144 lines
4.8 KiB
OCaml
144 lines
4.8 KiB
OCaml
(***********************************************************************)
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(* *)
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(* MLTk, Tcl/Tk interface of OCaml *)
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(* *)
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(* Francois Rouaix, Francois Pessaux, Jun Furuse and Pierre Weis *)
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(* projet Cristal, INRIA Rocquencourt *)
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(* Jacques Garrigue, Kyoto University RIMS *)
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(* *)
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(* Copyright 2002 Institut National de Recherche en Informatique et *)
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(* en Automatique and Kyoto University. All rights reserved. *)
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(* This file is distributed under the terms of the GNU Library *)
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(* General Public License, with the special exception on linking *)
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(* described in file LICENSE found in the OCaml source tree. *)
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(* *)
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(***********************************************************************)
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(* $Id$ *)
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open Tk;;
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let découpe_image img nx ny =
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let l = Imagephoto.width img
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and h = Imagephoto.height img in
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let tx = l / nx and ty = h / ny in
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let pièces = ref [] in
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for x = 0 to nx - 1 do
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for y = 0 to ny - 1 do
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let pièce = Imagephoto.create ~width:tx ~height:ty () in
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Imagephoto.copy ~src:img
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~src_area:(x * tx, y * ty, (x + 1) * tx, (y + 1) * ty) pièce;
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pièces := pièce :: !pièces
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done
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done;
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(tx, ty, List.tl !pièces);;
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let remplir_taquin c nx ny tx ty pièces =
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let trou_x = ref (nx - 1)
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and trou_y = ref (ny - 1) in
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let trou =
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Canvas.create_rectangle
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~x1:(!trou_x * tx) ~y1:(!trou_y * ty) ~x2:tx ~y2:ty c in
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let taquin = Array.make_matrix nx ny trou in
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let p = ref pièces in
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for x = 0 to nx - 1 do
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for y = 0 to ny - 1 do
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match !p with
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| [] -> ()
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| pièce :: reste ->
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taquin.(x).(y) <-
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Canvas.create_image
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~x:(x * tx) ~y:(y * ty)
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~image:pièce ~anchor:`Nw ~tags:["pièce"] c;
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p := reste
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done
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done;
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let déplacer x y =
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let pièce = taquin.(x).(y) in
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Canvas.coords_set c pièce
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~xys:[!trou_x * tx, !trou_y * ty];
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Canvas.coords_set c trou
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~xys:[x * tx, y * ty; tx, ty];
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taquin.(!trou_x).(!trou_y) <- pièce;
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taquin.(x).(y) <- trou;
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trou_x := x; trou_y := y in
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let jouer ei =
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let x = ei.ev_MouseX / tx and y = ei.ev_MouseY / ty in
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if x = !trou_x && (y = !trou_y - 1 || y = !trou_y + 1)
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|| y = !trou_y && (x = !trou_x - 1 || x = !trou_x + 1)
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then déplacer x y in
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Canvas.bind ~events:[`ButtonPress]
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~fields:[`MouseX; `MouseY] ~action:jouer c (`Tag "pièce");;
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let rec permutation = function
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| [] -> []
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| l -> let n = Random.int (List.length l) in
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let (élément, reste) = partage l n in
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élément :: permutation reste
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and partage l n =
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match l with
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| [] -> failwith "partage"
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| tête :: reste ->
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if n = 0 then (tête, reste) else
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let (élément, reste') = partage reste (n - 1) in
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(élément, tête :: reste');;
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let create_filled_text parent lines =
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let lnum = List.length lines
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and lwidth =
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List.fold_right
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(fun line max ->
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let l = String.length line in
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if l > max then l else max)
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lines 1 in
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let txtw = Text.create ~width:lwidth ~height:lnum parent in
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List.iter
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(fun line ->
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Text.insert ~index:(`End, []) ~text:line txtw;
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Text.insert ~index:(`End, []) ~text:"\n" txtw)
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lines;
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txtw;;
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let give_help parent lines () =
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let help_window = Toplevel.create parent in
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Wm.title_set help_window "Help";
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let help_frame = Frame.create help_window in
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let help_txtw = create_filled_text help_frame lines in
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let quit_help () = destroy help_window in
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let ok_button = Button.create ~text:"Ok" ~command:quit_help help_frame in
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pack ~side:`Bottom [help_txtw];
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pack ~side:`Bottom [ok_button ];
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pack [help_frame];;
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let taquin nom_fichier nx ny =
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let fp = openTk () in
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Wm.title_set fp "Taquin";
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let img = Imagephoto.create ~file:nom_fichier () in
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let c =
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Canvas.create ~background:`Black
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~width:(Imagephoto.width img)
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~height:(Imagephoto.height img) fp in
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let (tx, ty, pièces) = découpe_image img nx ny in
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remplir_taquin c nx ny tx ty (permutation pièces);
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pack [c];
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let quit = Button.create ~text:"Quit" ~command:closeTk fp in
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let help_lines =
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["Pour jouer, cliquer sur une des pièces";
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"entourant le trou";
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"";
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"To play, click on a part around the hole"] in
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let help =
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Button.create ~text:"Help" ~command:(give_help fp help_lines) fp in
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pack ~side:`Left ~fill:`X [quit] ;
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pack ~side:`Left ~fill:`X [help] ;
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mainLoop ();;
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if !Sys.interactive then () else
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begin taquin "Lambda2.back.gif" 4 4; exit 0 end;;
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