to shift 1 bits out
* <<% is left shift, allowed to shift 1 bits out
* >> is right shift, allowed to shift 1 bits out
After:
* << is left shift, allowed to shift 1 bits out
* >> is right shift, allowed to shift 1 bits out
* @shlExact is left shift, not allowed to shift 1 bits out
* @shrExact is right shift, not allowed to shift 1 bits out
Closes#413
before, when we initialized a variable by copying the
initialization value, it made the internal const value
references point to a duplicate value, resulting in
a phony duplicate global value being updated instead of
the real on. now the behavior is as expected.
thanks to hoppetosse for pointing out this bug on IRC.
if and switch are implicitly inline if the condition/target
expression is known at compile time.
instead of:
```
inline if (condition) ...
inline switch (target) ...
```
one can use:
```
if (comptime condition) ...
switch (comptime target) ...
```
* comptime expression is a block expression as it should be
* fix var args when number of args passed is 0
* implement const value equality for structs
* fix indent when rendering container decl AST
* IR: prevent duplicate generation of code when it is partially
compile-time evaluated
* implement compile time struct field pointer evaluation
* fix compile time evaluation of slicing