* All the data types from `@import("builtin")` are moved to
`@import("std").builtin`. The target-related types are moved
to `std.Target`. This allows the data types to have methods, such as
`std.Target.current.isDarwin()`.
* `std.os.windows.subsystem` is moved to
`std.Target.current.subsystem`.
* Remove the concept of the panic package from the compiler
implementation. Instead, `std.builtin.panic` is always the panic
function. It checks for `@hasDecl(@import("root"), "panic")`,
or else provides a default implementation.
This is an important step for multibuilds (#3028). Without this change,
the types inside the builtin namespace look like different types, when
trying to merge builds with different target settings. With this change,
Zig can figure out that, e.g., `std.builtin.Os` (the enum type) from one
compilation and `std.builtin.Os` from another compilation are the same
type, even if the target OS value differs.
- during diagnostics the string representation for root was empty
and now is `(root)`
- retrofitted all other namespace-qualified type naming to elide
prefixing with root
closes#2032
* Fix codegen for splat - instead of giving vectors of length N
to shufflevector for both of the operands, it gives vectors of length
1. The mask vector is the only one that needs N elements.
* Separate Splat into SplatSrc and SplatGen; the `len` is not needed
once it gets to codegen since it is redundant with the result type.
* Refactor compile error for wrong vector element type so that the
compile error message is not duplicated in zig source code
* Improve implementation to correctly handle comptime values such as
undefined and lazy values.
* Improve compile error for bad vector element type to point to the
correct place.
* Delete dead code.
* Modify behavior test to use an array cast instead of vector element
indexing since I'm merging this splat commit out-of-order from
Shawn's patch set.
* update documentation
- move `@shuffle` to be sorted alphabetically
- remove mention of LLVM
- minor clarifications & rewording
* introduce ir_resolve_vector_elem_type to avoid duplicate compile
error message and duplicate vector element checking logic
* rework ir_analyze_shuffle_vector to solve various issues
* improve `@shuffle` to allow implicit cast of arrays
* the shuffle tests weren't being run
I change the semantics of the mask operand, to make it a little more
flexible. There is no real danger in this because it is a compile-error
if you do it the LLVM way (and there is an appropiate error to tell you
this).
v2: avoid problems with double-free
* `await @asyncCall` generates better code. See #3065
* `@asyncCall` works with a real `@Frame(func)` in addition to
a byte slice. Closes#3072
* `@asyncCall` allows passing `{}` (a void value) as the result
pointer, which uses the result location inside the frame.
Closes#3068
* support `await @asyncCall` on a non-async function. This is in
preparation for safe recursion (#1006).