zig/std/event/group.zig

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const std = @import("../index.zig");
const builtin = @import("builtin");
const Lock = std.event.Lock;
const Loop = std.event.Loop;
const AtomicRmwOp = builtin.AtomicRmwOp;
const AtomicOrder = builtin.AtomicOrder;
const assert = std.debug.assert;
/// ReturnType must be `void` or `E!void`
pub fn Group(comptime ReturnType: type) type {
return struct {
coro_stack: Stack,
alloc_stack: Stack,
lock: Lock,
const Self = this;
const Error = switch (@typeInfo(ReturnType)) {
builtin.TypeId.ErrorUnion => |payload| payload.error_set,
else => void,
};
const Stack = std.atomic.Stack(promise->ReturnType);
pub fn init(loop: *Loop) Self {
return Self{
.coro_stack = Stack.init(),
.alloc_stack = Stack.init(),
.lock = Lock.init(loop),
};
}
/// Add a promise to the group. Thread-safe.
pub fn add(self: *Self, handle: promise->ReturnType) (error{OutOfMemory}!void) {
const node = try self.lock.loop.allocator.create(Stack.Node{
.next = undefined,
.data = handle,
});
self.alloc_stack.push(node);
}
/// Add a node to the group. Thread-safe. Cannot fail.
/// `node.data` should be the promise handle to add to the group.
/// The node's memory should be in the coroutine frame of
/// the handle that is in the node, or somewhere guaranteed to live
/// at least as long.
pub fn addNode(self: *Self, node: *Stack.Node) void {
self.coro_stack.push(node);
}
/// This is equivalent to an async call, but the async function is added to the group, instead
/// of returning a promise. func must be async and have return type ReturnType.
/// Thread-safe.
pub fn call(self: *Self, comptime func: var, args: ...) (error{OutOfMemory}!void) {
const S = struct {
async fn asyncFunc(node: **Stack.Node, args2: ...) ReturnType {
// TODO this is a hack to make the memory following be inside the coro frame
suspend |p| {
var my_node: Stack.Node = undefined;
node.* = &my_node;
resume p;
}
// TODO this allocation elision should be guaranteed because we await it in
// this coro frame
return await (async func(args2) catch unreachable);
}
};
var node: *Stack.Node = undefined;
const handle = try async<self.lock.loop.allocator> S.asyncFunc(&node, args);
node.* = Stack.Node{
.next = undefined,
.data = handle,
};
self.coro_stack.push(node);
}
/// Wait for all the calls and promises of the group to complete.
/// Thread-safe.
/// Safe to call any number of times.
pub async fn wait(self: *Self) ReturnType {
// TODO catch unreachable because the allocation can be grouped with
// the coro frame allocation
const held = await (async self.lock.acquire() catch unreachable);
defer held.release();
while (self.coro_stack.pop()) |node| {
if (Error == void) {
await node.data;
} else {
(await node.data) catch |err| {
self.cancelAll();
return err;
};
}
}
while (self.alloc_stack.pop()) |node| {
const handle = node.data;
self.lock.loop.allocator.destroy(node);
if (Error == void) {
await handle;
} else {
(await handle) catch |err| {
self.cancelAll();
return err;
};
}
}
}
/// Cancel all the outstanding promises. May only be called if wait was never called.
/// TODO These should be `cancelasync` not `cancel`.
/// See https://github.com/ziglang/zig/issues/1261
pub fn cancelAll(self: *Self) void {
while (self.coro_stack.pop()) |node| {
cancel node.data;
}
while (self.alloc_stack.pop()) |node| {
cancel node.data;
self.lock.loop.allocator.destroy(node);
}
}
};
}
test "std.event.Group" {
var da = std.heap.DirectAllocator.init();
defer da.deinit();
const allocator = &da.allocator;
var loop: Loop = undefined;
try loop.initMultiThreaded(allocator);
defer loop.deinit();
const handle = try async<allocator> testGroup(&loop);
defer cancel handle;
loop.run();
}
async fn testGroup(loop: *Loop) void {
var count: usize = 0;
var group = Group(void).init(loop);
group.add(async sleepALittle(&count) catch @panic("memory")) catch @panic("memory");
group.call(increaseByTen, &count) catch @panic("memory");
await (async group.wait() catch @panic("memory"));
assert(count == 11);
var another = Group(error!void).init(loop);
another.add(async somethingElse() catch @panic("memory")) catch @panic("memory");
another.call(doSomethingThatFails) catch @panic("memory");
std.debug.assertError(await (async another.wait() catch @panic("memory")), error.ItBroke);
}
async fn sleepALittle(count: *usize) void {
std.os.time.sleep(0, 1000000);
_ = @atomicRmw(usize, count, AtomicRmwOp.Add, 1, AtomicOrder.SeqCst);
}
async fn increaseByTen(count: *usize) void {
var i: usize = 0;
while (i < 10) : (i += 1) {
_ = @atomicRmw(usize, count, AtomicRmwOp.Add, 1, AtomicOrder.SeqCst);
}
}
async fn doSomethingThatFails() error!void {}
async fn somethingElse() error!void {
return error.ItBroke;
}