In the code review I accidentally encouraged Luna to remove some
handling of errors that are possible according to POSIX, but I think how
Luna had it before was better, so I fixed it, and now the branch should
be good to merge.
This change was mostly made with `zig fmt` and this also modified some whitespace. Note that in some files, `zig fmt` produced incorrect code, so the change was made manually.
The new plan to support hobby operating systems is #3784.
And what kind of name is "Zen" anyway? There's already a
[Zen programming language](http://zenlang.sourceforge.net/)
and that's just confusing.
this also deletes C string literals from the language, and then makes
the std lib changes and compiler changes necessary to get the behavior
tests and std lib tests passing again.
* Delete `std.net.TmpWinAddr`. I don't think that was ever meant to
be a real thing.
* Delete `std.net.OsAddress`. This abstraction was not helpful.
* Rename `std.net.Address` to `std.net.IpAddress`. It is now an extern
union of IPv4 and IPv6 addresses.
* Move `std.net.parseIp4` and `std.net.parseIp6` to the
`std.net.IpAddress` namespace. They now return `IpAddress` instead of
`u32` and `std.net.Ip6Addr`, which is deleted.
* Add `std.net.IpAddress.parse` which accepts a port and parses either
an IPv4 or IPv6 address.
* Add `std.net.IpAddress.parseExpectingFamily` which additionally
accepts a `family` parameter.
* `std.net.IpAddress.initIp4` and `std.net.IpAddress.initIp6` are
improved to directly take the address fields instead of a weird
in-between type.
* `std.net.IpAddress.port` is renamed to `std.net.IpAddress.getPort`.
* Added `std.net.IpAddress.setPort`.
* `os.sockaddr` struct on all targets is improved to match the
corresponding system struct. Previously I had made it a union of
sockaddr_in, sockaddr_in6, and sockaddr_un. The new abstraction for
this is now `std.net.IpAddress`.
* `os.sockaddr` and related bits are added for Windows.
* `os.sockaddr` and related bits now have the `zero` fields default
to zero initialization, and `len` fields default to the correct size.
This is enough to abstract the differences across targets, and so
no more switch on the target OS is needed in `std.net.IpAddress`.
* Add the missing `os.sockaddr_un` on FreeBSD and NetBSD.
* `std.net.IpAddress.initPosix` now takes a pointer to `os.sockaddr`.
* delete the std/event/net directory
* `std.event.Loop.waitUntilFdReadable` and related functions
no longer have possibility of failure. On Linux, they fall
back to poll() and then fall back to sleep().
* add some missing `noasync` decorations in `std.event.Loop`
* redo the `std.net.Server` API. it's quite nice now, but
shutdown does not work cleanly. There is a race condition with
close() that I am actively working on.
* move `std.io.OutStream` to its own file to match `std.io.InStream`.
I started working on making `write` integrated with evented I/O,
but it got tricky so I backed off and filed #3557. However
I did integrate `std.os.writev` and `std.os.pwritev` with evented I/O.
* add `std.Target.stack_align`
* move networking tests to `lib/std/net/test.zig`
* add `std.net.tcpConnectToHost` and `std.net.tcpConnectToAddress`.
* rename `error.UnknownName` to `error.UnknownHostName` within the
context of DNS resolution.
* add `std.os.readv`, which is integrated with evented I/O.
* `std.os.preadv`, is now integrated with evented I/O.
* `std.os.accept4` now asserts that ENOTSOCK and EOPNOTSUPP never
occur (misuse of API), instead of returning errors.
* `std.os.connect` is now integrated with evented I/O.
`std.os.connect_async` is gone. Just use `std.os.connect`.
* fix false positive dependency loop regarding async function frames
* add more compile notes to help when dependency loops occur
in determining whether a function is async.
* ir: change an assert to ir_assert to make it easier to find
workarounds for when such an assert is triggered. In this case
it was trying to parse an IPv4 address at comptime.
It had the downside of running all the comptime blocks and resolving
all the usingnamespaces of each system, when just trying to discover if
the current system is a particular one.
For Darwin, where it's nice to use `std.Target.current.isDarwin()`, this
demonstrates the utility that #425 would provide.