wrath-darkplaces/snd_coreaudio.c

400 lines
12 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "quakedef.h"
#include <limits.h>
#include <pthread.h>
#include <CoreAudio/AudioHardware.h>
#include "snd_main.h"
#define CHUNK_SIZE 1024
static unsigned int submissionChunk = 0; // in sample frames
static unsigned int coreaudiotime = 0; // based on the number of chunks submitted so far
static qboolean s_isRunning = false;
static pthread_mutex_t coreaudio_mutex;
static AudioDeviceID outputDeviceID = kAudioDeviceUnknown;
static short *mixbuffer = NULL;
/*
====================
audioDeviceIOProc
====================
*/
static OSStatus audioDeviceIOProc(AudioDeviceID inDevice,
const AudioTimeStamp *inNow,
const AudioBufferList *inInputData,
const AudioTimeStamp *inInputTime,
AudioBufferList *outOutputData,
const AudioTimeStamp *inOutputTime,
void *inClientData)
{
float *outBuffer;
unsigned int frameCount, factor, sampleIndex;
float scale = 1.0f / SHRT_MAX;
outBuffer = (float*)outOutputData->mBuffers[0].mData;
factor = snd_renderbuffer->format.channels * snd_renderbuffer->format.width;
frameCount = 0;
if (snd_blocked)
scale = 0;
// Lock the snd_renderbuffer
if (SndSys_LockRenderBuffer())
{
unsigned int maxFrames, sampleCount;
unsigned int startOffset, endOffset;
const short *samples;
if (snd_usethreadedmixing)
{
S_MixToBuffer(mixbuffer, submissionChunk);
sampleCount = submissionChunk * snd_renderbuffer->format.channels;
for (sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
outBuffer[sampleIndex] = mixbuffer[sampleIndex] * scale;
// unlock the mutex now
SndSys_UnlockRenderBuffer();
return 0;
}
// Transfert up to a chunk of sample frames from snd_renderbuffer to outBuffer
maxFrames = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
if (maxFrames >= submissionChunk)
frameCount = submissionChunk;
else
frameCount = maxFrames;
// Convert the samples from shorts to floats. Scale the floats to be [-1..1].
startOffset = snd_renderbuffer->startframe % snd_renderbuffer->maxframes;
endOffset = (snd_renderbuffer->startframe + frameCount) % snd_renderbuffer->maxframes;
if (startOffset > endOffset) // if the buffer wraps
{
sampleCount = (snd_renderbuffer->maxframes - startOffset) * snd_renderbuffer->format.channels;
samples = (const short*)(&snd_renderbuffer->ring[startOffset * factor]);
for (sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
outBuffer[sampleIndex] = samples[sampleIndex] * scale;
outBuffer = &outBuffer[sampleCount];
sampleCount = frameCount * snd_renderbuffer->format.channels - sampleCount;
samples = (const short*)(&snd_renderbuffer->ring[0]);
for (sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
outBuffer[sampleIndex] = samples[sampleIndex] * scale;
}
else
{
sampleCount = frameCount * snd_renderbuffer->format.channels;
samples = (const short*)(&snd_renderbuffer->ring[startOffset * factor]);
for (sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
outBuffer[sampleIndex] = samples[sampleIndex] * scale;
}
snd_renderbuffer->startframe += frameCount;
// unlock the mutex now
SndSys_UnlockRenderBuffer();
}
// If there was not enough samples, complete with silence samples
if (frameCount < submissionChunk)
{
unsigned int missingFrames;
missingFrames = submissionChunk - frameCount;
if (developer_insane.integer && vid_activewindow)
Con_DPrintf("audioDeviceIOProc: %u sample frames missing\n", missingFrames);
memset(&outBuffer[frameCount * snd_renderbuffer->format.channels], 0, missingFrames * sizeof(outBuffer[0]));
}
coreaudiotime += submissionChunk;
return 0;
}
/*
====================
SndSys_Init
Create "snd_renderbuffer" with the proper sound format if the call is successful
May return a suggested format if the requested format isn't available
====================
*/
qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested)
{
OSStatus status;
UInt32 propertySize, bufferByteCount;
AudioStreamBasicDescription streamDesc;
if (s_isRunning)
return true;
Con_Printf("Initializing CoreAudio...\n");
snd_threaded = false;
if(requested->width != 2)
{
// we can only do 16bit per sample for now
if(suggested != NULL)
{
memcpy (suggested, requested, sizeof (*suggested));
suggested->width = 2;
}
return false;
}
// Get the output device
propertySize = sizeof(outputDeviceID);
status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &propertySize, &outputDeviceID);
if (status)
{
Con_Printf("CoreAudio: AudioDeviceGetProperty() returned %d when getting kAudioHardwarePropertyDefaultOutputDevice\n", (int)status);
return false;
}
if (outputDeviceID == kAudioDeviceUnknown)
{
Con_Printf("CoreAudio: outputDeviceID is kAudioDeviceUnknown\n");
return false;
}
// Configure the output device
propertySize = sizeof(bufferByteCount);
bufferByteCount = CHUNK_SIZE * sizeof(float) * requested->channels;
status = AudioDeviceSetProperty(outputDeviceID, NULL, 0, false, kAudioDevicePropertyBufferSize, propertySize, &bufferByteCount);
if (status)
{
Con_Printf("CoreAudio: AudioDeviceSetProperty() returned %d when setting kAudioDevicePropertyBufferSize to %d\n", (int)status, CHUNK_SIZE);
return false;
}
propertySize = sizeof(bufferByteCount);
status = AudioDeviceGetProperty(outputDeviceID, 0, false, kAudioDevicePropertyBufferSize, &propertySize, &bufferByteCount);
if (status)
{
Con_Printf("CoreAudio: AudioDeviceGetProperty() returned %d when setting kAudioDevicePropertyBufferSize\n", (int)status);
return false;
}
submissionChunk = bufferByteCount / sizeof(float);
if (submissionChunk % requested->channels != 0)
{
Con_Print("CoreAudio: chunk size is NOT a multiple of the number of channels\n");
return false;
}
submissionChunk /= requested->channels;
Con_Printf(" Chunk size = %d sample frames\n", submissionChunk);
// Print out the device status
propertySize = sizeof(streamDesc);
status = AudioDeviceGetProperty(outputDeviceID, 0, false, kAudioDevicePropertyStreamFormat, &propertySize, &streamDesc);
if (status)
{
Con_Printf("CoreAudio: AudioDeviceGetProperty() returned %d when getting kAudioDevicePropertyStreamFormat\n", (int)status);
return false;
}
Con_Print (" Hardware format:\n");
Con_Printf(" %5d mSampleRate\n", (unsigned int)streamDesc.mSampleRate);
Con_Printf(" %c%c%c%c mFormatID\n",
(char)(streamDesc.mFormatID >> 24),
(char)(streamDesc.mFormatID >> 16),
(char)(streamDesc.mFormatID >> 8),
(char)(streamDesc.mFormatID >> 0));
Con_Printf(" %5u mBytesPerPacket\n", (unsigned int)streamDesc.mBytesPerPacket);
Con_Printf(" %5u mFramesPerPacket\n", (unsigned int)streamDesc.mFramesPerPacket);
Con_Printf(" %5u mBytesPerFrame\n", (unsigned int)streamDesc.mBytesPerFrame);
Con_Printf(" %5u mChannelsPerFrame\n", (unsigned int)streamDesc.mChannelsPerFrame);
Con_Printf(" %5u mBitsPerChannel\n", (unsigned int)streamDesc.mBitsPerChannel);
// Suggest proper settings if they differ
if (requested->channels != streamDesc.mChannelsPerFrame || requested->speed != streamDesc.mSampleRate)
{
if (suggested != NULL)
{
memcpy (suggested, requested, sizeof (*suggested));
suggested->channels = streamDesc.mChannelsPerFrame;
suggested->speed = streamDesc.mSampleRate;
}
return false;
}
if(streamDesc.mFormatID == kAudioFormatLinearPCM)
{
// Add the callback function
status = AudioDeviceAddIOProc(outputDeviceID, audioDeviceIOProc, NULL);
if (!status)
{
// We haven't sent any sample frames yet
coreaudiotime = 0;
if (pthread_mutex_init(&coreaudio_mutex, NULL) == 0)
{
if ((snd_renderbuffer = Snd_CreateRingBuffer(requested, 0, NULL)))
{
if ((mixbuffer = Mem_Alloc(snd_mempool, CHUNK_SIZE * sizeof(*mixbuffer) * requested->channels)))
{
// Start sound running
status = AudioDeviceStart(outputDeviceID, audioDeviceIOProc);
if (!status)
{
s_isRunning = true;
snd_threaded = true;
Con_Print(" Initialization successful\n");
return true;
}
else
Con_Printf("CoreAudio: AudioDeviceStart() returned %d\n", (int)status);
Mem_Free(mixbuffer);
mixbuffer = NULL;
}
else
Con_Print("CoreAudio: can't allocate memory for mixbuffer\n");
Mem_Free(snd_renderbuffer->ring);
Mem_Free(snd_renderbuffer);
snd_renderbuffer = NULL;
}
else
Con_Print("CoreAudio: can't allocate memory for ringbuffer\n");
pthread_mutex_destroy(&coreaudio_mutex);
}
else
Con_Print("CoreAudio: can't create pthread mutex\n");
AudioDeviceRemoveIOProc(outputDeviceID, audioDeviceIOProc);
}
else
Con_Printf("CoreAudio: AudioDeviceAddIOProc() returned %d\n", (int)status);
}
else
Con_Print("CoreAudio: Default audio device doesn't support linear PCM!\n");
return false;
}
/*
====================
SndSys_Shutdown
Stop the sound card, delete "snd_renderbuffer" and free its other resources
====================
*/
void SndSys_Shutdown(void)
{
OSStatus status;
if (!s_isRunning)
return;
status = AudioDeviceStop(outputDeviceID, audioDeviceIOProc);
if (status)
{
Con_Printf("AudioDeviceStop: returned %d\n", (int)status);
return;
}
s_isRunning = false;
pthread_mutex_destroy(&coreaudio_mutex);
status = AudioDeviceRemoveIOProc(outputDeviceID, audioDeviceIOProc);
if (status)
{
Con_Printf("AudioDeviceRemoveIOProc: returned %d\n", (int)status);
return;
}
if (snd_renderbuffer != NULL)
{
Mem_Free(snd_renderbuffer->ring);
Mem_Free(snd_renderbuffer);
snd_renderbuffer = NULL;
}
if (mixbuffer != NULL)
Mem_Free(mixbuffer);
mixbuffer = NULL;
}
/*
====================
SndSys_Submit
Submit the contents of "snd_renderbuffer" to the sound card
====================
*/
void SndSys_Submit (void)
{
// Nothing to do here (this sound module is callback-based)
}
/*
====================
SndSys_GetSoundTime
Returns the number of sample frames consumed since the sound started
====================
*/
unsigned int SndSys_GetSoundTime (void)
{
return coreaudiotime;
}
/*
====================
SndSys_LockRenderBuffer
Get the exclusive lock on "snd_renderbuffer"
====================
*/
qboolean SndSys_LockRenderBuffer (void)
{
return (pthread_mutex_lock(&coreaudio_mutex) == 0);
}
/*
====================
SndSys_UnlockRenderBuffer
Release the exclusive lock on "snd_renderbuffer"
====================
*/
void SndSys_UnlockRenderBuffer (void)
{
pthread_mutex_unlock(&coreaudio_mutex);
}
/*
====================
SndSys_SendKeyEvents
Send keyboard events originating from the sound system (e.g. MIDI)
====================
*/
void SndSys_SendKeyEvents(void)
{
// not supported
}