SegmentedList: fixups from review comments
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@ -18,12 +18,12 @@ const Allocator = std.mem.Allocator;
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// ...
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//
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// warehouse indexes:
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// shelf 0: 0
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// shelf 1: 0 1
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// shelf 2: 0 1 2 3
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// shelf 3: 0 1 2 3 4 5 6 7
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// shelf 4: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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// shelf 5: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
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// shelf 0: 0
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// shelf 1: 0 1
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// shelf 2: 0 1 2 3
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// shelf 3: 0 1 2 3 4 5 6 7
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// shelf 4: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
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// shelf 5: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
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// ...
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//
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// With this arrangement, here are the equations to get the shelf index and
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@ -66,6 +66,8 @@ const Allocator = std.mem.Allocator;
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///
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/// Because it never has to copy elements from an old location to a new location, it does not require
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/// its elements to be copyable, and it avoids wasting memory when backed by an ArenaAllocator.
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/// Note that the push() and pop() convenience methods perform a copy, but you can instead use
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/// addOne(), at(), setCapacity(), and shrinkCapacity() to avoid copying items.
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///
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/// This data structure has O(1) push and O(1) pop.
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///
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@ -74,8 +76,10 @@ const Allocator = std.mem.Allocator;
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pub fn SegmentedList(comptime T: type, comptime prealloc_item_count: usize) type {
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return struct {
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const Self = this;
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const prealloc_base = blk: {
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const prealloc_exp = blk: {
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// we don't use the prealloc_exp constant when prealloc_item_count is 0.
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assert(prealloc_item_count != 0);
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const value = std.math.log2_int(usize, prealloc_item_count);
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assert((1 << value) == prealloc_item_count); // prealloc_item_count must be a power of 2
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break :blk @typeOf(1)(value);
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@ -190,28 +194,28 @@ pub fn SegmentedList(comptime T: type, comptime prealloc_item_count: usize) type
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if (prealloc_item_count == 0) {
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return std.math.log2_int_ceil(usize, box_count + 1);
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}
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return std.math.log2_int_ceil(usize, box_count + prealloc_item_count) - prealloc_base - 1;
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return std.math.log2_int_ceil(usize, box_count + prealloc_item_count) - prealloc_exp - 1;
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}
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fn shelfSize(shelf_index: ShelfIndex) usize {
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if (prealloc_item_count == 0) {
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return usize(1) << shelf_index;
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}
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return usize(1) << (shelf_index + (prealloc_base + 1));
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return usize(1) << (shelf_index + (prealloc_exp + 1));
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}
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fn shelfIndex(list_index: usize) ShelfIndex {
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if (prealloc_item_count == 0) {
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return std.math.log2_int(usize, list_index + 1);
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}
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return std.math.log2_int(usize, list_index + prealloc_item_count) - prealloc_base - 1;
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return std.math.log2_int(usize, list_index + prealloc_item_count) - prealloc_exp - 1;
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}
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fn boxIndex(list_index: usize, shelf_index: ShelfIndex) usize {
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if (prealloc_item_count == 0) {
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return (list_index + 1) - (usize(1) << shelf_index);
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}
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return list_index + prealloc_item_count - (usize(1) << ((prealloc_base + 1) + shelf_index));
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return list_index + prealloc_item_count - (usize(1) << ((prealloc_exp + 1) + shelf_index));
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}
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fn freeShelves(self: &Self, from_count: ShelfIndex, to_count: ShelfIndex) void {
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