247 lines
6.0 KiB
C
247 lines
6.0 KiB
C
/*
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WASTE Demo Project:
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Macintosh Controls with Long Values
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Copyright © 1993-1996 Marco Piovanelli
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All Rights Reserved
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C port by John C. Daub
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*/
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/***************************************************************************
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This file is not subject to the O'Caml licence.
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It is a slightly modified version of "LongControls.c" from
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the WASTE Demo source (version 1.2).
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***************************************************************************/
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/* $Id$ */
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#ifndef __CONTROLS__
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#include <Controls.h>
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#endif
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#ifndef __FIXMATH__
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#include <FixMath.h>
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#endif
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#ifndef __TOOLUTILS__
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#include <ToolUtils.h>
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#endif
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#include "main.h" /* The change */
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#define BSL(A, B) (((long) (A)) << (B)) /* is here */
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// long control auxiliary record used for keeping long settings
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// a handle to this record is stored in the reference field of the control record
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struct LCAuxRec
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{
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long value; // long value
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long min; // long min
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long max; // long max
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};
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typedef struct LCAuxRec LCAuxRec, *LCAuxPtr, **LCAuxHandle;
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OSErr LCAttach( ControlRef control )
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{
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Handle aux;
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LCAuxPtr pAux;
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/* allocate the auxiliary record that will hold long settings */
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if ( ( aux = NewHandleClear( sizeof( LCAuxRec ) ) ) == nil )
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{
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return MemError( );
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}
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/* store a handle to the auxiliary record in the contrlRfCon field */
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SetControlReference( control, (long) aux );
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/* copy current control settings into the auxiliary record */
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pAux = * (LCAuxHandle) aux;
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pAux->value = GetControlValue( control );
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pAux->min = GetControlMinimum( control );
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pAux->max = GetControlMaximum( control );
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return noErr;
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}
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void LCDetach( ControlRef control )
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{
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Handle aux;
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if ( ( aux = (Handle) GetControlReference( control ) ) != nil )
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{
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SetControlReference( control, 0L );
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DisposeHandle( aux );
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}
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}
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void LCSetValue( ControlRef control, long value )
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{
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LCAuxPtr pAux;
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short controlMin, controlMax, newControlValue;
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pAux = * (LCAuxHandle) GetControlReference( control );
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/* make sure value is in the range min...max */
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if ( value < pAux->min )
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{
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value = pAux->min;
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}
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if ( value > pAux->max )
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{
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value = pAux->max;
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}
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/* save value in auxiliary record */
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pAux->value = value;
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/* calculate new thumb position */
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controlMin = GetControlMinimum( control );
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controlMax = GetControlMaximum( control );
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newControlValue = controlMin + FixRound( FixMul ( FixDiv( value - pAux->min,
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pAux->max - pAux->min), BSL(controlMax - controlMin, 16 )));
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/* do nothing if the thumb position hasn't changed */
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if ( newControlValue != GetControlValue(control) )
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{
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SetControlValue( control, newControlValue );
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}
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}
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void LCSetMin( ControlRef control, long min )
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{
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LCAuxPtr pAux;
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pAux = * (LCAuxHandle) GetControlReference( control );
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/* make sure min is less than or equal to max */
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if ( min > pAux->max )
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{
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min = pAux->max;
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}
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/* save min in auxiliary record */
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pAux->min = min;
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/* set control minimum to min or SHRT_MIN, whichever is greater */
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SetControlMinimum( control, ( min >= SHRT_MIN ) ? min : SHRT_MIN );
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/* reset value */
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LCSetValue( control, pAux->value );
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}
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void LCSetMax( ControlRef control, long max )
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{
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LCAuxPtr pAux;
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pAux = * (LCAuxHandle) GetControlReference( control );
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/* make sure max is greater than or equal to min */
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if ( max < pAux->min )
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{
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max = pAux->min;
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}
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/* save max in auxiliary record */
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pAux->max = max;
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/* set control maximum to max or SHRT_MAX, whichever is less */
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SetControlMaximum( control, ( max <= SHRT_MAX ) ? max : SHRT_MAX );
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/* reset value */
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LCSetValue( control, pAux->value );
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}
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/* In each of these LCGetXXX() functions, there are 2 ways listed to do things. They are
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both the same thing and perform the same stuff, just one is easier to read than the
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other (IMHO). I asked Marco about it and he gave me the shorter code (what's commented
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in each function) and gave me this explanation:
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This version [the commented code] yields smaller and faster code
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(try disassembling both versions if you wish), but some people may
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find it somewhat harder to read.
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I agree with Marco that his code is better overall, but in the interest of readabilty
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(since this demo is a learning tool), I left my code in and put Marco's in commented
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out. Pick whichever you'd like to use.
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*/
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long LCGetValue( ControlRef control )
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{
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LCAuxPtr pAux;
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pAux = *((LCAuxHandle)GetControlReference( control ));
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return pAux->value;
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// this is Marco's code. Remember, this is a little harder to read, but overall
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// yields tighter code.
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// return (* (LCAuxHandle) GetControlReference(control)) -> value;
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}
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long LCGetMin( ControlRef control )
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{
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LCAuxPtr pAux;
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pAux = *((LCAuxHandle)GetControlReference( control ));
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return pAux->min;
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// this is Marco's code. Remember, this is a little harder to read, but overall
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// yields tighter code.
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// return (* (LCAuxHandle)GetControlReference(control)) -> min;
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}
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long LCGetMax( ControlRef control )
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{
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LCAuxPtr pAux;
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pAux = *((LCAuxHandle)GetControlReference( control ));
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return pAux->max;
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// this is Marco's code. Remember, this is a little harder to read, but overall
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// yields tighter code.
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// return (* (LCAuxHandle)GetControlReference(control)) -> max;
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}
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void LCSynch( ControlRef control )
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{
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LCAuxPtr pAux;
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short controlMin, controlMax, controlValue;
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controlMin = GetControlMinimum( control );
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controlMax = GetControlMaximum( control );
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controlValue = GetControlValue( control );
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pAux = * (LCAuxHandle) GetControlReference( control );
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/* calculate new long value */
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pAux->value = pAux->min + FixMul( FixRatio ( controlValue - controlMin,
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controlMax - controlMin), pAux->max - pAux->min );
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}
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