Fix div builtins to use the correct calling convention

master
LemonBoy 2020-01-15 16:46:58 +01:00
parent 109e5f8a5a
commit 5d5345728a
1 changed files with 64 additions and 35 deletions

View File

@ -42,46 +42,75 @@ pub fn __aeabi_unwind_cpp_pr2() callconv(.C) void {
unreachable;
}
pub fn __aeabi_uidivmod(n: u32, d: u32) callconv(.C) extern struct {
q: u32,
r: u32,
} {
@setRuntimeSafety(is_test);
// The following functions are wrapped in an asm block to ensure the required
// calling convention is always respected
var result: @TypeOf(__aeabi_uidivmod).ReturnType = undefined;
result.q = __udivmodsi4(n, d, &result.r);
return result;
pub fn __aeabi_uidivmod() callconv(.Naked) void {
// Divide r0 by r1; the quotient goes in r0, the remainder in r1
asm volatile (
\\ push {lr}
\\ sub sp, #4
\\ mov r2, sp
\\ bl __udivmodsi4
\\ ldr r1, [sp]
\\ add sp, #4
\\ pop {pc}
:
:
: "memory"
);
unreachable;
}
pub fn __aeabi_uldivmod(n: u64, d: u64) callconv(.C) extern struct {
q: u64,
r: u64,
} {
@setRuntimeSafety(is_test);
var result: @TypeOf(__aeabi_uldivmod).ReturnType = undefined;
result.q = __udivmoddi4(n, d, &result.r);
return result;
pub fn __aeabi_uldivmod() callconv(.Naked) void {
// Divide r1:r0 by r3:r2; the quotient goes in r1:r0, the remainder in r3:r2
asm volatile (
\\ push {r4, lr}
\\ sub sp, #16
\\ add r4, sp, #8
\\ bl __udivmoddi4
\\ ldr r3, [sp, #8]
\\ ldr r4, [sp, #12]
\\ add sp, #16
\\ pop {r4, pc}
:
:
: "memory"
);
unreachable;
}
pub fn __aeabi_idivmod(n: i32, d: i32) callconv(.C) extern struct {
q: i32,
r: i32,
} {
@setRuntimeSafety(is_test);
var result: @TypeOf(__aeabi_idivmod).ReturnType = undefined;
result.q = __divmodsi4(n, d, &result.r);
return result;
pub fn __aeabi_idivmod() callconv(.Naked) void {
// Divide r0 by r1; the quotient goes in r0, the remainder in r1
asm volatile (
\\ push {lr}
\\ sub sp, #4
\\ mov r2, sp
\\ bl __divmodsi4
\\ ldr r1, [sp]
\\ add sp, #4
\\ pop {pc}
:
:
: "memory"
);
unreachable;
}
pub fn __aeabi_ldivmod(n: i64, d: i64) callconv(.C) extern struct {
q: i64,
r: i64,
} {
@setRuntimeSafety(is_test);
var result: @TypeOf(__aeabi_ldivmod).ReturnType = undefined;
result.q = __divmoddi4(n, d, &result.r);
return result;
pub fn __aeabi_ldivmod() callconv(.Naked) void {
// Divide r1:r0 by r3:r2; the quotient goes in r1:r0, the remainder in r3:r2
asm volatile (
\\ push {r4, lr}
\\ sub sp, #16
\\ add r4, sp, #8
\\ bl __divmoddi4
\\ ldr r3, [sp, #8]
\\ ldr r4, [sp, #12]
\\ add sp, #16
\\ pop {r4, pc}
:
:
: "memory"
);
unreachable;
}