zig/std/atomic/queue.zig

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const builtin = @import("builtin");
const AtomicOrder = builtin.AtomicOrder;
const AtomicRmwOp = builtin.AtomicRmwOp;
/// Many reader, many writer, non-allocating, thread-safe, lock-free
pub fn Queue(comptime T: type) type {
return struct {
head: *Node,
tail: *Node,
root: Node,
pub const Self = this;
pub const Node = struct {
next: ?*Node,
data: T,
};
// TODO: well defined copy elision: https://github.com/ziglang/zig/issues/287
pub fn init(self: *Self) void {
self.root.next = null;
self.head = &self.root;
self.tail = &self.root;
}
pub fn put(self: *Self, node: *Node) void {
node.next = null;
const tail = @atomicRmw(*Node, &self.tail, AtomicRmwOp.Xchg, node, AtomicOrder.SeqCst);
_ = @atomicRmw(?*Node, &tail.next, AtomicRmwOp.Xchg, node, AtomicOrder.SeqCst);
}
pub fn get(self: *Self) ?*Node {
var head = @atomicLoad(*Node, &self.head, AtomicOrder.SeqCst);
while (true) {
const node = head.next orelse return null;
head = @cmpxchgWeak(*Node, &self.head, head, node, AtomicOrder.SeqCst, AtomicOrder.SeqCst) orelse return node;
}
}
};
}
const std = @import("std");
const Context = struct {
allocator: *std.mem.Allocator,
queue: *Queue(i32),
put_sum: isize,
get_sum: isize,
get_count: usize,
puts_done: u8, // TODO make this a bool
};
// TODO add lazy evaluated build options and then put puts_per_thread behind
// some option such as: "AggressiveMultithreadedFuzzTest". In the AppVeyor
// CI we would use a less aggressive setting since at 1 core, while we still
// want this test to pass, we need a smaller value since there is so much thrashing
// we would also use a less aggressive setting when running in valgrind
const puts_per_thread = 500;
const put_thread_count = 3;
test "std.atomic.queue" {
var direct_allocator = std.heap.DirectAllocator.init();
defer direct_allocator.deinit();
var plenty_of_memory = try direct_allocator.allocator.alloc(u8, 300 * 1024);
defer direct_allocator.allocator.free(plenty_of_memory);
var fixed_buffer_allocator = std.heap.ThreadSafeFixedBufferAllocator.init(plenty_of_memory);
var a = &fixed_buffer_allocator.allocator;
var queue: Queue(i32) = undefined;
queue.init();
var context = Context{
.allocator = a,
.queue = &queue,
.put_sum = 0,
.get_sum = 0,
.puts_done = 0,
.get_count = 0,
};
var putters: [put_thread_count]*std.os.Thread = undefined;
for (putters) |*t| {
t.* = try std.os.spawnThread(&context, startPuts);
}
var getters: [put_thread_count]*std.os.Thread = undefined;
for (getters) |*t| {
t.* = try std.os.spawnThread(&context, startGets);
}
for (putters) |t|
t.wait();
_ = @atomicRmw(u8, &context.puts_done, builtin.AtomicRmwOp.Xchg, 1, AtomicOrder.SeqCst);
for (getters) |t|
t.wait();
if (context.put_sum != context.get_sum) {
std.debug.panic("failure\nput_sum:{} != get_sum:{}", context.put_sum, context.get_sum);
}
if (context.get_count != puts_per_thread * put_thread_count) {
std.debug.panic(
"failure\nget_count:{} != puts_per_thread:{} * put_thread_count:{}",
context.get_count,
u32(puts_per_thread),
u32(put_thread_count),
);
}
}
fn startPuts(ctx: *Context) u8 {
var put_count: usize = puts_per_thread;
var r = std.rand.DefaultPrng.init(0xdeadbeef);
while (put_count != 0) : (put_count -= 1) {
std.os.time.sleep(0, 1); // let the os scheduler be our fuzz
const x = @bitCast(i32, r.random.scalar(u32));
const node = ctx.allocator.create(Queue(i32).Node{
.next = null,
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.data = x,
}) catch unreachable;
ctx.queue.put(node);
_ = @atomicRmw(isize, &ctx.put_sum, builtin.AtomicRmwOp.Add, x, AtomicOrder.SeqCst);
}
return 0;
}
fn startGets(ctx: *Context) u8 {
while (true) {
const last = @atomicLoad(u8, &ctx.puts_done, builtin.AtomicOrder.SeqCst) == 1;
while (ctx.queue.get()) |node| {
std.os.time.sleep(0, 1); // let the os scheduler be our fuzz
_ = @atomicRmw(isize, &ctx.get_sum, builtin.AtomicRmwOp.Add, node.data, builtin.AtomicOrder.SeqCst);
_ = @atomicRmw(usize, &ctx.get_count, builtin.AtomicRmwOp.Add, 1, builtin.AtomicOrder.SeqCst);
}
if (last) return 0;
}
}