make callMainAsync async
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@ -214,7 +214,7 @@ inline fn initEventLoopAndCallMain() u8 {
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return @inlineCall(callMain);
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}
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fn callMainAsync(loop: *std.event.Loop) u8 {
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async fn callMainAsync(loop: *std.event.Loop) u8 {
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// This prevents the event loop from terminating at least until main() has returned.
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loop.beginOneEvent();
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defer loop.finishOneEvent();
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