more windows network support, including dns

master
Jonathan Marler 2020-05-29 22:38:48 -06:00
parent 65c3833ec2
commit 2eaab1e65e
5 changed files with 132 additions and 23 deletions

View File

@ -194,6 +194,20 @@ pub usingnamespace switch (builtin.os.tag) {
pub extern "c" fn socket(domain: c_uint, sock_type: c_uint, protocol: c_uint) c_int;
pub extern "c" fn stat(noalias path: [*:0]const u8, noalias buf: *Stat) c_int;
},
.windows => struct {
// TODO: copied the else case and removed the socket function (because its in ws2_32)
// need to verify which of these is actually supported on windows
pub extern "c" fn clock_getres(clk_id: c_int, tp: *timespec) c_int;
pub extern "c" fn clock_gettime(clk_id: c_int, tp: *timespec) c_int;
pub extern "c" fn fstat(fd: fd_t, buf: *Stat) c_int;
pub extern "c" fn getrusage(who: c_int, usage: *rusage) c_int;
pub extern "c" fn gettimeofday(noalias tv: ?*timeval, noalias tz: ?*timezone) c_int;
pub extern "c" fn nanosleep(rqtp: *const timespec, rmtp: ?*timespec) c_int;
pub extern "c" fn sched_yield() c_int;
pub extern "c" fn sigaction(sig: c_int, noalias act: *const Sigaction, noalias oact: ?*Sigaction) c_int;
pub extern "c" fn sigprocmask(how: c_int, noalias set: ?*const sigset_t, noalias oset: ?*sigset_t) c_int;
pub extern "c" fn stat(noalias path: [*:0]const u8, noalias buf: *Stat) c_int;
},
else => struct {
pub extern "c" fn clock_getres(clk_id: c_int, tp: *timespec) c_int;
pub extern "c" fn clock_gettime(clk_id: c_int, tp: *timespec) c_int;

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@ -406,7 +406,8 @@ pub fn tcpConnectToHost(allocator: *mem.Allocator, name: []const u8, port: u16)
pub fn tcpConnectToAddress(address: Address) !fs.File {
const nonblock = if (std.io.is_async) os.SOCK_NONBLOCK else 0;
const sock_flags = os.SOCK_STREAM | os.SOCK_CLOEXEC | nonblock;
const sock_flags = os.SOCK_STREAM | nonblock |
(if (builtin.os.tag == .windows) 0 else os.SOCK_CLOEXEC);
const sockfd = try os.socket(address.any.family, sock_flags, os.IPPROTO_TCP);
errdefer os.close(sockfd);
try os.connect(sockfd, &address.any, address.getOsSockLen());
@ -431,16 +432,16 @@ pub fn getAddressList(allocator: *mem.Allocator, name: []const u8, port: u16) !*
const arena = &result.arena.allocator;
errdefer result.arena.deinit();
if (builtin.link_libc) {
const c = std.c;
if (builtin.os.tag == .windows or builtin.link_libc) {
const name_c = try std.cstr.addNullByte(allocator, name);
defer allocator.free(name_c);
const port_c = try std.fmt.allocPrint(allocator, "{}\x00", .{port});
defer allocator.free(port_c);
const sys = if (builtin.os.tag == .windows) os.windows.ws2_32 else os.system;
const hints = os.addrinfo{
.flags = c.AI_NUMERICSERV,
.flags = sys.AI_NUMERICSERV,
.family = os.AF_UNSPEC,
.socktype = os.SOCK_STREAM,
.protocol = os.IPPROTO_TCP,
@ -450,24 +451,42 @@ pub fn getAddressList(allocator: *mem.Allocator, name: []const u8, port: u16) !*
.next = null,
};
var res: *os.addrinfo = undefined;
switch (os.system.getaddrinfo(name_c.ptr, @ptrCast([*:0]const u8, port_c.ptr), &hints, &res)) {
@intToEnum(os.system.EAI, 0) => {},
.ADDRFAMILY => return error.HostLacksNetworkAddresses,
.AGAIN => return error.TemporaryNameServerFailure,
.BADFLAGS => unreachable, // Invalid hints
.FAIL => return error.NameServerFailure,
.FAMILY => return error.AddressFamilyNotSupported,
.MEMORY => return error.OutOfMemory,
.NODATA => return error.HostLacksNetworkAddresses,
.NONAME => return error.UnknownHostName,
.SERVICE => return error.ServiceUnavailable,
.SOCKTYPE => unreachable, // Invalid socket type requested in hints
.SYSTEM => switch (os.errno(-1)) {
else => |e| return os.unexpectedErrno(e),
},
else => unreachable,
const rc = sys.getaddrinfo(name_c.ptr, @ptrCast([*:0]const u8, port_c.ptr), &hints, &res);
if (builtin.os.tag == .windows) {
const ws2_32 = os.windows.ws2_32;
switch (rc) {
0 => {},
@enumToInt(ws2_32.WinsockError.WSATRY_AGAIN) => return error.TemporaryNameServerFailure,
@enumToInt(ws2_32.WinsockError.WSANO_RECOVERY) => return error.NameServerFailure,
@enumToInt(ws2_32.WinsockError.WSAEAFNOSUPPORT) => return error.AddressFamilyNotSupported,
@enumToInt(ws2_32.WinsockError.WSA_NOT_ENOUGH_MEMORY) => return error.OutOfMemory,
@enumToInt(ws2_32.WinsockError.WSAHOST_NOT_FOUND) => return error.UnknownHostName,
@enumToInt(ws2_32.WinsockError.WSATYPE_NOT_FOUND) => return error.ServiceUnavailable,
@enumToInt(ws2_32.WinsockError.WSAEINVAL) => unreachable,
@enumToInt(ws2_32.WinsockError.WSAESOCKTNOSUPPORT) => unreachable,
else => |err| return os.windows.unexpectedWSAError(
std.meta.intToEnum(ws2_32.WinsockError, err) catch unreachable),
}
} else {
switch (rc) {
@intToEnum(sys.EAI, 0) => {},
.ADDRFAMILY => return error.HostLacksNetworkAddresses,
.AGAIN => return error.TemporaryNameServerFailure,
.BADFLAGS => unreachable, // Invalid hints
.FAIL => return error.NameServerFailure,
.FAMILY => return error.AddressFamilyNotSupported,
.MEMORY => return error.OutOfMemory,
.NODATA => return error.HostLacksNetworkAddresses,
.NONAME => return error.UnknownHostName,
.SERVICE => return error.ServiceUnavailable,
.SOCKTYPE => unreachable, // Invalid socket type requested in hints
.SYSTEM => switch (os.errno(-1)) {
else => |e| return os.unexpectedErrno(e),
},
else => unreachable,
}
}
defer os.system.freeaddrinfo(res);
defer sys.freeaddrinfo(res);
const addr_count = blk: {
var count: usize = 0;

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@ -69,6 +69,8 @@ else switch (builtin.os.tag) {
pub usingnamespace @import("os/bits.zig");
pub const socket_t = if (builtin.os.tag == .windows) windows.ws2_32.SOCKET else fd_t;
/// See also `getenv`. Populated by startup code before main().
/// TODO this is a footgun because the value will be undefined when using `zig build-lib`.
/// https://github.com/ziglang/zig/issues/4524
@ -2443,7 +2445,21 @@ pub const SocketError = error{
SocketTypeNotSupported,
} || UnexpectedError;
pub fn socket(domain: u32, socket_type: u32, protocol: u32) SocketError!fd_t {
pub fn socket(domain: u32, socket_type: u32, protocol: u32) SocketError!socket_t {
if (builtin.os.tag == .windows) {
// NOTE: cannot remove SOCK_NONBLOCK and SOCK_CLOEXEC from socket_type because
// windows does not define this flags yet
const rc = windows.ws2_32.socket(@intCast(c_int, domain), @intCast(c_int, socket_type), @intCast(c_int, protocol));
if (rc != windows.ws2_32.INVALID_SOCKET) return rc;
switch (windows.ws2_32.WSAGetLastError()) {
.WSAEMFILE => return error.ProcessFdQuotaExceeded,
.WSAENOBUFS => return error.SystemResources,
.WSAEAFNOSUPPORT => return error.AddressFamilyNotSupported,
.WSAEPROTONOSUPPORT => return error.ProtocolNotSupported,
else => |err| return windows.unexpectedWSAError(err),
}
}
const have_sock_flags = comptime !std.Target.current.isDarwin();
const filtered_sock_type = if (!have_sock_flags)
socket_type & ~@as(u32, SOCK_NONBLOCK | SOCK_CLOEXEC)
@ -2818,7 +2834,29 @@ pub const ConnectError = error{
} || UnexpectedError;
/// Initiate a connection on a socket.
pub fn connect(sockfd: fd_t, sock_addr: *const sockaddr, len: socklen_t) ConnectError!void {
pub fn connect(sockfd: socket_t, sock_addr: *const sockaddr, len: socklen_t) ConnectError!void {
if (builtin.os.tag == .windows) {
const rc = windows.ws2_32.connect(sockfd, sock_addr, len);
if (rc == 0) return;
switch (windows.ws2_32.WSAGetLastError()) {
.WSAEADDRINUSE => return error.AddressInUse,
.WSAEADDRNOTAVAIL => return error.AddressNotAvailable,
.WSAECONNREFUSED => return error.ConnectionRefused,
.WSAETIMEDOUT => return error.ConnectionTimedOut,
.WSAEHOSTUNREACH // TODO: should we return NetworkUnreachable in this case as well?
,.WSAENETUNREACH => return error.NetworkUnreachable,
.WSAEFAULT => unreachable,
.WSAEINVAL => unreachable,
.WSAEISCONN => unreachable,
.WSAENOTSOCK => unreachable,
.WSAEWOULDBLOCK => unreachable,
.WSAEACCES => unreachable,
.WSAENOBUFS => return error.SystemResources,
.WSAEAFNOSUPPORT => return error.AddressFamilyNotSupported,
else => |err| return windows.unexpectedWSAError(err),
}
}
while (true) {
switch (errno(system.connect(sockfd, sock_addr, len))) {
0 => return,

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@ -177,6 +177,8 @@ pub const sockaddr_un = ws2_32.sockaddr_un;
pub const in6_addr = [16]u8;
pub const in_addr = u32;
pub const addrinfo = ws2_32.addrinfo;
pub const AF_UNSPEC = ws2_32.AF_UNSPEC;
pub const AF_UNIX = ws2_32.AF_UNIX;
pub const AF_INET = ws2_32.AF_INET;

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@ -163,11 +163,33 @@ pub const IPPROTO_UDP = 17;
pub const IPPROTO_ICMPV6 = 58;
pub const IPPROTO_RM = 113;
pub const AI_PASSIVE = 0x00001;
pub const AI_CANONNAME = 0x00002;
pub const AI_NUMERICHOST = 0x00004;
pub const AI_NUMERICSERV = 0x00008;
pub const AI_ADDRCONFIG = 0x00400;
pub const AI_V4MAPPED = 0x00800;
pub const AI_NON_AUTHORITATIVE = 0x04000;
pub const AI_SECURE = 0x08000;
pub const AI_RETURN_PREFERRED_NAMES = 0x10000;
pub const AI_DISABLE_IDN_ENCODING = 0x80000;
pub const sockaddr = extern struct {
family: ADDRESS_FAMILY,
data: [14]u8,
};
pub const addrinfo = extern struct {
flags: i32,
family: i32,
socktype: i32,
protocol: i32,
addrlen: usize,
canonname: ?[*:0]u8,
addr: ?*sockaddr,
next: ?*addrinfo,
};
/// IPv4 socket address
pub const sockaddr_in = extern struct {
family: ADDRESS_FAMILY = AF_INET,
@ -702,6 +724,11 @@ pub extern "ws2_32" fn WSAIoctl(
lpOverlapped: ?*WSAOVERLAPPED,
lpCompletionRoutine: ?WSAOVERLAPPED_COMPLETION_ROUTINE,
) callconv(.Stdcall) c_int;
pub extern "ws2_32" fn socket(
af: c_int,
type: c_int,
protocol: c_int,
) callconv(.Stdcall) SOCKET;
pub extern "ws2_32" fn accept(
s: SOCKET,
addr: ?*sockaddr,
@ -752,3 +779,12 @@ pub extern "ws2_32" fn WSASendTo(
lpOverlapped: ?*WSAOVERLAPPED,
lpCompletionRoutine: ?WSAOVERLAPPED_COMPLETION_ROUTINE,
) callconv(.Stdcall) c_int;
pub extern "ws2_32" fn getaddrinfo(
pNodeName: [*:0]const u8,
pServiceName: [*:0]const u8,
pHints: *const addrinfo,
ppResult: **addrinfo,
) callconv(.Stdcall) i32;
pub extern "ws2_32" fn freeaddrinfo(
pAddrInfo: *addrinfo,
) callconv(.Stdcall) void;