zig/std/fmt/errol/index.zig

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const std = @import("../../index.zig");
const enum3 = @import("enum3.zig").enum3;
const enum3_data = @import("enum3.zig").enum3_data;
const lookup_table = @import("lookup.zig").lookup_table;
const HP = @import("lookup.zig").HP;
const math = std.math;
const mem = std.mem;
const assert = std.debug.assert;
pub const FloatDecimal = struct {
digits: []u8,
exp: i32,
};
/// Corrected Errol3 double to ASCII conversion.
pub fn errol3(value: f64, buffer: []u8) -> FloatDecimal {
const bits = @bitCast(u64, value);
const i = tableLowerBound(bits);
if (i < enum3.len and enum3[i] == bits) {
const data = enum3_data[i];
const digits = buffer[0..data.str.len];
mem.copy(u8, digits, data.str);
return FloatDecimal {
.digits = digits,
.exp = data.exp,
};
}
return errol3u(value, buffer);
}
/// Uncorrected Errol3 double to ASCII conversion.
fn errol3u(val: f64, buffer: []u8) -> FloatDecimal {
// check if in integer or fixed range
if (val > 9.007199254740992e15 and val < 3.40282366920938e+38) {
return errolInt(val, buffer);
} else if (val >= 16.0 and val < 9.007199254740992e15) {
return errolFixed(val, buffer);
}
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// normalize the midpoint
const e = math.frexp(val).exponent;
var exp = i16(math.floor(307 + f64(e) * 0.30103));
if (exp < 20) {
exp = 20;
} else if (usize(exp) >= lookup_table.len) {
exp = i16(lookup_table.len - 1);
}
var mid = lookup_table[usize(exp)];
mid = hpProd(mid, val);
const lten = lookup_table[usize(exp)].val;
exp -= 307;
var ten: f64 = 1.0;
while (mid.val > 10.0 or (mid.val == 10.0 and mid.off >= 0.0)) {
exp += 1;
hpDiv10(&mid);
ten /= 10.0;
}
while (mid.val < 1.0 or (mid.val == 1.0 and mid.off < 0.0)) {
exp -= 1;
hpMul10(&mid);
ten *= 10.0;
}
// compute boundaries
var high = HP {
.val = mid.val,
.off = mid.off + (fpnext(val) - val) * lten * ten / 2.0,
};
var low = HP {
.val = mid.val,
.off = mid.off + (fpprev(val) - val) * lten * ten / 2.0,
};
hpNormalize(&high);
hpNormalize(&low);
// normalized boundaries
while (high.val > 10.0 or (high.val == 10.0 and high.off >= 0.0)) {
exp += 1;
hpDiv10(&high);
hpDiv10(&low);
}
while (high.val < 1.0 or (high.val == 1.0 and high.off < 0.0)) {
exp -= 1;
hpMul10(&high);
hpMul10(&low);
}
// digit generation
var buf_index: usize = 0;
while (true) {
var hdig = u8(math.floor(high.val));
if ((high.val == f64(hdig)) and (high.off < 0))
hdig -= 1;
var ldig = u8(math.floor(low.val));
if ((low.val == f64(ldig)) and (low.off < 0))
ldig -= 1;
if (ldig != hdig)
break;
buffer[buf_index] = hdig + '0';
buf_index += 1;
high.val -= f64(hdig);
low.val -= f64(ldig);
hpMul10(&high);
hpMul10(&low);
}
const tmp = (high.val + low.val) / 2.0;
var mdig = u8(math.floor(tmp + 0.5));
if ((f64(mdig) - tmp) == 0.5 and (mdig & 0x1) != 0)
mdig -= 1;
buffer[buf_index] = mdig + '0';
buf_index += 1;
return FloatDecimal {
.digits = buffer[0..buf_index],
.exp = exp,
};
}
fn tableLowerBound(k: u64) -> usize {
var i = enum3.len;
var j: usize = 0;
while (j < enum3.len) {
if (enum3[j] < k) {
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j = 2 * j + 2;
} else {
i = j;
j = 2 * j + 1;
}
}
return i;
}
/// Compute the product of an HP number and a double.
/// @in: The HP number.
/// @val: The double.
/// &returns: The HP number.
fn hpProd(in: &const HP, val: f64) -> HP {
var hi: f64 = undefined;
var lo: f64 = undefined;
split(in.val, &hi, &lo);
var hi2: f64 = undefined;
var lo2: f64 = undefined;
split(val, &hi2, &lo2);
const p = in.val * val;
const e = ((hi * hi2 - p) + lo * hi2 + hi * lo2) + lo * lo2;
return HP {
.val = p,
.off = in.off * val + e,
};
}
/// Split a double into two halves.
/// @val: The double.
/// @hi: The high bits.
/// @lo: The low bits.
fn split(val: f64, hi: &f64, lo: &f64) {
*hi = gethi(val);
*lo = val - *hi;
}
fn gethi(in: f64) -> f64 {
const bits = @bitCast(u64, in);
const new_bits = bits & 0xFFFFFFFFF8000000;
return @bitCast(f64, new_bits);
}
/// Normalize the number by factoring in the error.
/// @hp: The float pair.
fn hpNormalize(hp: &HP) {
const val = hp.val;
hp.val += hp.off;
hp.off += val - hp.val;
}
/// Divide the high-precision number by ten.
/// @hp: The high-precision number
fn hpDiv10(hp: &HP) {
var val = hp.val;
hp.val /= 10.0;
hp.off /= 10.0;
val -= hp.val * 8.0;
val -= hp.val * 2.0;
hp.off += val / 10.0;
hpNormalize(hp);
}
/// Multiply the high-precision number by ten.
/// @hp: The high-precision number
fn hpMul10(hp: &HP) {
const val = hp.val;
hp.val *= 10.0;
hp.off *= 10.0;
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var off = hp.val;
off -= val * 8.0;
off -= val * 2.0;
hp.off -= off;
hpNormalize(hp);
}
/// Integer conversion algorithm, guaranteed correct, optimal, and best.
/// @val: The val.
/// @buf: The output buffer.
/// &return: The exponent.
fn errolInt(val: f64, buffer: []u8) -> FloatDecimal {
const pow19 = u128(1e19);
assert((val > 9.007199254740992e15) and val < (3.40282366920938e38));
var mid = u128(val);
var low: u128 = mid - fpeint((fpnext(val) - val) / 2.0);
var high: u128 = mid + fpeint((val - fpprev(val)) / 2.0);
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if (@bitCast(u64, val) & 0x1 != 0) {
high -= 1;
} else {
low -= 1;
}
var l64 = u64(low % pow19);
const lf = u64((low / pow19) % pow19);
var h64 = u64(high % pow19);
const hf = u64((high / pow19) % pow19);
if (lf != hf) {
l64 = lf;
h64 = hf;
mid = mid / (pow19 / 10);
}
var mi: i32 = mismatch10(l64, h64);
var x: u64 = 1;
{
var i = i32(lf == hf);
while (i < mi) : (i += 1) {
x *= 10;
}
}
const m64 = @truncate(u64, @divTrunc(mid, x));
if (lf != hf)
mi += 19;
var buf_index = u64toa(m64, buffer) - 1;
if (mi != 0) {
buffer[buf_index - 1] += u8(buffer[buf_index] >= '5');
} else {
buf_index += 1;
}
return FloatDecimal {
.digits = buffer[0..buf_index],
.exp = i32(buf_index) + mi,
};
}
/// Fixed point conversion algorithm, guaranteed correct, optimal, and best.
/// @val: The val.
/// @buf: The output buffer.
/// &return: The exponent.
fn errolFixed(val: f64, buffer: []u8) -> FloatDecimal {
assert((val >= 16.0) and (val < 9.007199254740992e15));
const u = u64(val);
const n = f64(u);
var mid = val - n;
var lo = ((fpprev(val) - n) + mid) / 2.0;
var hi = ((fpnext(val) - n) + mid) / 2.0;
var buf_index = u64toa(u, buffer);
var exp = i32(buf_index);
var j = buf_index;
buffer[j] = 0;
if (mid != 0.0) {
while (mid != 0.0) {
lo *= 10.0;
const ldig = i32(lo);
lo -= f64(ldig);
mid *= 10.0;
const mdig = i32(mid);
mid -= f64(mdig);
hi *= 10.0;
const hdig = i32(hi);
hi -= f64(hdig);
buffer[j] = u8(mdig + '0');
j += 1;
if(hdig != ldig or j > 50)
break;
}
if (mid > 0.5) {
buffer[j-1] += 1;
} else if ((mid == 0.5) and (buffer[j-1] & 0x1) != 0) {
buffer[j-1] += 1;
}
} else {
while (buffer[j-1] == '0') {
buffer[j-1] = 0;
j -= 1;
}
}
buffer[j] = 0;
return FloatDecimal {
.digits = buffer[0..j],
.exp = exp,
};
}
fn fpnext(val: f64) -> f64 {
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return @bitCast(f64, @bitCast(u64, val) +% 1);
}
fn fpprev(val: f64) -> f64 {
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return @bitCast(f64, @bitCast(u64, val) -% 1);
}
pub const c_digits_lut = []u8 {
'0', '0', '0', '1', '0', '2', '0', '3', '0', '4', '0', '5', '0', '6',
'0', '7', '0', '8', '0', '9', '1', '0', '1', '1', '1', '2', '1', '3',
'1', '4', '1', '5', '1', '6', '1', '7', '1', '8', '1', '9', '2', '0',
'2', '1', '2', '2', '2', '3', '2', '4', '2', '5', '2', '6', '2', '7',
'2', '8', '2', '9', '3', '0', '3', '1', '3', '2', '3', '3', '3', '4',
'3', '5', '3', '6', '3', '7', '3', '8', '3', '9', '4', '0', '4', '1',
'4', '2', '4', '3', '4', '4', '4', '5', '4', '6', '4', '7', '4', '8',
'4', '9', '5', '0', '5', '1', '5', '2', '5', '3', '5', '4', '5', '5',
'5', '6', '5', '7', '5', '8', '5', '9', '6', '0', '6', '1', '6', '2',
'6', '3', '6', '4', '6', '5', '6', '6', '6', '7', '6', '8', '6', '9',
'7', '0', '7', '1', '7', '2', '7', '3', '7', '4', '7', '5', '7', '6',
'7', '7', '7', '8', '7', '9', '8', '0', '8', '1', '8', '2', '8', '3',
'8', '4', '8', '5', '8', '6', '8', '7', '8', '8', '8', '9', '9', '0',
'9', '1', '9', '2', '9', '3', '9', '4', '9', '5', '9', '6', '9', '7',
'9', '8', '9', '9',
};
fn u64toa(value_param: u64, buffer: []u8) -> usize {
var value = value_param;
const kTen8: u64 = 100000000;
const kTen9: u64 = kTen8 * 10;
const kTen10: u64 = kTen8 * 100;
const kTen11: u64 = kTen8 * 1000;
const kTen12: u64 = kTen8 * 10000;
const kTen13: u64 = kTen8 * 100000;
const kTen14: u64 = kTen8 * 1000000;
const kTen15: u64 = kTen8 * 10000000;
const kTen16: u64 = kTen8 * kTen8;
var buf_index: usize = 0;
if (value < kTen8) {
const v = u32(value);
if (v < 10000) {
const d1: u32 = (v / 100) << 1;
const d2: u32 = (v % 100) << 1;
if (v >= 1000) {
buffer[buf_index] = c_digits_lut[d1];
buf_index += 1;
}
if (v >= 100) {
buffer[buf_index] = c_digits_lut[d1 + 1];
buf_index += 1;
}
if (v >= 10) {
buffer[buf_index] = c_digits_lut[d2];
buf_index += 1;
}
buffer[buf_index] = c_digits_lut[d2 + 1];
buf_index += 1;
} else {
// value = bbbbcccc
const b: u32 = v / 10000;
const c: u32 = v % 10000;
const d1: u32 = (b / 100) << 1;
const d2: u32 = (b % 100) << 1;
const d3: u32 = (c / 100) << 1;
const d4: u32 = (c % 100) << 1;
if (value >= 10000000) {
buffer[buf_index] = c_digits_lut[d1];
buf_index += 1;
}
if (value >= 1000000) {
buffer[buf_index] = c_digits_lut[d1 + 1];
buf_index += 1;
}
if (value >= 100000) {
buffer[buf_index] = c_digits_lut[d2];
buf_index += 1;
}
buffer[buf_index] = c_digits_lut[d2 + 1];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d3];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d3 + 1];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d4];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d4 + 1];
buf_index += 1;
}
} else if (value < kTen16) {
const v0: u32 = u32(value / kTen8);
const v1: u32 = u32(value % kTen8);
const b0: u32 = v0 / 10000;
const c0: u32 = v0 % 10000;
const d1: u32 = (b0 / 100) << 1;
const d2: u32 = (b0 % 100) << 1;
const d3: u32 = (c0 / 100) << 1;
const d4: u32 = (c0 % 100) << 1;
const b1: u32 = v1 / 10000;
const c1: u32 = v1 % 10000;
const d5: u32 = (b1 / 100) << 1;
const d6: u32 = (b1 % 100) << 1;
const d7: u32 = (c1 / 100) << 1;
const d8: u32 = (c1 % 100) << 1;
if (value >= kTen15) {
buffer[buf_index] = c_digits_lut[d1];
buf_index += 1;
}
if (value >= kTen14) {
buffer[buf_index] = c_digits_lut[d1 + 1];
buf_index += 1;
}
if (value >= kTen13) {
buffer[buf_index] = c_digits_lut[d2];
buf_index += 1;
}
if (value >= kTen12) {
buffer[buf_index] = c_digits_lut[d2 + 1];
buf_index += 1;
}
if (value >= kTen11) {
buffer[buf_index] = c_digits_lut[d3];
buf_index += 1;
}
if (value >= kTen10) {
buffer[buf_index] = c_digits_lut[d3 + 1];
buf_index += 1;
}
if (value >= kTen9) {
buffer[buf_index] = c_digits_lut[d4];
buf_index += 1;
}
if (value >= kTen8) {
buffer[buf_index] = c_digits_lut[d4 + 1];
buf_index += 1;
}
buffer[buf_index] = c_digits_lut[d5];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d5 + 1];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d6];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d6 + 1];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d7];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d7 + 1];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d8];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d8 + 1];
buf_index += 1;
} else {
const a = u32(value / kTen16); // 1 to 1844
value %= kTen16;
if (a < 10) {
buffer[buf_index] = '0' + u8(a);
buf_index += 1;
} else if (a < 100) {
const i: u32 = a << 1;
buffer[buf_index] = c_digits_lut[i];
buf_index += 1;
buffer[buf_index] = c_digits_lut[i + 1];
buf_index += 1;
} else if (a < 1000) {
buffer[buf_index] = '0' + u8(a / 100);
buf_index += 1;
const i: u32 = (a % 100) << 1;
buffer[buf_index] = c_digits_lut[i];
buf_index += 1;
buffer[buf_index] = c_digits_lut[i + 1];
buf_index += 1;
} else {
const i: u32 = (a / 100) << 1;
const j: u32 = (a % 100) << 1;
buffer[buf_index] = c_digits_lut[i];
buf_index += 1;
buffer[buf_index] = c_digits_lut[i + 1];
buf_index += 1;
buffer[buf_index] = c_digits_lut[j];
buf_index += 1;
buffer[buf_index] = c_digits_lut[j + 1];
buf_index += 1;
}
const v0 = u32(value / kTen8);
const v1 = u32(value % kTen8);
const b0: u32 = v0 / 10000;
const c0: u32 = v0 % 10000;
const d1: u32 = (b0 / 100) << 1;
const d2: u32 = (b0 % 100) << 1;
const d3: u32 = (c0 / 100) << 1;
const d4: u32 = (c0 % 100) << 1;
const b1: u32 = v1 / 10000;
const c1: u32 = v1 % 10000;
const d5: u32 = (b1 / 100) << 1;
const d6: u32 = (b1 % 100) << 1;
const d7: u32 = (c1 / 100) << 1;
const d8: u32 = (c1 % 100) << 1;
buffer[buf_index] = c_digits_lut[d1];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d1 + 1];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d2];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d2 + 1];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d3];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d3 + 1];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d4];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d4 + 1];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d5];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d5 + 1];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d6];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d6 + 1];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d7];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d7 + 1];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d8];
buf_index += 1;
buffer[buf_index] = c_digits_lut[d8 + 1];
buf_index += 1;
}
return buf_index;
}
fn fpeint(from: f64) -> u128 {
const bits = @bitCast(u64, from);
assert((bits & ((1 << 52) - 1)) == 0);
return u128(1) << @truncate(u7, (bits >> 52) -% 1023);
}
/// Given two different integers with the same length in terms of the number
/// of decimal digits, index the digits from the right-most position starting
/// from zero, find the first index where the digits in the two integers
/// divergent starting from the highest index.
/// @a: Integer a.
/// @b: Integer b.
/// &returns: An index within [0, 19).
fn mismatch10(a: u64, b: u64) -> i32 {
const pow10 = 10000000000;
const af = a / pow10;
const bf = b / pow10;
var i: i32 = 0;
var a_copy = a;
var b_copy = b;
if (af != bf) {
i = 10;
a_copy = af;
b_copy = bf;
}
while (true) : (i += 1) {
a_copy /= 10;
b_copy /= 10;
if (a_copy == b_copy)
return i;
}
}