wrath-darkplaces/snd_wav.c

350 lines
7.0 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#include "quakedef.h"
#include "snd_main.h"
#include "snd_wav.h"
typedef struct wavinfo_s
{
int rate;
int width;
int channels;
int loopstart;
int samples;
int dataofs; // chunk starts this many bytes from file start
} wavinfo_t;
static unsigned char *data_p;
static unsigned char *iff_end;
static unsigned char *last_chunk;
static unsigned char *iff_data;
static int iff_chunk_len;
static short GetLittleShort(void)
{
short val;
val = BuffLittleShort (data_p);
data_p += 2;
return val;
}
static int GetLittleLong(void)
{
int val = 0;
val = BuffLittleLong (data_p);
data_p += 4;
return val;
}
static void FindNextChunk(const char *name)
{
while (1)
{
data_p=last_chunk;
if (data_p >= iff_end)
{ // didn't find the chunk
data_p = NULL;
return;
}
data_p += 4;
iff_chunk_len = GetLittleLong();
if (iff_chunk_len < 0)
{
data_p = NULL;
return;
}
if (data_p + iff_chunk_len > iff_end)
{
// truncated chunk!
data_p = NULL;
return;
}
data_p -= 8;
last_chunk = data_p + 8 + ( (iff_chunk_len + 1) & ~1 );
if (!strncmp((const char *)data_p, name, 4))
return;
}
}
static void FindChunk(const char *name)
{
last_chunk = iff_data;
FindNextChunk (name);
}
/*
static void DumpChunks(void)
{
char str[5];
str[4] = 0;
data_p=iff_data;
do
{
memcpy (str, data_p, 4);
data_p += 4;
iff_chunk_len = GetLittleLong();
Con_Printf("0x%x : %s (%d)\n", (int)(data_p - 4), str, iff_chunk_len);
data_p += (iff_chunk_len + 1) & ~1;
} while (data_p < iff_end);
}
*/
/*
============
GetWavinfo
============
*/
static wavinfo_t GetWavinfo (char *name, unsigned char *wav, int wavlength)
{
wavinfo_t info;
int i;
int format;
int samples;
memset (&info, 0, sizeof(info));
if (!wav)
return info;
iff_data = wav;
iff_end = wav + wavlength;
// find "RIFF" chunk
FindChunk("RIFF");
if (!(data_p && !strncmp((const char *)data_p+8, "WAVE", 4)))
{
Con_Print("Missing RIFF/WAVE chunks\n");
return info;
}
// get "fmt " chunk
iff_data = data_p + 12;
//DumpChunks ();
FindChunk("fmt ");
if (!data_p)
{
Con_Print("Missing fmt chunk\n");
return info;
}
data_p += 8;
format = GetLittleShort();
if (format != 1)
{
Con_Print("Microsoft PCM format only\n");
return info;
}
info.channels = GetLittleShort();
info.rate = GetLittleLong();
data_p += 4+2;
info.width = GetLittleShort() / 8;
// get cue chunk
FindChunk("cue ");
if (data_p)
{
data_p += 32;
info.loopstart = GetLittleLong();
// if the next chunk is a LIST chunk, look for a cue length marker
FindNextChunk ("LIST");
if (data_p)
{
if (!strncmp ((const char *)data_p + 28, "mark", 4))
{ // this is not a proper parse, but it works with cooledit...
data_p += 24;
i = GetLittleLong (); // samples in loop
info.samples = info.loopstart + i;
}
}
}
else
info.loopstart = -1;
// find data chunk
FindChunk("data");
if (!data_p)
{
Con_Print("Missing data chunk\n");
return info;
}
data_p += 4;
samples = GetLittleLong () / info.width / info.channels;
if (info.samples)
{
if (samples < info.samples)
{
Con_Printf ("Sound %s has a bad loop length\n", name);
info.samples = samples;
}
}
else
info.samples = samples;
info.dataofs = data_p - wav;
return info;
}
/*
====================
WAV_GetSamplesFloat
====================
*/
static void WAV_GetSamplesFloat(channel_t *ch, sfx_t *sfx, int firstsampleframe, int numsampleframes, float *outsamplesfloat)
{
int i, len = numsampleframes * sfx->format.channels;
if (sfx->format.width == 2)
{
const short *bufs = (const short *)sfx->fetcher_data + firstsampleframe * sfx->format.channels;
for (i = 0;i < len;i++)
outsamplesfloat[i] = bufs[i] * (1.0f / 32768.0f);
}
else
{
const signed char *bufb = (const signed char *)sfx->fetcher_data + firstsampleframe * sfx->format.channels;
for (i = 0;i < len;i++)
outsamplesfloat[i] = bufb[i] * (1.0f / 128.0f);
}
}
/*
====================
WAV_FreeSfx
====================
*/
static void WAV_FreeSfx(sfx_t *sfx)
{
// free the loaded sound data
Mem_Free(sfx->fetcher_data);
}
const snd_fetcher_t wav_fetcher = { WAV_GetSamplesFloat, NULL, WAV_FreeSfx };
/*
==============
S_LoadWavFile
==============
*/
qboolean S_LoadWavFile (const char *filename, sfx_t *sfx)
{
fs_offset_t filesize;
unsigned char *data;
wavinfo_t info;
int i, len;
const unsigned char *inb;
unsigned char *outb;
// Already loaded?
if (sfx->fetcher != NULL)
return true;
// Load the file
data = FS_LoadFile(filename, snd_mempool, false, &filesize);
if (!data)
return false;
// Don't try to load it if it's not a WAV file
if (memcmp (data, "RIFF", 4) || memcmp (data + 8, "WAVE", 4))
{
Mem_Free(data);
return false;
}
if (developer_loading.integer >= 2)
Con_TimePrintf ("Loading WAV file \"%s\"\n", filename);
info = GetWavinfo (sfx->name, data, (int)filesize);
if (info.channels < 1 || info.channels > 2) // Stereo sounds are allowed (intended for music)
{
Con_Printf("%s has an unsupported number of channels (%i)\n",sfx->name, info.channels);
Mem_Free(data);
return false;
}
//if (info.channels == 2)
// Log_Printf("stereosounds.log", "%s\n", sfx->name);
sfx->format.speed = info.rate;
sfx->format.width = info.width;
sfx->format.channels = info.channels;
sfx->fetcher = &wav_fetcher;
sfx->fetcher_data = Mem_Alloc(snd_mempool, info.samples * sfx->format.width * sfx->format.channels);
sfx->total_length = info.samples;
sfx->memsize += filesize;
len = info.samples * sfx->format.channels * sfx->format.width;
inb = data + info.dataofs;
outb = (unsigned char *)sfx->fetcher_data;
if (info.width == 2)
{
if (mem_bigendian)
{
// we have to byteswap the data at load (better than doing it while mixing)
for (i = 0;i < len;i += 2)
{
outb[i] = inb[i+1];
outb[i+1] = inb[i];
}
}
else
{
// we can just copy it straight
memcpy(outb, inb, len);
}
}
else
{
// convert unsigned byte sound data to signed bytes for quicker mixing
for (i = 0;i < len;i++)
outb[i] = inb[i] - 0x80;
}
if (info.loopstart < 0)
sfx->loopstart = sfx->total_length;
else
sfx->loopstart = info.loopstart;
sfx->loopstart = min(sfx->loopstart, sfx->total_length);
sfx->flags &= ~SFXFLAG_STREAMED;
Mem_Free(data); // we already got a copy of this in fetcher_data
return true;
}