* fix fstat wrong on darwin
* move std.debug.global_allocator to std.debug.global_allocator_state and make it private
* add std.debug.global_allocator as a pointer (to upgrade your zig code remove
the '&')
I started working on #465 and made some corresponding std.io
API changes.
New structs:
* std.io.FileInStream
* std.io.FileOutStream
* std.io.BufferedOutStream
* std.io.BufferedInStream
Removed:
* std.io.File.in_stream
* std.io.File.out_stream
Now instead of &file.out_stream or &file.in_stream to get access to
the stream API for a file, you get it like this:
var file_in_stream = io.FileInStream.init(&file);
const in_stream = &file_in_stream.stream;
var file_out_stream = io.FileOutStream.init(&file);
const out_stream = &file_out_stream.stream;
This is evidence that we might not need any OOP features -
See #130.
* Merge io.InStream and io.OutStream into io.File
* Introduce io.OutStream and io.InStream interfaces
- io.File implements both of these
* Move mem.IncrementingAllocator to heap.IncrementingAllocator
Instead of:
```
%return std.io.stderr.printf("hello\n");
```
now do:
```
std.debug.warn("hello\n");
```
To print to stdout, see `io.getStdOut()`.
* Rename std.ArrayList.resizeDown to std.ArrayList.shrink.
See #329
Supporting work:
* move std.cstr.Buffer0 to std.buffer.Buffer
* add build.zig to example/shared_library/ and add an automated test
for it
* add std.list.List.resizeDown
* improve std.os.makePath
- no longer recursive
- takes into account . and ..
* add std.os.path.isAbsolute
* add std.os.path.resolve
* reimplement std.os.path.dirname
- no longer requires an allocator
- handles edge cases correctly
* add std.os.deleteTree
* add std.os.deleteDir
* add std.os.page_size
* add std.os API for iterating over directories
* refactor duplication in build.zig
* update documentation on how to run tests
* See #204 - zig build system
* allow builtin types Os, Environ, Arch to be used at runtime.
they have zero_bits=false and debug info now.
* Eradicate use of `@alloca` in std for syscalls. See #225
* add `std.io.writeFile`
* `std.debug.panic` adds a newline to format
* In-progress os.ChildProcess.spawn implementation. See #204
* Add explicit cast from integer to error. Closes#294
* fix casting from error to integer
* fix compiler crash when initializing variable to undefined
with no type
* `@truncate` builtin allows casting to the same size integer.
It also performs two's complement casting between signed and
unsigned integers.
* The idiomatic way to convert between bytes and numbers is now
`mem.readInt` and `mem.writeInt` instead of an unsafe cast.
It works at compile time, is safer, and looks cleaner.
* Implicitly casting an array to a slice is allowed only if the
slice is const.
* Constant pointer values know if their memory is from a compile-
time constant value or a compile-time variable.
* Cast from [N]u8 to []T no longer allowed, but [N]u8 to []const T
still allowed.
* Fix inability to pass a mutable pointer to comptime variable at
compile-time to a function and have the function modify the
memory pointed to by the pointer.
* Add the `comptime T: type` parameter back to mem.eql. Prevents
accidentally creating instantiations for arrays.
* add `@compileLog(...)` builtin function
- Helps debug code running at compile time
- See #240
* fix crash when there is an error on the start value of a slice
* add implicit cast from int and float types to int and float
literals if the value is known at compile time
* make array concatenation work with slices in addition to
arrays and c string literals
* fix compile error message for something not having field access
* fix crash when `@setDebugSafety()` was called from a
function being evaluated at compile-time
* fix compile-time evaluation of overflow math builtins.
* avoid debug safety panic handler in builtin.o and compiler_rt.o
since we use no debug safety in these modules anyway
* add compiler_rt functions for division on ARM
- Closes#254
* move default panic handler to std.debug so users can
call it manually
* std.io.printf supports a width in the format specifier
remove "unnecessary if statement" error
this "depends on compile variable" code is too hard to validate,
and has false negatives. not worth it right now.
std.str removed, instead use std.mem.
std.mem.eql and std.mem.sliceEql merged and do not require explicit
type argument.
if and switch are implicitly inline if the condition/target
expression is known at compile time.
instead of:
```
inline if (condition) ...
inline switch (target) ...
```
one can use:
```
if (comptime condition) ...
switch (comptime target) ...
```