Previously, std.debug.assert would `@panic` in test builds,
if the assertion failed. Now, it's always `unreachable`.
This makes release mode test builds more accurately test
the actual code that will be run.
However this requires tests to call `std.testing.expect`
rather than `std.debug.assert` to make sure output is correct.
Here is the explanation of when to use either one, copied from
the assert doc comments:
Inside a test block, it is best to use the `std.testing` module
rather than assert, because assert may not detect a test failure
in ReleaseFast and ReleaseSafe mode. Outside of a test block, assert
is the correct function to use.
closes#1304
This is to be used with @fieldParentPtr();
Example:
const rb = @import("std").rb;
const Number = struct {
node: rb.Node,
value: i32,
};
fn number(node: *rb.Node) *Number {
@fieldParentPtr(Number, "node", node);
}
fn compare(l: *rb.Node, r: *rb.Node) rb.Compare {
var left = number(l);
var right = number(r);
if (left.value < right.value) {
return rb.Compare.LessThan;
} else if (left.value == right.value) {
return rb.Compare.Equal;
} else if (left.value > right.value) {
return rb.Compare.GreaterThan;
}
unreachable;
}
--
A version that caches rb.Tree.first() could be added in the future.