Add divsf3 to compiler rt
parent
7dd1e0fc2b
commit
12c4ab3927
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@ -631,6 +631,7 @@ set(ZIG_STD_FILES
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"special/compiler_rt/aulldiv.zig"
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"special/compiler_rt/aullrem.zig"
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"special/compiler_rt/comparetf2.zig"
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"special/compiler_rt/divsf3.zig"
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"special/compiler_rt/divti3.zig"
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"special/compiler_rt/extendXfYf2.zig"
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"special/compiler_rt/fixdfdi.zig"
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@ -32,6 +32,8 @@ comptime {
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@export("__muldf3", @import("compiler_rt/mulXf3.zig").__muldf3, linkage);
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@export("__multf3", @import("compiler_rt/mulXf3.zig").__multf3, linkage);
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@export("__divsf3", @import("compiler_rt/divsf3.zig").__divsf3, linkage);
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@export("__floattitf", @import("compiler_rt/floattitf.zig").__floattitf, linkage);
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@export("__floattidf", @import("compiler_rt/floattidf.zig").__floattidf, linkage);
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@export("__floattisf", @import("compiler_rt/floattisf.zig").__floattisf, linkage);
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@ -138,6 +140,8 @@ comptime {
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@export("__aeabi_f2iz", @import("compiler_rt/fixsfsi.zig").__fixsfsi, linkage);
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@export("__aeabi_d2iz", @import("compiler_rt/fixdfsi.zig").__fixdfsi, linkage);
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@export("__aeabi_fdiv", @import("compiler_rt/divsf3.zig").__divsf3, linkage);
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}
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if (builtin.os == builtin.Os.windows) {
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switch (builtin.arch) {
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@ -0,0 +1,200 @@
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// Ported from:
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//
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// https://github.com/llvm/llvm-project/commit/d674d96bc56c0f377879d01c9d8dfdaaa7859cdb/compiler-rt/lib/builtins/divsf3.c
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const std = @import("std");
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pub extern fn __divsf3(a: f32, b: f32) f32 {
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const Z = @IntType(false, f32.bit_count);
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const typeWidth = f32.bit_count;
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const significandBits = std.math.floatMantissaBits(f32);
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const exponentBits = std.math.floatExponentBits(f32);
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const signBit = (Z(1) << (significandBits + exponentBits));
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const maxExponent = ((1 << exponentBits) - 1);
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const exponentBias = (maxExponent >> 1);
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const implicitBit = (Z(1) << significandBits);
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const quietBit = implicitBit >> 1;
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const significandMask = implicitBit - 1;
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const absMask = signBit - 1;
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const exponentMask = absMask ^ significandMask;
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const qnanRep = exponentMask | quietBit;
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const infRep = @bitCast(Z, std.math.inf(f32));
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const aExponent = @truncate(u32, (@bitCast(Z, a) >> significandBits) & maxExponent);
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const bExponent = @truncate(u32, (@bitCast(Z, b) >> significandBits) & maxExponent);
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const quotientSign: Z = (@bitCast(Z, a) ^ @bitCast(Z, b)) & signBit;
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var aSignificand: Z = @bitCast(Z, a) & significandMask;
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var bSignificand: Z = @bitCast(Z, b) & significandMask;
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var scale: i32 = 0;
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// Detect if a or b is zero, denormal, infinity, or NaN.
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if (aExponent -% 1 >= maxExponent -% 1 or bExponent -% 1 >= maxExponent -% 1) {
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const aAbs: Z = @bitCast(Z, a) & absMask;
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const bAbs: Z = @bitCast(Z, b) & absMask;
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// NaN * anything = qNaN
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if (aAbs > infRep) return @bitCast(f32, @bitCast(Z, a) | quietBit);
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// anything * NaN = qNaN
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if (bAbs > infRep) return @bitCast(f32, @bitCast(Z, b) | quietBit);
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if (aAbs == infRep) {
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// infinity * non-zero = +/- infinity
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if (bAbs != 0) {
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return @bitCast(f32, aAbs | quotientSign);
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} else {
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// infinity * zero = NaN
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return @bitCast(f32, qnanRep);
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}
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}
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if (bAbs == infRep) {
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//? non-zero * infinity = +/- infinity
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if (aAbs != 0) {
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return @bitCast(f32, bAbs | quotientSign);
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} else {
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// zero * infinity = NaN
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return @bitCast(f32, qnanRep);
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}
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}
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// zero * anything = +/- zero
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if (aAbs == 0) return @bitCast(f32, quotientSign);
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// anything * zero = +/- zero
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if (bAbs == 0) return @bitCast(f32, quotientSign);
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// one or both of a or b is denormal, the other (if applicable) is a
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// normal number. Renormalize one or both of a and b, and set scale to
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// include the necessary exponent adjustment.
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if (aAbs < implicitBit) scale +%= normalize(f32, &aSignificand);
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if (bAbs < implicitBit) scale +%= normalize(f32, &bSignificand);
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}
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// Or in the implicit significand bit. (If we fell through from the
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// denormal path it was already set by normalize( ), but setting it twice
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// won't hurt anything.)
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aSignificand |= implicitBit;
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bSignificand |= implicitBit;
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var quotientExponent: i32 = @bitCast(i32, aExponent -% bExponent) +% scale;
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// Align the significand of b as a Q31 fixed-point number in the range
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// [1, 2.0) and get a Q32 approximate reciprocal using a small minimax
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// polynomial approximation: reciprocal = 3/4 + 1/sqrt(2) - b/2. This
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// is accurate to about 3.5 binary digits.
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const q31b = switch (f32) {
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f32 => bSignificand << 8,
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f64 => bSignificand >> 21,
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else => @compileError("Type not implemented."),
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};
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var reciprocal = u32(0x7504f333) -% q31b;
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// Now refine the reciprocal estimate using a Newton-Raphson iteration:
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//
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// x1 = x0 * (2 - x0 * b)
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//
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// This doubles the number of correct binary digits in the approximation
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// with each iteration, so after three iterations, we have about 28 binary
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// digits of accuracy.
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var correction: u32 = undefined;
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correction = @truncate(u32, ~(u64(reciprocal) *% q31b >> 32) +% 1);
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reciprocal = @truncate(u32, u64(reciprocal) *% correction >> 31);
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correction = @truncate(u32, ~(u64(reciprocal) *% q31b >> 32) +% 1);
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reciprocal = @truncate(u32, u64(reciprocal) *% correction >> 31);
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correction = @truncate(u32, ~(u64(reciprocal) *% q31b >> 32) +% 1);
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reciprocal = @truncate(u32, u64(reciprocal) *% correction >> 31);
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// Exhaustive testing shows that the error in reciprocal after three steps
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// is in the interval [-0x1.f58108p-31, 0x1.d0e48cp-29], in line with our
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// expectations. We bump the reciprocal by a tiny value to force the error
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// to be strictly positive (in the range [0x1.4fdfp-37,0x1.287246p-29], to
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// be specific). This also causes 1/1 to give a sensible approximation
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// instead of zero (due to overflow).
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reciprocal -%= 2;
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// The numerical reciprocal is accurate to within 2^-28, lies in the
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// interval [0x1.000000eep-1, 0x1.fffffffcp-1], and is strictly smaller
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// than the true reciprocal of b. Multiplying a by this reciprocal thus
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// gives a numerical q = a/b in Q24 with the following properties:
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//
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// 1. q < a/b
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// 2. q is in the interval [0x1.000000eep-1, 0x1.fffffffcp0)
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// 3. the error in q is at most 2^-24 + 2^-27 -- the 2^24 term comes
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// from the fact that we truncate the product, and the 2^27 term
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// is the error in the reciprocal of b scaled by the maximum
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// possible value of a. As a consequence of this error bound,
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// either q or nextafter(q) is the correctly rounded
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var quotient: Z = @truncate(u32, u64(reciprocal) *% (aSignificand << 1) >> 32);
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// Two cases: quotient is in [0.5, 1.0) or quotient is in [1.0, 2.0).
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// In either case, we are going to compute a residual of the form
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//
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// r = a - q*b
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//
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// We know from the construction of q that r satisfies:
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//
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// 0 <= r < ulp(q)*b
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//
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// if r is greater than 1/2 ulp(q)*b, then q rounds up. Otherwise, we
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// already have the correct result. The exact halfway case cannot occur.
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// We also take this time to right shift quotient if it falls in the [1,2)
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// range and adjust the exponent accordingly.
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var residual: Z = undefined;
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if (quotient < (implicitBit << 1)) {
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residual = (aSignificand << 24) -% quotient *% bSignificand;
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quotientExponent -%= 1;
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} else {
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quotient >>= 1;
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residual = (aSignificand << 23) -% quotient *% bSignificand;
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}
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const writtenExponent = quotientExponent +% exponentBias;
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if (writtenExponent >= maxExponent) {
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// If we have overflowed the exponent, return infinity.
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return @bitCast(f32, infRep | quotientSign);
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} else if (writtenExponent < 1) {
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if (writtenExponent == 0) {
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// Check whether the rounded result is normal.
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const round = @boolToInt((residual << 1) > bSignificand);
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// Clear the implicit bit.
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var absResult = quotient & significandMask;
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// Round.
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absResult += round;
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if ((absResult & ~significandMask) > 0) {
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// The rounded result is normal; return it.
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return @bitCast(f32, absResult | quotientSign);
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}
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}
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// Flush denormals to zero. In the future, it would be nice to add
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// code to round them correctly.
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return @bitCast(f32, quotientSign);
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} else {
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const round = @boolToInt((residual << 1) > bSignificand);
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// Clear the implicit bit
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var absResult = quotient & significandMask;
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// Insert the exponent
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absResult |= @bitCast(Z, writtenExponent) << significandBits;
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// Round
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absResult +%= round;
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// Insert the sign and return
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return @bitCast(f32, absResult | quotientSign);
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}
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}
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fn normalize(comptime T: type, significand: *@IntType(false, T.bit_count)) i32 {
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const Z = @IntType(false, T.bit_count);
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const significandBits = std.math.floatMantissaBits(T);
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const implicitBit = Z(1) << significandBits;
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const shift = @clz(significand.*) - @clz(implicitBit);
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significand.* <<= @intCast(std.math.Log2Int(Z), shift);
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return 1 - shift;
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}
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test "import divsf3" {
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_ = @import("divsf3_test.zig");
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}
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@ -0,0 +1,34 @@
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// Ported from:
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//
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// https://github.com/llvm/llvm-project/commit/d674d96bc56c0f377879d01c9d8dfdaaa7859cdb/compiler-rt/test/builtins/Unit/divsf3_test.c
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const __divsf3 = @import("divsf3.zig").__divsf3;
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const testing = @import("std").testing;
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fn compareResultF(result: f32, expected: u32) bool {
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const rep = @bitCast(u32, result);
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if (rep == expected) {
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return true;
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}
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// test other possible NaN representation(signal NaN)
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else if (expected == 0x7fc00000) {
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if ((rep & 0x7f800000) == 0x7f800000 and
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(rep & 0x7fffff) > 0)
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{
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return true;
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}
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}
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return false;
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}
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fn test__divsf3(a: f32, b: f32, expected: u32) void {
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const x = __divsf3(a, b);
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const ret = compareResultF(x, expected);
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testing.expect(ret == true);
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}
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test "divsf3" {
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test__divsf3(1.0, 3.0, 0x3EAAAAAB);
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test__divsf3(2.3509887e-38, 2.0, 0x00800000);
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}
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