ocaml/otherlibs/graph/graphics.mli

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(***********************************************************************)
(* *)
(* Objective Caml *)
(* *)
(* Xavier Leroy, projet Cristal, INRIA Rocquencourt *)
(* *)
(* Copyright 1996 Institut National de Recherche en Informatique et *)
(* en Automatique. All rights reserved. This file is distributed *)
(* under the terms of the GNU Library General Public License. *)
(* *)
(***********************************************************************)
(* $Id$ *)
(** Machine-independent graphics primitives. *)
(** Raised by the functions below when they encounter an error. *)
exception Graphic_failure of string
(** {2 Initializations} *)
(** Show the graphics window or switch the screen to graphic mode.
The graphics window is cleared and the current point is set
to (0, 0). The string argument is used to pass optional
information on the desired graphics mode, the graphics window
size, and so on. Its interpretation is implementation-dependent.
If the empty string is given, a sensible default is selected. *)
val open_graph: string -> unit
(** Delete the graphics window or switch the screen back to text mode. *)
val close_graph: unit -> unit
(** Set the title of the graphics window. *)
val set_window_title : string -> unit
(** Erase the graphics window. *)
external clear_graph : unit -> unit = "gr_clear_graph"
(** See {!Graphics.size_y}. *)
external size_x : unit -> int = "gr_size_x"
(** Return the size of the graphics window. Coordinates of the screen
pixels range over [0 .. size_x()-1] and [0 .. size_y()-1].
Drawings outside of this rectangle are clipped, without causing
an error. The origin (0,0) is at the lower left corner. *)
external size_y : unit -> int = "gr_size_y"
(** {2 Colors} *)
(** A color is specified by its R, G, B components. Each component
is in the range [0..255]. The three components are packed in
an [int]: [0xRRGGBB], where [RR] are the two hexadecimal digits for
the red component, [GG] for the green component, [BB] for the
blue component. *)
type color = int
(** [rgb r g b] returns the integer encoding the color with red
component [r], green component [g], and blue component [b].
[r], [g] and [b] are in the range [0..255]. *)
val rgb: int -> int -> int -> color
(** Set the current drawing color. *)
external set_color : color -> unit = "gr_set_color"
(** See {!Graphics.foreground}.*)
val background: color
(** Default background and foreground colors (usually, either black
foreground on a white background or white foreground on a
black background).
{!Graphics.clear_graph} fills the screen with the [background] color.
The initial drawing color is [foreground]. *)
val foreground: color
(** {3 Some predefined colors} *)
val black : color
val white : color
val red : color
val green : color
val blue : color
val yellow : color
val cyan : color
val magenta : color
(** {2 Point and line drawing} *)
(** Plot the given point with the current drawing color. *)
external plot : int -> int -> unit = "gr_plot"
(** Plot the given points with the current drawing color. *)
val plots : (int * int) array -> unit
(** Return the color of the given point in the backing store
(see "Double buffering" below). *)
external point_color : int -> int -> color = "gr_point_color"
(** Position the current point. *)
external moveto : int -> int -> unit = "gr_moveto"
(** [rmoveto dx dy] translates the current point by the given vector. *)
val rmoveto : int -> int -> unit
(** Return the abscissa of the current point. *)
external current_x : unit -> int = "gr_current_x"
(** Return the ordinate of the current point. *)
external current_y : unit -> int = "gr_current_y"
(** Return the position of the current point. *)
val current_point : unit -> int * int
(** Draw a line with endpoints the current point and the given point,
and move the current point to the given point. *)
external lineto : int -> int -> unit = "gr_lineto"
(** Draw a line with endpoints the current point and the
current point translated of the given vector,
and move the current point to this point. *)
val rlineto : int -> int -> unit
(** [curveto b c d] draws a cubic Bezier curve starting from
the current point to point [d], with control points [b] and
[c], and moves the current point to [d]. *)
val curveto : int * int -> int * int -> int * int -> unit
(** [draw_rect x y w h] draws the rectangle with lower left corner
at [x,y], width [w] and height [h].
The current point is unchanged. *)
external draw_rect : int -> int -> int -> int -> unit = "gr_draw_rect"
(** [draw_poly_line points] draws the line that joins the
points given by the array argument.
The array contains the coordinates of the vertices of the
polygonal line, which need not be closed.
The current point is unchanged. *)
val draw_poly_line : (int * int) array -> unit
(** [draw_poly polygon] draws the given polygon.
The array contains the coordinates of the vertices of the
polygon.
The current point is unchanged. *)
val draw_poly : (int * int) array -> unit
(** [draw_segments segments] draws the segments given in the array
argument. Each segment is specified as a quadruple
[(x0, y0, x1, y1)] where [(x0, y0)] and [(x1, y1)] are
the coordinates of the end points of the segment.
The current point is unchanged. *)
val draw_segments : (int * int * int * int) array -> unit
(** [draw_arc x y rx ry a1 a2] draws an elliptical arc with center
[x,y], horizontal radius [rx], vertical radius [ry], from angle
[a1] to angle [a2] (in degrees). The current point is unchanged. *)
external draw_arc :
int -> int -> int -> int -> int -> int -> unit
= "gr_draw_arc" "gr_draw_arc_nat"
(** [draw_ellipse x y rx ry] draws an ellipse with center
[x,y], horizontal radius [rx] and vertical radius [ry].
The current point is unchanged. *)
val draw_ellipse : int -> int -> int -> int -> unit
(** [draw_circle x y r] draws a circle with center [x,y] and
radius [r]. The current point is unchanged. *)
val draw_circle : int -> int -> int -> unit
(** Set the width of points and lines drawn with the functions above.
Under X Windows, [set_line_width 0] selects a width of 1 pixel
and a faster, but less precise drawing algorithm than the one
used when [set_line_width 1] is specified. *)
external set_line_width : int -> unit = "gr_set_line_width"
(** {2 Text drawing} *)
(** See {!Graphics.draw_string}.*)
external draw_char : char -> unit = "gr_draw_char"
(** Draw a character or a character string with lower left corner
at current position. After drawing, the current position is set
to the lower right corner of the text drawn. *)
external draw_string : string -> unit = "gr_draw_string"
(** Set the font used for drawing text.
The interpretation of the arguments to [set_font]
is implementation-dependent. *)
external set_font : string -> unit = "gr_set_font"
(** Set the character size used for drawing text.
The interpretation of the arguments to [set_text_size]
is implementation-dependent. *)
val set_text_size : int -> unit
(** Return the dimensions of the given text, if it were drawn with
the current font and size. *)
external text_size : string -> int * int = "gr_text_size"
(** {2 Filling} *)
(** [fill_rect x y w h] fills the rectangle with lower left corner
at [x,y], width [w] and height [h], with the current color. *)
external fill_rect : int -> int -> int -> int -> unit = "gr_fill_rect"
(** Fill the given polygon with the current color. The array
contains the coordinates of the vertices of the polygon. *)
external fill_poly : (int * int) array -> unit = "gr_fill_poly"
(** Fill an elliptical pie slice with the current color. The
parameters are the same as for {!Graphics.draw_arc}. *)
external fill_arc :
int -> int -> int -> int -> int -> int -> unit
= "gr_fill_arc" "gr_fill_arc_nat"
(** Fill an ellipse with the current color. The
parameters are the same as for {!Graphics.draw_ellipse}. *)
val fill_ellipse : int -> int -> int -> int -> unit
(** Fill a circle with the current color. The
parameters are the same as for {!Graphics.draw_circle}. *)
val fill_circle : int -> int -> int -> unit
(** {2 Images} *)
(** The abstract type for images, in internal representation.
Externally, images are represented as matrices of colors. *)
type image
(** In matrices of colors, this color represent a ``transparent''
point: when drawing the corresponding image, all pixels on the
screen corresponding to a transparent pixel in the image will
not be modified, while other points will be set to the color
of the corresponding point in the image. This allows superimposing
an image over an existing background. *)
val transp : color
(** Convert the given color matrix to an image.
Each sub-array represents one horizontal line. All sub-arrays
must have the same length; otherwise, exception [Graphic_failure]
is raised. *)
external make_image : color array array -> image = "gr_make_image"
(** Convert an image to a color matrix. *)
external dump_image : image -> color array array = "gr_dump_image"
(** Draw the given image with lower left corner at the given point. *)
external draw_image : image -> int -> int -> unit = "gr_draw_image"
(** Capture the contents of a rectangle on the screen as an image.
The parameters are the same as for {!Graphics.fill_rect}. *)
val get_image : int -> int -> int -> int -> image
(** [create_image w h] returns a new image [w] pixels wide and [h]
pixels tall, to be used in conjunction with [blit_image].
The initial image contents are random, except that no point
is transparent. *)
external create_image : int -> int -> image = "gr_create_image"
(** [blit_image img x y] copies screen pixels into the image [img],
modifying [img] in-place. The pixels copied are those inside the
rectangle with lower left corner at [x,y], and width and height
equal to those of the image. Pixels that were transparent in
[img] are left unchanged. *)
external blit_image : image -> int -> int -> unit = "gr_blit_image"
(** {2 Mouse and keyboard events} *)
(** To report events. *)
type status =
{ mouse_x : int; (** X coordinate of the mouse *)
mouse_y : int; (** Y coordinate of the mouse *)
button : bool; (** true if a mouse button is pressed *)
keypressed : bool; (** true if a key has been pressed *)
key : char ; (** the character for the key pressed *)
}
(** To specify events to wait for. *)
type event =
Button_down (** A mouse button is pressed *)
| Button_up (** A mouse button is released *)
| Key_pressed (** A key is pressed *)
| Mouse_motion (** The mouse is moved *)
| Poll (** Don't wait; return immediately *)
(** Wait until one of the events specified in the given event list
occurs, and return the status of the mouse and keyboard at
that time. If [Poll] is given in the event list, return immediately
with the current status. If the mouse cursor is outside of the
graphics window, the [mouse_x] and [mouse_y] fields of the event are
outside the range [0..size_x()-1, 0..size_y()-1]. Keypresses
are queued, and dequeued one by one when the [Key_pressed]
event is specified. *)
external wait_next_event : event list -> status = "gr_wait_event"
(** {2 Mouse and keyboard polling} *)
(** Return the position of the mouse cursor, relative to the
graphics window. If the mouse cursor is outside of the graphics
window, [mouse_pos()] returns a point outside of the range
[0..size_x()-1, 0..size_y()-1]. *)
val mouse_pos : unit -> int * int
(** Return [true] if the mouse button is pressed, [false] otherwise. *)
val button_down : unit -> bool
(** Wait for a key to be pressed, and return the corresponding
character. Keypresses are queued. *)
val read_key : unit -> char
(** Return [true] if a keypress is available; that is, if [read_key]
would not block. *)
val key_pressed : unit -> bool
(** {2 Sound} *)
(** [sound freq dur] plays a sound at frequency [freq] (in hertz)
for a duration [dur] (in milliseconds). *)
external sound : int -> int -> unit = "gr_sound"
(** {2 Double buffering} *)
(** By default, drawing takes place both on the window displayed
on screen, and in a memory area (the ``backing store'').
The backing store image is used to re-paint the on-screen
window when necessary.
To avoid flicker during animations, it is possible to turn
off on-screen drawing, perform a number of drawing operations
in the backing store only, then refresh the on-screen window
explicitly.
[auto_synchronize false] turns on-screen drawing off. All
subsequent drawing commands are performed on the backing store
only.
[auto_synchronize true] refreshes the on-screen window from
the backing store (as per [synchronize]), then turns on-screen
drawing back on. All subsequent drawing commands are performed
both on screen and in the backing store.
The default drawing mode corresponds to [auto_synchronize true]. *)
val auto_synchronize : bool -> unit
(** Synchronize the backing store and the on-screen window, by
copying the contents of the backing store onto the graphics
window. *)
external synchronize : unit -> unit = "gr_synchronize"
(** Set display mode on or off. When turned on, drawings are done
in the graphics window; when turned off, drawings do not affect
the graphics window. This occurs independently of
drawing into the backing store (see the function {!Graphics.remember_mode}
below). Default display mode is on. *)
external display_mode : bool -> unit = "gr_display_mode"
(** Set remember mode on or off. When turned on, drawings are done
in the backing store; when turned off, the backing store is
unaffected by drawings. This occurs independently of drawing
onto the graphics window (see the function {!Graphics.display_mode} above).
Default remember mode is on. *)
external remember_mode : bool -> unit = "gr_remember_mode"