Add exp/norm distributed random float generation

master
Marc Tiehuis 2018-04-14 21:08:49 +12:00
parent caefaf781e
commit c7cb5c31e5
3 changed files with 166 additions and 5 deletions

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@ -515,6 +515,7 @@ set(ZIG_STD_FILES
"os/windows/util.zig"
"os/zen.zig"
"rand/index.zig"
"rand/ziggurat.zig"
"sort.zig"
"special/bootstrap.zig"
"special/bootstrap_lib.zig"

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@ -19,6 +19,7 @@ const builtin = @import("builtin");
const assert = std.debug.assert;
const mem = std.mem;
const math = std.math;
const ziggurat = @import("ziggurat.zig");
// When you need fast unbiased random numbers
pub const DefaultPrng = Xoroshiro128;
@ -109,15 +110,28 @@ pub const Random = struct {
}
}
/// Return a floating point value normally distributed in the range [0, 1].
/// Return a floating point value normally distributed with mean = 0, stddev = 1.
///
/// To use different parameters, use: floatNorm(...) * desiredStddev + desiredMean.
pub fn floatNorm(r: &Random, comptime T: type) T {
// TODO(tiehuis): See https://www.doornik.com/research/ziggurat.pdf
@compileError("floatNorm is unimplemented");
const value = ziggurat.next_f64(r, ziggurat.NormDist);
switch (T) {
f32 => return f32(value),
f64 => return value,
else => @compileError("unknown floating point type"),
}
}
/// Return a exponentially distributed float between (0, @maxValue(f64))
/// Return an exponentially distributed float with a rate parameter of 1.
///
/// To use a different rate parameter, use: floatExp(...) / desiredRate.
pub fn floatExp(r: &Random, comptime T: type) T {
@compileError("floatExp is unimplemented");
const value = ziggurat.next_f64(r, ziggurat.ExpDist);
switch (T) {
f32 => return f32(value),
f64 => return value,
else => @compileError("unknown floating point type"),
}
}
/// Shuffle a slice into a random order.

146
std/rand/ziggurat.zig Normal file
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@ -0,0 +1,146 @@
// Implements ZIGNOR [1].
//
// [1]: Jurgen A. Doornik (2005). [*An Improved Ziggurat Method to Generate Normal Random Samples*]
// (https://www.doornik.com/research/ziggurat.pdf). Nuffield College, Oxford.
//
// rust/rand used as a reference;
//
// NOTE: This seems interesting but reference code is a bit hard to grok:
// https://sbarral.github.io/etf.
const std = @import("../index.zig");
const math = std.math;
const Random = std.rand.Random;
pub fn next_f64(random: &Random, comptime tables: &const ZigTable) f64 {
while (true) {
// We manually construct a float from parts as we can avoid an extra random lookup here by
// using the unused exponent for the lookup table entry.
const bits = random.scalar(u64);
const i = usize(bits & 0xff);
const u = blk: {
if (tables.is_symmetric) {
// Generate a value in the range [2, 4) and scale into [-1, 1)
const repr = ((0x3ff + 1) << 52) | (bits >> 12);
break :blk @bitCast(f64, repr) - 3.0;
} else {
// Generate a value in the range [1, 2) and scale into (0, 1)
const repr = (0x3ff << 52) | (bits >> 12);
break :blk @bitCast(f64, repr) - (1.0 - math.f64_epsilon / 2.0);
}
};
const x = u * tables.x[i];
const test_x = if (tables.is_symmetric) math.fabs(x) else x;
// equivalent to |u| < tables.x[i+1] / tables.x[i] (or u < tables.x[i+1] / tables.x[i])
if (test_x < tables.x[i + 1]) {
return x;
}
if (i == 0) {
return tables.zero_case(random, u);
}
// equivalent to f1 + DRanU() * (f0 - f1) < 1
if (tables.f[i + 1] + (tables.f[i] - tables.f[i + 1]) * random.float(f64) < tables.pdf(x)) {
return x;
}
}
}
pub const ZigTable = struct {
r: f64,
x: [257]f64,
f: [257]f64,
// probability density function used as a fallback
pdf: fn(f64) f64,
// whether the distribution is symmetric
is_symmetric: bool,
// fallback calculation in the case we are in the 0 block
zero_case: fn(&Random, f64) f64,
};
// zigNorInit
fn ZigTableGen(comptime is_symmetric: bool, comptime r: f64, comptime v: f64, comptime f: fn(f64) f64,
comptime f_inv: fn(f64) f64, comptime zero_case: fn(&Random, f64) f64) ZigTable {
var tables: ZigTable = undefined;
tables.is_symmetric = is_symmetric;
tables.r = r;
tables.pdf = f;
tables.zero_case = zero_case;
tables.x[0] = v / f(r);
tables.x[1] = r;
for (tables.x[2..256]) |*entry, i| {
const last = tables.x[2 + i - 1];
*entry = f_inv(v / last + f(last));
}
tables.x[256] = 0;
for (tables.f[0..]) |*entry, i| {
*entry = f(tables.x[i]);
}
return tables;
}
// N(0, 1)
pub const NormDist = blk: {
@setEvalBranchQuota(30000);
break :blk ZigTableGen(true, norm_r, norm_v, norm_f, norm_f_inv, norm_zero_case);
};
const norm_r = 3.6541528853610088;
const norm_v = 0.00492867323399;
fn norm_f(x: f64) f64 { return math.exp(-x * x / 2.0); }
fn norm_f_inv(y: f64) f64 { return math.sqrt(-2.0 * math.ln(y)); }
fn norm_zero_case(random: &Random, u: f64) f64 {
var x: f64 = 1;
var y: f64 = 0;
while (-2.0 * y < x * x) {
x = math.ln(random.float(f64)) / norm_r;
y = math.ln(random.float(f64));
}
if (u < 0) {
return x - norm_r;
} else {
return norm_r - x;
}
}
test "ziggurant normal dist sanity" {
var prng = std.rand.DefaultPrng.init(0);
var i: usize = 0;
while (i < 1000) : (i += 1) {
_ = prng.random.floatNorm(f64);
}
}
// Exp(1)
pub const ExpDist = blk: {
@setEvalBranchQuota(30000);
break :blk ZigTableGen(false, exp_r, exp_v, exp_f, exp_f_inv, exp_zero_case);
};
const exp_r = 7.69711747013104972;
const exp_v = 0.0039496598225815571993;
fn exp_f(x: f64) f64 { return math.exp(-x); }
fn exp_f_inv(y: f64) f64 { return -math.ln(y); }
fn exp_zero_case(random: &Random, _: f64) f64 { return exp_r - math.ln(random.float(f64)); }
test "ziggurant exp dist sanity" {
var prng = std.rand.DefaultPrng.init(0);
var i: usize = 0;
while (i < 1000) : (i += 1) {
_ = prng.random.floatExp(f64);
}
}