2958 lines
118 KiB
C
2958 lines
118 KiB
C
/*
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Copyright (C) 2003 T. Joseph Carter
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
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#include <SDL.h>
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#include <stdio.h>
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#include "quakedef.h"
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#include "image.h"
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#include "dpsoftrast.h"
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#ifndef __IPHONEOS__
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#ifdef MACOSX
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#include <Carbon/Carbon.h>
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#include <IOKit/hidsystem/IOHIDLib.h>
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#include <IOKit/hidsystem/IOHIDParameter.h>
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#include <IOKit/hidsystem/event_status_driver.h>
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static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
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static qboolean vid_usingnoaccel;
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static double originalMouseSpeed = -1.0;
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io_connect_t IN_GetIOHandle(void)
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{
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io_connect_t iohandle = MACH_PORT_NULL;
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kern_return_t status;
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io_service_t iohidsystem = MACH_PORT_NULL;
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mach_port_t masterport;
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status = IOMasterPort(MACH_PORT_NULL, &masterport);
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if(status != KERN_SUCCESS)
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return 0;
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iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
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if(!iohidsystem)
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return 0;
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status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
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IOObjectRelease(iohidsystem);
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return iohandle;
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}
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#endif
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#endif
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#ifdef WIN32
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#define SDL_R_RESTART
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#endif
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// Tell startup code that we have a client
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int cl_available = true;
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qboolean vid_supportrefreshrate = false;
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static qboolean vid_usingmouse = false;
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static qboolean vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
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static qboolean vid_usinghidecursor = false;
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static qboolean vid_hasfocus = false;
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static qboolean vid_isfullscreen;
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#if SDL_MAJOR_VERSION != 1
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static qboolean vid_usingvsync = false;
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#endif
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static SDL_Joystick *vid_sdljoystick = NULL;
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// GAME_STEELSTORM specific
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static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
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static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
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static int win_half_width = 50;
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static int win_half_height = 50;
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static int video_bpp;
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#if SDL_MAJOR_VERSION == 1
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static SDL_Surface *screen;
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static int video_flags;
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#else
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static SDL_GLContext *context;
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static SDL_Window *window;
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static int window_flags;
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#endif
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static SDL_Surface *vid_softsurface;
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static vid_mode_t desktop_mode;
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/////////////////////////
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// Input handling
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////
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//TODO: Add error checking
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#ifndef SDLK_PERCENT
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#define SDLK_PERCENT '%'
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#define SDLK_PRINTSCREEN SDLK_PRINT
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#define SDLK_SCROLLLOCK SDLK_SCROLLOCK
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#define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
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#define SDLK_KP_1 SDLK_KP1
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#define SDLK_KP_2 SDLK_KP2
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#define SDLK_KP_3 SDLK_KP3
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#define SDLK_KP_4 SDLK_KP4
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#define SDLK_KP_5 SDLK_KP5
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#define SDLK_KP_6 SDLK_KP6
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#define SDLK_KP_7 SDLK_KP7
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#define SDLK_KP_8 SDLK_KP8
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#define SDLK_KP_9 SDLK_KP9
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#define SDLK_KP_0 SDLK_KP0
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#endif
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static int MapKey( unsigned int sdlkey )
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{
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switch(sdlkey)
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{
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default: return 0;
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// case SDLK_UNKNOWN: return K_UNKNOWN;
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case SDLK_RETURN: return K_ENTER;
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case SDLK_ESCAPE: return K_ESCAPE;
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case SDLK_BACKSPACE: return K_BACKSPACE;
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case SDLK_TAB: return K_TAB;
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case SDLK_SPACE: return K_SPACE;
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case SDLK_EXCLAIM: return '!';
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case SDLK_QUOTEDBL: return '"';
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case SDLK_HASH: return '#';
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case SDLK_PERCENT: return '%';
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case SDLK_DOLLAR: return '$';
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case SDLK_AMPERSAND: return '&';
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case SDLK_QUOTE: return '\'';
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case SDLK_LEFTPAREN: return '(';
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case SDLK_RIGHTPAREN: return ')';
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case SDLK_ASTERISK: return '*';
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case SDLK_PLUS: return '+';
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case SDLK_COMMA: return ',';
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case SDLK_MINUS: return '-';
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case SDLK_PERIOD: return '.';
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case SDLK_SLASH: return '/';
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case SDLK_0: return '0';
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case SDLK_1: return '1';
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case SDLK_2: return '2';
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case SDLK_3: return '3';
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case SDLK_4: return '4';
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case SDLK_5: return '5';
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case SDLK_6: return '6';
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case SDLK_7: return '7';
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case SDLK_8: return '8';
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case SDLK_9: return '9';
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case SDLK_COLON: return ':';
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case SDLK_SEMICOLON: return ';';
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case SDLK_LESS: return '<';
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case SDLK_EQUALS: return '=';
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case SDLK_GREATER: return '>';
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case SDLK_QUESTION: return '?';
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case SDLK_AT: return '@';
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case SDLK_LEFTBRACKET: return '[';
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case SDLK_BACKSLASH: return '\\';
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case SDLK_RIGHTBRACKET: return ']';
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case SDLK_CARET: return '^';
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case SDLK_UNDERSCORE: return '_';
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case SDLK_BACKQUOTE: return '`';
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case SDLK_a: return 'a';
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case SDLK_b: return 'b';
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case SDLK_c: return 'c';
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case SDLK_d: return 'd';
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case SDLK_e: return 'e';
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case SDLK_f: return 'f';
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case SDLK_g: return 'g';
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case SDLK_h: return 'h';
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case SDLK_i: return 'i';
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case SDLK_j: return 'j';
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case SDLK_k: return 'k';
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case SDLK_l: return 'l';
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case SDLK_m: return 'm';
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case SDLK_n: return 'n';
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case SDLK_o: return 'o';
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case SDLK_p: return 'p';
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case SDLK_q: return 'q';
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case SDLK_r: return 'r';
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case SDLK_s: return 's';
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case SDLK_t: return 't';
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case SDLK_u: return 'u';
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case SDLK_v: return 'v';
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case SDLK_w: return 'w';
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case SDLK_x: return 'x';
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case SDLK_y: return 'y';
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case SDLK_z: return 'z';
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case SDLK_CAPSLOCK: return K_CAPSLOCK;
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case SDLK_F1: return K_F1;
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case SDLK_F2: return K_F2;
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case SDLK_F3: return K_F3;
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case SDLK_F4: return K_F4;
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case SDLK_F5: return K_F5;
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case SDLK_F6: return K_F6;
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case SDLK_F7: return K_F7;
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case SDLK_F8: return K_F8;
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case SDLK_F9: return K_F9;
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case SDLK_F10: return K_F10;
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case SDLK_F11: return K_F11;
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case SDLK_F12: return K_F12;
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#if SDL_MAJOR_VERSION == 1
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case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
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case SDLK_SCROLLLOCK: return K_SCROLLOCK;
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#endif
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case SDLK_PAUSE: return K_PAUSE;
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case SDLK_INSERT: return K_INS;
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case SDLK_HOME: return K_HOME;
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case SDLK_PAGEUP: return K_PGUP;
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#ifdef __IPHONEOS__
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case SDLK_DELETE: return K_BACKSPACE;
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#else
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case SDLK_DELETE: return K_DEL;
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#endif
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case SDLK_END: return K_END;
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case SDLK_PAGEDOWN: return K_PGDN;
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case SDLK_RIGHT: return K_RIGHTARROW;
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case SDLK_LEFT: return K_LEFTARROW;
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case SDLK_DOWN: return K_DOWNARROW;
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case SDLK_UP: return K_UPARROW;
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#if SDL_MAJOR_VERSION == 1
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case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
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#endif
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case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
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case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
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case SDLK_KP_MINUS: return K_KP_MINUS;
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case SDLK_KP_PLUS: return K_KP_PLUS;
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case SDLK_KP_ENTER: return K_KP_ENTER;
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#if SDL_MAJOR_VERSION == 1
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case SDLK_KP_1: return K_KP_1;
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case SDLK_KP_2: return K_KP_2;
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case SDLK_KP_3: return K_KP_3;
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case SDLK_KP_4: return K_KP_4;
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case SDLK_KP_5: return K_KP_5;
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case SDLK_KP_6: return K_KP_6;
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case SDLK_KP_7: return K_KP_7;
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case SDLK_KP_8: return K_KP_8;
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case SDLK_KP_9: return K_KP_9;
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case SDLK_KP_0: return K_KP_0;
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#endif
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case SDLK_KP_PERIOD: return K_KP_PERIOD;
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// case SDLK_APPLICATION: return K_APPLICATION;
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// case SDLK_POWER: return K_POWER;
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case SDLK_KP_EQUALS: return K_KP_EQUALS;
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// case SDLK_F13: return K_F13;
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// case SDLK_F14: return K_F14;
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// case SDLK_F15: return K_F15;
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// case SDLK_F16: return K_F16;
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// case SDLK_F17: return K_F17;
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// case SDLK_F18: return K_F18;
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// case SDLK_F19: return K_F19;
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// case SDLK_F20: return K_F20;
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// case SDLK_F21: return K_F21;
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// case SDLK_F22: return K_F22;
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// case SDLK_F23: return K_F23;
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// case SDLK_F24: return K_F24;
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// case SDLK_EXECUTE: return K_EXECUTE;
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// case SDLK_HELP: return K_HELP;
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// case SDLK_MENU: return K_MENU;
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// case SDLK_SELECT: return K_SELECT;
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// case SDLK_STOP: return K_STOP;
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// case SDLK_AGAIN: return K_AGAIN;
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// case SDLK_UNDO: return K_UNDO;
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// case SDLK_CUT: return K_CUT;
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// case SDLK_COPY: return K_COPY;
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// case SDLK_PASTE: return K_PASTE;
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// case SDLK_FIND: return K_FIND;
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// case SDLK_MUTE: return K_MUTE;
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// case SDLK_VOLUMEUP: return K_VOLUMEUP;
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// case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
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// case SDLK_KP_COMMA: return K_KP_COMMA;
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// case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
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// case SDLK_ALTERASE: return K_ALTERASE;
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// case SDLK_SYSREQ: return K_SYSREQ;
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// case SDLK_CANCEL: return K_CANCEL;
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// case SDLK_CLEAR: return K_CLEAR;
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// case SDLK_PRIOR: return K_PRIOR;
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// case SDLK_RETURN2: return K_RETURN2;
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// case SDLK_SEPARATOR: return K_SEPARATOR;
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// case SDLK_OUT: return K_OUT;
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// case SDLK_OPER: return K_OPER;
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// case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
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// case SDLK_CRSEL: return K_CRSEL;
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// case SDLK_EXSEL: return K_EXSEL;
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// case SDLK_KP_00: return K_KP_00;
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// case SDLK_KP_000: return K_KP_000;
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// case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
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// case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
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// case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
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// case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
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// case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
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// case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
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// case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
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// case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
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// case SDLK_KP_TAB: return K_KP_TAB;
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// case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
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// case SDLK_KP_A: return K_KP_A;
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// case SDLK_KP_B: return K_KP_B;
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// case SDLK_KP_C: return K_KP_C;
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// case SDLK_KP_D: return K_KP_D;
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// case SDLK_KP_E: return K_KP_E;
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// case SDLK_KP_F: return K_KP_F;
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// case SDLK_KP_XOR: return K_KP_XOR;
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// case SDLK_KP_POWER: return K_KP_POWER;
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// case SDLK_KP_PERCENT: return K_KP_PERCENT;
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// case SDLK_KP_LESS: return K_KP_LESS;
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// case SDLK_KP_GREATER: return K_KP_GREATER;
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// case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
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// case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
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// case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
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// case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
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// case SDLK_KP_COLON: return K_KP_COLON;
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// case SDLK_KP_HASH: return K_KP_HASH;
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// case SDLK_KP_SPACE: return K_KP_SPACE;
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// case SDLK_KP_AT: return K_KP_AT;
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// case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
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// case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
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// case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
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// case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
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// case SDLK_KP_MEMADD: return K_KP_MEMADD;
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// case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
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// case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
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// case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
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// case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
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// case SDLK_KP_CLEAR: return K_KP_CLEAR;
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// case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
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// case SDLK_KP_BINARY: return K_KP_BINARY;
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// case SDLK_KP_OCTAL: return K_KP_OCTAL;
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// case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
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// case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
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case SDLK_LCTRL: return K_CTRL;
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case SDLK_LSHIFT: return K_SHIFT;
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case SDLK_LALT: return K_ALT;
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// case SDLK_LGUI: return K_LGUI;
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case SDLK_RCTRL: return K_CTRL;
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case SDLK_RSHIFT: return K_SHIFT;
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case SDLK_RALT: return K_ALT;
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// case SDLK_RGUI: return K_RGUI;
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// case SDLK_MODE: return K_MODE;
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#if SDL_MAJOR_VERSION != 1
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// case SDLK_AUDIONEXT: return K_AUDIONEXT;
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// case SDLK_AUDIOPREV: return K_AUDIOPREV;
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// case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
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// case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
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// case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
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// case SDLK_MEDIASELECT: return K_MEDIASELECT;
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// case SDLK_WWW: return K_WWW;
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// case SDLK_MAIL: return K_MAIL;
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// case SDLK_CALCULATOR: return K_CALCULATOR;
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// case SDLK_COMPUTER: return K_COMPUTER;
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// case SDLK_AC_SEARCH: return K_AC_SEARCH; // Android button
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// case SDLK_AC_HOME: return K_AC_HOME; // Android button
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case SDLK_AC_BACK: return K_ESCAPE; // Android button
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// case SDLK_AC_FORWARD: return K_AC_FORWARD; // Android button
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// case SDLK_AC_STOP: return K_AC_STOP; // Android button
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// case SDLK_AC_REFRESH: return K_AC_REFRESH; // Android button
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// case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS; // Android button
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// case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
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// case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
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// case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
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// case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
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// case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
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// case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
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// case SDLK_EJECT: return K_EJECT;
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// case SDLK_SLEEP: return K_SLEEP;
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#endif
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}
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}
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qboolean VID_HasScreenKeyboardSupport(void)
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{
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#if SDL_MAJOR_VERSION != 1
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return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
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#else
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return false;
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#endif
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}
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void VID_ShowKeyboard(qboolean show)
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{
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#if SDL_MAJOR_VERSION != 1
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if (!SDL_HasScreenKeyboardSupport())
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return;
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if (show)
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{
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if (!SDL_IsTextInputActive())
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SDL_StartTextInput();
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}
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else
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{
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if (SDL_IsTextInputActive())
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SDL_StopTextInput();
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}
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#endif
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}
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qboolean VID_ShowingKeyboard(void)
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{
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#if SDL_MAJOR_VERSION != 1
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return SDL_IsTextInputActive() != 0;
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#else
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return false;
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#endif
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}
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void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
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{
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#ifndef DP_MOBILETOUCH
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#ifdef MACOSX
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if(relative)
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if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
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VID_SetMouse(false, false, false); // ungrab first!
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#endif
|
|
if (vid_usingmouse != relative)
|
|
{
|
|
vid_usingmouse = relative;
|
|
cl_ignoremousemoves = 2;
|
|
#if SDL_MAJOR_VERSION == 1
|
|
SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
|
|
#else
|
|
vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
|
|
// Con_Printf("VID_SetMouse(%i, %i, %i) relativeworks = %i\n", (int)fullscreengrab, (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
|
|
#endif
|
|
#ifdef MACOSX
|
|
if(relative)
|
|
{
|
|
// Save the status of mouse acceleration
|
|
originalMouseSpeed = -1.0; // in case of error
|
|
if(apple_mouse_noaccel.integer)
|
|
{
|
|
io_connect_t mouseDev = IN_GetIOHandle();
|
|
if(mouseDev != 0)
|
|
{
|
|
if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
|
|
{
|
|
Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
|
|
if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
|
|
{
|
|
Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
|
|
Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
|
|
Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
|
|
}
|
|
IOServiceClose(mouseDev);
|
|
}
|
|
else
|
|
{
|
|
Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
|
|
Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
|
|
}
|
|
}
|
|
|
|
vid_usingnoaccel = !!apple_mouse_noaccel.integer;
|
|
}
|
|
else
|
|
{
|
|
if(originalMouseSpeed != -1.0)
|
|
{
|
|
io_connect_t mouseDev = IN_GetIOHandle();
|
|
if(mouseDev != 0)
|
|
{
|
|
Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
|
|
if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
|
|
Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
|
|
IOServiceClose(mouseDev);
|
|
}
|
|
else
|
|
Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
if (vid_usinghidecursor != hidecursor)
|
|
{
|
|
vid_usinghidecursor = hidecursor;
|
|
SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// multitouch[10][] represents the mouse pointer
|
|
// multitouch[][0]: finger active
|
|
// multitouch[][1]: Y
|
|
// multitouch[][2]: Y
|
|
// X and Y coordinates are 0-1.
|
|
#define MAXFINGERS 11
|
|
float multitouch[MAXFINGERS][3];
|
|
|
|
// this one stores how many areas this finger has touched
|
|
int multitouchs[MAXFINGERS];
|
|
|
|
// modified heavily by ELUAN
|
|
static qboolean VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qboolean *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qboolean iamexclusive)
|
|
{
|
|
int finger;
|
|
float fx, fy, fwidth, fheight;
|
|
float overfx, overfy, overfwidth, overfheight;
|
|
float rel[3];
|
|
float sqsum;
|
|
qboolean button = false;
|
|
VectorClear(rel);
|
|
if (pwidth > 0 && pheight > 0)
|
|
{
|
|
if (corner & 1) px += vid_conwidth.value;
|
|
if (corner & 2) py += vid_conheight.value;
|
|
if (corner & 4) px += vid_conwidth.value * 0.5f;
|
|
if (corner & 8) py += vid_conheight.value * 0.5f;
|
|
if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
|
|
fx = px / vid_conwidth.value;
|
|
fy = py / vid_conheight.value;
|
|
fwidth = pwidth / vid_conwidth.value;
|
|
fheight = pheight / vid_conheight.value;
|
|
|
|
// try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
|
|
if (resultbutton)
|
|
if (!(*resultbutton))
|
|
{
|
|
oversizepixels_x *= 0.2;
|
|
oversizepixels_y *= 0.2;
|
|
}
|
|
|
|
oversizepixels_x /= vid_conwidth.value;
|
|
oversizepixels_y /= vid_conheight.value;
|
|
|
|
overfx = fx - oversizepixels_x;
|
|
overfy = fy - oversizepixels_y;
|
|
overfwidth = fwidth + 2*oversizepixels_x;
|
|
overfheight = fheight + 2*oversizepixels_y;
|
|
|
|
for (finger = 0;finger < MAXFINGERS;finger++)
|
|
{
|
|
if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
|
|
continue;
|
|
|
|
if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
|
|
{
|
|
multitouchs[finger]++;
|
|
|
|
rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
|
|
rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
|
|
rel[2] = 0;
|
|
|
|
sqsum = rel[0]*rel[0] + rel[1]*rel[1];
|
|
// 2d deadzone
|
|
if (sqsum < deadzone*deadzone)
|
|
{
|
|
rel[0] = 0;
|
|
rel[1] = 0;
|
|
}
|
|
else if (sqsum > 1)
|
|
{
|
|
// ignore the third component
|
|
Vector2Normalize2(rel, rel);
|
|
}
|
|
button = true;
|
|
break;
|
|
}
|
|
}
|
|
if (scr_numtouchscreenareas < 128)
|
|
{
|
|
scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].text = text;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].active = button;
|
|
// the pics may have alpha too.
|
|
scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
|
|
scr_numtouchscreenareas++;
|
|
}
|
|
}
|
|
if (resultmove)
|
|
{
|
|
if (button)
|
|
VectorCopy(rel, resultmove);
|
|
else
|
|
VectorClear(resultmove);
|
|
}
|
|
if (resultbutton)
|
|
{
|
|
if (*resultbutton != button)
|
|
{
|
|
if ((int)key > 0)
|
|
Key_Event(key, 0, button);
|
|
if (typedtext && typedtext[0] && !*resultbutton)
|
|
{
|
|
// FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
|
|
int i;
|
|
for (i = 0;typedtext[i];i++)
|
|
{
|
|
Key_Event(K_TEXT, typedtext[i], true);
|
|
Key_Event(K_TEXT, typedtext[i], false);
|
|
}
|
|
}
|
|
}
|
|
*resultbutton = button;
|
|
}
|
|
return button;
|
|
}
|
|
|
|
// ELUAN:
|
|
// not reentrant, but we only need one mouse cursor anyway...
|
|
static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qboolean *resultbutton, keynum_t key)
|
|
{
|
|
int finger;
|
|
float fx, fy, fwidth, fheight;
|
|
qboolean button = false;
|
|
static int cursorfinger = -1;
|
|
static int cursorfreemovement = false;
|
|
static int canclick = false;
|
|
static int clickxy[2];
|
|
static int relclickxy[2];
|
|
static double clickrealtime = 0;
|
|
|
|
if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
|
|
if (pwidth > 0 && pheight > 0)
|
|
{
|
|
fx = px / vid_conwidth.value;
|
|
fy = py / vid_conheight.value;
|
|
fwidth = pwidth / vid_conwidth.value;
|
|
fheight = pheight / vid_conheight.value;
|
|
for (finger = 0;finger < MAXFINGERS;finger++)
|
|
{
|
|
if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
|
|
{
|
|
if (cursorfinger == -1)
|
|
{
|
|
clickxy[0] = multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
|
|
clickxy[1] = multitouch[finger][2] * vid_height.value - 0.5f * pheight;
|
|
relclickxy[0] = (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
|
|
relclickxy[1] = (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
|
|
}
|
|
cursorfinger = finger;
|
|
button = true;
|
|
canclick = true;
|
|
cursorfreemovement = false;
|
|
break;
|
|
}
|
|
}
|
|
if (scr_numtouchscreenareas < 128)
|
|
{
|
|
if (clickrealtime + 1 > realtime)
|
|
{
|
|
scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
|
|
}
|
|
else if (button)
|
|
{
|
|
scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
|
|
}
|
|
else
|
|
{
|
|
switch ((int)realtime * 10 % 20)
|
|
{
|
|
case 0:
|
|
scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
|
|
break;
|
|
default:
|
|
scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
|
|
}
|
|
}
|
|
scr_touchscreenareas[scr_numtouchscreenareas].text = "";
|
|
scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].active = button;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
|
|
scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
|
|
scr_numtouchscreenareas++;
|
|
}
|
|
}
|
|
|
|
if (cursorfinger != -1)
|
|
{
|
|
if (multitouch[cursorfinger][0])
|
|
{
|
|
if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
|
|
multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
|
|
multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
|
|
multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
|
|
{
|
|
cursorfreemovement = true;
|
|
}
|
|
if (cursorfreemovement)
|
|
{
|
|
// in_windowmouse_x* is in screen resolution coordinates, not console resolution
|
|
in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
|
|
in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
cursorfinger = -1;
|
|
}
|
|
}
|
|
|
|
if (resultbutton)
|
|
{
|
|
if (/**resultbutton != button && */(int)key > 0)
|
|
{
|
|
if (!button && !cursorfreemovement && canclick)
|
|
{
|
|
Key_Event(key, 0, true);
|
|
canclick = false;
|
|
clickrealtime = realtime;
|
|
}
|
|
|
|
// SS:BR can't qc can't cope with presses and releases on the same frame
|
|
if (clickrealtime && clickrealtime + 0.1 < realtime)
|
|
{
|
|
Key_Event(key, 0, false);
|
|
clickrealtime = 0;
|
|
}
|
|
}
|
|
|
|
*resultbutton = button;
|
|
}
|
|
}
|
|
|
|
void VID_BuildJoyState(vid_joystate_t *joystate)
|
|
{
|
|
VID_Shared_BuildJoyState_Begin(joystate);
|
|
|
|
if (vid_sdljoystick)
|
|
{
|
|
SDL_Joystick *joy = vid_sdljoystick;
|
|
int j;
|
|
int numaxes;
|
|
int numbuttons;
|
|
numaxes = SDL_JoystickNumAxes(joy);
|
|
for (j = 0;j < numaxes;j++)
|
|
joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
|
|
numbuttons = SDL_JoystickNumButtons(joy);
|
|
for (j = 0;j < numbuttons;j++)
|
|
joystate->button[j] = SDL_JoystickGetButton(joy, j);
|
|
}
|
|
|
|
VID_Shared_BuildJoyState_Finish(joystate);
|
|
}
|
|
|
|
// clear every touch screen area, except the one with button[skip]
|
|
#define Vid_ClearAllTouchscreenAreas(skip) \
|
|
if (skip != 0) \
|
|
VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
|
|
if (skip != 1) \
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
|
|
if (skip != 2) \
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
|
|
if (skip != 3) \
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
|
|
if (skip != 4) \
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
|
|
if (skip != 9) \
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
|
|
if (skip != 10) \
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
|
|
if (skip != 11) \
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
|
|
if (skip != 12) \
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
|
|
if (skip != 13) \
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
|
|
if (skip != 14) \
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
|
|
if (skip != 15) \
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
|
|
|
|
/////////////////////
|
|
// Movement handling
|
|
////
|
|
|
|
static void IN_Move_TouchScreen_SteelStorm(void)
|
|
{
|
|
// ELUAN
|
|
int i, numfingers;
|
|
float xscale, yscale;
|
|
float move[3], aim[3];
|
|
static qboolean oldbuttons[128];
|
|
static qboolean buttons[128];
|
|
static keydest_t oldkeydest;
|
|
keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
|
|
memcpy(oldbuttons, buttons, sizeof(oldbuttons));
|
|
memset(multitouchs, 0, sizeof(multitouchs));
|
|
|
|
for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
|
|
if (multitouch[i][0])
|
|
numfingers++;
|
|
|
|
/*
|
|
Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
|
|
if (numfingers == 1)
|
|
{
|
|
multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
|
|
multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
|
|
multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
|
|
}
|
|
else
|
|
{
|
|
// disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
|
|
multitouch[MAXFINGERS-1][0] = 0;
|
|
}*/
|
|
|
|
if (oldkeydest != keydest)
|
|
{
|
|
switch(keydest)
|
|
{
|
|
case key_game: VID_ShowKeyboard(false);break;
|
|
case key_console: VID_ShowKeyboard(true);break;
|
|
case key_message: VID_ShowKeyboard(true);break;
|
|
default: break; /* qc extensions control the other cases */
|
|
}
|
|
}
|
|
oldkeydest = keydest;
|
|
// TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
|
|
// TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
|
|
// SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
|
|
|
|
// Tuned for the SGS3, use it's value as a base. CLEAN THIS.
|
|
xscale = vid_touchscreen_density.value / 2.0f;
|
|
yscale = vid_touchscreen_density.value / 2.0f;
|
|
switch(keydest)
|
|
{
|
|
case key_console:
|
|
Vid_ClearAllTouchscreenAreas(14);
|
|
VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
|
|
break;
|
|
case key_game:
|
|
if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
|
|
{
|
|
VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
|
|
Vid_ClearAllTouchscreenAreas(10);
|
|
}
|
|
else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
|
|
{
|
|
// in_windowmouse_x* is in screen resolution coordinates, not console resolution
|
|
VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
|
|
Vid_ClearAllTouchscreenAreas(0);
|
|
}
|
|
else
|
|
{
|
|
VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
|
|
|
|
VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
|
|
|
|
VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga" , 0.0f, NULL, NULL, 0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
|
|
VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL , 0.0f, NULL, aim, &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
|
|
|
|
VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80, 256, 80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
|
|
|
|
VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
|
|
VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
|
|
|
|
VID_TouchscreenArea( 1,-100, 0, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
|
|
if (developer.integer)
|
|
VID_TouchscreenArea( 0, 0, 96, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
|
|
else
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
|
|
VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
|
|
switch(cl.activeweapon)
|
|
{
|
|
case 14:
|
|
VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
|
|
break;
|
|
case 12:
|
|
VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
|
|
break;
|
|
default:
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
|
|
}
|
|
}
|
|
break;
|
|
default:
|
|
if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
|
|
{
|
|
Vid_ClearAllTouchscreenAreas(14);
|
|
// this way we can skip cutscenes
|
|
VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
|
|
}
|
|
else
|
|
{
|
|
// in_windowmouse_x* is in screen resolution coordinates, not console resolution
|
|
VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
|
|
Vid_ClearAllTouchscreenAreas(0);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
|
|
in_windowmouse_y = 128;
|
|
|
|
cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
|
|
cl.cmd.sidemove += move[0] * cl_sidespeed.value;
|
|
cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
|
|
cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
|
|
}
|
|
|
|
static void IN_Move_TouchScreen_Quake(void)
|
|
{
|
|
int x, y;
|
|
float move[3], aim[3], click[3];
|
|
static qboolean oldbuttons[128];
|
|
static qboolean buttons[128];
|
|
keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
|
|
memcpy(oldbuttons, buttons, sizeof(oldbuttons));
|
|
memset(multitouchs, 0, sizeof(multitouchs));
|
|
|
|
// simple quake controls
|
|
multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
|
|
multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
|
|
multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
|
|
|
|
// top of screen is toggleconsole and K_ESCAPE
|
|
switch(keydest)
|
|
{
|
|
case key_console:
|
|
VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
|
|
if (!VID_ShowingKeyboard())
|
|
{
|
|
// user entered a command, close the console now
|
|
Con_ToggleConsole_f();
|
|
}
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
|
|
break;
|
|
case key_game:
|
|
VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
|
|
buttons[15] = false;
|
|
break;
|
|
default:
|
|
VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
|
|
// in menus, an icon in the corner activates keyboard
|
|
VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
|
|
if (buttons[15])
|
|
VID_ShowKeyboard(true);
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea(16, -320,-480,640, 960, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
|
|
VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
|
|
if (buttons[2])
|
|
{
|
|
in_windowmouse_x = x;
|
|
in_windowmouse_y = y;
|
|
}
|
|
break;
|
|
}
|
|
|
|
cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
|
|
cl.cmd.sidemove += move[0] * cl_sidespeed.value;
|
|
cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
|
|
cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
|
|
}
|
|
|
|
void IN_Move( void )
|
|
{
|
|
static int old_x = 0, old_y = 0;
|
|
static int stuck = 0;
|
|
int x, y;
|
|
vid_joystate_t joystate;
|
|
|
|
scr_numtouchscreenareas = 0;
|
|
|
|
if (vid_touchscreen.integer)
|
|
{
|
|
switch(gamemode)
|
|
{
|
|
case GAME_STEELSTORM:
|
|
IN_Move_TouchScreen_SteelStorm();
|
|
break;
|
|
default:
|
|
IN_Move_TouchScreen_Quake();
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (vid_usingmouse)
|
|
{
|
|
if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
|
|
{
|
|
// have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
|
|
// window grabbing. --blub
|
|
|
|
// we need 2 frames to initialize the center position
|
|
if(!stuck)
|
|
{
|
|
#if SDL_MAJOR_VERSION == 1
|
|
SDL_WarpMouse(win_half_width, win_half_height);
|
|
#else
|
|
SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
|
|
#endif
|
|
SDL_GetMouseState(&x, &y);
|
|
SDL_GetRelativeMouseState(&x, &y);
|
|
++stuck;
|
|
} else {
|
|
SDL_GetRelativeMouseState(&x, &y);
|
|
in_mouse_x = x + old_x;
|
|
in_mouse_y = y + old_y;
|
|
SDL_GetMouseState(&x, &y);
|
|
old_x = x - win_half_width;
|
|
old_y = y - win_half_height;
|
|
#if SDL_MAJOR_VERSION == 1
|
|
SDL_WarpMouse(win_half_width, win_half_height);
|
|
#else
|
|
SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
|
|
#endif
|
|
}
|
|
} else {
|
|
SDL_GetRelativeMouseState( &x, &y );
|
|
in_mouse_x = x;
|
|
in_mouse_y = y;
|
|
}
|
|
}
|
|
|
|
SDL_GetMouseState(&x, &y);
|
|
in_windowmouse_x = x;
|
|
in_windowmouse_y = y;
|
|
}
|
|
|
|
VID_BuildJoyState(&joystate);
|
|
VID_ApplyJoyState(&joystate);
|
|
}
|
|
|
|
/////////////////////
|
|
// Message Handling
|
|
////
|
|
|
|
#ifdef SDL_R_RESTART
|
|
static qboolean sdl_needs_restart;
|
|
static void sdl_start(void)
|
|
{
|
|
}
|
|
static void sdl_shutdown(void)
|
|
{
|
|
sdl_needs_restart = false;
|
|
}
|
|
static void sdl_newmap(void)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
static keynum_t buttonremap[] =
|
|
{
|
|
K_MOUSE1,
|
|
K_MOUSE3,
|
|
K_MOUSE2,
|
|
#if SDL_MAJOR_VERSION == 1
|
|
// TODO Find out how SDL maps these buttons. It looks like we should
|
|
// still include these for sdl2? At least the button indexes don't
|
|
// differ between SDL1 and SDL2 for me, thus this array should stay the
|
|
// same (in X11 button order).
|
|
K_MWHEELUP,
|
|
K_MWHEELDOWN,
|
|
#endif
|
|
K_MOUSE4,
|
|
K_MOUSE5,
|
|
K_MOUSE6,
|
|
K_MOUSE7,
|
|
K_MOUSE8,
|
|
K_MOUSE9,
|
|
K_MOUSE10,
|
|
K_MOUSE11,
|
|
K_MOUSE12,
|
|
K_MOUSE13,
|
|
K_MOUSE14,
|
|
K_MOUSE15,
|
|
K_MOUSE16,
|
|
};
|
|
|
|
#if SDL_MAJOR_VERSION == 1
|
|
// SDL
|
|
void Sys_SendKeyEvents( void )
|
|
{
|
|
static qboolean sound_active = true;
|
|
int keycode;
|
|
SDL_Event event;
|
|
|
|
VID_EnableJoystick(true);
|
|
|
|
while( SDL_PollEvent( &event ) )
|
|
switch( event.type ) {
|
|
case SDL_QUIT:
|
|
Sys_Quit(0);
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
keycode = MapKey(event.key.keysym.sym);
|
|
if (!VID_JoyBlockEmulatedKeys(keycode))
|
|
Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
|
|
break;
|
|
case SDL_ACTIVEEVENT:
|
|
if( event.active.state & SDL_APPACTIVE )
|
|
{
|
|
if( event.active.gain )
|
|
vid_hidden = false;
|
|
else
|
|
vid_hidden = true;
|
|
}
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
if (!vid_touchscreen.integer)
|
|
if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
|
|
Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
|
|
break;
|
|
case SDL_JOYBUTTONDOWN:
|
|
case SDL_JOYBUTTONUP:
|
|
case SDL_JOYAXISMOTION:
|
|
case SDL_JOYBALLMOTION:
|
|
case SDL_JOYHATMOTION:
|
|
break;
|
|
case SDL_VIDEOEXPOSE:
|
|
break;
|
|
case SDL_VIDEORESIZE:
|
|
if(vid_resizable.integer < 2 || vid_isfullscreen)
|
|
{
|
|
vid.width = event.resize.w;
|
|
vid.height = event.resize.h;
|
|
if (!vid_isfullscreen)
|
|
screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
|
|
if (vid_softsurface)
|
|
{
|
|
SDL_FreeSurface(vid_softsurface);
|
|
vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
|
|
SDL_SetAlpha(vid_softsurface, 0, 255);
|
|
vid.softpixels = (unsigned int *)vid_softsurface->pixels;
|
|
if (vid.softdepthpixels)
|
|
free(vid.softdepthpixels);
|
|
vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
|
|
}
|
|
#ifdef SDL_R_RESTART
|
|
// better not call R_Modules_Restart from here directly, as this may wreak havoc...
|
|
// so, let's better queue it for next frame
|
|
if(!sdl_needs_restart)
|
|
{
|
|
Cbuf_AddText("\nr_restart\n");
|
|
sdl_needs_restart = true;
|
|
}
|
|
#endif
|
|
}
|
|
break;
|
|
#if SDL_MAJOR_VERSION != 1
|
|
case SDL_TEXTEDITING:
|
|
break;
|
|
case SDL_TEXTINPUT:
|
|
break;
|
|
#endif
|
|
case SDL_MOUSEMOTION:
|
|
break;
|
|
default:
|
|
Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
|
|
break;
|
|
}
|
|
|
|
// enable/disable sound on focus gain/loss
|
|
if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
|
|
{
|
|
if (!sound_active)
|
|
{
|
|
S_UnblockSound ();
|
|
sound_active = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (sound_active)
|
|
{
|
|
S_BlockSound ();
|
|
sound_active = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
//#define DEBUGSDLEVENTS
|
|
|
|
// SDL2
|
|
void Sys_SendKeyEvents( void )
|
|
{
|
|
static qboolean sound_active = true;
|
|
int keycode;
|
|
int i;
|
|
int j;
|
|
int unicode;
|
|
SDL_Event event;
|
|
|
|
VID_EnableJoystick(true);
|
|
|
|
while( SDL_PollEvent( &event ) )
|
|
switch( event.type ) {
|
|
case SDL_QUIT:
|
|
#ifdef DEBUGSDLEVENTS
|
|
Con_DPrintf("SDL_Event: SDL_QUIT\n");
|
|
#endif
|
|
Sys_Quit(0);
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
case SDL_KEYUP:
|
|
#ifdef DEBUGSDLEVENTS
|
|
if (event.type == SDL_KEYDOWN)
|
|
Con_DPrintf("SDL_Event: SDL_KEYDOWN %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
|
|
else
|
|
Con_DPrintf("SDL_Event: SDL_KEYUP %i unicode %i\n", event.key.keysym.sym, event.key.keysym.unicode);
|
|
#endif
|
|
keycode = MapKey(event.key.keysym.sym);
|
|
if (!VID_JoyBlockEmulatedKeys(keycode))
|
|
Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
|
|
break;
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
case SDL_MOUSEBUTTONUP:
|
|
#ifdef DEBUGSDLEVENTS
|
|
if (event.type == SDL_MOUSEBUTTONDOWN)
|
|
Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
|
|
else
|
|
Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
|
|
#endif
|
|
if (!vid_touchscreen.integer)
|
|
if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
|
|
Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
|
|
break;
|
|
case SDL_MOUSEWHEEL:
|
|
// TODO support wheel x direction.
|
|
i = event.wheel.y;
|
|
while (i > 0) {
|
|
--i;
|
|
Key_Event( K_MWHEELUP, 0, true );
|
|
Key_Event( K_MWHEELUP, 0, false );
|
|
}
|
|
while (i < 0) {
|
|
++i;
|
|
Key_Event( K_MWHEELDOWN, 0, true );
|
|
Key_Event( K_MWHEELDOWN, 0, false );
|
|
}
|
|
break;
|
|
case SDL_JOYBUTTONDOWN:
|
|
case SDL_JOYBUTTONUP:
|
|
case SDL_JOYAXISMOTION:
|
|
case SDL_JOYBALLMOTION:
|
|
case SDL_JOYHATMOTION:
|
|
#ifdef DEBUGSDLEVENTS
|
|
Con_DPrintf("SDL_Event: SDL_JOY*\n");
|
|
#endif
|
|
break;
|
|
case SDL_WINDOWEVENT:
|
|
#ifdef DEBUGSDLEVENTS
|
|
Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
|
|
#endif
|
|
//if (event.window.windowID == window) // how to compare?
|
|
{
|
|
switch(event.window.event)
|
|
{
|
|
case SDL_WINDOWEVENT_SHOWN:
|
|
vid_hidden = false;
|
|
break;
|
|
case SDL_WINDOWEVENT_HIDDEN:
|
|
vid_hidden = true;
|
|
break;
|
|
case SDL_WINDOWEVENT_EXPOSED:
|
|
#ifdef DEBUGSDLEVENTS
|
|
Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
|
|
#endif
|
|
break;
|
|
case SDL_WINDOWEVENT_MOVED:
|
|
break;
|
|
case SDL_WINDOWEVENT_RESIZED:
|
|
if(vid_resizable.integer < 2)
|
|
{
|
|
vid.width = event.window.data1;
|
|
vid.height = event.window.data2;
|
|
if (vid_softsurface)
|
|
{
|
|
SDL_FreeSurface(vid_softsurface);
|
|
vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
|
|
SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
|
|
vid.softpixels = (unsigned int *)vid_softsurface->pixels;
|
|
if (vid.softdepthpixels)
|
|
free(vid.softdepthpixels);
|
|
vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
|
|
}
|
|
#ifdef SDL_R_RESTART
|
|
// better not call R_Modules_Restart from here directly, as this may wreak havoc...
|
|
// so, let's better queue it for next frame
|
|
if(!sdl_needs_restart)
|
|
{
|
|
Cbuf_AddText("\nr_restart\n");
|
|
sdl_needs_restart = true;
|
|
}
|
|
#endif
|
|
}
|
|
break;
|
|
case SDL_WINDOWEVENT_MINIMIZED:
|
|
break;
|
|
case SDL_WINDOWEVENT_MAXIMIZED:
|
|
break;
|
|
case SDL_WINDOWEVENT_RESTORED:
|
|
break;
|
|
case SDL_WINDOWEVENT_ENTER:
|
|
break;
|
|
case SDL_WINDOWEVENT_LEAVE:
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_GAINED:
|
|
vid_hasfocus = true;
|
|
break;
|
|
case SDL_WINDOWEVENT_FOCUS_LOST:
|
|
vid_hasfocus = false;
|
|
break;
|
|
case SDL_WINDOWEVENT_CLOSE:
|
|
Sys_Quit(0);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case SDL_TEXTEDITING:
|
|
#ifdef DEBUGSDLEVENTS
|
|
Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
|
|
#endif
|
|
// FIXME! this is where composition gets supported
|
|
break;
|
|
case SDL_TEXTINPUT:
|
|
#ifdef DEBUGSDLEVENTS
|
|
Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
|
|
#endif
|
|
// we have some characters to parse
|
|
{
|
|
unicode = 0;
|
|
for (i = 0;event.text.text[i];)
|
|
{
|
|
unicode = event.text.text[i++];
|
|
if (unicode & 0x80)
|
|
{
|
|
// UTF-8 character
|
|
// strip high bits (we could count these to validate character length but we don't)
|
|
for (j = 0x80;unicode & j;j >>= 1)
|
|
unicode ^= j;
|
|
for (;(event.text.text[i] & 0xC0) == 0x80;i++)
|
|
unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
|
|
// low characters are invalid and could be bad, so replace them
|
|
if (unicode < 0x80)
|
|
unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
|
|
}
|
|
//Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
|
|
|
|
Key_Event(K_TEXT, unicode, true);
|
|
Key_Event(K_TEXT, unicode, false);
|
|
}
|
|
}
|
|
break;
|
|
case SDL_MOUSEMOTION:
|
|
break;
|
|
case SDL_FINGERDOWN:
|
|
#ifdef DEBUGSDLEVENTS
|
|
Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
|
|
#endif
|
|
for (i = 0;i < MAXFINGERS-1;i++)
|
|
{
|
|
if (!multitouch[i][0])
|
|
{
|
|
multitouch[i][0] = event.tfinger.fingerId + 1;
|
|
multitouch[i][1] = event.tfinger.x;
|
|
multitouch[i][2] = event.tfinger.y;
|
|
// TODO: use event.tfinger.pressure?
|
|
break;
|
|
}
|
|
}
|
|
if (i == MAXFINGERS-1)
|
|
Con_DPrintf("Too many fingers at once!\n");
|
|
break;
|
|
case SDL_FINGERUP:
|
|
#ifdef DEBUGSDLEVENTS
|
|
Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
|
|
#endif
|
|
for (i = 0;i < MAXFINGERS-1;i++)
|
|
{
|
|
if (multitouch[i][0] == event.tfinger.fingerId + 1)
|
|
{
|
|
multitouch[i][0] = 0;
|
|
break;
|
|
}
|
|
}
|
|
if (i == MAXFINGERS-1)
|
|
Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
|
|
break;
|
|
case SDL_FINGERMOTION:
|
|
#ifdef DEBUGSDLEVENTS
|
|
Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
|
|
#endif
|
|
for (i = 0;i < MAXFINGERS-1;i++)
|
|
{
|
|
if (multitouch[i][0] == event.tfinger.fingerId + 1)
|
|
{
|
|
multitouch[i][1] = event.tfinger.x;
|
|
multitouch[i][2] = event.tfinger.y;
|
|
break;
|
|
}
|
|
}
|
|
if (i == MAXFINGERS-1)
|
|
Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
|
|
break;
|
|
default:
|
|
#ifdef DEBUGSDLEVENTS
|
|
Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
// enable/disable sound on focus gain/loss
|
|
if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
|
|
{
|
|
if (!sound_active)
|
|
{
|
|
S_UnblockSound ();
|
|
sound_active = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (sound_active)
|
|
{
|
|
S_BlockSound ();
|
|
sound_active = false;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/////////////////
|
|
// Video system
|
|
////
|
|
|
|
#ifdef USE_GLES2
|
|
#ifndef qglClear
|
|
#ifdef __IPHONEOS__
|
|
#include <OpenGLES/ES2/gl.h>
|
|
#else
|
|
#include <SDL_opengles.h>
|
|
#endif
|
|
|
|
//#define PRECALL //Con_Printf("GLCALL %s:%i\n", __FILE__, __LINE__)
|
|
#define PRECALL
|
|
#define POSTCALL
|
|
GLboolean wrapglIsBuffer(GLuint buffer) {PRECALL;return glIsBuffer(buffer);POSTCALL;}
|
|
GLboolean wrapglIsEnabled(GLenum cap) {PRECALL;return glIsEnabled(cap);POSTCALL;}
|
|
GLboolean wrapglIsFramebuffer(GLuint framebuffer) {PRECALL;return glIsFramebuffer(framebuffer);POSTCALL;}
|
|
//GLboolean wrapglIsQuery(GLuint qid) {PRECALL;return glIsQuery(qid);POSTCALL;}
|
|
GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {PRECALL;return glIsRenderbuffer(renderbuffer);POSTCALL;}
|
|
//GLboolean wrapglUnmapBuffer(GLenum target) {PRECALL;return glUnmapBuffer(target);POSTCALL;}
|
|
GLenum wrapglCheckFramebufferStatus(GLenum target) {PRECALL;return glCheckFramebufferStatus(target);POSTCALL;}
|
|
GLenum wrapglGetError(void) {PRECALL;return glGetError();POSTCALL;}
|
|
GLuint wrapglCreateProgram(void) {PRECALL;return glCreateProgram();POSTCALL;}
|
|
GLuint wrapglCreateShader(GLenum shaderType) {PRECALL;return glCreateShader(shaderType);POSTCALL;}
|
|
//GLuint wrapglGetHandle(GLenum pname) {PRECALL;return glGetHandle(pname);POSTCALL;}
|
|
GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetAttribLocation(programObj, name);POSTCALL;}
|
|
GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {PRECALL;return glGetUniformLocation(programObj, name);POSTCALL;}
|
|
//GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {PRECALL;return glMapBuffer(target, access);POSTCALL;}
|
|
const GLubyte* wrapglGetString(GLenum name) {PRECALL;return (const GLubyte*)glGetString(name);POSTCALL;}
|
|
void wrapglActiveStencilFace(GLenum e) {PRECALL;Con_Printf("glActiveStencilFace(e)\n");POSTCALL;}
|
|
void wrapglActiveTexture(GLenum e) {PRECALL;glActiveTexture(e);POSTCALL;}
|
|
void wrapglAlphaFunc(GLenum func, GLclampf ref) {PRECALL;Con_Printf("glAlphaFunc(func, ref)\n");POSTCALL;}
|
|
void wrapglArrayElement(GLint i) {PRECALL;Con_Printf("glArrayElement(i)\n");POSTCALL;}
|
|
void wrapglAttachShader(GLuint containerObj, GLuint obj) {PRECALL;glAttachShader(containerObj, obj);POSTCALL;}
|
|
//void wrapglBegin(GLenum mode) {PRECALL;Con_Printf("glBegin(mode)\n");POSTCALL;}
|
|
//void wrapglBeginQuery(GLenum target, GLuint qid) {PRECALL;glBeginQuery(target, qid);POSTCALL;}
|
|
void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindAttribLocation(programObj, index, name);POSTCALL;}
|
|
//void wrapglBindFragDataLocation(GLuint programObj, GLuint index, const GLchar *name) {PRECALL;glBindFragDataLocation(programObj, index, name);POSTCALL;}
|
|
void wrapglBindBuffer(GLenum target, GLuint buffer) {PRECALL;glBindBuffer(target, buffer);POSTCALL;}
|
|
void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {PRECALL;glBindFramebuffer(target, framebuffer);POSTCALL;}
|
|
void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {PRECALL;glBindRenderbuffer(target, renderbuffer);POSTCALL;}
|
|
void wrapglBindTexture(GLenum target, GLuint texture) {PRECALL;glBindTexture(target, texture);POSTCALL;}
|
|
void wrapglBlendEquation(GLenum e) {PRECALL;glBlendEquation(e);POSTCALL;}
|
|
void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {PRECALL;glBlendFunc(sfactor, dfactor);POSTCALL;}
|
|
void wrapglBufferData(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) {PRECALL;glBufferData(target, size, data, usage);POSTCALL;}
|
|
void wrapglBufferSubData(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) {PRECALL;glBufferSubData(target, offset, size, data);POSTCALL;}
|
|
void wrapglClear(GLbitfield mask) {PRECALL;glClear(mask);POSTCALL;}
|
|
void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {PRECALL;glClearColor(red, green, blue, alpha);POSTCALL;}
|
|
void wrapglClearDepth(GLclampd depth) {PRECALL;/*Con_Printf("glClearDepth(%f)\n", depth);glClearDepthf((float)depth);*/POSTCALL;}
|
|
void wrapglClearStencil(GLint s) {PRECALL;glClearStencil(s);POSTCALL;}
|
|
void wrapglClientActiveTexture(GLenum target) {PRECALL;Con_Printf("glClientActiveTexture(target)\n");POSTCALL;}
|
|
void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {PRECALL;Con_Printf("glColor4f(red, green, blue, alpha)\n");POSTCALL;}
|
|
void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {PRECALL;Con_Printf("glColor4ub(red, green, blue, alpha)\n");POSTCALL;}
|
|
void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {PRECALL;glColorMask(red, green, blue, alpha);POSTCALL;}
|
|
void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glColorPointer(size, type, stride, ptr)\n");POSTCALL;}
|
|
void wrapglCompileShader(GLuint shaderObj) {PRECALL;glCompileShader(shaderObj);POSTCALL;}
|
|
void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);POSTCALL;}
|
|
void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");POSTCALL;}
|
|
void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {PRECALL;glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);POSTCALL;}
|
|
void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {PRECALL;Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");POSTCALL;}
|
|
void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {PRECALL;glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);POSTCALL;}
|
|
void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);POSTCALL;}
|
|
void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");POSTCALL;}
|
|
void wrapglCullFace(GLenum mode) {PRECALL;glCullFace(mode);POSTCALL;}
|
|
void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {PRECALL;glDeleteBuffers(n, buffers);POSTCALL;}
|
|
void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {PRECALL;glDeleteFramebuffers(n, framebuffers);POSTCALL;}
|
|
void wrapglDeleteShader(GLuint obj) {PRECALL;glDeleteShader(obj);POSTCALL;}
|
|
void wrapglDeleteProgram(GLuint obj) {PRECALL;glDeleteProgram(obj);POSTCALL;}
|
|
//void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {PRECALL;glDeleteQueries(n, ids);POSTCALL;}
|
|
void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {PRECALL;glDeleteRenderbuffers(n, renderbuffers);POSTCALL;}
|
|
void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {PRECALL;glDeleteTextures(n, textures);POSTCALL;}
|
|
void wrapglDepthFunc(GLenum func) {PRECALL;glDepthFunc(func);POSTCALL;}
|
|
void wrapglDepthMask(GLboolean flag) {PRECALL;glDepthMask(flag);POSTCALL;}
|
|
//void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {PRECALL;glDepthRangef((float)near_val, (float)far_val);POSTCALL;}
|
|
void wrapglDepthRangef(GLclampf near_val, GLclampf far_val) {PRECALL;glDepthRangef(near_val, far_val);POSTCALL;}
|
|
void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {PRECALL;glDetachShader(containerObj, attachedObj);POSTCALL;}
|
|
void wrapglDisable(GLenum cap) {PRECALL;glDisable(cap);POSTCALL;}
|
|
void wrapglDisableClientState(GLenum cap) {PRECALL;Con_Printf("glDisableClientState(cap)\n");POSTCALL;}
|
|
void wrapglDisableVertexAttribArray(GLuint index) {PRECALL;glDisableVertexAttribArray(index);POSTCALL;}
|
|
void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {PRECALL;glDrawArrays(mode, first, count);POSTCALL;}
|
|
void wrapglDrawBuffer(GLenum mode) {PRECALL;Con_Printf("glDrawBuffer(mode)\n");POSTCALL;}
|
|
void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {PRECALL;Con_Printf("glDrawBuffers(n, bufs)\n");POSTCALL;}
|
|
void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawElements(mode, count, type, indices);POSTCALL;}
|
|
//void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
|
|
//void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {PRECALL;glDrawRangeElements(mode, start, end, count, type, indices);POSTCALL;}
|
|
void wrapglEnable(GLenum cap) {PRECALL;glEnable(cap);POSTCALL;}
|
|
void wrapglEnableClientState(GLenum cap) {PRECALL;Con_Printf("glEnableClientState(cap)\n");POSTCALL;}
|
|
void wrapglEnableVertexAttribArray(GLuint index) {PRECALL;glEnableVertexAttribArray(index);POSTCALL;}
|
|
//void wrapglEnd(void) {PRECALL;Con_Printf("glEnd()\n");POSTCALL;}
|
|
//void wrapglEndQuery(GLenum target) {PRECALL;glEndQuery(target);POSTCALL;}
|
|
void wrapglFinish(void) {PRECALL;glFinish();POSTCALL;}
|
|
void wrapglFlush(void) {PRECALL;glFlush();POSTCALL;}
|
|
void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {PRECALL;glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);POSTCALL;}
|
|
void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {PRECALL;glFramebufferTexture2D(target, attachment, textarget, texture, level);POSTCALL;}
|
|
void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {PRECALL;Con_Printf("glFramebufferTexture3D()\n");POSTCALL;}
|
|
void wrapglGenBuffers(GLsizei n, GLuint *buffers) {PRECALL;glGenBuffers(n, buffers);POSTCALL;}
|
|
void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {PRECALL;glGenFramebuffers(n, framebuffers);POSTCALL;}
|
|
//void wrapglGenQueries(GLsizei n, GLuint *ids) {PRECALL;glGenQueries(n, ids);POSTCALL;}
|
|
void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {PRECALL;glGenRenderbuffers(n, renderbuffers);POSTCALL;}
|
|
void wrapglGenTextures(GLsizei n, GLuint *textures) {PRECALL;glGenTextures(n, textures);POSTCALL;}
|
|
void wrapglGenerateMipmap(GLenum target) {PRECALL;glGenerateMipmap(target);POSTCALL;}
|
|
void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);POSTCALL;}
|
|
void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {PRECALL;glGetActiveUniform(programObj, index, maxLength, length, size, type, name);POSTCALL;}
|
|
void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {PRECALL;glGetAttachedShaders(containerObj, maxCount, count, obj);POSTCALL;}
|
|
void wrapglGetBooleanv(GLenum pname, GLboolean *params) {PRECALL;glGetBooleanv(pname, params);POSTCALL;}
|
|
void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {PRECALL;Con_Printf("glGetCompressedTexImage(target, lod, img)\n");POSTCALL;}
|
|
void wrapglGetDoublev(GLenum pname, GLdouble *params) {PRECALL;Con_Printf("glGetDoublev(pname, params)\n");POSTCALL;}
|
|
void wrapglGetFloatv(GLenum pname, GLfloat *params) {PRECALL;glGetFloatv(pname, params);POSTCALL;}
|
|
void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {PRECALL;glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);POSTCALL;}
|
|
void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetShaderInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
|
|
void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {PRECALL;glGetProgramInfoLog(obj, maxLength, length, infoLog);POSTCALL;}
|
|
void wrapglGetIntegerv(GLenum pname, GLint *params) {PRECALL;glGetIntegerv(pname, params);POSTCALL;}
|
|
void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetShaderiv(obj, pname, params);POSTCALL;}
|
|
void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {PRECALL;glGetProgramiv(obj, pname, params);POSTCALL;}
|
|
//void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {PRECALL;glGetQueryObjectiv(qid, pname, params);POSTCALL;}
|
|
//void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {PRECALL;glGetQueryObjectuiv(qid, pname, params);POSTCALL;}
|
|
//void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetQueryiv(target, pname, params);POSTCALL;}
|
|
void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetRenderbufferParameteriv(target, pname, params);POSTCALL;}
|
|
void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {PRECALL;glGetShaderSource(obj, maxLength, length, source);POSTCALL;}
|
|
void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");POSTCALL;}
|
|
void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {PRECALL;Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");POSTCALL;}
|
|
void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {PRECALL;Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");POSTCALL;}
|
|
void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glGetTexParameterfv(target, pname, params);POSTCALL;}
|
|
void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {PRECALL;glGetTexParameteriv(target, pname, params);POSTCALL;}
|
|
void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {PRECALL;glGetUniformfv(programObj, location, params);POSTCALL;}
|
|
void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {PRECALL;glGetUniformiv(programObj, location, params);POSTCALL;}
|
|
void wrapglHint(GLenum target, GLenum mode) {PRECALL;glHint(target, mode);POSTCALL;}
|
|
void wrapglLineWidth(GLfloat width) {PRECALL;glLineWidth(width);POSTCALL;}
|
|
void wrapglLinkProgram(GLuint programObj) {PRECALL;glLinkProgram(programObj);POSTCALL;}
|
|
void wrapglLoadIdentity(void) {PRECALL;Con_Printf("glLoadIdentity()\n");POSTCALL;}
|
|
void wrapglLoadMatrixf(const GLfloat *m) {PRECALL;Con_Printf("glLoadMatrixf(m)\n");POSTCALL;}
|
|
void wrapglMatrixMode(GLenum mode) {PRECALL;Con_Printf("glMatrixMode(mode)\n");POSTCALL;}
|
|
void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {PRECALL;Con_Printf("glMultiTexCoord1f(target, s)\n");POSTCALL;}
|
|
void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {PRECALL;Con_Printf("glMultiTexCoord2f(target, s, t)\n");POSTCALL;}
|
|
void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");POSTCALL;}
|
|
void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");POSTCALL;}
|
|
void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glNormalPointer(type, stride, ptr)\n");POSTCALL;}
|
|
void wrapglPixelStorei(GLenum pname, GLint param) {PRECALL;glPixelStorei(pname, param);POSTCALL;}
|
|
void wrapglPointSize(GLfloat size) {PRECALL;Con_Printf("glPointSize(size)\n");POSTCALL;}
|
|
//void wrapglPolygonMode(GLenum face, GLenum mode) {PRECALL;Con_Printf("glPolygonMode(face, mode)\n");POSTCALL;}
|
|
void wrapglPolygonOffset(GLfloat factor, GLfloat units) {PRECALL;glPolygonOffset(factor, units);POSTCALL;}
|
|
void wrapglPolygonStipple(const GLubyte *mask) {PRECALL;Con_Printf("glPolygonStipple(mask)\n");POSTCALL;}
|
|
void wrapglReadBuffer(GLenum mode) {PRECALL;Con_Printf("glReadBuffer(mode)\n");POSTCALL;}
|
|
void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {PRECALL;glReadPixels(x, y, width, height, format, type, pixels);POSTCALL;}
|
|
void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {PRECALL;glRenderbufferStorage(target, internalformat, width, height);POSTCALL;}
|
|
void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glScissor(x, y, width, height);POSTCALL;}
|
|
void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {PRECALL;glShaderSource(shaderObj, count, string, length);POSTCALL;}
|
|
void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {PRECALL;glStencilFunc(func, ref, mask);POSTCALL;}
|
|
void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {PRECALL;Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");POSTCALL;}
|
|
void wrapglStencilMask(GLuint mask) {PRECALL;glStencilMask(mask);POSTCALL;}
|
|
void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {PRECALL;glStencilOp(fail, zfail, zpass);POSTCALL;}
|
|
void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {PRECALL;Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");POSTCALL;}
|
|
void wrapglTexCoord1f(GLfloat s) {PRECALL;Con_Printf("glTexCoord1f(s)\n");POSTCALL;}
|
|
void wrapglTexCoord2f(GLfloat s, GLfloat t) {PRECALL;Con_Printf("glTexCoord2f(s, t)\n");POSTCALL;}
|
|
void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {PRECALL;Con_Printf("glTexCoord3f(s, t, r)\n");POSTCALL;}
|
|
void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {PRECALL;Con_Printf("glTexCoord4f(s, t, r, q)\n");POSTCALL;}
|
|
void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");POSTCALL;}
|
|
void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {PRECALL;Con_Printf("glTexEnvf(target, pname, param)\n");POSTCALL;}
|
|
void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {PRECALL;Con_Printf("glTexEnvfv(target, pname, params)\n");POSTCALL;}
|
|
void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {PRECALL;Con_Printf("glTexEnvi(target, pname, param)\n");POSTCALL;}
|
|
void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);POSTCALL;}
|
|
void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");POSTCALL;}
|
|
void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {PRECALL;glTexParameterf(target, pname, param);POSTCALL;}
|
|
void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {PRECALL;glTexParameterfv(target, pname, params);POSTCALL;}
|
|
void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {PRECALL;glTexParameteri(target, pname, param);POSTCALL;}
|
|
void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);POSTCALL;}
|
|
void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {PRECALL;Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");POSTCALL;}
|
|
void wrapglUniform1f(GLint location, GLfloat v0) {PRECALL;glUniform1f(location, v0);POSTCALL;}
|
|
void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform1fv(location, count, value);POSTCALL;}
|
|
void wrapglUniform1i(GLint location, GLint v0) {PRECALL;glUniform1i(location, v0);POSTCALL;}
|
|
void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform1iv(location, count, value);POSTCALL;}
|
|
void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {PRECALL;glUniform2f(location, v0, v1);POSTCALL;}
|
|
void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform2fv(location, count, value);POSTCALL;}
|
|
void wrapglUniform2i(GLint location, GLint v0, GLint v1) {PRECALL;glUniform2i(location, v0, v1);POSTCALL;}
|
|
void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform2iv(location, count, value);POSTCALL;}
|
|
void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glUniform3f(location, v0, v1, v2);POSTCALL;}
|
|
void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform3fv(location, count, value);POSTCALL;}
|
|
void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {PRECALL;glUniform3i(location, v0, v1, v2);POSTCALL;}
|
|
void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform3iv(location, count, value);POSTCALL;}
|
|
void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glUniform4f(location, v0, v1, v2, v3);POSTCALL;}
|
|
void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {PRECALL;glUniform4fv(location, count, value);POSTCALL;}
|
|
void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {PRECALL;glUniform4i(location, v0, v1, v2, v3);POSTCALL;}
|
|
void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {PRECALL;glUniform4iv(location, count, value);POSTCALL;}
|
|
void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix2fv(location, count, transpose, value);POSTCALL;}
|
|
void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix3fv(location, count, transpose, value);POSTCALL;}
|
|
void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {PRECALL;glUniformMatrix4fv(location, count, transpose, value);POSTCALL;}
|
|
void wrapglUseProgram(GLuint programObj) {PRECALL;glUseProgram(programObj);POSTCALL;}
|
|
void wrapglValidateProgram(GLuint programObj) {PRECALL;glValidateProgram(programObj);POSTCALL;}
|
|
void wrapglVertex2f(GLfloat x, GLfloat y) {PRECALL;Con_Printf("glVertex2f(x, y)\n");POSTCALL;}
|
|
void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {PRECALL;Con_Printf("glVertex3f(x, y, z)\n");POSTCALL;}
|
|
void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {PRECALL;Con_Printf("glVertex4f(x, y, z, w)\n");POSTCALL;}
|
|
void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {PRECALL;glVertexAttribPointer(index, size, type, normalized, stride, pointer);POSTCALL;}
|
|
void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {PRECALL;Con_Printf("glVertexPointer(size, type, stride, ptr)\n");POSTCALL;}
|
|
void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {PRECALL;glViewport(x, y, width, height);POSTCALL;}
|
|
void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {PRECALL;glVertexAttrib1f(index, v0);POSTCALL;}
|
|
//void wrapglVertexAttrib1s(GLuint index, GLshort v0) {PRECALL;glVertexAttrib1s(index, v0);POSTCALL;}
|
|
//void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {PRECALL;glVertexAttrib1d(index, v0);POSTCALL;}
|
|
void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {PRECALL;glVertexAttrib2f(index, v0, v1);POSTCALL;}
|
|
//void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {PRECALL;glVertexAttrib2s(index, v0, v1);POSTCALL;}
|
|
//void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {PRECALL;glVertexAttrib2d(index, v0, v1);POSTCALL;}
|
|
void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {PRECALL;glVertexAttrib3f(index, v0, v1, v2);POSTCALL;}
|
|
//void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {PRECALL;glVertexAttrib3s(index, v0, v1, v2);POSTCALL;}
|
|
//void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {PRECALL;glVertexAttrib3d(index, v0, v1, v2);POSTCALL;}
|
|
void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {PRECALL;glVertexAttrib4f(index, v0, v1, v2, v3);POSTCALL;}
|
|
//void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {PRECALL;glVertexAttrib4s(index, v0, v1, v2, v3);POSTCALL;}
|
|
//void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {PRECALL;glVertexAttrib4d(index, v0, v1, v2, v3);POSTCALL;}
|
|
//void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {PRECALL;glVertexAttrib4Nub(index, x, y, z, w);POSTCALL;}
|
|
void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib1fv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib1sv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib1dv(index, v);POSTCALL;}
|
|
void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib2fv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib2sv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib2dv(index, v);POSTCALL;}
|
|
void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib3fv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib3sv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib3dv(index, v);POSTCALL;}
|
|
void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {PRECALL;glVertexAttrib4fv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4sv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {PRECALL;glVertexAttrib4dv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4iv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4bv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4ubv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4usv(index, GLushort v);POSTCALL;}
|
|
//void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4uiv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {PRECALL;glVertexAttrib4Nbv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {PRECALL;glVertexAttrib4Nsv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {PRECALL;glVertexAttrib4Niv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {PRECALL;glVertexAttrib4Nubv(index, v);POSTCALL;}
|
|
//void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {PRECALL;glVertexAttrib4Nusv(index, GLushort v);POSTCALL;}
|
|
//void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {PRECALL;glVertexAttrib4Nuiv(index, v);POSTCALL;}
|
|
//void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {PRECALL;glGetVertexAttribdv(index, pname, params);POSTCALL;}
|
|
void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {PRECALL;glGetVertexAttribfv(index, pname, params);POSTCALL;}
|
|
void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {PRECALL;glGetVertexAttribiv(index, pname, params);POSTCALL;}
|
|
void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {PRECALL;glGetVertexAttribPointerv(index, pname, pointer);POSTCALL;}
|
|
#endif
|
|
|
|
#if SDL_MAJOR_VERSION == 1
|
|
#define SDL_GL_ExtensionSupported(x) (strstr(gl_extensions, x) || strstr(gl_platformextensions, x))
|
|
#endif
|
|
|
|
void GLES_Init(void)
|
|
{
|
|
#ifndef qglClear
|
|
qglIsBufferARB = wrapglIsBuffer;
|
|
qglIsEnabled = wrapglIsEnabled;
|
|
qglIsFramebufferEXT = wrapglIsFramebuffer;
|
|
// qglIsQueryARB = wrapglIsQuery;
|
|
qglIsRenderbufferEXT = wrapglIsRenderbuffer;
|
|
// qglUnmapBufferARB = wrapglUnmapBuffer;
|
|
qglCheckFramebufferStatus = wrapglCheckFramebufferStatus;
|
|
qglGetError = wrapglGetError;
|
|
qglCreateProgram = wrapglCreateProgram;
|
|
qglCreateShader = wrapglCreateShader;
|
|
// qglGetHandleARB = wrapglGetHandle;
|
|
qglGetAttribLocation = wrapglGetAttribLocation;
|
|
qglGetUniformLocation = wrapglGetUniformLocation;
|
|
// qglMapBufferARB = wrapglMapBuffer;
|
|
qglGetString = wrapglGetString;
|
|
// qglActiveStencilFaceEXT = wrapglActiveStencilFace;
|
|
qglActiveTexture = wrapglActiveTexture;
|
|
qglAlphaFunc = wrapglAlphaFunc;
|
|
qglArrayElement = wrapglArrayElement;
|
|
qglAttachShader = wrapglAttachShader;
|
|
// qglBegin = wrapglBegin;
|
|
// qglBeginQueryARB = wrapglBeginQuery;
|
|
qglBindAttribLocation = wrapglBindAttribLocation;
|
|
// qglBindFragDataLocation = wrapglBindFragDataLocation;
|
|
qglBindBufferARB = wrapglBindBuffer;
|
|
qglBindFramebuffer = wrapglBindFramebuffer;
|
|
qglBindRenderbuffer = wrapglBindRenderbuffer;
|
|
qglBindTexture = wrapglBindTexture;
|
|
qglBlendEquationEXT = wrapglBlendEquation;
|
|
qglBlendFunc = wrapglBlendFunc;
|
|
qglBufferDataARB = wrapglBufferData;
|
|
qglBufferSubDataARB = wrapglBufferSubData;
|
|
qglClear = wrapglClear;
|
|
qglClearColor = wrapglClearColor;
|
|
qglClearDepth = wrapglClearDepth;
|
|
qglClearStencil = wrapglClearStencil;
|
|
qglClientActiveTexture = wrapglClientActiveTexture;
|
|
qglColor4f = wrapglColor4f;
|
|
qglColor4ub = wrapglColor4ub;
|
|
qglColorMask = wrapglColorMask;
|
|
qglColorPointer = wrapglColorPointer;
|
|
qglCompileShader = wrapglCompileShader;
|
|
qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
|
|
qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
|
|
qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
|
|
qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
|
|
qglCopyTexImage2D = wrapglCopyTexImage2D;
|
|
qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
|
|
qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
|
|
qglCullFace = wrapglCullFace;
|
|
qglDeleteBuffersARB = wrapglDeleteBuffers;
|
|
qglDeleteFramebuffers = wrapglDeleteFramebuffers;
|
|
qglDeleteProgram = wrapglDeleteProgram;
|
|
qglDeleteShader = wrapglDeleteShader;
|
|
// qglDeleteQueriesARB = wrapglDeleteQueries;
|
|
qglDeleteRenderbuffers = wrapglDeleteRenderbuffers;
|
|
qglDeleteTextures = wrapglDeleteTextures;
|
|
qglDepthFunc = wrapglDepthFunc;
|
|
qglDepthMask = wrapglDepthMask;
|
|
qglDepthRangef = wrapglDepthRangef;
|
|
qglDetachShader = wrapglDetachShader;
|
|
qglDisable = wrapglDisable;
|
|
qglDisableClientState = wrapglDisableClientState;
|
|
qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
|
|
qglDrawArrays = wrapglDrawArrays;
|
|
// qglDrawBuffer = wrapglDrawBuffer;
|
|
// qglDrawBuffersARB = wrapglDrawBuffers;
|
|
qglDrawElements = wrapglDrawElements;
|
|
// qglDrawRangeElements = wrapglDrawRangeElements;
|
|
qglEnable = wrapglEnable;
|
|
qglEnableClientState = wrapglEnableClientState;
|
|
qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
|
|
// qglEnd = wrapglEnd;
|
|
// qglEndQueryARB = wrapglEndQuery;
|
|
qglFinish = wrapglFinish;
|
|
qglFlush = wrapglFlush;
|
|
qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
|
|
qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
|
|
qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
|
|
qglGenBuffersARB = wrapglGenBuffers;
|
|
qglGenFramebuffers = wrapglGenFramebuffers;
|
|
// qglGenQueriesARB = wrapglGenQueries;
|
|
qglGenRenderbuffers = wrapglGenRenderbuffers;
|
|
qglGenTextures = wrapglGenTextures;
|
|
qglGenerateMipmapEXT = wrapglGenerateMipmap;
|
|
qglGetActiveAttrib = wrapglGetActiveAttrib;
|
|
qglGetActiveUniform = wrapglGetActiveUniform;
|
|
qglGetAttachedShaders = wrapglGetAttachedShaders;
|
|
qglGetBooleanv = wrapglGetBooleanv;
|
|
// qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
|
|
qglGetDoublev = wrapglGetDoublev;
|
|
qglGetFloatv = wrapglGetFloatv;
|
|
qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
|
|
qglGetProgramInfoLog = wrapglGetProgramInfoLog;
|
|
qglGetShaderInfoLog = wrapglGetShaderInfoLog;
|
|
qglGetIntegerv = wrapglGetIntegerv;
|
|
qglGetShaderiv = wrapglGetShaderiv;
|
|
qglGetProgramiv = wrapglGetProgramiv;
|
|
// qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
|
|
// qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
|
|
// qglGetQueryivARB = wrapglGetQueryiv;
|
|
qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
|
|
qglGetShaderSource = wrapglGetShaderSource;
|
|
qglGetTexImage = wrapglGetTexImage;
|
|
qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
|
|
qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
|
|
qglGetTexParameterfv = wrapglGetTexParameterfv;
|
|
qglGetTexParameteriv = wrapglGetTexParameteriv;
|
|
qglGetUniformfv = wrapglGetUniformfv;
|
|
qglGetUniformiv = wrapglGetUniformiv;
|
|
qglHint = wrapglHint;
|
|
qglLineWidth = wrapglLineWidth;
|
|
qglLinkProgram = wrapglLinkProgram;
|
|
qglLoadIdentity = wrapglLoadIdentity;
|
|
qglLoadMatrixf = wrapglLoadMatrixf;
|
|
qglMatrixMode = wrapglMatrixMode;
|
|
qglMultiTexCoord1f = wrapglMultiTexCoord1f;
|
|
qglMultiTexCoord2f = wrapglMultiTexCoord2f;
|
|
qglMultiTexCoord3f = wrapglMultiTexCoord3f;
|
|
qglMultiTexCoord4f = wrapglMultiTexCoord4f;
|
|
qglNormalPointer = wrapglNormalPointer;
|
|
qglPixelStorei = wrapglPixelStorei;
|
|
qglPointSize = wrapglPointSize;
|
|
// qglPolygonMode = wrapglPolygonMode;
|
|
qglPolygonOffset = wrapglPolygonOffset;
|
|
// qglPolygonStipple = wrapglPolygonStipple;
|
|
qglReadBuffer = wrapglReadBuffer;
|
|
qglReadPixels = wrapglReadPixels;
|
|
qglRenderbufferStorage = wrapglRenderbufferStorage;
|
|
qglScissor = wrapglScissor;
|
|
qglShaderSource = wrapglShaderSource;
|
|
qglStencilFunc = wrapglStencilFunc;
|
|
qglStencilFuncSeparate = wrapglStencilFuncSeparate;
|
|
qglStencilMask = wrapglStencilMask;
|
|
qglStencilOp = wrapglStencilOp;
|
|
qglStencilOpSeparate = wrapglStencilOpSeparate;
|
|
qglTexCoord1f = wrapglTexCoord1f;
|
|
qglTexCoord2f = wrapglTexCoord2f;
|
|
qglTexCoord3f = wrapglTexCoord3f;
|
|
qglTexCoord4f = wrapglTexCoord4f;
|
|
qglTexCoordPointer = wrapglTexCoordPointer;
|
|
qglTexEnvf = wrapglTexEnvf;
|
|
qglTexEnvfv = wrapglTexEnvfv;
|
|
qglTexEnvi = wrapglTexEnvi;
|
|
qglTexImage2D = wrapglTexImage2D;
|
|
qglTexImage3D = wrapglTexImage3D;
|
|
qglTexParameterf = wrapglTexParameterf;
|
|
qglTexParameterfv = wrapglTexParameterfv;
|
|
qglTexParameteri = wrapglTexParameteri;
|
|
qglTexSubImage2D = wrapglTexSubImage2D;
|
|
qglTexSubImage3D = wrapglTexSubImage3D;
|
|
qglUniform1f = wrapglUniform1f;
|
|
qglUniform1fv = wrapglUniform1fv;
|
|
qglUniform1i = wrapglUniform1i;
|
|
qglUniform1iv = wrapglUniform1iv;
|
|
qglUniform2f = wrapglUniform2f;
|
|
qglUniform2fv = wrapglUniform2fv;
|
|
qglUniform2i = wrapglUniform2i;
|
|
qglUniform2iv = wrapglUniform2iv;
|
|
qglUniform3f = wrapglUniform3f;
|
|
qglUniform3fv = wrapglUniform3fv;
|
|
qglUniform3i = wrapglUniform3i;
|
|
qglUniform3iv = wrapglUniform3iv;
|
|
qglUniform4f = wrapglUniform4f;
|
|
qglUniform4fv = wrapglUniform4fv;
|
|
qglUniform4i = wrapglUniform4i;
|
|
qglUniform4iv = wrapglUniform4iv;
|
|
qglUniformMatrix2fv = wrapglUniformMatrix2fv;
|
|
qglUniformMatrix3fv = wrapglUniformMatrix3fv;
|
|
qglUniformMatrix4fv = wrapglUniformMatrix4fv;
|
|
qglUseProgram = wrapglUseProgram;
|
|
qglValidateProgram = wrapglValidateProgram;
|
|
qglVertex2f = wrapglVertex2f;
|
|
qglVertex3f = wrapglVertex3f;
|
|
qglVertex4f = wrapglVertex4f;
|
|
qglVertexAttribPointer = wrapglVertexAttribPointer;
|
|
qglVertexPointer = wrapglVertexPointer;
|
|
qglViewport = wrapglViewport;
|
|
qglVertexAttrib1f = wrapglVertexAttrib1f;
|
|
// qglVertexAttrib1s = wrapglVertexAttrib1s;
|
|
// qglVertexAttrib1d = wrapglVertexAttrib1d;
|
|
qglVertexAttrib2f = wrapglVertexAttrib2f;
|
|
// qglVertexAttrib2s = wrapglVertexAttrib2s;
|
|
// qglVertexAttrib2d = wrapglVertexAttrib2d;
|
|
qglVertexAttrib3f = wrapglVertexAttrib3f;
|
|
// qglVertexAttrib3s = wrapglVertexAttrib3s;
|
|
// qglVertexAttrib3d = wrapglVertexAttrib3d;
|
|
qglVertexAttrib4f = wrapglVertexAttrib4f;
|
|
// qglVertexAttrib4s = wrapglVertexAttrib4s;
|
|
// qglVertexAttrib4d = wrapglVertexAttrib4d;
|
|
// qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
|
|
qglVertexAttrib1fv = wrapglVertexAttrib1fv;
|
|
// qglVertexAttrib1sv = wrapglVertexAttrib1sv;
|
|
// qglVertexAttrib1dv = wrapglVertexAttrib1dv;
|
|
qglVertexAttrib2fv = wrapglVertexAttrib2fv;
|
|
// qglVertexAttrib2sv = wrapglVertexAttrib2sv;
|
|
// qglVertexAttrib2dv = wrapglVertexAttrib2dv;
|
|
qglVertexAttrib3fv = wrapglVertexAttrib3fv;
|
|
// qglVertexAttrib3sv = wrapglVertexAttrib3sv;
|
|
// qglVertexAttrib3dv = wrapglVertexAttrib3dv;
|
|
qglVertexAttrib4fv = wrapglVertexAttrib4fv;
|
|
// qglVertexAttrib4sv = wrapglVertexAttrib4sv;
|
|
// qglVertexAttrib4dv = wrapglVertexAttrib4dv;
|
|
// qglVertexAttrib4iv = wrapglVertexAttrib4iv;
|
|
// qglVertexAttrib4bv = wrapglVertexAttrib4bv;
|
|
// qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
|
|
// qglVertexAttrib4usv = wrapglVertexAttrib4usv;
|
|
// qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
|
|
// qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
|
|
// qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
|
|
// qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
|
|
// qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
|
|
// qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
|
|
// qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
|
|
// qglGetVertexAttribdv = wrapglGetVertexAttribdv;
|
|
qglGetVertexAttribfv = wrapglGetVertexAttribfv;
|
|
qglGetVertexAttribiv = wrapglGetVertexAttribiv;
|
|
qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
|
|
#endif
|
|
|
|
gl_renderer = (const char *)qglGetString(GL_RENDERER);
|
|
gl_vendor = (const char *)qglGetString(GL_VENDOR);
|
|
gl_version = (const char *)qglGetString(GL_VERSION);
|
|
gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
|
|
|
|
if (!gl_extensions)
|
|
gl_extensions = "";
|
|
if (!gl_platformextensions)
|
|
gl_platformextensions = "";
|
|
|
|
Con_Printf("GL_VENDOR: %s\n", gl_vendor);
|
|
Con_Printf("GL_RENDERER: %s\n", gl_renderer);
|
|
Con_Printf("GL_VERSION: %s\n", gl_version);
|
|
Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
|
|
Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
|
|
|
|
// LordHavoc: report supported extensions
|
|
Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
|
|
|
|
// GLES devices in general do not like GL_BGRA, so use GL_RGBA
|
|
vid.forcetextype = TEXTYPE_RGBA;
|
|
|
|
vid.support.gl20shaders = true;
|
|
vid.support.amd_texture_texture4 = false;
|
|
vid.support.arb_depth_texture = SDL_GL_ExtensionSupported("GL_OES_depth_texture") != 0; // renderbuffer used anyway on gles2?
|
|
vid.support.arb_draw_buffers = false;
|
|
vid.support.arb_multitexture = false;
|
|
vid.support.arb_occlusion_query = false;
|
|
vid.support.arb_shadow = false;
|
|
vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
|
|
vid.support.arb_texture_cube_map = SDL_GL_ExtensionSupported("GL_OES_texture_cube_map") != 0;
|
|
vid.support.arb_texture_env_combine = false;
|
|
vid.support.arb_texture_gather = false;
|
|
vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
|
|
vid.support.arb_vertex_buffer_object = true; // GLES2 core
|
|
vid.support.ati_separate_stencil = false;
|
|
vid.support.ext_blend_minmax = false;
|
|
vid.support.ext_blend_subtract = true; // GLES2 core
|
|
vid.support.ext_blend_func_separate = true; // GLES2 core
|
|
vid.support.ext_draw_range_elements = false;
|
|
|
|
/* ELUAN:
|
|
Note: "In OS 2.1, the functions in GL_OES_framebuffer_object were not usable from the Java API.
|
|
Calling them just threw an exception. Android developer relations confirmed that they forgot to implement these. (yeah...)
|
|
It's apparently been fixed in 2.2, though I haven't tested."
|
|
*/
|
|
vid.support.ext_framebuffer_object = false;//true;
|
|
|
|
vid.support.ext_packed_depth_stencil = false;
|
|
vid.support.ext_stencil_two_side = false;
|
|
vid.support.ext_texture_3d = SDL_GL_ExtensionSupported("GL_OES_texture_3D") != 0;
|
|
vid.support.ext_texture_compression_s3tc = SDL_GL_ExtensionSupported("GL_EXT_texture_compression_s3tc") != 0;
|
|
vid.support.ext_texture_edge_clamp = true; // GLES2 core
|
|
vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
|
|
vid.support.ext_texture_srgb = false;
|
|
|
|
// NOTE: On some devices, a value of 512 gives better FPS than the maximum.
|
|
qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
|
|
|
|
#ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
|
|
if (vid.support.ext_texture_filter_anisotropic)
|
|
qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
|
|
#endif
|
|
if (vid.support.arb_texture_cube_map)
|
|
qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
|
|
#ifdef GL_MAX_3D_TEXTURE_SIZE
|
|
if (vid.support.ext_texture_3d)
|
|
qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
|
|
#endif
|
|
Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
|
|
Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
|
|
{
|
|
#define GL_ALPHA_BITS 0x0D55
|
|
#define GL_RED_BITS 0x0D52
|
|
#define GL_GREEN_BITS 0x0D53
|
|
#define GL_BLUE_BITS 0x0D54
|
|
#define GL_DEPTH_BITS 0x0D56
|
|
#define GL_STENCIL_BITS 0x0D57
|
|
int fb_r = -1, fb_g = -1, fb_b = -1, fb_a = -1, fb_d = -1, fb_s = -1;
|
|
qglGetIntegerv(GL_RED_BITS , &fb_r);
|
|
qglGetIntegerv(GL_GREEN_BITS , &fb_g);
|
|
qglGetIntegerv(GL_BLUE_BITS , &fb_b);
|
|
qglGetIntegerv(GL_ALPHA_BITS , &fb_a);
|
|
qglGetIntegerv(GL_DEPTH_BITS , &fb_d);
|
|
qglGetIntegerv(GL_STENCIL_BITS, &fb_s);
|
|
Con_Printf("Framebuffer depth is R%iG%iB%iA%iD%iS%i\n", fb_r, fb_g, fb_b, fb_a, fb_d, fb_s);
|
|
}
|
|
|
|
// verify that cubemap textures are really supported
|
|
if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
|
|
vid.support.arb_texture_cube_map = false;
|
|
|
|
// verify that 3d textures are really supported
|
|
if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
|
|
{
|
|
vid.support.ext_texture_3d = false;
|
|
Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
|
|
}
|
|
|
|
vid.texunits = 4;
|
|
vid.teximageunits = 8;
|
|
vid.texarrayunits = 5;
|
|
//qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
|
|
qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (GLint*)&vid.teximageunits);CHECKGLERROR
|
|
//qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (GLint*)&vid.texarrayunits);CHECKGLERROR
|
|
vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
|
|
vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
|
|
vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
|
|
Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
|
|
vid.renderpath = RENDERPATH_GLES2;
|
|
vid.useinterleavedarrays = false;
|
|
vid.sRGBcapable2D = false;
|
|
vid.sRGBcapable3D = false;
|
|
|
|
// VorteX: set other info (maybe place them in VID_InitMode?)
|
|
extern cvar_t gl_info_vendor;
|
|
extern cvar_t gl_info_renderer;
|
|
extern cvar_t gl_info_version;
|
|
extern cvar_t gl_info_platform;
|
|
extern cvar_t gl_info_driver;
|
|
Cvar_SetQuick(&gl_info_vendor, gl_vendor);
|
|
Cvar_SetQuick(&gl_info_renderer, gl_renderer);
|
|
Cvar_SetQuick(&gl_info_version, gl_version);
|
|
Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
|
|
Cvar_SetQuick(&gl_info_driver, gl_driver);
|
|
}
|
|
#endif
|
|
|
|
void *GL_GetProcAddress(const char *name)
|
|
{
|
|
void *p = NULL;
|
|
p = SDL_GL_GetProcAddress(name);
|
|
return p;
|
|
}
|
|
|
|
static qboolean vid_sdl_initjoysticksystem = false;
|
|
|
|
void VID_Init (void)
|
|
{
|
|
#ifndef __IPHONEOS__
|
|
#ifdef MACOSX
|
|
Cvar_RegisterVariable(&apple_mouse_noaccel);
|
|
#endif
|
|
#endif
|
|
#ifdef DP_MOBILETOUCH
|
|
Cvar_SetValueQuick(&vid_touchscreen, 1);
|
|
#endif
|
|
|
|
#ifdef SDL_R_RESTART
|
|
R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
|
|
#endif
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO) < 0)
|
|
Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
|
|
vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
|
|
if (vid_sdl_initjoysticksystem)
|
|
Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
|
|
vid_isfullscreen = false;
|
|
}
|
|
|
|
static int vid_sdljoystickindex = -1;
|
|
void VID_EnableJoystick(qboolean enable)
|
|
{
|
|
int index = joy_enable.integer > 0 ? joy_index.integer : -1;
|
|
int numsdljoysticks;
|
|
qboolean success = false;
|
|
int sharedcount = 0;
|
|
int sdlindex = -1;
|
|
sharedcount = VID_Shared_SetJoystick(index);
|
|
if (index >= 0 && index < sharedcount)
|
|
success = true;
|
|
sdlindex = index - sharedcount;
|
|
|
|
numsdljoysticks = SDL_NumJoysticks();
|
|
if (sdlindex < 0 || sdlindex >= numsdljoysticks)
|
|
sdlindex = -1;
|
|
|
|
// update cvar containing count of XInput joysticks + SDL joysticks
|
|
if (joy_detected.integer != sharedcount + numsdljoysticks)
|
|
Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
|
|
|
|
if (vid_sdljoystickindex != sdlindex)
|
|
{
|
|
vid_sdljoystickindex = sdlindex;
|
|
// close SDL joystick if active
|
|
if (vid_sdljoystick)
|
|
SDL_JoystickClose(vid_sdljoystick);
|
|
vid_sdljoystick = NULL;
|
|
if (sdlindex >= 0)
|
|
{
|
|
vid_sdljoystick = SDL_JoystickOpen(sdlindex);
|
|
if (vid_sdljoystick)
|
|
{
|
|
#if SDL_MAJOR_VERSION == 1
|
|
const char *joystickname = SDL_JoystickName(sdlindex);
|
|
#else
|
|
const char *joystickname = SDL_JoystickName(vid_sdljoystick);
|
|
#endif
|
|
Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
|
|
sdlindex = -1;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (sdlindex >= 0)
|
|
success = true;
|
|
|
|
if (joy_active.integer != (success ? 1 : 0))
|
|
Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
|
|
}
|
|
|
|
#if SDL_MAJOR_VERSION == 1
|
|
// set the icon (we dont use SDL here since it would be too much a PITA)
|
|
#ifdef WIN32
|
|
#include "resource.h"
|
|
#include <SDL_syswm.h>
|
|
static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
|
|
{
|
|
SDL_Surface *screen = NULL;
|
|
SDL_SysWMinfo info;
|
|
HICON icon;
|
|
SDL_WM_SetCaption( gamename, NULL );
|
|
screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
|
|
if (screen)
|
|
{
|
|
// get the HWND handle
|
|
SDL_VERSION( &info.version );
|
|
if (SDL_GetWMInfo(&info))
|
|
{
|
|
icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
|
|
#ifndef _W64 //If Windows 64bit data types don't exist
|
|
#ifndef SetClassLongPtr
|
|
#define SetClassLongPtr SetClassLong
|
|
#endif
|
|
#ifndef GCLP_HICON
|
|
#define GCLP_HICON GCL_HICON
|
|
#endif
|
|
#ifndef LONG_PTR
|
|
#define LONG_PTR LONG
|
|
#endif
|
|
#endif
|
|
SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
|
|
}
|
|
}
|
|
return screen;
|
|
}
|
|
#elif defined(MACOSX)
|
|
static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
|
|
{
|
|
SDL_Surface *screen = NULL;
|
|
SDL_WM_SetCaption( gamename, NULL );
|
|
screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
|
|
// we don't use SDL_WM_SetIcon here because the icon in the .app should be used
|
|
return screen;
|
|
}
|
|
#else
|
|
// Adding the OS independent XPM version --blub
|
|
#include "darkplaces.xpm"
|
|
#include "nexuiz.xpm"
|
|
#if SDL_MAJOR_VERSION == 1
|
|
#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
|
|
#include <SDL_syswm.h>
|
|
#endif
|
|
#endif
|
|
static SDL_Surface *icon = NULL;
|
|
static SDL_Surface *VID_WrapSDL_SetVideoMode(int screenwidth, int screenheight, int screenbpp, int screenflags)
|
|
{
|
|
/*
|
|
* Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
|
|
* default settings with less than 91 colors and transparency.
|
|
*/
|
|
|
|
int width, height, colors, isize, i, j;
|
|
int thenone = -1;
|
|
static SDL_Color palette[256];
|
|
unsigned short palenc[256]; // store color id by char
|
|
char *xpm;
|
|
char **idata, *data;
|
|
const SDL_version *version;
|
|
SDL_Surface *screen = NULL;
|
|
|
|
if (icon)
|
|
SDL_FreeSurface(icon);
|
|
icon = NULL;
|
|
version = SDL_Linked_Version();
|
|
// only use non-XPM icon support in SDL v1.3 and higher
|
|
// SDL v1.2 does not support "smooth" transparency, and thus is better
|
|
// off the xpm way
|
|
if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
|
|
{
|
|
data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
|
|
if(data)
|
|
{
|
|
unsigned int red = 0x00FF0000;
|
|
unsigned int green = 0x0000FF00;
|
|
unsigned int blue = 0x000000FF;
|
|
unsigned int alpha = 0xFF000000;
|
|
width = image_width;
|
|
height = image_height;
|
|
|
|
// reallocate with malloc, as this is in tempmempool (do not want)
|
|
xpm = data;
|
|
data = (char *) malloc(width * height * 4);
|
|
memcpy(data, xpm, width * height * 4);
|
|
Mem_Free(xpm);
|
|
xpm = NULL;
|
|
|
|
icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
|
|
|
|
if (icon)
|
|
icon->pixels = data;
|
|
else
|
|
{
|
|
Con_Printf( "Failed to create surface for the window Icon!\n"
|
|
"%s\n", SDL_GetError());
|
|
free(data);
|
|
}
|
|
}
|
|
}
|
|
|
|
// we only get here if non-XPM icon was missing, or SDL version is not
|
|
// sufficient for transparent non-XPM icons
|
|
if(!icon)
|
|
{
|
|
xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
|
|
idata = NULL;
|
|
if(xpm)
|
|
idata = XPM_DecodeString(xpm);
|
|
if(!idata)
|
|
idata = ENGINE_ICON;
|
|
if(xpm)
|
|
Mem_Free(xpm);
|
|
|
|
data = idata[0];
|
|
|
|
if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) == 4)
|
|
{
|
|
if(isize == 1)
|
|
{
|
|
for(i = 0; i < colors; ++i)
|
|
{
|
|
unsigned int r, g, b;
|
|
char idx;
|
|
|
|
if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
|
|
{
|
|
char foo[2];
|
|
if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
|
|
break;
|
|
else
|
|
{
|
|
palette[i].r = 255; // color key
|
|
palette[i].g = 0;
|
|
palette[i].b = 255;
|
|
thenone = i; // weeeee
|
|
palenc[(unsigned char) idx] = i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
|
|
palette[i].g = g;
|
|
palette[i].b = b;
|
|
palenc[(unsigned char) idx] = i;
|
|
}
|
|
}
|
|
|
|
if (i == colors)
|
|
{
|
|
// allocate the image data
|
|
data = (char*) malloc(width*height);
|
|
|
|
for(j = 0; j < height; ++j)
|
|
{
|
|
for(i = 0; i < width; ++i)
|
|
{
|
|
// casting to the safest possible datatypes ^^
|
|
data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
|
|
}
|
|
}
|
|
|
|
if(icon != NULL)
|
|
{
|
|
// SDL_FreeSurface should free the data too
|
|
// but for completeness' sake...
|
|
if(icon->flags & SDL_PREALLOC)
|
|
{
|
|
free(icon->pixels);
|
|
icon->pixels = NULL; // safety
|
|
}
|
|
SDL_FreeSurface(icon);
|
|
}
|
|
|
|
icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
|
|
// 8 bit surfaces get an empty palette allocated according to the docs
|
|
// so it's a palette image for sure :) no endian check necessary for the mask
|
|
|
|
if(icon)
|
|
{
|
|
icon->pixels = data;
|
|
SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
|
|
SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
|
|
}
|
|
else
|
|
{
|
|
Con_Printf( "Failed to create surface for the window Icon!\n"
|
|
"%s\n", SDL_GetError());
|
|
free(data);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("This XPM's palette looks odd. Can't continue.\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// NOTE: Only 1-char colornames are supported
|
|
Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// NOTE: Only 1-char colornames are supported
|
|
Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
|
|
}
|
|
}
|
|
|
|
if (icon)
|
|
SDL_WM_SetIcon(icon, NULL);
|
|
|
|
SDL_WM_SetCaption( gamename, NULL );
|
|
screen = SDL_SetVideoMode(screenwidth, screenheight, screenbpp, screenflags);
|
|
|
|
#if SDL_MAJOR_VERSION == 1
|
|
// LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
|
|
#if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
|
|
|
|
version = SDL_Linked_Version();
|
|
// only use non-XPM icon support in SDL v1.3 and higher
|
|
// SDL v1.2 does not support "smooth" transparency, and thus is better
|
|
// off the xpm way
|
|
if(screen && (!(version->major >= 2 || (version->major == 1 && version->minor >= 3))))
|
|
{
|
|
// in this case, we did not set the good icon yet
|
|
SDL_SysWMinfo info;
|
|
SDL_VERSION(&info.version);
|
|
if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
|
|
{
|
|
data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
|
|
if(data)
|
|
{
|
|
// use _NET_WM_ICON too
|
|
static long netwm_icon[MAX_NETWM_ICON];
|
|
int pos = 0;
|
|
int i = 1;
|
|
char vabuf[1024];
|
|
|
|
while(data)
|
|
{
|
|
if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
|
|
{
|
|
netwm_icon[pos++] = image_width;
|
|
netwm_icon[pos++] = image_height;
|
|
for(i = 0; i < image_height; ++i)
|
|
for(j = 0; j < image_width; ++j)
|
|
netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
|
|
}
|
|
++i;
|
|
Mem_Free(data);
|
|
data = (char *) loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "darkplaces-icon%d", i), false, false, false, NULL);
|
|
}
|
|
|
|
info.info.x11.lock_func();
|
|
{
|
|
Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
|
|
XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
|
|
}
|
|
info.info.x11.unlock_func();
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
#endif
|
|
return screen;
|
|
}
|
|
|
|
#endif
|
|
#endif
|
|
|
|
static void VID_OutputVersion(void)
|
|
{
|
|
SDL_version version;
|
|
#if SDL_MAJOR_VERSION == 1
|
|
version = *SDL_Linked_Version();
|
|
#else
|
|
SDL_GetVersion(&version);
|
|
#endif
|
|
Con_Printf( "Linked against SDL version %d.%d.%d\n"
|
|
"Using SDL library version %d.%d.%d\n",
|
|
SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
|
|
version.major, version.minor, version.patch );
|
|
}
|
|
|
|
static qboolean VID_InitModeGL(viddef_mode_t *mode)
|
|
{
|
|
#if SDL_MAJOR_VERSION == 1
|
|
static int notfirstvideomode = false;
|
|
int flags = SDL_OPENGL;
|
|
#else
|
|
int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
|
|
#endif
|
|
#ifndef USE_GLES2
|
|
int i;
|
|
const char *drivername;
|
|
#endif
|
|
|
|
win_half_width = mode->width>>1;
|
|
win_half_height = mode->height>>1;
|
|
|
|
if(vid_resizable.integer)
|
|
#if SDL_MAJOR_VERSION == 1
|
|
flags |= SDL_RESIZABLE;
|
|
#else
|
|
windowflags |= SDL_WINDOW_RESIZABLE;
|
|
#endif
|
|
|
|
VID_OutputVersion();
|
|
|
|
#if SDL_MAJOR_VERSION == 1
|
|
/*
|
|
SDL 1.2 Hack
|
|
We cant switch from one OpenGL video mode to another.
|
|
Thus we first switch to some stupid 2D mode and then back to OpenGL.
|
|
*/
|
|
if (notfirstvideomode)
|
|
SDL_SetVideoMode( 0, 0, 0, 0 );
|
|
notfirstvideomode = true;
|
|
#endif
|
|
|
|
#ifndef USE_GLES2
|
|
// SDL usually knows best
|
|
drivername = NULL;
|
|
|
|
// COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
|
|
i = COM_CheckParm("-gl_driver");
|
|
if (i && i < com_argc - 1)
|
|
drivername = com_argv[i + 1];
|
|
if (SDL_GL_LoadLibrary(drivername) < 0)
|
|
{
|
|
Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
#ifdef DP_MOBILETOUCH
|
|
// mobile platforms are always fullscreen, we'll get the resolution after opening the window
|
|
mode->fullscreen = true;
|
|
// hide the menu with SDL_WINDOW_BORDERLESS
|
|
windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
|
|
#endif
|
|
#ifndef USE_GLES2
|
|
if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
|
|
{
|
|
VID_Shutdown();
|
|
Con_Print("Required OpenGL function glGetString not found\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
// Knghtbrd: should do platform-specific extension string function here
|
|
|
|
vid_isfullscreen = false;
|
|
#if SDL_MAJOR_VERSION == 1
|
|
{
|
|
const SDL_VideoInfo *vi = SDL_GetVideoInfo();
|
|
desktop_mode.width = vi->current_w;
|
|
desktop_mode.height = vi->current_h;
|
|
desktop_mode.bpp = vi->vfmt->BitsPerPixel;
|
|
desktop_mode.pixelheight_num = 1;
|
|
desktop_mode.pixelheight_denom = 1; // SDL does not provide this
|
|
if (mode->fullscreen) {
|
|
if (vid_desktopfullscreen.integer)
|
|
{
|
|
mode->width = vi->current_w;
|
|
mode->height = vi->current_h;
|
|
mode->bitsperpixel = vi->vfmt->BitsPerPixel;
|
|
}
|
|
flags |= SDL_FULLSCREEN;
|
|
vid_isfullscreen = true;
|
|
}
|
|
}
|
|
#else
|
|
{
|
|
if (mode->fullscreen) {
|
|
if (vid_desktopfullscreen.integer)
|
|
windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
|
|
else
|
|
windowflags |= SDL_WINDOW_FULLSCREEN;
|
|
vid_isfullscreen = true;
|
|
}
|
|
}
|
|
#endif
|
|
//flags |= SDL_HWSURFACE;
|
|
|
|
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
|
|
if (mode->bitsperpixel >= 32)
|
|
{
|
|
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
|
|
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
|
|
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
|
|
SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
|
|
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
|
|
SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
|
|
}
|
|
else
|
|
{
|
|
SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
|
|
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
|
|
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
|
|
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
|
|
}
|
|
if (mode->stereobuffer)
|
|
SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
|
|
if (mode->samples > 1)
|
|
{
|
|
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
|
|
SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
|
|
}
|
|
|
|
#if SDL_MAJOR_VERSION == 1
|
|
if (vid_vsync.integer)
|
|
SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
|
|
else
|
|
SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
|
|
#else
|
|
#ifdef USE_GLES2
|
|
SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
|
|
SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
|
|
SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
|
|
#endif
|
|
#endif
|
|
|
|
video_bpp = mode->bitsperpixel;
|
|
#if SDL_MAJOR_VERSION == 1
|
|
video_flags = flags;
|
|
screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
|
|
if (screen == NULL)
|
|
{
|
|
Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
|
|
VID_Shutdown();
|
|
return false;
|
|
}
|
|
mode->width = screen->w;
|
|
mode->height = screen->h;
|
|
#else
|
|
window_flags = windowflags;
|
|
window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
|
|
if (window == NULL)
|
|
{
|
|
Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
|
|
VID_Shutdown();
|
|
return false;
|
|
}
|
|
SDL_GetWindowSize(window, &mode->width, &mode->height);
|
|
context = SDL_GL_CreateContext(window);
|
|
if (context == NULL)
|
|
{
|
|
Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
|
|
VID_Shutdown();
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
vid_softsurface = NULL;
|
|
vid.softpixels = NULL;
|
|
|
|
#if SDL_MAJOR_VERSION == 1
|
|
// init keyboard
|
|
SDL_EnableUNICODE( SDL_ENABLE );
|
|
// enable key repeat since everyone expects it
|
|
SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
|
#endif
|
|
|
|
#if SDL_MAJOR_VERSION != 1
|
|
SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
|
|
vid_usingvsync = (vid_vsync.integer != 0);
|
|
#endif
|
|
|
|
gl_platform = "SDL";
|
|
gl_platformextensions = "";
|
|
|
|
#ifdef USE_GLES2
|
|
GLES_Init();
|
|
#else
|
|
GL_Init();
|
|
#endif
|
|
|
|
vid_hidden = false;
|
|
vid_activewindow = false;
|
|
vid_hasfocus = true;
|
|
vid_usingmouse = false;
|
|
vid_usinghidecursor = false;
|
|
|
|
#if SDL_MAJOR_VERSION == 1
|
|
SDL_WM_GrabInput(SDL_GRAB_OFF);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
extern cvar_t gl_info_extensions;
|
|
extern cvar_t gl_info_vendor;
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extern cvar_t gl_info_renderer;
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extern cvar_t gl_info_version;
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extern cvar_t gl_info_platform;
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extern cvar_t gl_info_driver;
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static qboolean VID_InitModeSoft(viddef_mode_t *mode)
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{
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#if SDL_MAJOR_VERSION == 1
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int flags = SDL_HWSURFACE;
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if(!COM_CheckParm("-noasyncblit")) flags |= SDL_ASYNCBLIT;
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#else
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int windowflags = SDL_WINDOW_SHOWN;
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#endif
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win_half_width = mode->width>>1;
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win_half_height = mode->height>>1;
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if(vid_resizable.integer)
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#if SDL_MAJOR_VERSION == 1
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flags |= SDL_RESIZABLE;
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#else
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windowflags |= SDL_WINDOW_RESIZABLE;
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#endif
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VID_OutputVersion();
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vid_isfullscreen = false;
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if (mode->fullscreen) {
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#if SDL_MAJOR_VERSION == 1
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const SDL_VideoInfo *vi = SDL_GetVideoInfo();
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mode->width = vi->current_w;
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mode->height = vi->current_h;
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mode->bitsperpixel = vi->vfmt->BitsPerPixel;
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flags |= SDL_FULLSCREEN;
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#else
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if (vid_desktopfullscreen.integer)
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windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
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else
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windowflags |= SDL_WINDOW_FULLSCREEN;
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#endif
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vid_isfullscreen = true;
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}
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video_bpp = mode->bitsperpixel;
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#if SDL_MAJOR_VERSION == 1
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video_flags = flags;
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screen = VID_WrapSDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
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if (screen == NULL)
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{
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Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
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VID_Shutdown();
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return false;
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}
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mode->width = screen->w;
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mode->height = screen->h;
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#else
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window_flags = windowflags;
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window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
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if (window == NULL)
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{
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Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
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VID_Shutdown();
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return false;
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}
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SDL_GetWindowSize(window, &mode->width, &mode->height);
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#endif
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// create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
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vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
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if (vid_softsurface == NULL)
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{
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Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
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VID_Shutdown();
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return false;
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}
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#if SDL_MAJOR_VERSION == 1
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SDL_SetAlpha(vid_softsurface, 0, 255);
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#else
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SDL_SetSurfaceBlendMode(vid_softsurface, SDL_BLENDMODE_NONE);
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#endif
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vid.softpixels = (unsigned int *)vid_softsurface->pixels;
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vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
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if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
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{
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Con_Printf("Failed to initialize software rasterizer\n");
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VID_Shutdown();
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return false;
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}
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#if SDL_MAJOR_VERSION == 1
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// init keyboard
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SDL_EnableUNICODE( SDL_ENABLE );
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// enable key repeat since everyone expects it
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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#endif
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VID_Soft_SharedSetup();
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vid_hidden = false;
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vid_activewindow = false;
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vid_hasfocus = true;
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vid_usingmouse = false;
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vid_usinghidecursor = false;
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#if SDL_MAJOR_VERSION == 1
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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#endif
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return true;
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}
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qboolean VID_InitMode(viddef_mode_t *mode)
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{
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// GAME_STEELSTORM specific
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steelstorm_showing_map = Cvar_FindVar("steelstorm_showing_map");
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steelstorm_showing_mousecursor = Cvar_FindVar("steelstorm_showing_mousecursor");
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if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
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Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
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#if SDL_MAJOR_VERSION != 1
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Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
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#endif
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#ifdef SSE_POSSIBLE
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if (vid_soft.integer)
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return VID_InitModeSoft(mode);
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else
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#endif
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return VID_InitModeGL(mode);
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}
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void VID_Shutdown (void)
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{
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VID_EnableJoystick(false);
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VID_SetMouse(false, false, false);
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VID_RestoreSystemGamma();
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#if SDL_MAJOR_VERSION == 1
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#ifndef WIN32
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#ifndef MACOSX
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if (icon)
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SDL_FreeSurface(icon);
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icon = NULL;
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#endif
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#endif
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#endif
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if (vid_softsurface)
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SDL_FreeSurface(vid_softsurface);
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vid_softsurface = NULL;
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vid.softpixels = NULL;
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if (vid.softdepthpixels)
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free(vid.softdepthpixels);
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vid.softdepthpixels = NULL;
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#if SDL_MAJOR_VERSION != 1
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SDL_DestroyWindow(window);
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window = NULL;
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#endif
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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gl_driver[0] = 0;
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gl_extensions = "";
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gl_platform = "";
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gl_platformextensions = "";
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}
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int VID_SetGamma (unsigned short *ramps, int rampsize)
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{
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#if SDL_MAJOR_VERSION == 1
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return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
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#else
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return !SDL_SetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
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#endif
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}
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int VID_GetGamma (unsigned short *ramps, int rampsize)
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{
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#if SDL_MAJOR_VERSION == 1
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return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
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#else
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return !SDL_GetWindowGammaRamp (window, ramps, ramps + rampsize, ramps + rampsize*2);
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#endif
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}
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void VID_Finish (void)
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{
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#if SDL_MAJOR_VERSION == 1
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Uint8 appstate;
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//react on appstate changes
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appstate = SDL_GetAppState();
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vid_hidden = !(appstate & SDL_APPACTIVE);
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vid_hasfocus = (appstate & SDL_APPINPUTFOCUS) != 0;
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#endif
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vid_activewindow = !vid_hidden && vid_hasfocus;
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VID_UpdateGamma(false, 256);
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if (!vid_hidden)
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{
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switch(vid.renderpath)
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{
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case RENDERPATH_GL11:
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case RENDERPATH_GL13:
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case RENDERPATH_GL20:
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case RENDERPATH_GLES1:
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case RENDERPATH_GLES2:
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CHECKGLERROR
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if (r_speeds.integer == 2 || gl_finish.integer)
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GL_Finish();
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#if SDL_MAJOR_VERSION != 1
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{
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qboolean vid_usevsync;
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vid_usevsync = (vid_vsync.integer && !cls.timedemo);
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if (vid_usingvsync != vid_usevsync)
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{
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if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
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Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
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else
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Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
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}
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}
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#endif
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#if SDL_MAJOR_VERSION == 1
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SDL_GL_SwapBuffers();
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#else
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SDL_GL_SwapWindow(window);
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#endif
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break;
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case RENDERPATH_SOFT:
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DPSOFTRAST_Finish();
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#if SDL_MAJOR_VERSION == 1
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// if (!r_test.integer)
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{
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SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
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SDL_Flip(screen);
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}
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#else
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{
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SDL_Surface *screen = SDL_GetWindowSurface(window);
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SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
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SDL_UpdateWindowSurface(window);
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}
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#endif
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break;
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case RENDERPATH_D3D9:
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case RENDERPATH_D3D10:
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case RENDERPATH_D3D11:
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if (r_speeds.integer == 2 || gl_finish.integer)
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GL_Finish();
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break;
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}
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}
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}
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vid_mode_t *VID_GetDesktopMode(void)
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{
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#if SDL_MAJOR_VERSION != 1
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SDL_DisplayMode mode;
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int bpp;
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Uint32 rmask, gmask, bmask, amask;
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SDL_GetDesktopDisplayMode(0, &mode);
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SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
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desktop_mode.width = mode.w;
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desktop_mode.height = mode.h;
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desktop_mode.bpp = bpp;
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desktop_mode.refreshrate = mode.refresh_rate;
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desktop_mode.pixelheight_num = 1;
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desktop_mode.pixelheight_denom = 1; // SDL does not provide this
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// TODO check whether this actually works, or whether we do still need
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// a read-window-size-after-entering-desktop-fullscreen hack for
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// multiscreen setups.
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#endif
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return &desktop_mode;
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}
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size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
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{
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size_t k = 0;
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#if SDL_MAJOR_VERSION == 1
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SDL_Rect **vidmodes;
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int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
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for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); vidmodes && vidmodes != (SDL_Rect**)(-1) && *vidmodes; ++vidmodes)
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{
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if(k >= maxcount)
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break;
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modes[k].width = (*vidmodes)->w;
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modes[k].height = (*vidmodes)->h;
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modes[k].bpp = bpp;
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modes[k].refreshrate = 60; // no support for refresh rate in SDL
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modes[k].pixelheight_num = 1;
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modes[k].pixelheight_denom = 1; // SDL does not provide this
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++k;
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}
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#else
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int modenum;
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int nummodes = SDL_GetNumDisplayModes(0);
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SDL_DisplayMode mode;
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for (modenum = 0;modenum < nummodes;modenum++)
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{
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if (k >= maxcount)
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break;
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if (SDL_GetDisplayMode(0, modenum, &mode))
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continue;
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modes[k].width = mode.w;
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modes[k].height = mode.h;
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// FIXME bpp?
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modes[k].refreshrate = mode.refresh_rate;
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modes[k].pixelheight_num = 1;
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modes[k].pixelheight_denom = 1; // SDL does not provide this
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k++;
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}
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#endif
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return k;
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}
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