Add divsf3 to compiler rt

master
vegecode 2019-04-03 13:12:31 -05:00 committed by Andrew Kelley
parent 7dd1e0fc2b
commit 12c4ab3927
4 changed files with 239 additions and 0 deletions

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@ -631,6 +631,7 @@ set(ZIG_STD_FILES
"special/compiler_rt/aulldiv.zig"
"special/compiler_rt/aullrem.zig"
"special/compiler_rt/comparetf2.zig"
"special/compiler_rt/divsf3.zig"
"special/compiler_rt/divti3.zig"
"special/compiler_rt/extendXfYf2.zig"
"special/compiler_rt/fixdfdi.zig"

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@ -32,6 +32,8 @@ comptime {
@export("__muldf3", @import("compiler_rt/mulXf3.zig").__muldf3, linkage);
@export("__multf3", @import("compiler_rt/mulXf3.zig").__multf3, linkage);
@export("__divsf3", @import("compiler_rt/divsf3.zig").__divsf3, linkage);
@export("__floattitf", @import("compiler_rt/floattitf.zig").__floattitf, linkage);
@export("__floattidf", @import("compiler_rt/floattidf.zig").__floattidf, linkage);
@export("__floattisf", @import("compiler_rt/floattisf.zig").__floattisf, linkage);
@ -138,6 +140,8 @@ comptime {
@export("__aeabi_f2iz", @import("compiler_rt/fixsfsi.zig").__fixsfsi, linkage);
@export("__aeabi_d2iz", @import("compiler_rt/fixdfsi.zig").__fixdfsi, linkage);
@export("__aeabi_fdiv", @import("compiler_rt/divsf3.zig").__divsf3, linkage);
}
if (builtin.os == builtin.Os.windows) {
switch (builtin.arch) {

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@ -0,0 +1,200 @@
// Ported from:
//
// https://github.com/llvm/llvm-project/commit/d674d96bc56c0f377879d01c9d8dfdaaa7859cdb/compiler-rt/lib/builtins/divsf3.c
const std = @import("std");
pub extern fn __divsf3(a: f32, b: f32) f32 {
const Z = @IntType(false, f32.bit_count);
const typeWidth = f32.bit_count;
const significandBits = std.math.floatMantissaBits(f32);
const exponentBits = std.math.floatExponentBits(f32);
const signBit = (Z(1) << (significandBits + exponentBits));
const maxExponent = ((1 << exponentBits) - 1);
const exponentBias = (maxExponent >> 1);
const implicitBit = (Z(1) << significandBits);
const quietBit = implicitBit >> 1;
const significandMask = implicitBit - 1;
const absMask = signBit - 1;
const exponentMask = absMask ^ significandMask;
const qnanRep = exponentMask | quietBit;
const infRep = @bitCast(Z, std.math.inf(f32));
const aExponent = @truncate(u32, (@bitCast(Z, a) >> significandBits) & maxExponent);
const bExponent = @truncate(u32, (@bitCast(Z, b) >> significandBits) & maxExponent);
const quotientSign: Z = (@bitCast(Z, a) ^ @bitCast(Z, b)) & signBit;
var aSignificand: Z = @bitCast(Z, a) & significandMask;
var bSignificand: Z = @bitCast(Z, b) & significandMask;
var scale: i32 = 0;
// Detect if a or b is zero, denormal, infinity, or NaN.
if (aExponent -% 1 >= maxExponent -% 1 or bExponent -% 1 >= maxExponent -% 1) {
const aAbs: Z = @bitCast(Z, a) & absMask;
const bAbs: Z = @bitCast(Z, b) & absMask;
// NaN * anything = qNaN
if (aAbs > infRep) return @bitCast(f32, @bitCast(Z, a) | quietBit);
// anything * NaN = qNaN
if (bAbs > infRep) return @bitCast(f32, @bitCast(Z, b) | quietBit);
if (aAbs == infRep) {
// infinity * non-zero = +/- infinity
if (bAbs != 0) {
return @bitCast(f32, aAbs | quotientSign);
} else {
// infinity * zero = NaN
return @bitCast(f32, qnanRep);
}
}
if (bAbs == infRep) {
//? non-zero * infinity = +/- infinity
if (aAbs != 0) {
return @bitCast(f32, bAbs | quotientSign);
} else {
// zero * infinity = NaN
return @bitCast(f32, qnanRep);
}
}
// zero * anything = +/- zero
if (aAbs == 0) return @bitCast(f32, quotientSign);
// anything * zero = +/- zero
if (bAbs == 0) return @bitCast(f32, quotientSign);
// one or both of a or b is denormal, the other (if applicable) is a
// normal number. Renormalize one or both of a and b, and set scale to
// include the necessary exponent adjustment.
if (aAbs < implicitBit) scale +%= normalize(f32, &aSignificand);
if (bAbs < implicitBit) scale +%= normalize(f32, &bSignificand);
}
// Or in the implicit significand bit. (If we fell through from the
// denormal path it was already set by normalize( ), but setting it twice
// won't hurt anything.)
aSignificand |= implicitBit;
bSignificand |= implicitBit;
var quotientExponent: i32 = @bitCast(i32, aExponent -% bExponent) +% scale;
// Align the significand of b as a Q31 fixed-point number in the range
// [1, 2.0) and get a Q32 approximate reciprocal using a small minimax
// polynomial approximation: reciprocal = 3/4 + 1/sqrt(2) - b/2. This
// is accurate to about 3.5 binary digits.
const q31b = switch (f32) {
f32 => bSignificand << 8,
f64 => bSignificand >> 21,
else => @compileError("Type not implemented."),
};
var reciprocal = u32(0x7504f333) -% q31b;
// Now refine the reciprocal estimate using a Newton-Raphson iteration:
//
// x1 = x0 * (2 - x0 * b)
//
// This doubles the number of correct binary digits in the approximation
// with each iteration, so after three iterations, we have about 28 binary
// digits of accuracy.
var correction: u32 = undefined;
correction = @truncate(u32, ~(u64(reciprocal) *% q31b >> 32) +% 1);
reciprocal = @truncate(u32, u64(reciprocal) *% correction >> 31);
correction = @truncate(u32, ~(u64(reciprocal) *% q31b >> 32) +% 1);
reciprocal = @truncate(u32, u64(reciprocal) *% correction >> 31);
correction = @truncate(u32, ~(u64(reciprocal) *% q31b >> 32) +% 1);
reciprocal = @truncate(u32, u64(reciprocal) *% correction >> 31);
// Exhaustive testing shows that the error in reciprocal after three steps
// is in the interval [-0x1.f58108p-31, 0x1.d0e48cp-29], in line with our
// expectations. We bump the reciprocal by a tiny value to force the error
// to be strictly positive (in the range [0x1.4fdfp-37,0x1.287246p-29], to
// be specific). This also causes 1/1 to give a sensible approximation
// instead of zero (due to overflow).
reciprocal -%= 2;
// The numerical reciprocal is accurate to within 2^-28, lies in the
// interval [0x1.000000eep-1, 0x1.fffffffcp-1], and is strictly smaller
// than the true reciprocal of b. Multiplying a by this reciprocal thus
// gives a numerical q = a/b in Q24 with the following properties:
//
// 1. q < a/b
// 2. q is in the interval [0x1.000000eep-1, 0x1.fffffffcp0)
// 3. the error in q is at most 2^-24 + 2^-27 -- the 2^24 term comes
// from the fact that we truncate the product, and the 2^27 term
// is the error in the reciprocal of b scaled by the maximum
// possible value of a. As a consequence of this error bound,
// either q or nextafter(q) is the correctly rounded
var quotient: Z = @truncate(u32, u64(reciprocal) *% (aSignificand << 1) >> 32);
// Two cases: quotient is in [0.5, 1.0) or quotient is in [1.0, 2.0).
// In either case, we are going to compute a residual of the form
//
// r = a - q*b
//
// We know from the construction of q that r satisfies:
//
// 0 <= r < ulp(q)*b
//
// if r is greater than 1/2 ulp(q)*b, then q rounds up. Otherwise, we
// already have the correct result. The exact halfway case cannot occur.
// We also take this time to right shift quotient if it falls in the [1,2)
// range and adjust the exponent accordingly.
var residual: Z = undefined;
if (quotient < (implicitBit << 1)) {
residual = (aSignificand << 24) -% quotient *% bSignificand;
quotientExponent -%= 1;
} else {
quotient >>= 1;
residual = (aSignificand << 23) -% quotient *% bSignificand;
}
const writtenExponent = quotientExponent +% exponentBias;
if (writtenExponent >= maxExponent) {
// If we have overflowed the exponent, return infinity.
return @bitCast(f32, infRep | quotientSign);
} else if (writtenExponent < 1) {
if (writtenExponent == 0) {
// Check whether the rounded result is normal.
const round = @boolToInt((residual << 1) > bSignificand);
// Clear the implicit bit.
var absResult = quotient & significandMask;
// Round.
absResult += round;
if ((absResult & ~significandMask) > 0) {
// The rounded result is normal; return it.
return @bitCast(f32, absResult | quotientSign);
}
}
// Flush denormals to zero. In the future, it would be nice to add
// code to round them correctly.
return @bitCast(f32, quotientSign);
} else {
const round = @boolToInt((residual << 1) > bSignificand);
// Clear the implicit bit
var absResult = quotient & significandMask;
// Insert the exponent
absResult |= @bitCast(Z, writtenExponent) << significandBits;
// Round
absResult +%= round;
// Insert the sign and return
return @bitCast(f32, absResult | quotientSign);
}
}
fn normalize(comptime T: type, significand: *@IntType(false, T.bit_count)) i32 {
const Z = @IntType(false, T.bit_count);
const significandBits = std.math.floatMantissaBits(T);
const implicitBit = Z(1) << significandBits;
const shift = @clz(significand.*) - @clz(implicitBit);
significand.* <<= @intCast(std.math.Log2Int(Z), shift);
return 1 - shift;
}
test "import divsf3" {
_ = @import("divsf3_test.zig");
}

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@ -0,0 +1,34 @@
// Ported from:
//
// https://github.com/llvm/llvm-project/commit/d674d96bc56c0f377879d01c9d8dfdaaa7859cdb/compiler-rt/test/builtins/Unit/divsf3_test.c
const __divsf3 = @import("divsf3.zig").__divsf3;
const testing = @import("std").testing;
fn compareResultF(result: f32, expected: u32) bool {
const rep = @bitCast(u32, result);
if (rep == expected) {
return true;
}
// test other possible NaN representation(signal NaN)
else if (expected == 0x7fc00000) {
if ((rep & 0x7f800000) == 0x7f800000 and
(rep & 0x7fffff) > 0)
{
return true;
}
}
return false;
}
fn test__divsf3(a: f32, b: f32, expected: u32) void {
const x = __divsf3(a, b);
const ret = compareResultF(x, expected);
testing.expect(ret == true);
}
test "divsf3" {
test__divsf3(1.0, 3.0, 0x3EAAAAAB);
test__divsf3(2.3509887e-38, 2.0, 0x00800000);
}