std: existing LinkedList is actually a TailQueue
parent
b7811d3269
commit
ed41d10a06
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@ -160,7 +160,7 @@ pub const Compilation = struct {
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/// it uses an optional pointer so that tombstone removals are possible
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fn_link_set: event.Locked(FnLinkSet),
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pub const FnLinkSet = std.LinkedList(?*Value.Fn);
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pub const FnLinkSet = std.TailQueue(?*Value.Fn);
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windows_subsystem_windows: bool,
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windows_subsystem_console: bool,
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@ -186,7 +186,7 @@ pub const Value = struct {
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/// Path to the object file that contains this function
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containing_object: Buffer,
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link_set_node: *std.LinkedList(?*Value.Fn).Node,
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link_set_node: *std.TailQueue(?*Value.Fn).Node,
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/// Creates a Fn value with 1 ref
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/// Takes ownership of symbol_name
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@ -14,7 +14,7 @@ pub fn Queue(comptime T: type) type {
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mutex: std.Mutex,
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pub const Self = @This();
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pub const Node = std.LinkedList(T).Node;
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pub const Node = std.TailQueue(T).Node;
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pub fn init() Self {
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return Self{
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@ -13,7 +13,7 @@ const BufMap = std.BufMap;
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const Buffer = std.Buffer;
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const builtin = @import("builtin");
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const Os = builtin.Os;
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const LinkedList = std.LinkedList;
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const TailQueue = std.TailQueue;
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const maxInt = std.math.maxInt;
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pub const ChildProcess = struct {
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@ -48,7 +48,7 @@ pub const ChildProcess = struct {
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pub cwd: ?[]const u8,
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err_pipe: if (os.windows.is_the_target) void else [2]os.fd_t,
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llnode: if (os.windows.is_the_target) void else LinkedList(*ChildProcess).Node,
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llnode: if (os.windows.is_the_target) void else TailQueue(*ChildProcess).Node,
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pub const SpawnError = error{OutOfMemory} || os.ExecveError || os.SetIdError ||
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os.ChangeCurDirError || windows.CreateProcessError;
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@ -388,7 +388,7 @@ pub const ChildProcess = struct {
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self.pid = pid;
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self.err_pipe = err_pipe;
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self.llnode = LinkedList(*ChildProcess).Node.init(self);
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self.llnode = TailQueue(*ChildProcess).Node.init(self);
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self.term = null;
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if (self.stdin_behavior == StdIo.Pipe) {
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@ -19,7 +19,7 @@ pub const Server = struct {
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waiting_for_emfile_node: PromiseNode,
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listen_resume_node: event.Loop.ResumeNode,
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const PromiseNode = std.LinkedList(promise).Node;
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const PromiseNode = std.TailQueue(promise).Node;
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pub fn init(loop: *Loop) Server {
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// TODO can't initialize handler coroutine here because we need well defined copy elision
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@ -347,10 +347,10 @@ pub const ArenaAllocator = struct {
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pub allocator: Allocator,
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child_allocator: *Allocator,
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buffer_list: std.LinkedList([]u8),
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buffer_list: std.TailQueue([]u8),
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end_index: usize,
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const BufNode = std.LinkedList([]u8).Node;
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const BufNode = std.TailQueue([]u8).Node;
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pub fn init(child_allocator: *Allocator) ArenaAllocator {
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return ArenaAllocator{
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@ -359,7 +359,7 @@ pub const ArenaAllocator = struct {
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.shrinkFn = shrink,
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},
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.child_allocator = child_allocator,
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.buffer_list = std.LinkedList([]u8).init(),
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.buffer_list = std.TailQueue([]u8).init(),
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.end_index = 0,
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};
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}
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@ -5,8 +5,13 @@ const testing = std.testing;
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const mem = std.mem;
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const Allocator = mem.Allocator;
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/// Generic doubly linked list.
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pub fn LinkedList(comptime T: type) type {
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/// A tail queue is headed by a pair of pointers, one to the head of the
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/// list and the other to the tail of the list. The elements are doubly
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/// linked so that an arbitrary element can be removed without a need to
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/// traverse the list. New elements can be added to the list before or
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/// after an existing element, at the head of the list, or at the end of
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/// the list. A tail queue may be traversed in either direction.
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pub fn TailQueue(comptime T: type) type {
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return struct {
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const Self = @This();
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@ -219,9 +224,9 @@ pub fn LinkedList(comptime T: type) type {
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};
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}
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test "basic linked list test" {
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test "basic TailQueue test" {
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const allocator = debug.global_allocator;
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var list = LinkedList(u32).init();
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var list = TailQueue(u32).init();
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var one = try list.createNode(1, allocator);
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var two = try list.createNode(2, allocator);
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@ -271,10 +276,10 @@ test "basic linked list test" {
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testing.expect(list.len == 2);
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}
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test "linked list concatenation" {
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test "TailQueue concatenation" {
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const allocator = debug.global_allocator;
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var list1 = LinkedList(u32).init();
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var list2 = LinkedList(u32).init();
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var list1 = TailQueue(u32).init();
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var list2 = TailQueue(u32).init();
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var one = try list1.createNode(1, allocator);
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defer list1.destroyNode(one, allocator);
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@ -7,7 +7,6 @@ pub const Buffer = @import("buffer.zig").Buffer;
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pub const BufferOutStream = @import("io.zig").BufferOutStream;
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pub const DynLib = @import("dynamic_library.zig").DynLib;
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pub const HashMap = @import("hash_map.zig").HashMap;
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pub const LinkedList = @import("linked_list.zig").LinkedList;
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pub const Mutex = @import("mutex.zig").Mutex;
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pub const PackedIntArrayEndian = @import("packed_int_array.zig").PackedIntArrayEndian;
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pub const PackedIntArray = @import("packed_int_array.zig").PackedIntArray;
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@ -18,6 +17,7 @@ pub const StaticallyInitializedMutex = @import("statically_initialized_mutex.zig
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pub const SegmentedList = @import("segmented_list.zig").SegmentedList;
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pub const SpinLock = @import("spinlock.zig").SpinLock;
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pub const ChildProcess = @import("child_process.zig").ChildProcess;
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pub const TailQueue = @import("linked_list.zig").TailQueue;
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pub const Thread = @import("thread.zig").Thread;
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pub const atomic = @import("atomic.zig");
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