calinou_mods/moreores/init.lua

427 lines
13 KiB
Lua

--[[
****
More Ores
by Calinou
with the help of MarkTraceur, GloopMaster and Kotolegokot
Licensed under GPLv3 or later for code and zlib/libpng for textures, see: http://www.gnu.org/licenses/gpl-3.0.html
****
--]]
------------------------------------------------------------------------------
------------------------------ CONFIGURATION ---------------------------------
------------------------------------------------------------------------------
------------------------------------------------------------------------------
-------- Feel free to change any settings (just change the numbers). ---------
------------------------------------------------------------------------------
-- Chunk sizes for ore generation (bigger = ore deposits are more scattered around)
moreores_copper_chunk_size = 8
moreores_tin_chunk_size = 7
moreores_silver_chunk_size = 11
moreores_gold_chunk_size = 14
moreores_mithril_chunk_size = 11
-- Amount of ore per chunk (higher = bigger ore deposits)
moreores_copper_ore_per_chunk = 8
moreores_tin_ore_per_chunk = 3
moreores_silver_ore_per_chunk = 4
moreores_gold_ore_per_chunk = 4
moreores_mithril_ore_per_chunk = 1
-- Minimal depths of ore generation (Y coordinate)
moreores_copper_min_depth = -31000
moreores_tin_min_depth = -31000
moreores_silver_min_depth = -31000
moreores_gold_min_depth = -31000
moreores_mithril_min_depth = -31000
-- Maximal depths of ore generation (Y coordinate)
moreores_copper_max_depth = 64
moreores_tin_max_depth = 8
moreores_silver_max_depth = -2
moreores_gold_max_depth = -64
moreores_mithril_max_depth = -512
------------------------------------------------------------------------------
------------------------- END OF CONFIGURATION -------------------------------
------------------------------------------------------------------------------
-- Utility functions
local default_stone_sounds = default.node_sound_stone_defaults()
local stick = "default:stick"
local recipes = {
sword = {{"m"}, {"m"}, {stick}},
shovel = {{"m"}, {stick}, {stick}},
axe = {{"m", "m"}, {"m", stick}, {"" , stick}},
pick = {{"m", "m", "m"}, {"", stick, ""}, {"", stick, ""}}
}
local function get_tool_recipe(craftitem, toolname)
local orig = recipes[toolname]
local complete = {}
for i, row in ipairs(orig) do
local thisrow = {}
for j, col in ipairs(row) do
if col == "m" then
table.insert(thisrow, craftitem)
else
table.insert(thisrow, col)
end
end
table.insert(complete, thisrow)
end
return complete
end
local function add_ore(modname, mineral_name, oredef)
local firstlet = string.upper(string.sub(mineral_name, 1, 1))
local upcase_name = firstlet .. string.sub(mineral_name, 2)
local img_base = modname .. "_" .. mineral_name
local toolimg_base = modname .. "_tool_"..mineral_name
local tool_base = modname .. ":"
local tool_post = "_" .. mineral_name
local item_base = tool_base .. mineral_name
local ingot = item_base .. "_ingot"
local lumpitem = item_base .. "_lump"
local ingotcraft = ingot
if oredef.makes.ore then
local mineral_img_base = modname .. "_mineral_"..mineral_name
minetest.register_node(modname .. ":mineral_"..mineral_name, {
description = upcase_name .. " Ore",
tiles = {"default_stone.png^"..mineral_img_base..".png"},
is_ground_content = true,
groups = {cracky=3},
sounds = default_stone_sounds,
drop = item_base .. "_lump 1"
})
end
if oredef.makes.block then
local blockitem = item_base .. "_block"
minetest.register_node(blockitem, {
description = upcase_name .. " Block",
tiles = { img_base .. "_block.png" },
is_ground_content = true,
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2},
sounds = default_stone_sounds
})
minetest.register_alias(mineral_name.."_block", blockitem)
local ingotrow = {ingot, ingot, ingot}
local nodeblockitem = "node " .. blockitem .. ""
minetest.register_craft( {
output = nodeblockitem,
recipe = {ingotrow, ingotrow, ingotrow}
})
minetest.register_craft( {
output = "craft " .. ingot .. " 9",
recipe = {
{ nodeblockitem }
}
})
end
if oredef.makes.lump then
minetest.register_craftitem(lumpitem, {
description = upcase_name .. " Lump",
inventory_image = img_base .. "_lump.png",
on_place_on_ground = minetest.craftitem_place_item
})
minetest.register_alias(mineral_name .. "_lump", lumpitem)
if oredef.makes.ingot then
minetest.register_craft({
type = "cooking",
output = ingot,
recipe = lumpitem
})
end
end
if oredef.makes.ingot then
minetest.register_craftitem(ingot, {
description = upcase_name .. " Ingot",
inventory_image = img_base .. "_ingot.png",
on_place_on_ground = minetest.craftitem_place_item
})
minetest.register_alias(mineral_name .. "_ingot", ingot)
if oredef.makes.chest then
minetest.register_craft( {
output = "node default:chest_locked 1",
recipe = {
{ ingotcraft },
{ "node default:chest" }
}
})
wood = "node default:wood"
woodrow = {wood,wood,wood}
minetest.register_craft( {
output = "node default:chest_locked 1",
recipe = {
woodrow,
{wood, ingotcraft, wood},
woodrow
}
})
end
end
for toolname, tooldef in pairs(oredef.tools) do
local tflet = string.upper(string.sub(toolname, 0, 1))
local upcase_toolname = tflet..string.sub(toolname, 2)
local tdef = {
description = upcase_name .. " " .. upcase_toolname,
inventory_image = toolimg_base .. toolname .. ".png",
tool_capabilities = {
max_drop_level=3,
groupcaps=tooldef
}
}
if toolname == "sword" then
tdef.full_punch_interval = oredef.punchint
end
if toolname == "pick" then
tdef.description = upcase_name .. " Pickaxe"
end
local fulltoolname = tool_base .. toolname .. tool_post
minetest.register_tool(fulltoolname, tdef)
minetest.register_alias(toolname .. tool_post, fulltoolname)
if oredef.makes.ingot then
minetest.register_craft({
output = "craft " .. fulltoolname .. " 1",
recipe = get_tool_recipe(item_base .. "_ingot", toolname)
})
end
end
end
-- Add everything (compact(ish)!)
local modname = "moreores"
local oredefs = {
gold = {
makes = {ore=true, block=true, lump=true, ingot=true, chest=true},
tools = {
pick = {
cracky={times={[1]=2.00, [2]=0.50, [3]=0.30}, uses=70, maxlevel=1}
},
shovel = {
crumbly={times={[1]=0.60, [2]=0.25, [3]=0.15}, uses=70, maxlevel=1}
},
axe = {
choppy={times={[1]=1.70, [2]=0.40, [3]=0.35}, uses=70, maxlevel=1},
fleshy={times={[2]=0.90, [3]=0.30}, uses=70, maxlevel=1}
},
sword = {
fleshy={times={[2]=0.60, [3]=0.20}, uses=70, maxlevel=1},
snappy={times={[2]=0.60, [3]=0.20}, uses=70, maxlevel=1},
choppy={times={[3]=0.65}, uses=70, maxlevel=0}
}
},
punchint = 0.85
},
silver = {
makes = {ore=true, block=true, lump=true, ingot=true, chest=true},
tools = {
pick = {
cracky={times={[1]=2.60, [2]=1.00, [3]=0.60}, uses=100, maxlevel=1}
},
shovel = {
crumbly={times={[1]=1.10, [2]=0.40, [3]=0.25}, uses=100, maxlevel=1}
},
axe = {
choppy={times={[1]=2.50, [2]=0.80, [3]=0.50}, uses=100, maxlevel=1},
fleshy={times={[2]=1.10, [3]=0.60}, uses=100, maxlevel=1}
},
sword = {
fleshy={times={[2]=0.70, [3]=0.30}, uses=100, maxlevel=1},
snappy={times={[2]=0.70, [3]=0.30}, uses=100, maxlevel=1},
choppy={times={[3]=0.80}, uses=100, maxlevel=0}
}
},
punchint = 1.0
},
copper = {
makes = {ore=true, block=false, lump=true, ingot=true, chest=false},
tools = {}
},
tin = {
makes = {ore=true, block=false, lump=true, ingot=true, chest=false},
tools = {}
},
bronze = {
makes = {ore=false, block=true, lump=false, ingot=true, chest=true},
tools = {
pick = {
cracky={times={[1]=3.00, [2]=1.20, [3]=0.80}, uses=160, maxlevel=1}
},
shovel = {
crumbly={times={[1]=1.50, [2]=0.50, [3]=0.30}, uses=160, maxlevel=1}
},
axe = {
choppy={times={[1]=3.00, [2]=1.00, [3]=0.60}, uses=160, maxlevel=1},
fleshy={times={[2]=1.30, [3]=0.70}, uses=160, maxlevel=1}
},
sword = {
fleshy={times={[2]=0.80, [3]=0.40}, uses=160, maxlevel=1},
snappy={times={[2]=0.80, [3]=0.40}, uses=160, maxlevel=1},
choppy={times={[3]=0.90}, uses=160, maxlevel=0}
}
},
punchint = 1.0
},
mithril = {
makes = {ore=true, block=true, lump=true, ingot=true, chest=false},
tools = {
pick = {
cracky={times={[1]=2.25, [2]=0.55, [3]=0.35}, uses=200, maxlevel=1}
},
shovel = {
crumbly={times={[1]=0.70, [2]=0.35, [3]=0.20}, uses=200, maxlevel=1}
},
axe = {
choppy={times={[1]=1.75, [2]=0.45, [3]=0.45}, uses=200, maxlevel=1},
fleshy={times={[2]=0.95, [3]=0.30}, uses=200, maxlevel=1}
},
sword = {
fleshy={times={[2]=0.65, [3]=0.25}, uses=200, maxlevel=1},
snappy={times={[2]=0.70, [3]=0.25}, uses=200, maxlevel=1},
choppy={times={[3]=0.65}, uses=200, maxlevel=0}
}
},
punchint = 0.45
}
}
for orename,def in pairs(oredefs) do
add_ore(modname, orename, def)
end
-- Copper rail (special item)
minetest.register_craft({
output = "moreores:copper_rail 16",
recipe = {
{"moreores:copper_ingot", "", "moreores:copper_ingot"},
{"moreores:copper_ingot", "default:stick", "moreores:copper_ingot"},
{"moreores:copper_ingot", "", "moreores:copper_ingot"}
}
})
-- Bronze has some special cases (because it"s made from copper + tin)
minetest.register_craft( {
type = "shapeless",
output = "moreores:bronze_ingot 3",
recipe = {
"moreores:tin_ingot",
"moreores:copper_ingot",
"moreores:copper_ingot",
}
})
-- Unique items
minetest.register_node("moreores:copper_rail", {
description = "Copper Rail",
drawtype = "raillike",
tiles = {"moreores_copper_rail.png", "moreores_copper_rail_curved.png", "moreores_copper_rail_t_junction.png", "moreores_copper_rail_crossing.png"},
inventory_image = "moreores_copper_rail.png",
wield_image = "moreores_copper_rail.png",
paramtype = "light",
is_ground_content = true,
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
groups = {bendy=2,snappy=1,dig_immediate=2,rail=1},
mesecons = {
effector = {
action_on = function(pos, node)
minetest.env:get_meta(pos):set_string("cart_acceleration", "0.5")
end,
action_off = function(pos, node)
minetest.env:get_meta(pos):set_string("cart_acceleration", "0")
end,
},
},
})
-- Ore generation
local function generate_ore(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x - minp.x + 1) * (y_max - y_min + 1) * (maxp.z - minp.z + 1)
local pr = PseudoRandom(seed)
local num_chunks = math.floor(chunks_per_volume * volume)
local chunk_size = 3
if ore_per_chunk <= 4 then
chunk_size = 2
end
local inverse_chance = math.floor(chunk_size * chunk_size * chunk_size / ore_per_chunk)
-- print(generate_ore num_chunks: ..dump(num_chunks))
for i=1,num_chunks do
if (y_max-chunk_size+1 <= y_min) then return end
local y0 = pr:next(y_min, y_max-chunk_size+1)
if y0 >= height_min and y0 <= height_max then
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
local p0 = {x=x0, y=y0, z=z0}
for x1=0,chunk_size-1 do
for y1=0,chunk_size-1 do
for z1=0,chunk_size-1 do
if pr:next(1,inverse_chance) == 1 then
local x2 = x0+x1
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
if minetest.env:get_node(p2).name == wherein then
minetest.env:set_node(p2, {name=name})
end
end
end
end
end
end
end
-- print(generate_ore done)
end
minetest.register_on_generated(function(minp, maxp, seed)
math.randomseed(os.time())
local current_seed = seed + math.random(10, 100)
local function get_next_seed()
current_seed = current_seed + 1
return current_seed
end
generate_ore("moreores:mineral_copper", "default:stone", minp, maxp, get_next_seed(),
1/moreores_copper_chunk_size/moreores_copper_chunk_size/moreores_copper_chunk_size, moreores_copper_ore_per_chunk, moreores_copper_min_depth, moreores_copper_max_depth)
generate_ore("moreores:mineral_tin", "default:stone", minp, maxp, get_next_seed(),
1/moreores_tin_chunk_size/moreores_tin_chunk_size/moreores_tin_chunk_size, moreores_tin_ore_per_chunk, moreores_tin_min_depth, moreores_tin_max_depth)
generate_ore("moreores:mineral_silver", "default:stone", minp, maxp, get_next_seed(),
1/moreores_silver_chunk_size/moreores_silver_chunk_size/moreores_silver_chunk_size, moreores_silver_ore_per_chunk, moreores_silver_min_depth, moreores_silver_max_depth)
generate_ore("moreores:mineral_gold", "default:stone", minp, maxp, get_next_seed(),
1/moreores_gold_chunk_size/moreores_gold_chunk_size/moreores_gold_chunk_size, moreores_gold_ore_per_chunk, moreores_gold_min_depth, moreores_gold_max_depth)
generate_ore("moreores:mineral_mithril", "default:stone", minp, maxp, get_next_seed(),
1/moreores_mithril_chunk_size/moreores_mithril_chunk_size/moreores_mithril_chunk_size, moreores_mithril_ore_per_chunk, moreores_mithril_min_depth, moreores_mithril_max_depth)
end)