wrath-darkplaces/menu.c

5655 lines
163 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#ifdef CONFIG_CD
#include "cdaudio.h"
#endif
#include "image.h"
#include "progsvm.h"
#include "mprogdefs.h"
#define TYPE_DEMO 1
#define TYPE_GAME 2
#define TYPE_BOTH 3
static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
static cvar_t menu_progs = { 0, "menu_progs", "menu.dat", "name of quakec menu.dat file" };
static int NehGameType;
enum m_state_e m_state;
char m_return_reason[128];
void M_Menu_Main_f (void);
void M_Menu_SinglePlayer_f (void);
void M_Menu_Transfusion_Episode_f (void);
void M_Menu_Transfusion_Skill_f (void);
void M_Menu_Load_f (void);
void M_Menu_Save_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_Setup_f (void);
void M_Menu_Options_f (void);
void M_Menu_Options_Effects_f (void);
void M_Menu_Options_Graphics_f (void);
void M_Menu_Options_ColorControl_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Reset_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
void M_Menu_Credits_f (void);
void M_Menu_Quit_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_ServerList_f (void);
void M_Menu_ModList_f (void);
static void M_Main_Draw (void);
static void M_SinglePlayer_Draw (void);
static void M_Transfusion_Episode_Draw (void);
static void M_Transfusion_Skill_Draw (void);
static void M_Load_Draw (void);
static void M_Save_Draw (void);
static void M_MultiPlayer_Draw (void);
static void M_Setup_Draw (void);
static void M_Options_Draw (void);
static void M_Options_Effects_Draw (void);
static void M_Options_Graphics_Draw (void);
static void M_Options_ColorControl_Draw (void);
static void M_Keys_Draw (void);
static void M_Reset_Draw (void);
static void M_Video_Draw (void);
static void M_Help_Draw (void);
static void M_Credits_Draw (void);
static void M_Quit_Draw (void);
static void M_LanConfig_Draw (void);
static void M_GameOptions_Draw (void);
static void M_ServerList_Draw (void);
static void M_ModList_Draw (void);
static void M_Main_Key (int key, int ascii);
static void M_SinglePlayer_Key (int key, int ascii);
static void M_Transfusion_Episode_Key (int key, int ascii);
static void M_Transfusion_Skill_Key (int key, int ascii);
static void M_Load_Key (int key, int ascii);
static void M_Save_Key (int key, int ascii);
static void M_MultiPlayer_Key (int key, int ascii);
static void M_Setup_Key (int key, int ascii);
static void M_Options_Key (int key, int ascii);
static void M_Options_Effects_Key (int key, int ascii);
static void M_Options_Graphics_Key (int key, int ascii);
static void M_Options_ColorControl_Key (int key, int ascii);
static void M_Keys_Key (int key, int ascii);
static void M_Reset_Key (int key, int ascii);
static void M_Video_Key (int key, int ascii);
static void M_Help_Key (int key, int ascii);
static void M_Credits_Key (int key, int ascii);
static void M_Quit_Key (int key, int ascii);
static void M_LanConfig_Key (int key, int ascii);
static void M_GameOptions_Key (int key, int ascii);
static void M_ServerList_Key (int key, int ascii);
static void M_ModList_Key (int key, int ascii);
static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
void M_Update_Return_Reason(const char *s)
{
strlcpy(m_return_reason, s, sizeof(m_return_reason));
if (s)
Con_DPrintf("%s\n", s);
}
#define StartingGame (m_multiplayer_cursor == 1)
#define JoiningGame (m_multiplayer_cursor == 0)
// Nehahra
#define NumberOfNehahraDemos 34
typedef struct nehahrademonames_s
{
const char *name;
const char *desc;
} nehahrademonames_t;
static nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
{
{"intro", "Prologue"},
{"genf", "The Beginning"},
{"genlab", "A Doomed Project"},
{"nehcre", "The New Recruits"},
{"maxneh", "Breakthrough"},
{"maxchar", "Renewal and Duty"},
{"crisis", "Worlds Collide"},
{"postcris", "Darkening Skies"},
{"hearing", "The Hearing"},
{"getjack", "On a Mexican Radio"},
{"prelude", "Honor and Justice"},
{"abase", "A Message Sent"},
{"effect", "The Other Side"},
{"uhoh", "Missing in Action"},
{"prepare", "The Response"},
{"vision", "Farsighted Eyes"},
{"maxturns", "Enter the Immortal"},
{"backlot", "Separate Ways"},
{"maxside", "The Ancient Runes"},
{"counter", "The New Initiative"},
{"warprep", "Ghosts to the World"},
{"counter1", "A Fate Worse Than Death"},
{"counter2", "Friendly Fire"},
{"counter3", "Minor Setback"},
{"madmax", "Scores to Settle"},
{"quake", "One Man"},
{"cthmm", "Shattered Masks"},
{"shades", "Deal with the Dead"},
{"gophil", "An Unlikely Hero"},
{"cstrike", "War in Hell"},
{"shubset", "The Conspiracy"},
{"shubdie", "Even Death May Die"},
{"newranks", "An Empty Throne"},
{"seal", "The Seal is Broken"}
};
static float menu_x, menu_y, menu_width, menu_height;
static void M_Background(int width, int height)
{
menu_width = bound(1.0f, (float)width, vid_conwidth.value);
menu_height = bound(1.0f, (float)height, vid_conheight.value);
menu_x = (vid_conwidth.integer - menu_width) * 0.5;
menu_y = (vid_conheight.integer - menu_height) * 0.5;
//DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
}
/*
================
M_DrawCharacter
Draws one solid graphics character
================
*/
static void M_DrawCharacter (float cx, float cy, int num)
{
char temp[2];
temp[0] = num;
temp[1] = 0;
DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
}
static void M_PrintColored(float cx, float cy, const char *str)
{
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false, FONT_MENU);
}
static void M_Print(float cx, float cy, const char *str)
{
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
}
static void M_PrintRed(float cx, float cy, const char *str)
{
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true, FONT_MENU);
}
static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
{
if (unghosted)
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true, FONT_MENU);
else
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true, FONT_MENU);
}
static void M_DrawPic(float cx, float cy, const char *picname)
{
DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic (picname), 0, 0, 1, 1, 1, 1, 0);
}
static void M_DrawTextBox(float x, float y, float width, float height)
{
int n;
float cx, cy;
// draw left side
cx = x;
cy = y;
M_DrawPic (cx, cy, "gfx/box_tl");
for (n = 0; n < height; n++)
{
cy += 8;
M_DrawPic (cx, cy, "gfx/box_ml");
}
M_DrawPic (cx, cy+8, "gfx/box_bl");
// draw middle
cx += 8;
while (width > 0)
{
cy = y;
M_DrawPic (cx, cy, "gfx/box_tm");
for (n = 0; n < height; n++)
{
cy += 8;
if (n >= 1)
M_DrawPic (cx, cy, "gfx/box_mm2");
else
M_DrawPic (cx, cy, "gfx/box_mm");
}
M_DrawPic (cx, cy+8, "gfx/box_bm");
width -= 2;
cx += 16;
}
// draw right side
cy = y;
M_DrawPic (cx, cy, "gfx/box_tr");
for (n = 0; n < height; n++)
{
cy += 8;
M_DrawPic (cx, cy, "gfx/box_mr");
}
M_DrawPic (cx, cy+8, "gfx/box_br");
}
//=============================================================================
//int m_save_demonum;
/*
================
M_ToggleMenu
================
*/
static void M_ToggleMenu(int mode)
{
m_entersound = true;
if ((key_dest != key_menu && key_dest != key_menu_grabbed) || m_state != m_main)
{
if(mode == 0)
return; // the menu is off, and we want it off
M_Menu_Main_f ();
}
else
{
if(mode == 1)
return; // the menu is on, and we want it on
key_dest = key_game;
m_state = m_none;
}
}
static int demo_cursor;
static void M_Demo_Draw (void)
{
int i;
M_Background(320, 200);
for (i = 0;i < NumberOfNehahraDemos;i++)
M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
// line cursor
M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
}
static void M_Menu_Demos_f (void)
{
key_dest = key_menu;
m_state = m_demo;
m_entersound = true;
}
static void M_Demo_Key (int k, int ascii)
{
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_ENTER:
S_LocalSound ("sound/misc/menu2.wav");
m_state = m_none;
key_dest = key_game;
Cbuf_AddText (va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
return;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("sound/misc/menu1.wav");
demo_cursor--;
if (demo_cursor < 0)
demo_cursor = NumberOfNehahraDemos-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("sound/misc/menu1.wav");
demo_cursor++;
if (demo_cursor >= NumberOfNehahraDemos)
demo_cursor = 0;
break;
}
}
//=============================================================================
/* MAIN MENU */
static int m_main_cursor;
static qboolean m_missingdata = false;
static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
void M_Menu_Main_f (void)
{
const char *s;
s = "gfx/mainmenu";
if (gamemode == GAME_NEHAHRA)
{
if (FS_FileExists("maps/neh1m4.bsp"))
{
if (FS_FileExists("hearing.dem"))
{
Con_DPrint("Main menu: Nehahra movie and game detected.\n");
NehGameType = TYPE_BOTH;
}
else
{
Con_DPrint("Nehahra game detected.\n");
NehGameType = TYPE_GAME;
}
}
else
{
if (FS_FileExists("hearing.dem"))
{
Con_DPrint("Nehahra movie detected.\n");
NehGameType = TYPE_DEMO;
}
else
{
Con_DPrint("Nehahra not found.\n");
NehGameType = TYPE_GAME; // could just complain, but...
}
}
if (NehGameType == TYPE_DEMO)
MAIN_ITEMS = 4;
else if (NehGameType == TYPE_GAME)
MAIN_ITEMS = 5;
else
MAIN_ITEMS = 6;
}
else if (gamemode == GAME_TRANSFUSION)
{
s = "gfx/menu/mainmenu1";
if (sv.active && !cl.intermission && cl.islocalgame)
MAIN_ITEMS = 8;
else
MAIN_ITEMS = 7;
}
else
MAIN_ITEMS = 5;
// check if the game data is missing and use a different main menu if so
m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
if (m_missingdata)
MAIN_ITEMS = 2;
/*
if (key_dest != key_menu)
{
m_save_demonum = cls.demonum;
cls.demonum = -1;
}
*/
key_dest = key_menu;
m_state = m_main;
m_entersound = true;
}
static void M_Main_Draw (void)
{
int f;
cachepic_t *p;
char vabuf[1024];
if (m_missingdata)
{
float y;
const char *s;
M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
y = 480/3-16;
s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
y+=8;
s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
M_Print (640/2 - 48, 480/2 + 8, "Quit");
M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
return;
}
if (gamemode == GAME_TRANSFUSION) {
int y1, y2, y3;
M_Background(640, 480);
p = Draw_CachePic ("gfx/menu/tb-transfusion");
M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
y2 = 120;
// 8 rather than MAIN_ITEMS to skip a number and not miss the last option
for (y1 = 1; y1 <= 8; y1++)
{
if (MAIN_ITEMS == 7 && y1 == 4)
y1++;
M_DrawPic (0, y2, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%i", y1));
y2 += 40;
}
if (MAIN_ITEMS == 7 && m_main_cursor > 2)
y3 = m_main_cursor + 2;
else
y3 = m_main_cursor + 1;
M_DrawPic (0, 120 + m_main_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/mainmenu%iselected", y3));
return;
}
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/ttl_main");
M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
// Nehahra
if (gamemode == GAME_NEHAHRA)
{
if (NehGameType == TYPE_BOTH)
M_DrawPic (72, 32, "gfx/mainmenu");
else if (NehGameType == TYPE_GAME)
M_DrawPic (72, 32, "gfx/gamemenu");
else
M_DrawPic (72, 32, "gfx/demomenu");
}
else
M_DrawPic (72, 32, "gfx/mainmenu");
f = (int)(realtime * 10)%6;
M_DrawPic (54, 32 + m_main_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
}
static void M_Main_Key (int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
key_dest = key_game;
m_state = m_none;
//cls.demonum = m_save_demonum;
//if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
// CL_NextDemo ();
break;
case K_DOWNARROW:
S_LocalSound ("sound/misc/menu1.wav");
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
if (m_missingdata)
{
switch (m_main_cursor)
{
case 0:
if (cls.state == ca_connected)
{
m_state = m_none;
key_dest = key_game;
}
Con_ToggleConsole_f ();
break;
case 1:
M_Menu_Quit_f ();
break;
}
}
else if (gamemode == GAME_NEHAHRA)
{
switch (NehGameType)
{
case TYPE_BOTH:
switch (m_main_cursor)
{
case 0:
M_Menu_SinglePlayer_f ();
break;
case 1:
M_Menu_Demos_f ();
break;
case 2:
M_Menu_MultiPlayer_f ();
break;
case 3:
M_Menu_Options_f ();
break;
case 4:
key_dest = key_game;
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("playdemo endcred\n");
break;
case 5:
M_Menu_Quit_f ();
break;
}
break;
case TYPE_GAME:
switch (m_main_cursor)
{
case 0:
M_Menu_SinglePlayer_f ();
break;
case 1:
M_Menu_MultiPlayer_f ();
break;
case 2:
M_Menu_Options_f ();
break;
case 3:
key_dest = key_game;
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("playdemo endcred\n");
break;
case 4:
M_Menu_Quit_f ();
break;
}
break;
case TYPE_DEMO:
switch (m_main_cursor)
{
case 0:
M_Menu_Demos_f ();
break;
case 1:
key_dest = key_game;
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("playdemo endcred\n");
break;
case 2:
M_Menu_Options_f ();
break;
case 3:
M_Menu_Quit_f ();
break;
}
break;
}
}
else if (gamemode == GAME_TRANSFUSION) {
if (MAIN_ITEMS == 7)
{
switch (m_main_cursor)
{
case 0:
M_Menu_Transfusion_Episode_f ();
break;
case 1:
M_Menu_MultiPlayer_f ();
break;
case 2:
M_Menu_Options_f ();
break;
case 3:
M_Menu_Load_f ();
break;
case 4:
M_Menu_Help_f ();
break;
case 5:
M_Menu_Credits_f ();
break;
case 6:
M_Menu_Quit_f ();
break;
}
}
else
{
switch (m_main_cursor)
{
case 0:
M_Menu_Transfusion_Episode_f ();
break;
case 1:
M_Menu_MultiPlayer_f ();
break;
case 2:
M_Menu_Options_f ();
break;
case 3:
M_Menu_Save_f ();
break;
case 4:
M_Menu_Load_f ();
break;
case 5:
M_Menu_Help_f ();
break;
case 6:
M_Menu_Credits_f ();
break;
case 7:
M_Menu_Quit_f ();
break;
}
}
}
else
{
switch (m_main_cursor)
{
case 0:
M_Menu_SinglePlayer_f ();
break;
case 1:
M_Menu_MultiPlayer_f ();
break;
case 2:
M_Menu_Options_f ();
break;
case 3:
M_Menu_Help_f ();
break;
case 4:
M_Menu_Quit_f ();
break;
}
}
}
}
//=============================================================================
/* SINGLE PLAYER MENU */
static int m_singleplayer_cursor;
#define SINGLEPLAYER_ITEMS 3
void M_Menu_SinglePlayer_f (void)
{
key_dest = key_menu;
m_state = m_singleplayer;
m_entersound = true;
}
static void M_SinglePlayer_Draw (void)
{
cachepic_t *p;
char vabuf[1024];
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/ttl_sgl");
// Some mods don't have a single player mode
if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
{
M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
M_DrawTextBox (60, 8 * 8, 23, 4);
if (gamemode == GAME_GOODVSBAD2)
M_Print(95, 10 * 8, "Good Vs Bad 2 is for");
else // if (gamemode == GAME_BATTLEMECH)
M_Print(95, 10 * 8, "Battlemech is for");
M_Print(83, 11 * 8, "multiplayer play only");
}
else
{
int f;
M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
M_DrawPic (72, 32, "gfx/sp_menu");
f = (int)(realtime * 10)%6;
M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
}
}
static void M_SinglePlayer_Key (int key, int ascii)
{
if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
{
if (key == K_ESCAPE || key == K_ENTER)
m_state = m_main;
return;
}
switch (key)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_DOWNARROW:
S_LocalSound ("sound/misc/menu1.wav");
if (++m_singleplayer_cursor >= SINGLEPLAYER_ITEMS)
m_singleplayer_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
if (--m_singleplayer_cursor < 0)
m_singleplayer_cursor = SINGLEPLAYER_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_singleplayer_cursor)
{
case 0:
key_dest = key_game;
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("deathmatch 0\n");
Cbuf_AddText ("coop 0\n");
if (gamemode == GAME_TRANSFUSION)
{
key_dest = key_menu;
M_Menu_Transfusion_Episode_f ();
break;
}
Cbuf_AddText ("startmap_sp\n");
break;
case 1:
M_Menu_Load_f ();
break;
case 2:
M_Menu_Save_f ();
break;
}
}
}
//=============================================================================
/* LOAD/SAVE MENU */
static int load_cursor; ///< 0 < load_cursor < MAX_SAVEGAMES
static char m_filenames[MAX_SAVEGAMES][SAVEGAME_COMMENT_LENGTH+1];
static int loadable[MAX_SAVEGAMES];
static void M_ScanSaves (void)
{
int i, j;
size_t len;
char name[MAX_OSPATH];
char buf[SAVEGAME_COMMENT_LENGTH + 256];
const char *t;
qfile_t *f;
// int version;
for (i=0 ; i<MAX_SAVEGAMES ; i++)
{
strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
loadable[i] = false;
dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
f = FS_OpenRealFile (name, "rb", false);
if (!f)
continue;
// read enough to get the comment
len = FS_Read(f, buf, sizeof(buf) - 1);
len = min(len, sizeof(buf)-1);
buf[len] = 0;
t = buf;
// version
COM_ParseToken_Simple(&t, false, false, true);
//version = atoi(com_token);
// description
COM_ParseToken_Simple(&t, false, false, true);
strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
// change _ back to space
for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
if (m_filenames[i][j] == '_')
m_filenames[i][j] = ' ';
loadable[i] = true;
FS_Close (f);
}
}
void M_Menu_Load_f (void)
{
m_entersound = true;
m_state = m_load;
key_dest = key_menu;
M_ScanSaves ();
}
void M_Menu_Save_f (void)
{
if (!sv.active)
return;
#if 1
// LordHavoc: allow saving multiplayer games
if (cl.islocalgame && cl.intermission)
return;
#else
if (cl.intermission)
return;
if (!cl.islocalgame)
return;
#endif
m_entersound = true;
m_state = m_save;
key_dest = key_menu;
M_ScanSaves ();
}
static void M_Load_Draw (void)
{
int i;
cachepic_t *p;
M_Background(320, 200);
p = Draw_CachePic ("gfx/p_load");
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
for (i=0 ; i< MAX_SAVEGAMES; i++)
M_Print(16, 32 + 8*i, m_filenames[i]);
// line cursor
M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
}
static void M_Save_Draw (void)
{
int i;
cachepic_t *p;
M_Background(320, 200);
p = Draw_CachePic ("gfx/p_save");
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
for (i=0 ; i<MAX_SAVEGAMES ; i++)
M_Print(16, 32 + 8*i, m_filenames[i]);
// line cursor
M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
}
static void M_Load_Key (int k, int ascii)
{
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
if (gamemode == GAME_TRANSFUSION)
M_Menu_Main_f ();
else
M_Menu_SinglePlayer_f ();
break;
case K_ENTER:
S_LocalSound ("sound/misc/menu2.wav");
if (!loadable[load_cursor])
return;
m_state = m_none;
key_dest = key_game;
// issue the load command
Cbuf_AddText (va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
return;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("sound/misc/menu1.wav");
load_cursor--;
if (load_cursor < 0)
load_cursor = MAX_SAVEGAMES-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("sound/misc/menu1.wav");
load_cursor++;
if (load_cursor >= MAX_SAVEGAMES)
load_cursor = 0;
break;
}
}
static void M_Save_Key (int k, int ascii)
{
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
if (gamemode == GAME_TRANSFUSION)
M_Menu_Main_f ();
else
M_Menu_SinglePlayer_f ();
break;
case K_ENTER:
m_state = m_none;
key_dest = key_game;
Cbuf_AddText (va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
return;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("sound/misc/menu1.wav");
load_cursor--;
if (load_cursor < 0)
load_cursor = MAX_SAVEGAMES-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("sound/misc/menu1.wav");
load_cursor++;
if (load_cursor >= MAX_SAVEGAMES)
load_cursor = 0;
break;
}
}
//=============================================================================
/* Transfusion Single Player Episode Menu */
static int m_episode_cursor;
#define EPISODE_ITEMS 6
void M_Menu_Transfusion_Episode_f (void)
{
m_entersound = true;
m_state = m_transfusion_episode;
key_dest = key_menu;
}
static void M_Transfusion_Episode_Draw (void)
{
int y;
cachepic_t *p;
char vabuf[1024];
M_Background(640, 480);
p = Draw_CachePic ("gfx/menu/tb-episodes");
M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
for (y = 0; y < EPISODE_ITEMS; y++){
M_DrawPic (0, 160 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%i", y+1));
}
M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1));
}
static void M_Transfusion_Episode_Key (int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_DOWNARROW:
S_LocalSound ("sound/misc/menu1.wav");
m_episode_cursor++;
if (m_episode_cursor >= EPISODE_ITEMS)
m_episode_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
m_episode_cursor--;
if (m_episode_cursor < 0)
m_episode_cursor = EPISODE_ITEMS - 1;
break;
case K_ENTER:
Cbuf_AddText ("deathmatch 0\n");
m_entersound = true;
M_Menu_Transfusion_Skill_f ();
}
}
//=============================================================================
/* Transfusion Single Player Skill Menu */
static int m_skill_cursor = 2;
#define SKILL_ITEMS 5
void M_Menu_Transfusion_Skill_f (void)
{
m_entersound = true;
m_state = m_transfusion_skill;
key_dest = key_menu;
}
static void M_Transfusion_Skill_Draw (void)
{
int y;
cachepic_t *p;
char vabuf[1024];
M_Background(640, 480);
p = Draw_CachePic ("gfx/menu/tb-difficulty");
M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
for (y = 0; y < SKILL_ITEMS; y++)
{
M_DrawPic (0, 180 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%i", y+1));
}
M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1));
}
static void M_Transfusion_Skill_Key (int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
M_Menu_Transfusion_Episode_f ();
break;
case K_DOWNARROW:
S_LocalSound ("sound/misc/menu1.wav");
m_skill_cursor++;
if (m_skill_cursor >= SKILL_ITEMS)
m_skill_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
m_skill_cursor--;
if (m_skill_cursor < 0)
m_skill_cursor = SKILL_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_skill_cursor)
{
case 0:
Cbuf_AddText ("skill 1\n");
break;
case 1:
Cbuf_AddText ("skill 2\n");
break;
case 2:
Cbuf_AddText ("skill 3\n");
break;
case 3:
Cbuf_AddText ("skill 4\n");
break;
case 4:
Cbuf_AddText ("skill 5\n");
break;
}
key_dest = key_game;
if (sv.active)
Cbuf_AddText ("disconnect\n");
Cbuf_AddText ("maxplayers 1\n");
Cbuf_AddText ("deathmatch 0\n");
Cbuf_AddText ("coop 0\n");
switch (m_episode_cursor)
{
case 0:
Cbuf_AddText ("map e1m1\n");
break;
case 1:
Cbuf_AddText ("map e2m1\n");
break;
case 2:
Cbuf_AddText ("map e3m1\n");
break;
case 3:
Cbuf_AddText ("map e4m1\n");
break;
case 4:
Cbuf_AddText ("map e6m1\n");
break;
case 5:
Cbuf_AddText ("map cp01\n");
break;
}
}
}
//=============================================================================
/* MULTIPLAYER MENU */
static int m_multiplayer_cursor;
#define MULTIPLAYER_ITEMS 3
void M_Menu_MultiPlayer_f (void)
{
key_dest = key_menu;
m_state = m_multiplayer;
m_entersound = true;
}
static void M_MultiPlayer_Draw (void)
{
int f;
cachepic_t *p;
char vabuf[1024];
if (gamemode == GAME_TRANSFUSION)
{
M_Background(640, 480);
p = Draw_CachePic ("gfx/menu/tb-online");
M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
M_DrawPic (0, 180 + f*40, va(vabuf, sizeof(vabuf), "gfx/menu/online%i", f));
M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/online%iselected", m_multiplayer_cursor + 1));
return;
}
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_multi");
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
M_DrawPic (72, 32, "gfx/mp_menu");
f = (int)(realtime * 10)%6;
M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
}
static void M_MultiPlayer_Key (int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_DOWNARROW:
S_LocalSound ("sound/misc/menu1.wav");
if (++m_multiplayer_cursor >= MULTIPLAYER_ITEMS)
m_multiplayer_cursor = 0;
break;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
if (--m_multiplayer_cursor < 0)
m_multiplayer_cursor = MULTIPLAYER_ITEMS - 1;
break;
case K_ENTER:
m_entersound = true;
switch (m_multiplayer_cursor)
{
case 0:
case 1:
M_Menu_LanConfig_f ();
break;
case 2:
M_Menu_Setup_f ();
break;
}
}
}
//=============================================================================
/* SETUP MENU */
static int setup_cursor = 4;
static int setup_cursor_table[] = {40, 64, 88, 124, 140};
static char setup_myname[MAX_SCOREBOARDNAME];
static int setup_oldtop;
static int setup_oldbottom;
static int setup_top;
static int setup_bottom;
static int setup_rate;
static int setup_oldrate;
#define NUM_SETUP_CMDS 5
void M_Menu_Setup_f (void)
{
key_dest = key_menu;
m_state = m_setup;
m_entersound = true;
strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
setup_top = setup_oldtop = cl_color.integer >> 4;
setup_bottom = setup_oldbottom = cl_color.integer & 15;
setup_rate = cl_rate.integer;
}
static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
static unsigned char *menuplyr_pixels;
static unsigned int *menuplyr_translated;
typedef struct ratetable_s
{
int rate;
const char *name;
}
ratetable_t;
#define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
static ratetable_t setup_ratetable[] =
{
{1000, "28.8 bad"},
{1500, "28.8 mediocre"},
{2000, "28.8 good"},
{2500, "33.6 mediocre"},
{3000, "33.6 good"},
{3500, "56k bad"},
{4000, "56k mediocre"},
{4500, "56k adequate"},
{5000, "56k good"},
{7000, "64k ISDN"},
{15000, "128k ISDN"},
{25000, "broadband"}
};
static int setup_rateindex(int rate)
{
int i;
for (i = 0;i < RATES;i++)
if (setup_ratetable[i].rate > setup_rate)
break;
return bound(1, i, RATES) - 1;
}
static void M_Setup_Draw (void)
{
int i, j;
cachepic_t *p;
char vabuf[1024];
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_multi");
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
M_Print(64, 40, "Your name");
M_DrawTextBox (160, 32, 16, 1);
M_PrintColored(168, 40, setup_myname);
if (gamemode != GAME_GOODVSBAD2)
{
M_Print(64, 64, "Shirt color");
M_Print(64, 88, "Pants color");
}
M_Print(64, 124-8, "Network speed limit");
M_Print(168, 124, va(vabuf, sizeof(vabuf), "%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
M_DrawTextBox (64, 140-8, 14, 1);
M_Print(72, 140, "Accept Changes");
// LordHavoc: rewrote this code greatly
if (menuplyr_load)
{
unsigned char *f;
fs_offset_t filesize;
menuplyr_load = false;
menuplyr_top = -1;
menuplyr_bottom = -1;
f = FS_LoadFile("gfx/menuplyr.lmp", tempmempool, true, &filesize);
if (f && filesize >= 9)
{
int width, height;
width = f[0] + f[1] * 256 + f[2] * 65536 + f[3] * 16777216;
height = f[4] + f[5] * 256 + f[6] * 65536 + f[7] * 16777216;
if (filesize >= 8 + width * height)
{
menuplyr_width = width;
menuplyr_height = height;
menuplyr_pixels = (unsigned char *)Mem_Alloc(cls.permanentmempool, width * height);
menuplyr_translated = (unsigned int *)Mem_Alloc(cls.permanentmempool, width * height * 4);
memcpy(menuplyr_pixels, f + 8, width * height);
}
}
if (f)
Mem_Free(f);
}
if (menuplyr_pixels)
{
if (menuplyr_top != setup_top || menuplyr_bottom != setup_bottom)
{
menuplyr_top = setup_top;
menuplyr_bottom = setup_bottom;
for (i = 0;i < menuplyr_width * menuplyr_height;i++)
{
j = menuplyr_pixels[i];
if (j >= TOP_RANGE && j < TOP_RANGE + 16)
{
if (menuplyr_top < 8 || menuplyr_top == 14)
j = menuplyr_top * 16 + (j - TOP_RANGE);
else
j = menuplyr_top * 16 + 15-(j - TOP_RANGE);
}
else if (j >= BOTTOM_RANGE && j < BOTTOM_RANGE + 16)
{
if (menuplyr_bottom < 8 || menuplyr_bottom == 14)
j = menuplyr_bottom * 16 + (j - BOTTOM_RANGE);
else
j = menuplyr_bottom * 16 + 15-(j - BOTTOM_RANGE);
}
menuplyr_translated[i] = palette_bgra_transparent[j];
}
Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
}
M_DrawPic(160, 48, "gfx/bigbox");
M_DrawPic(172, 56, "gfx/menuplyr");
}
if (setup_cursor == 0)
M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
else
M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
}
static void M_Setup_Key (int k, int ascii)
{
int l;
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
M_Menu_MultiPlayer_f ();
break;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
setup_cursor--;
if (setup_cursor < 0)
setup_cursor = NUM_SETUP_CMDS-1;
break;
case K_DOWNARROW:
S_LocalSound ("sound/misc/menu1.wav");
setup_cursor++;
if (setup_cursor >= NUM_SETUP_CMDS)
setup_cursor = 0;
break;
case K_LEFTARROW:
if (setup_cursor < 1)
return;
S_LocalSound ("sound/misc/menu3.wav");
if (setup_cursor == 1)
setup_top = setup_top - 1;
if (setup_cursor == 2)
setup_bottom = setup_bottom - 1;
if (setup_cursor == 3)
{
l = setup_rateindex(setup_rate) - 1;
if (l < 0)
l = RATES - 1;
setup_rate = setup_ratetable[l].rate;
}
break;
case K_RIGHTARROW:
if (setup_cursor < 1)
return;
forward:
S_LocalSound ("sound/misc/menu3.wav");
if (setup_cursor == 1)
setup_top = setup_top + 1;
if (setup_cursor == 2)
setup_bottom = setup_bottom + 1;
if (setup_cursor == 3)
{
l = setup_rateindex(setup_rate) + 1;
if (l >= RATES)
l = 0;
setup_rate = setup_ratetable[l].rate;
}
break;
case K_ENTER:
if (setup_cursor == 0)
return;
if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
goto forward;
// setup_cursor == 4 (Accept changes)
if (strcmp(cl_name.string, setup_myname) != 0)
Cbuf_AddText(va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
Cbuf_AddText(va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
if (setup_rate != setup_oldrate)
Cbuf_AddText(va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
m_entersound = true;
M_Menu_MultiPlayer_f ();
break;
case K_BACKSPACE:
if (setup_cursor == 0)
{
if (strlen(setup_myname))
setup_myname[strlen(setup_myname)-1] = 0;
}
break;
default:
if (ascii < 32)
break;
if (setup_cursor == 0)
{
l = (int)strlen(setup_myname);
if (l < 15)
{
setup_myname[l+1] = 0;
setup_myname[l] = ascii;
}
}
}
if (setup_top > 15)
setup_top = 0;
if (setup_top < 0)
setup_top = 15;
if (setup_bottom > 15)
setup_bottom = 0;
if (setup_bottom < 0)
setup_bottom = 15;
}
//=============================================================================
/* OPTIONS MENU */
#define SLIDER_RANGE 10
static void M_DrawSlider (int x, int y, float num, float rangemin, float rangemax)
{
char text[16];
int i;
float range;
range = bound(0, (num - rangemin) / (rangemax - rangemin), 1);
M_DrawCharacter (x-8, y, 128);
for (i = 0;i < SLIDER_RANGE;i++)
M_DrawCharacter (x + i*8, y, 129);
M_DrawCharacter (x+i*8, y, 130);
M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
if (fabs((int)num - num) < 0.01)
dpsnprintf(text, sizeof(text), "%i", (int)num);
else
dpsnprintf(text, sizeof(text), "%.3f", num);
M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
}
static void M_DrawCheckbox (int x, int y, int on)
{
if (on)
M_Print(x, y, "on");
else
M_Print(x, y, "off");
}
//#define OPTIONS_ITEMS 25 aule was here
#define OPTIONS_ITEMS 27
static int options_cursor;
void M_Menu_Options_f (void)
{
key_dest = key_menu;
m_state = m_options;
m_entersound = true;
}
extern cvar_t slowmo;
extern dllhandle_t jpeg_dll;
extern cvar_t gl_texture_anisotropy;
extern cvar_t r_textshadow;
extern cvar_t r_hdr_scenebrightness;
static void M_Menu_Options_AdjustSliders (int dir)
{
int optnum;
double f;
S_LocalSound ("sound/misc/menu3.wav");
optnum = 0;
if (options_cursor == optnum++) ;
else if (options_cursor == optnum++) ;
else if (options_cursor == optnum++) ;
else if (options_cursor == optnum++) ;
else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 7));
else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
else if (options_cursor == optnum++)
{
if (cl_forwardspeed.value > 200)
{
Cvar_SetValueQuick (&cl_forwardspeed, 200);
Cvar_SetValueQuick (&cl_backspeed, 200);
}
else
{
Cvar_SetValueQuick (&cl_forwardspeed, 400);
Cvar_SetValueQuick (&cl_backspeed, 400);
}
}
else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
else if (options_cursor == optnum++) ;
else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
}
static int optnum;
static int opty;
static int optcursor;
static void M_Options_PrintCommand(const char *s, int enabled)
{
if (opty >= 32)
{
if (optnum == optcursor)
DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
M_ItemPrint(0 + 48, opty, s, enabled);
}
opty += 8;
optnum++;
}
static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
{
if (opty >= 32)
{
if (optnum == optcursor)
DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
M_ItemPrint(0 + 48, opty, s, enabled);
M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
}
opty += 8;
optnum++;
}
static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
{
if (opty >= 32)
{
if (optnum == optcursor)
DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
M_ItemPrint(0 + 48, opty, s, enabled);
M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
}
opty += 8;
optnum++;
}
static void M_Options_Draw (void)
{
int visible;
cachepic_t *p;
M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
M_DrawPic(16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_option");
M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
optnum = 0;
optcursor = options_cursor;
visible = (int)((menu_height - 32) / 8);
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
M_Options_PrintCommand( " Customize controls", true);
M_Options_PrintCommand( " Go to console", true);
M_Options_PrintCommand( " Reset to defaults", true);
M_Options_PrintCommand( " Change Video Mode", true);
M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 7);
M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer);
M_Options_PrintCommand( " Custom Brightness", true);
M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
#ifdef CONFIG_CD
M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
#endif
M_Options_PrintCommand( " Customize Effects", true);
M_Options_PrintCommand( " Effects: Quake", true);
M_Options_PrintCommand( " Effects: Normal", true);
M_Options_PrintCommand( " Effects: High", true);
M_Options_PrintCommand( " Customize Lighting", true);
M_Options_PrintCommand( " Lighting: Flares", true);
M_Options_PrintCommand( " Lighting: Normal", true);
M_Options_PrintCommand( " Lighting: High", true);
M_Options_PrintCommand( " Lighting: Full", true);
M_Options_PrintCommand( " Browse Mods", true);
}
static void M_Options_Key (int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
// REMOVEME later when we have a functional menu
if (gamemode == GAME_WRATH)
{
key_dest = key_game;
m_state = m_none;
Cbuf_AddText("forceqmenu 0;menu_restart\n");
}
else
{
M_Menu_Main_f ();
}
break;
case K_ENTER:
m_entersound = true;
switch (options_cursor)
{
case 0:
M_Menu_Keys_f ();
break;
case 1:
m_state = m_none;
key_dest = key_game;
Con_ToggleConsole_f ();
break;
case 2:
M_Menu_Reset_f ();
break;
case 3:
M_Menu_Video_f ();
break;
case 11:
M_Menu_Options_ColorControl_f ();
break;
case 17: // Customize Effects
M_Menu_Options_Effects_f ();
break;
case 18: // Effects: Quake
Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
break;
case 19: // Effects: Normal
Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
break;
case 20: // Effects: High
Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
break;
case 21:
M_Menu_Options_Graphics_f ();
break;
case 22: // Lighting: Flares
Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
break;
case 23: // Lighting: Normal
Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
break;
case 24: // Lighting: High
Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
break;
case 25: // Lighting: Full
Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
break;
case 26:
M_Menu_ModList_f ();
break;
default:
M_Menu_Options_AdjustSliders (1);
break;
}
return;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
options_cursor--;
if (options_cursor < 0)
options_cursor = OPTIONS_ITEMS-1;
break;
case K_DOWNARROW:
S_LocalSound ("sound/misc/menu1.wav");
options_cursor++;
if (options_cursor >= OPTIONS_ITEMS)
options_cursor = 0;
break;
case K_LEFTARROW:
M_Menu_Options_AdjustSliders (-1);
break;
case K_RIGHTARROW:
M_Menu_Options_AdjustSliders (1);
break;
}
}
#define OPTIONS_EFFECTS_ITEMS 35
static int options_effects_cursor;
void M_Menu_Options_Effects_f (void)
{
key_dest = key_menu;
m_state = m_options_effects;
m_entersound = true;
}
extern cvar_t cl_stainmaps;
extern cvar_t cl_stainmaps_clearonload;
extern cvar_t r_explosionclip;
extern cvar_t r_coronas;
extern cvar_t gl_flashblend;
extern cvar_t cl_beams_polygons;
extern cvar_t cl_beams_quakepositionhack;
extern cvar_t cl_beams_instantaimhack;
extern cvar_t cl_beams_lightatend;
extern cvar_t r_lightningbeam_thickness;
extern cvar_t r_lightningbeam_scroll;
extern cvar_t r_lightningbeam_repeatdistance;
extern cvar_t r_lightningbeam_color_red;
extern cvar_t r_lightningbeam_color_green;
extern cvar_t r_lightningbeam_color_blue;
extern cvar_t r_lightningbeam_qmbtexture;
static void M_Menu_Options_Effects_AdjustSliders (int dir)
{
int optnum;
S_LocalSound ("sound/misc/menu3.wav");
optnum = 0;
if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps_clearonload, !cl_stainmaps_clearonload.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_repeatdistance, bound(64, r_lightningbeam_repeatdistance.integer + dir * 64, 1024));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_red, bound(0, r_lightningbeam_color_red.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_green, bound(0, r_lightningbeam_color_green.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_color_blue, bound(0, r_lightningbeam_color_blue.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_qmbtexture, !r_lightningbeam_qmbtexture.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerplightstyles, !r_lerplightstyles.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_polyblend, bound(0, gl_polyblend.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll1, bound(-8, r_skyscroll1.value + dir * 0.1, 8));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_skyscroll2, bound(-8, r_skyscroll2.value + dir * 0.1, 8));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterwarp, bound(0, r_waterwarp.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
}
static void M_Options_Effects_Draw (void)
{
int visible;
cachepic_t *p;
M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
M_DrawPic(16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_option");
M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
optcursor = options_effects_cursor;
optnum = 0;
visible = (int)((menu_height - 32) / 8);
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
M_Options_PrintCheckbox(" Explosion Shell", true, cl_particles_explosions_shell.integer);
M_Options_PrintCheckbox(" Explosion Shell Clip", true, r_explosionclip.integer);
M_Options_PrintCheckbox(" Stainmaps", true, cl_stainmaps.integer);
M_Options_PrintCheckbox("Onload Clear Stainmaps", true, cl_stainmaps_clearonload.integer);
M_Options_PrintCheckbox(" Decals", true, cl_decals.integer);
M_Options_PrintCheckbox(" Bullet Impacts", true, cl_particles_bulletimpacts.integer);
M_Options_PrintCheckbox(" Smoke", true, cl_particles_smoke.integer);
M_Options_PrintCheckbox(" Sparks", true, cl_particles_sparks.integer);
M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
M_Options_PrintSlider( " Lightning Repeat Dist", cl_beams_polygons.integer, r_lightningbeam_repeatdistance.integer, 64, 1024);
M_Options_PrintSlider( " Lightning Color Red", cl_beams_polygons.integer, r_lightningbeam_color_red.value, 0, 1);
M_Options_PrintSlider( " Lightning Color Green", cl_beams_polygons.integer, r_lightningbeam_color_green.value, 0, 1);
M_Options_PrintSlider( " Lightning Color Blue", cl_beams_polygons.integer, r_lightningbeam_color_blue.value, 0, 1);
M_Options_PrintCheckbox(" Lightning QMB Texture", cl_beams_polygons.integer, r_lightningbeam_qmbtexture.integer);
M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
M_Options_PrintCheckbox(" Flicker Interpolation", true, r_lerplightstyles.integer);
M_Options_PrintSlider( " View Blend", true, gl_polyblend.value, 0, 1);
M_Options_PrintSlider( "Upper Sky Scroll Speed", true, r_skyscroll1.value, -8, 8);
M_Options_PrintSlider( "Lower Sky Scroll Speed", true, r_skyscroll2.value, -8, 8);
M_Options_PrintSlider( " Underwater View Warp", true, r_waterwarp.value, 0, 1);
M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
}
static void M_Options_Effects_Key (int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
M_Menu_Options_f ();
break;
case K_ENTER:
M_Menu_Options_Effects_AdjustSliders (1);
break;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
options_effects_cursor--;
if (options_effects_cursor < 0)
options_effects_cursor = OPTIONS_EFFECTS_ITEMS-1;
break;
case K_DOWNARROW:
S_LocalSound ("sound/misc/menu1.wav");
options_effects_cursor++;
if (options_effects_cursor >= OPTIONS_EFFECTS_ITEMS)
options_effects_cursor = 0;
break;
case K_LEFTARROW:
M_Menu_Options_Effects_AdjustSliders (-1);
break;
case K_RIGHTARROW:
M_Menu_Options_Effects_AdjustSliders (1);
break;
}
}
#define OPTIONS_GRAPHICS_ITEMS 20
static int options_graphics_cursor;
void M_Menu_Options_Graphics_f (void)
{
key_dest = key_menu;
m_state = m_options_graphics;
m_entersound = true;
}
extern cvar_t r_shadow_gloss;
extern cvar_t r_shadow_realtime_dlight;
extern cvar_t r_shadow_realtime_dlight_shadows;
extern cvar_t r_shadow_realtime_world;
extern cvar_t r_shadow_realtime_world_lightmaps;
extern cvar_t r_shadow_realtime_world_shadows;
extern cvar_t r_bloom;
extern cvar_t r_bloom_colorscale;
extern cvar_t r_bloom_colorsubtract;
extern cvar_t r_bloom_colorexponent;
extern cvar_t r_bloom_blur;
extern cvar_t r_bloom_brighten;
extern cvar_t r_bloom_resolution;
extern cvar_t r_hdr_scenebrightness;
extern cvar_t r_hdr_glowintensity;
extern cvar_t gl_picmip;
static void M_Menu_Options_Graphics_AdjustSliders (int dir)
{
int optnum;
S_LocalSound ("sound/misc/menu3.wav");
optnum = 0;
if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value * (dir > 0 ? 2.0 : 0.5), 8));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
}
static void M_Options_Graphics_Draw (void)
{
int visible;
cachepic_t *p;
M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
M_DrawPic(16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_option");
M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
optcursor = options_graphics_cursor;
optnum = 0;
visible = (int)((menu_height - 32) / 8);
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
M_Options_PrintSlider( " Glow Brightness", true, r_hdr_glowintensity.value, 0, 4);
M_Options_PrintSlider( " Bloom Color Scale", r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
M_Options_PrintSlider( " Bloom Color Subtract", r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
M_Options_PrintSlider( " Bloom Color Exponent", r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
M_Options_PrintSlider( " Bloom Intensity", r_bloom.integer, r_bloom_brighten.value, 1, 4);
M_Options_PrintSlider( " Bloom Blur", r_bloom.integer, r_bloom_blur.value, 1, 16);
M_Options_PrintSlider( " Bloom Resolution", r_bloom.integer, r_bloom_resolution.value, 64, 2048);
M_Options_PrintCommand( " Restart Renderer", true);
}
static void M_Options_Graphics_Key (int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
M_Menu_Options_f ();
break;
case K_ENTER:
M_Menu_Options_Graphics_AdjustSliders (1);
break;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
options_graphics_cursor--;
if (options_graphics_cursor < 0)
options_graphics_cursor = OPTIONS_GRAPHICS_ITEMS-1;
break;
case K_DOWNARROW:
S_LocalSound ("sound/misc/menu1.wav");
options_graphics_cursor++;
if (options_graphics_cursor >= OPTIONS_GRAPHICS_ITEMS)
options_graphics_cursor = 0;
break;
case K_LEFTARROW:
M_Menu_Options_Graphics_AdjustSliders (-1);
break;
case K_RIGHTARROW:
M_Menu_Options_Graphics_AdjustSliders (1);
break;
}
}
#define OPTIONS_COLORCONTROL_ITEMS 18
static int options_colorcontrol_cursor;
// intensity value to match up to 50% dither to 'correct' quake
static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
void M_Menu_Options_ColorControl_f (void)
{
key_dest = key_menu;
m_state = m_options_colorcontrol;
m_entersound = true;
}
static void M_Menu_Options_ColorControl_AdjustSliders (int dir)
{
int optnum;
float f;
S_LocalSound ("sound/misc/menu3.wav");
optnum = 1;
if (options_colorcontrol_cursor == optnum++)
Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 0);
Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 0);
Cvar_SetValueQuick (&v_contrast, bound(1, v_contrast.value + dir * 0.125, 5));
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 0);
Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, !v_color_enable.integer);
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 1);
Cvar_SetValueQuick (&v_color_black_r, bound(0, v_color_black_r.value + dir * 0.0125, 0.8));
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 1);
Cvar_SetValueQuick (&v_color_black_g, bound(0, v_color_black_g.value + dir * 0.0125, 0.8));
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 1);
Cvar_SetValueQuick (&v_color_black_b, bound(0, v_color_black_b.value + dir * 0.0125, 0.8));
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 1);
f = bound(0, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3 + dir * 0.0125, 0.8);
Cvar_SetValueQuick (&v_color_black_r, f);
Cvar_SetValueQuick (&v_color_black_g, f);
Cvar_SetValueQuick (&v_color_black_b, f);
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 1);
Cvar_SetValueQuick (&v_color_grey_r, bound(0, v_color_grey_r.value + dir * 0.0125, 0.95));
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 1);
Cvar_SetValueQuick (&v_color_grey_g, bound(0, v_color_grey_g.value + dir * 0.0125, 0.95));
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 1);
Cvar_SetValueQuick (&v_color_grey_b, bound(0, v_color_grey_b.value + dir * 0.0125, 0.95));
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 1);
f = bound(0, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3 + dir * 0.0125, 0.95);
Cvar_SetValueQuick (&v_color_grey_r, f);
Cvar_SetValueQuick (&v_color_grey_g, f);
Cvar_SetValueQuick (&v_color_grey_b, f);
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 1);
Cvar_SetValueQuick (&v_color_white_r, bound(1, v_color_white_r.value + dir * 0.125, 5));
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 1);
Cvar_SetValueQuick (&v_color_white_g, bound(1, v_color_white_g.value + dir * 0.125, 5));
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 1);
Cvar_SetValueQuick (&v_color_white_b, bound(1, v_color_white_b.value + dir * 0.125, 5));
}
else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 1);
f = bound(1, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3 + dir * 0.125, 5);
Cvar_SetValueQuick (&v_color_white_r, f);
Cvar_SetValueQuick (&v_color_white_g, f);
Cvar_SetValueQuick (&v_color_white_b, f);
}
}
static void M_Options_ColorControl_Draw (void)
{
int visible;
float x, c, s, t, u, v;
cachepic_t *p, *dither;
dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
M_Background(320, 256);
M_DrawPic(16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_option");
M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
optcursor = options_colorcontrol_cursor;
optnum = 0;
visible = (int)((menu_height - 32) / 8);
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
M_Options_PrintCommand( " Reset to defaults", true);
M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
M_Options_PrintSlider( " Black: Red ", v_color_enable.integer, v_color_black_r.value, 0, 0.8);
M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
opty += 4;
DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
t = (float) 4 / 2 * vid.height / vid_conheight.integer;
DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
t = (float) 48 / 2 * vid.height / vid_conheight.integer;
u = s * 0.5;
v = t * 0.5;
opty += 8;
x = 4;
DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
x += 80;
DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
x += 80;
DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
x += 80;
DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
}
static void M_Options_ColorControl_Key (int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
M_Menu_Options_f ();
break;
case K_ENTER:
m_entersound = true;
switch (options_colorcontrol_cursor)
{
case 0:
Cvar_SetValueQuick(&v_hwgamma, 1);
Cvar_SetValueQuick(&v_gamma, 1);
Cvar_SetValueQuick(&v_contrast, 1);
Cvar_SetValueQuick(&v_brightness, 0);
Cvar_SetValueQuick(&v_color_enable, 0);
Cvar_SetValueQuick(&v_color_black_r, 0);
Cvar_SetValueQuick(&v_color_black_g, 0);
Cvar_SetValueQuick(&v_color_black_b, 0);
Cvar_SetValueQuick(&v_color_grey_r, 0);
Cvar_SetValueQuick(&v_color_grey_g, 0);
Cvar_SetValueQuick(&v_color_grey_b, 0);
Cvar_SetValueQuick(&v_color_white_r, 1);
Cvar_SetValueQuick(&v_color_white_g, 1);
Cvar_SetValueQuick(&v_color_white_b, 1);
break;
default:
M_Menu_Options_ColorControl_AdjustSliders (1);
break;
}
return;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
options_colorcontrol_cursor--;
if (options_colorcontrol_cursor < 0)
options_colorcontrol_cursor = OPTIONS_COLORCONTROL_ITEMS-1;
break;
case K_DOWNARROW:
S_LocalSound ("sound/misc/menu1.wav");
options_colorcontrol_cursor++;
if (options_colorcontrol_cursor >= OPTIONS_COLORCONTROL_ITEMS)
options_colorcontrol_cursor = 0;
break;
case K_LEFTARROW:
M_Menu_Options_ColorControl_AdjustSliders (-1);
break;
case K_RIGHTARROW:
M_Menu_Options_ColorControl_AdjustSliders (1);
break;
}
}
//=============================================================================
/* KEYS MENU */
static const char *quakebindnames[][2] =
{
{"+attack", "attack"},
{"impulse 10", "next weapon"},
{"impulse 12", "previous weapon"},
{"+jump", "jump / swim up"},
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+left", "turn left"},
{"+right", "turn right"},
{"+speed", "run"},
{"+moveleft", "step left"},
{"+moveright", "step right"},
{"+strafe", "sidestep"},
{"+lookup", "look up"},
{"+lookdown", "look down"},
{"centerview", "center view"},
{"+mlook", "mouse look"},
{"+klook", "keyboard look"},
{"+moveup", "swim up"},
{"+movedown", "swim down"}
};
static const char *transfusionbindnames[][2] =
{
{"", "Movement"}, // Movement commands
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+left", "turn left"},
{"+right", "turn right"},
{"+moveleft", "step left"},
{"+moveright", "step right"},
{"+jump", "jump / swim up"},
{"+movedown", "swim down"},
{"", "Combat"}, // Combat commands
{"impulse 1", "Pitch Fork"},
{"impulse 2", "Flare Gun"},
{"impulse 3", "Shotgun"},
{"impulse 4", "Machine Gun"},
{"impulse 5", "Incinerator"},
{"impulse 6", "Bombs (TNT)"},
{"impulse 35", "Proximity Bomb"},
{"impulse 36", "Remote Detonator"},
{"impulse 7", "Aerosol Can"},
{"impulse 8", "Tesla Cannon"},
{"impulse 9", "Life Leech"},
{"impulse 10", "Voodoo Doll"},
{"impulse 21", "next weapon"},
{"impulse 22", "previous weapon"},
{"+attack", "attack"},
{"+button3", "altfire"},
{"", "Inventory"}, // Inventory commands
{"impulse 40", "Dr.'s Bag"},
{"impulse 41", "Crystal Ball"},
{"impulse 42", "Beast Vision"},
{"impulse 43", "Jump Boots"},
{"impulse 23", "next item"},
{"impulse 24", "previous item"},
{"impulse 25", "use item"},
{"", "Misc"}, // Misc commands
{"+button4", "use"},
{"impulse 50", "add bot (red)"},
{"impulse 51", "add bot (blue)"},
{"impulse 52", "kick a bot"},
{"impulse 26", "next armor type"},
{"impulse 27", "identify player"},
{"impulse 55", "voting menu"},
{"impulse 56", "observer mode"},
{"", "Taunts"}, // Taunts
{"impulse 70", "taunt 0"},
{"impulse 71", "taunt 1"},
{"impulse 72", "taunt 2"},
{"impulse 73", "taunt 3"},
{"impulse 74", "taunt 4"},
{"impulse 75", "taunt 5"},
{"impulse 76", "taunt 6"},
{"impulse 77", "taunt 7"},
{"impulse 78", "taunt 8"},
{"impulse 79", "taunt 9"}
};
static const char *goodvsbad2bindnames[][2] =
{
{"impulse 69", "Power 1"},
{"impulse 70", "Power 2"},
{"impulse 71", "Power 3"},
{"+jump", "jump / swim up"},
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+left", "turn left"},
{"+right", "turn right"},
{"+speed", "run"},
{"+moveleft", "step left"},
{"+moveright", "step right"},
{"+strafe", "sidestep"},
{"+lookup", "look up"},
{"+lookdown", "look down"},
{"centerview", "center view"},
{"+mlook", "mouse look"},
{"kill", "kill yourself"},
{"+moveup", "swim up"},
{"+movedown", "swim down"}
};
static const char *wrathbindnames[][2] =
{
{"+attack", "primary fire"},
{"+button3", "secondary fire"},
{"impulse 10", "next weapon"},
{"impulse 12", "previous weapon"},
{"impulse 15", "use artifact"},
{"+button6", "artifact inventory"},
{"+jump", "jump / swim up"},
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+left", "turn left"},
{"+right", "turn right"},
{"+speed", "walk"},
{"+button4", "crouch"},
{"+button5", "use"},
{"+moveleft", "step left"},
{"+moveright", "step right"},
{"+moveup", "swim up"},
{"+movedown", "swim down"},
{"impulse 35", "toggle journal"},
// guns
{"impulse 1", "select gauntlet"},
{"impulse 2", "select coachgun"},
{"impulse 3", "select shotgun"},
{"impulse 4", "select fang spitter"},
{"impulse 5", "select retcher"},
{"impulse 6", "select slag cannon"}
};
static int numcommands;
static const char *(*bindnames)[2];
/*
typedef struct binditem_s
{
char *command, *description;
struct binditem_s *next;
}
binditem_t;
typedef struct bindcategory_s
{
char *name;
binditem_t *binds;
struct bindcategory_s *next;
}
bindcategory_t;
static bindcategory_t *bindcategories = NULL;
static void M_ClearBinds (void)
{
for (c = bindcategories;c;c = cnext)
{
cnext = c->next;
for (b = c->binds;b;b = bnext)
{
bnext = b->next;
Z_Free(b);
}
Z_Free(c);
}
bindcategories = NULL;
}
static void M_AddBindToCategory(bindcategory_t *c, char *command, char *description)
{
for (b = &c->binds;*b;*b = &(*b)->next);
*b = Z_Alloc(sizeof(binditem_t) + strlen(command) + 1 + strlen(description) + 1);
*b->command = (char *)((*b) + 1);
*b->description = *b->command + strlen(command) + 1;
strlcpy(*b->command, command, strlen(command) + 1);
strlcpy(*b->description, description, strlen(description) + 1);
}
static void M_AddBind (char *category, char *command, char *description)
{
for (c = &bindcategories;*c;c = &(*c)->next)
{
if (!strcmp(category, (*c)->name))
{
M_AddBindToCategory(*c, command, description);
return;
}
}
*c = Z_Alloc(sizeof(bindcategory_t));
M_AddBindToCategory(*c, command, description);
}
static void M_DefaultBinds (void)
{
M_ClearBinds();
M_AddBind("movement", "+jump", "jump / swim up");
M_AddBind("movement", "+forward", "walk forward");
M_AddBind("movement", "+back", "backpedal");
M_AddBind("movement", "+left", "turn left");
M_AddBind("movement", "+right", "turn right");
M_AddBind("movement", "+speed", "run");
M_AddBind("movement", "+moveleft", "step left");
M_AddBind("movement", "+moveright", "step right");
M_AddBind("movement", "+strafe", "sidestep");
M_AddBind("movement", "+lookup", "look up");
M_AddBind("movement", "+lookdown", "look down");
M_AddBind("movement", "centerview", "center view");
M_AddBind("movement", "+mlook", "mouse look");
M_AddBind("movement", "+klook", "keyboard look");
M_AddBind("movement", "+moveup", "swim up");
M_AddBind("movement", "+movedown", "swim down");
M_AddBind("weapons", "+attack", "attack");
M_AddBind("weapons", "impulse 10", "next weapon");
M_AddBind("weapons", "impulse 12", "previous weapon");
M_AddBind("weapons", "impulse 1", "select weapon 1 (axe)");
M_AddBind("weapons", "impulse 2", "select weapon 2 (shotgun)");
M_AddBind("weapons", "impulse 3", "select weapon 3 (super )");
M_AddBind("weapons", "impulse 4", "select weapon 4 (nailgun)");
M_AddBind("weapons", "impulse 5", "select weapon 5 (super nailgun)");
M_AddBind("weapons", "impulse 6", "select weapon 6 (grenade launcher)");
M_AddBind("weapons", "impulse 7", "select weapon 7 (rocket launcher)");
M_AddBind("weapons", "impulse 8", "select weapon 8 (lightning gun)");
}
*/
static int keys_cursor;
static int bind_grab;
void M_Menu_Keys_f (void)
{
key_dest = key_menu_grabbed;
m_state = m_keys;
m_entersound = true;
if (gamemode == GAME_TRANSFUSION)
{
numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
bindnames = transfusionbindnames;
}
else if (gamemode == GAME_GOODVSBAD2)
{
numcommands = sizeof(goodvsbad2bindnames) / sizeof(goodvsbad2bindnames[0]);
bindnames = goodvsbad2bindnames;
}
else if (gamemode == GAME_WRATH)
{
numcommands = sizeof(wrathbindnames) / sizeof(wrathbindnames[0]);
bindnames = wrathbindnames;
}
else
{
numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
bindnames = quakebindnames;
}
// Make sure "keys_cursor" doesn't start on a section in the binding list
keys_cursor = 0;
while (bindnames[keys_cursor][0][0] == '\0')
{
keys_cursor++;
// Only sections? There may be a problem somewhere...
if (keys_cursor >= numcommands)
Sys_Error ("M_Init: The key binding list only contains sections");
}
}
#define NUMKEYS 5
static void M_UnbindCommand (const char *command)
{
int j;
const char *b;
for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
{
b = keybindings[0][j];
if (!b)
continue;
if (!strcmp (b, command))
Key_SetBinding (j, 0, "");
}
}
static void M_Keys_Draw (void)
{
int i, j;
int keys[NUMKEYS];
int y;
cachepic_t *p;
char keystring[MAX_INPUTLINE];
M_Background(320, 48 + 8 * numcommands);
p = Draw_CachePic ("gfx/ttl_cstm");
M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
if (bind_grab)
M_Print(12, 32, "Press a key or button for this action");
else
M_Print(18, 32, "Enter to change, backspace to clear");
// search for known bindings
for (i=0 ; i<numcommands ; i++)
{
y = 48 + 8*i;
// If there's no command, it's just a section
if (bindnames[i][0][0] == '\0')
{
M_PrintRed (4, y, "\x0D"); // #13 is the little arrow pointing to the right
M_PrintRed (16, y, bindnames[i][1]);
continue;
}
else
M_Print(16, y, bindnames[i][1]);
Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
// LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
if (keys[0] == -1)
strlcpy(keystring, "???", sizeof(keystring));
else
{
char tinystr[2];
keystring[0] = 0;
for (j = 0;j < NUMKEYS;j++)
{
if (keys[j] != -1)
{
if (j > 0)
strlcat(keystring, " or ", sizeof(keystring));
strlcat(keystring, Key_KeynumToString (keys[j], tinystr, sizeof(tinystr)), sizeof(keystring));
}
}
}
M_Print(200, y, keystring);
}
if (bind_grab)
M_DrawCharacter (140, 48 + keys_cursor*8, '=');
else
M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}
static void M_Keys_Key (int k, int ascii)
{
char cmd[80];
int keys[NUMKEYS];
char tinystr[2];
if (bind_grab)
{ // defining a key
S_LocalSound ("sound/misc/menu1.wav");
if (k == K_ESCAPE)
{
bind_grab = false;
}
else //if (k != '`')
{
dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
Cbuf_InsertText (cmd);
}
bind_grab = false;
return;
}
switch (k)
{
case K_ESCAPE:
M_Menu_Options_f ();
break;
case K_LEFTARROW:
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
do
{
keys_cursor--;
if (keys_cursor < 0)
keys_cursor = numcommands-1;
}
while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("sound/misc/menu1.wav");
do
{
keys_cursor++;
if (keys_cursor >= numcommands)
keys_cursor = 0;
}
while (bindnames[keys_cursor][0][0] == '\0'); // skip sections
break;
case K_ENTER: // go into bind mode
Key_FindKeysForCommand (bindnames[keys_cursor][0], keys, NUMKEYS, 0);
S_LocalSound ("sound/misc/menu2.wav");
if (keys[NUMKEYS - 1] != -1)
M_UnbindCommand (bindnames[keys_cursor][0]);
bind_grab = true;
break;
case K_BACKSPACE: // delete bindings
case K_DEL: // delete bindings
S_LocalSound ("sound/misc/menu2.wav");
M_UnbindCommand (bindnames[keys_cursor][0]);
break;
}
}
void M_Menu_Reset_f (void)
{
key_dest = key_menu;
m_state = m_reset;
m_entersound = true;
}
static void M_Reset_Key (int key, int ascii)
{
switch (key)
{
case 'Y':
case 'y':
Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
// no break here since we also exit the menu
case K_ESCAPE:
case 'n':
case 'N':
m_state = m_options;
m_entersound = true;
break;
default:
break;
}
}
static void M_Reset_Draw (void)
{
int lines = 2, linelength = 20;
M_Background(linelength * 8 + 16, lines * 8 + 16);
M_DrawTextBox(0, 0, linelength, lines);
M_Print(8 + 4 * (linelength - 19), 8, "Really wanna reset?");
M_Print(8 + 4 * (linelength - 11), 16, "Press y / n");
}
//=============================================================================
/* VIDEO MENU */
video_resolution_t video_resolutions_hardcoded[] =
{
{"Standard 4x3" , 320, 240, 320, 240, 1 },
{"Standard 4x3" , 400, 300, 400, 300, 1 },
{"Standard 4x3" , 512, 384, 512, 384, 1 },
{"Standard 4x3" , 640, 480, 640, 480, 1 },
{"Standard 4x3" , 800, 600, 640, 480, 1 },
{"Standard 4x3" , 1024, 768, 640, 480, 1 },
{"Standard 4x3" , 1152, 864, 640, 480, 1 },
{"Standard 4x3" , 1280, 960, 640, 480, 1 },
{"Standard 4x3" , 1400,1050, 640, 480, 1 },
{"Standard 4x3" , 1600,1200, 640, 480, 1 },
{"Standard 4x3" , 1792,1344, 640, 480, 1 },
{"Standard 4x3" , 1856,1392, 640, 480, 1 },
{"Standard 4x3" , 1920,1440, 640, 480, 1 },
{"Standard 4x3" , 2048,1536, 640, 480, 1 },
{"Short Pixel (CRT) 5x4" , 320, 256, 320, 256, 0.9375},
{"Short Pixel (CRT) 5x4" , 640, 512, 640, 512, 0.9375},
{"Short Pixel (CRT) 5x4" , 1280,1024, 640, 512, 0.9375},
{"Tall Pixel (CRT) 8x5" , 320, 200, 320, 200, 1.2 },
{"Tall Pixel (CRT) 8x5" , 640, 400, 640, 400, 1.2 },
{"Tall Pixel (CRT) 8x5" , 840, 525, 640, 400, 1.2 },
{"Tall Pixel (CRT) 8x5" , 960, 600, 640, 400, 1.2 },
{"Tall Pixel (CRT) 8x5" , 1680,1050, 640, 400, 1.2 },
{"Tall Pixel (CRT) 8x5" , 1920,1200, 640, 400, 1.2 },
{"Square Pixel (LCD) 5x4" , 320, 256, 320, 256, 1 },
{"Square Pixel (LCD) 5x4" , 640, 512, 640, 512, 1 },
{"Square Pixel (LCD) 5x4" , 1280,1024, 640, 512, 1 },
{"WideScreen 5x3" , 640, 384, 640, 384, 1 },
{"WideScreen 5x3" , 1280, 768, 640, 384, 1 },
{"WideScreen 8x5" , 320, 200, 320, 200, 1 },
{"WideScreen 8x5" , 640, 400, 640, 400, 1 },
{"WideScreen 8x5" , 720, 450, 720, 450, 1 },
{"WideScreen 8x5" , 840, 525, 640, 400, 1 },
{"WideScreen 8x5" , 960, 600, 640, 400, 1 },
{"WideScreen 8x5" , 1280, 800, 640, 400, 1 },
{"WideScreen 8x5" , 1440, 900, 720, 450, 1 },
{"WideScreen 8x5" , 1680,1050, 640, 400, 1 },
{"WideScreen 8x5" , 1920,1200, 640, 400, 1 },
{"WideScreen 8x5" , 2560,1600, 640, 400, 1 },
{"WideScreen 8x5" , 3840,2400, 640, 400, 1 },
{"WideScreen 14x9" , 840, 540, 640, 400, 1 },
{"WideScreen 14x9" , 1680,1080, 640, 400, 1 },
{"WideScreen 16x9" , 640, 360, 640, 360, 1 },
{"WideScreen 16x9" , 683, 384, 683, 384, 1 },
{"WideScreen 16x9" , 960, 540, 640, 360, 1 },
{"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
{"WideScreen 16x9" , 1360, 768, 680, 384, 1 },
{"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
{"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
{"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
{"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
{"NTSC 3x2" , 360, 240, 360, 240, 1.125 },
{"NTSC 3x2" , 720, 480, 720, 480, 1.125 },
{"PAL 14x11" , 360, 283, 360, 283, 0.9545},
{"PAL 14x11" , 720, 566, 720, 566, 0.9545},
{"NES 8x7" , 256, 224, 256, 224, 1.1667},
{"SNES 8x7" , 512, 448, 512, 448, 1.1667},
{NULL, 0, 0, 0, 0, 0}
};
// this is the number of the default mode (640x480) in the list above
int video_resolutions_hardcoded_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
#define VIDEO_ITEMS 11
static int video_cursor = 0;
static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
static int menu_video_resolution;
video_resolution_t *video_resolutions;
int video_resolutions_count;
static video_resolution_t *menu_video_resolutions;
static int menu_video_resolutions_count;
static qboolean menu_video_resolutions_forfullscreen;
static void M_Menu_Video_FindResolution(int w, int h, float a)
{
int i;
if(menu_video_resolutions_forfullscreen)
{
menu_video_resolutions = video_resolutions;
menu_video_resolutions_count = video_resolutions_count;
}
else
{
menu_video_resolutions = video_resolutions_hardcoded;
menu_video_resolutions_count = video_resolutions_hardcoded_count;
}
// Look for the closest match to the current resolution
menu_video_resolution = 0;
for (i = 1;i < menu_video_resolutions_count;i++)
{
// if the new mode would be a worse match in width, skip it
if (abs(menu_video_resolutions[i].width - w) > abs(menu_video_resolutions[menu_video_resolution].width - w))
continue;
// if it is equal in width, check height
if (menu_video_resolutions[i].width == w && menu_video_resolutions[menu_video_resolution].width == w)
{
// if the new mode would be a worse match in height, skip it
if (abs(menu_video_resolutions[i].height - h) > abs(menu_video_resolutions[menu_video_resolution].height - h))
continue;
// if it is equal in width and height, check pixel aspect
if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
{
// if the new mode would be a worse match in pixel aspect, skip it
if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
continue;
// if it is equal in everything, skip it (prefer earlier modes)
if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
continue;
// better match for width, height, and pixel aspect
menu_video_resolution = i;
}
else // better match for width and height
menu_video_resolution = i;
}
else // better match for width
menu_video_resolution = i;
}
}
void M_Menu_Video_f (void)
{
key_dest = key_menu;
m_state = m_video;
m_entersound = true;
M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
}
static void M_Video_Draw (void)
{
int t;
cachepic_t *p;
char vabuf[1024];
if(!!vid_fullscreen.integer != menu_video_resolutions_forfullscreen)
{
video_resolution_t *res = &menu_video_resolutions[menu_video_resolution];
menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
M_Menu_Video_FindResolution(res->width, res->height, res->pixelheight);
}
M_Background(320, 200);
M_DrawPic(16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/vidmodes");
M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
t = 0;
// Current and Proposed Resolution
M_Print(16, video_cursor_table[t] - 12, " Current Resolution");
if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
else
M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.width, vid.height));
M_Print(16, video_cursor_table[t], " New Resolution");
M_Print(220, video_cursor_table[t], va(vabuf, sizeof(vabuf), "%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type));
t++;
// Bits per pixel
M_Print(16, video_cursor_table[t], " Bits per pixel");
M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
t++;
// Bits per pixel
M_Print(16, video_cursor_table[t], " Antialiasing");
M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
t++;
// Refresh Rate
M_ItemPrint(16, video_cursor_table[t], " Use Refresh Rate", vid_supportrefreshrate);
M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
t++;
// Refresh Rate
M_ItemPrint(16, video_cursor_table[t], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
t++;
// Fullscreen
M_Print(16, video_cursor_table[t], " Fullscreen");
M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
t++;
// Vertical Sync
M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", true);
M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
t++;
M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
M_DrawSlider(220, video_cursor_table[t], gl_texture_anisotropy.integer, 1, vid.max_anisotropy);
t++;
M_ItemPrint(16, video_cursor_table[t], " Texture Quality", true);
M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
t++;
M_ItemPrint(16, video_cursor_table[t], " Texture Compression", vid.support.arb_texture_compression);
M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
t++;
// "Apply" button
M_Print(220, video_cursor_table[t], "Apply");
t++;
// Cursor
M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
}
static void M_Menu_Video_AdjustSliders (int dir)
{
int t;
S_LocalSound ("sound/misc/menu3.wav");
t = 0;
if (video_cursor == t++)
{
// Resolution
int r;
for(r = 0;r < menu_video_resolutions_count;r++)
{
menu_video_resolution += dir;
if (menu_video_resolution >= menu_video_resolutions_count)
menu_video_resolution = 0;
if (menu_video_resolution < 0)
menu_video_resolution = menu_video_resolutions_count - 1;
if (menu_video_resolutions[menu_video_resolution].width >= vid_minwidth.integer && menu_video_resolutions[menu_video_resolution].height >= vid_minheight.integer)
break;
}
}
else if (video_cursor == t++)
Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
else if (video_cursor == t++)
Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
else if (video_cursor == t++)
Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
else if (video_cursor == t++)
Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
else if (video_cursor == t++)
Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
else if (video_cursor == t++)
Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
else if (video_cursor == t++)
Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
else if (video_cursor == t++)
Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
else if (video_cursor == t++)
Cvar_SetValueQuick (&gl_texturecompression, !gl_texturecompression.integer);
}
static void M_Video_Key (int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
// vid_shared.c has a copy of the current video config. We restore it
Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
Cvar_SetValueQuick(&vid_samples, vid.samples);
if (vid_supportrefreshrate)
Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
S_LocalSound ("sound/misc/menu1.wav");
M_Menu_Options_f ();
break;
case K_ENTER:
m_entersound = true;
switch (video_cursor)
{
case (VIDEO_ITEMS - 1):
Cvar_SetValueQuick (&vid_width, menu_video_resolutions[menu_video_resolution].width);
Cvar_SetValueQuick (&vid_height, menu_video_resolutions[menu_video_resolution].height);
Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
Cbuf_AddText ("vid_restart\n");
M_Menu_Options_f ();
break;
default:
M_Menu_Video_AdjustSliders (1);
}
break;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
video_cursor--;
if (video_cursor < 0)
video_cursor = VIDEO_ITEMS-1;
break;
case K_DOWNARROW:
S_LocalSound ("sound/misc/menu1.wav");
video_cursor++;
if (video_cursor >= VIDEO_ITEMS)
video_cursor = 0;
break;
case K_LEFTARROW:
M_Menu_Video_AdjustSliders (-1);
break;
case K_RIGHTARROW:
M_Menu_Video_AdjustSliders (1);
break;
}
}
//=============================================================================
/* HELP MENU */
static int help_page;
#define NUM_HELP_PAGES 6
void M_Menu_Help_f (void)
{
key_dest = key_menu;
m_state = m_help;
m_entersound = true;
help_page = 0;
}
static void M_Help_Draw (void)
{
char vabuf[1024];
M_Background(320, 200);
M_DrawPic (0, 0, va(vabuf, sizeof(vabuf), "gfx/help%i", help_page));
}
static void M_Help_Key (int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case K_UPARROW:
case K_RIGHTARROW:
m_entersound = true;
if (++help_page >= NUM_HELP_PAGES)
help_page = 0;
break;
case K_DOWNARROW:
case K_LEFTARROW:
m_entersound = true;
if (--help_page < 0)
help_page = NUM_HELP_PAGES-1;
break;
}
}
//=============================================================================
/* CEDITS MENU */
void M_Menu_Credits_f (void)
{
key_dest = key_menu;
m_state = m_credits;
m_entersound = true;
}
static void M_Credits_Draw (void)
{
M_Background(640, 480);
M_DrawPic (0, 0, "gfx/creditsmiddle");
M_Print (640/2 - 14/2*8, 236, "Coming soon...");
M_DrawPic (0, 0, "gfx/creditstop");
M_DrawPic (0, 433, "gfx/creditsbottom");
}
static void M_Credits_Key (int key, int ascii)
{
M_Menu_Main_f ();
}
//=============================================================================
/* QUIT MENU */
static const char *m_quit_message[9];
static int m_quit_prevstate;
static qboolean wasInMenus;
static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
{
m_quit_message[0] = line1;
m_quit_message[1] = line2;
m_quit_message[2] = line3;
m_quit_message[3] = line4;
m_quit_message[4] = line5;
m_quit_message[5] = line6;
m_quit_message[6] = line7;
m_quit_message[7] = line8;
m_quit_message[8] = NULL;
return 1;
}
static int M_ChooseQuitMessage(int request)
{
if (m_missingdata)
{
// frag related quit messages are pointless for a fallback menu, so use something generic
if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
return 0;
}
switch (gamemode)
{
case GAME_NORMAL:
case GAME_HIPNOTIC:
case GAME_ROGUE:
case GAME_QUOTH:
case GAME_NEHAHRA:
case GAME_DEFEATINDETAIL2:
if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Milord, methinks that","thou art a lowly","quitter. Is this true?",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Do I need to bust your","face open for trying","to quit?",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Man, I oughta smack you","for trying to quit!","Press Y to get","smacked out.",NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Press Y to quit like a","big loser in life.","Press N to stay proud","and successful!",NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("If you press Y to","quit, I will summon","Satan all over your","hard drive!",NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Um, Asmodeus dislikes","his children trying to","quit. Press Y to return","to your Tinkertoys.",NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("If you quit now, I'll","throw a blanket-party","for you next time!",NULL,NULL,NULL,NULL,NULL);
break;
case GAME_GOODVSBAD2:
if (request-- == 0) return M_QuitMessage("Press Yes To Quit","...","Yes",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Do you really want to","Quit?","Play Good vs bad 3!",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("All your quit are","belong to long duck","dong",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Press Y to quit","","But are you too legit?",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("This game was made by","e@chip-web.com","It is by far the best","game ever made.",NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Even I really dont","know of a game better","Press Y to quit","like rougue chedder",NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("After you stop playing","tell the guys who made","counterstrike to just","kill themselves now",NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Press Y to exit to DOS","","SSH login as user Y","to exit to Linux",NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Press Y like you","were waanderers","from Ys'",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("This game was made in","Nippon like the SS","announcer's saying ipon",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("you","want to quit?",NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Please stop playing","this stupid game",NULL,NULL,NULL,NULL,NULL,NULL);
break;
case GAME_BATTLEMECH:
if (request-- == 0) return M_QuitMessage("? WHY ?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Leave now and your mech is scrap!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Accept Defeat?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Wait! There are more mechs to destroy!","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Where's your bloodlust?","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Your mech here is way more impressive","than your car out there...","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Quitting won't reduce your debt","Press Y to quit, N to keep fraggin'",NULL,NULL,NULL,NULL,NULL,NULL);
break;
case GAME_OPENQUARTZ:
if (request-- == 0) return M_QuitMessage("There is nothing like free beer!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("GNU is not Unix!","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
break;
default:
if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Off to do something constructive?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
break;
}
return 0;
}
void M_Menu_Quit_f (void)
{
int n;
if (m_state == m_quit)
return;
wasInMenus = (key_dest == key_menu || key_dest == key_menu_grabbed);
key_dest = key_menu;
m_quit_prevstate = m_state;
m_state = m_quit;
m_entersound = true;
// count how many there are
for (n = 1;M_ChooseQuitMessage(n);n++);
// choose one
M_ChooseQuitMessage(rand() % n);
}
static void M_Quit_Key (int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
case 'n':
case 'N':
if (wasInMenus)
{
m_state = (enum m_state_e)m_quit_prevstate;
m_entersound = true;
}
else
{
key_dest = key_game;
m_state = m_none;
}
break;
case 'Y':
case 'y':
Host_Quit_f ();
break;
default:
break;
}
}
static void M_Quit_Draw (void)
{
int i, l, linelength, firstline, lastline, lines;
for (i = 0, linelength = 0, firstline = 9999, lastline = -1;m_quit_message[i];i++)
{
if ((l = (int)strlen(m_quit_message[i])))
{
if (firstline > i)
firstline = i;
if (lastline < i)
lastline = i;
if (linelength < l)
linelength = l;
}
}
lines = (lastline - firstline) + 1;
M_Background(linelength * 8 + 16, lines * 8 + 16);
if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
for (i = 0, l = firstline;i < lines;i++, l++)
M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
}
//=============================================================================
/* LAN CONFIG MENU */
static int lanConfig_cursor = -1;
static int lanConfig_cursor_table [] = {56, 76, 84, 120};
#define NUM_LANCONFIG_CMDS 4
static int lanConfig_port;
static char lanConfig_portname[6];
static char lanConfig_joinname[40];
void M_Menu_LanConfig_f (void)
{
key_dest = key_menu;
m_state = m_lanconfig;
m_entersound = true;
if (lanConfig_cursor == -1)
{
if (JoiningGame)
lanConfig_cursor = 1;
}
if (StartingGame)
lanConfig_cursor = 1;
lanConfig_port = 26000;
dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
M_Update_Return_Reason("");
}
static void M_LanConfig_Draw (void)
{
cachepic_t *p;
int basex;
const char *startJoin;
const char *protocol;
char vabuf[1024];
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_multi");
basex = (320-p->width)/2;
M_DrawPic (basex, 4, "gfx/p_multi");
if (StartingGame)
startJoin = "New Game";
else
startJoin = "Join Game";
protocol = "TCP/IP";
M_Print(basex, 32, va(vabuf, sizeof(vabuf), "%s - %s", startJoin, protocol));
basex += 8;
M_Print(basex, lanConfig_cursor_table[0], "Port");
M_DrawTextBox (basex+8*8, lanConfig_cursor_table[0]-8, sizeof(lanConfig_portname), 1);
M_Print(basex+9*8, lanConfig_cursor_table[0], lanConfig_portname);
if (JoiningGame)
{
M_Print(basex, lanConfig_cursor_table[1], "Search for DarkPlaces games...");
M_Print(basex, lanConfig_cursor_table[2], "Search for QuakeWorld games...");
M_Print(basex, lanConfig_cursor_table[3]-16, "Join game at:");
M_DrawTextBox (basex+8, lanConfig_cursor_table[3]-8, sizeof(lanConfig_joinname), 1);
M_Print(basex+16, lanConfig_cursor_table[3], lanConfig_joinname);
}
else
{
M_DrawTextBox (basex, lanConfig_cursor_table[1]-8, 2, 1);
M_Print(basex+8, lanConfig_cursor_table[1], "OK");
}
M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
if (lanConfig_cursor == 0)
M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
if (lanConfig_cursor == 3)
M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
if (*m_return_reason)
M_Print(basex, 168, m_return_reason);
}
static void M_LanConfig_Key (int key, int ascii)
{
int l;
char vabuf[1024];
switch (key)
{
case K_ESCAPE:
M_Menu_MultiPlayer_f ();
break;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
lanConfig_cursor--;
if (lanConfig_cursor < 0)
lanConfig_cursor = NUM_LANCONFIG_CMDS-1;
// when in start game menu, skip the unused search qw servers item
if (StartingGame && lanConfig_cursor == 2)
lanConfig_cursor = 1;
break;
case K_DOWNARROW:
S_LocalSound ("sound/misc/menu1.wav");
lanConfig_cursor++;
if (lanConfig_cursor >= NUM_LANCONFIG_CMDS)
lanConfig_cursor = 0;
// when in start game menu, skip the unused search qw servers item
if (StartingGame && lanConfig_cursor == 1)
lanConfig_cursor = 2;
break;
case K_ENTER:
if (lanConfig_cursor == 0)
break;
m_entersound = true;
Cbuf_AddText ("stopdemo\n");
Cvar_SetValue("port", lanConfig_port);
if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
{
if (StartingGame)
{
M_Menu_GameOptions_f ();
break;
}
M_Menu_ServerList_f();
break;
}
if (lanConfig_cursor == 3)
Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
break;
case K_BACKSPACE:
if (lanConfig_cursor == 0)
{
if (strlen(lanConfig_portname))
lanConfig_portname[strlen(lanConfig_portname)-1] = 0;
}
if (lanConfig_cursor == 3)
{
if (strlen(lanConfig_joinname))
lanConfig_joinname[strlen(lanConfig_joinname)-1] = 0;
}
break;
default:
if (ascii < 32)
break;
if (lanConfig_cursor == 3)
{
l = (int)strlen(lanConfig_joinname);
if (l < (int)sizeof(lanConfig_joinname) - 1)
{
lanConfig_joinname[l+1] = 0;
lanConfig_joinname[l] = ascii;
}
}
if (ascii < '0' || ascii > '9')
break;
if (lanConfig_cursor == 0)
{
l = (int)strlen(lanConfig_portname);
if (l < (int)sizeof(lanConfig_portname) - 1)
{
lanConfig_portname[l+1] = 0;
lanConfig_portname[l] = ascii;
}
}
}
if (StartingGame && lanConfig_cursor == 3)
{
if (key == K_UPARROW)
lanConfig_cursor = 1;
else
lanConfig_cursor = 0;
}
l = atoi(lanConfig_portname);
if (l <= 65535)
lanConfig_port = l;
dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
}
//=============================================================================
/* GAME OPTIONS MENU */
typedef struct level_s
{
const char *name;
const char *description;
} level_t;
typedef struct episode_s
{
const char *description;
int firstLevel;
int levels;
} episode_t;
typedef struct gamelevels_s
{
const char *gamename;
level_t *levels;
episode_t *episodes;
int numepisodes;
}
gamelevels_t;
static level_t quakelevels[] =
{
{"start", "Entrance"}, // 0
{"e1m1", "Slipgate Complex"}, // 1
{"e1m2", "Castle of the Damned"},
{"e1m3", "The Necropolis"},
{"e1m4", "The Grisly Grotto"},
{"e1m5", "Gloom Keep"},
{"e1m6", "The Door To Chthon"},
{"e1m7", "The House of Chthon"},
{"e1m8", "Ziggurat Vertigo"},
{"e2m1", "The Installation"}, // 9
{"e2m2", "Ogre Citadel"},
{"e2m3", "Crypt of Decay"},
{"e2m4", "The Ebon Fortress"},
{"e2m5", "The Wizard's Manse"},
{"e2m6", "The Dismal Oubliette"},
{"e2m7", "Underearth"},
{"e3m1", "Termination Central"}, // 16
{"e3m2", "The Vaults of Zin"},
{"e3m3", "The Tomb of Terror"},
{"e3m4", "Satan's Dark Delight"},
{"e3m5", "Wind Tunnels"},
{"e3m6", "Chambers of Torment"},
{"e3m7", "The Haunted Halls"},
{"e4m1", "The Sewage System"}, // 23
{"e4m2", "The Tower of Despair"},
{"e4m3", "The Elder God Shrine"},
{"e4m4", "The Palace of Hate"},
{"e4m5", "Hell's Atrium"},
{"e4m6", "The Pain Maze"},
{"e4m7", "Azure Agony"},
{"e4m8", "The Nameless City"},
{"end", "Shub-Niggurath's Pit"}, // 31
{"dm1", "Place of Two Deaths"}, // 32
{"dm2", "Claustrophobopolis"},
{"dm3", "The Abandoned Base"},
{"dm4", "The Bad Place"},
{"dm5", "The Cistern"},
{"dm6", "The Dark Zone"}
};
static episode_t quakeepisodes[] =
{
{"Welcome to Quake", 0, 1},
{"Doomed Dimension", 1, 8},
{"Realm of Black Magic", 9, 7},
{"Netherworld", 16, 7},
{"The Elder World", 23, 8},
{"Final Level", 31, 1},
{"Deathmatch Arena", 32, 6}
};
//MED 01/06/97 added hipnotic levels
static level_t hipnoticlevels[] =
{
{"start", "Command HQ"}, // 0
{"hip1m1", "The Pumping Station"}, // 1
{"hip1m2", "Storage Facility"},
{"hip1m3", "The Lost Mine"},
{"hip1m4", "Research Facility"},
{"hip1m5", "Military Complex"},
{"hip2m1", "Ancient Realms"}, // 6
{"hip2m2", "The Black Cathedral"},
{"hip2m3", "The Catacombs"},
{"hip2m4", "The Crypt"},
{"hip2m5", "Mortum's Keep"},
{"hip2m6", "The Gremlin's Domain"},
{"hip3m1", "Tur Torment"}, // 12
{"hip3m2", "Pandemonium"},
{"hip3m3", "Limbo"},
{"hip3m4", "The Gauntlet"},
{"hipend", "Armagon's Lair"}, // 16
{"hipdm1", "The Edge of Oblivion"} // 17
};
//MED 01/06/97 added hipnotic episodes
static episode_t hipnoticepisodes[] =
{
{"Scourge of Armagon", 0, 1},
{"Fortress of the Dead", 1, 5},
{"Dominion of Darkness", 6, 6},
{"The Rift", 12, 4},
{"Final Level", 16, 1},
{"Deathmatch Arena", 17, 1}
};
//PGM 01/07/97 added rogue levels
//PGM 03/02/97 added dmatch level
static level_t roguelevels[] =
{
{"start", "Split Decision"},
{"r1m1", "Deviant's Domain"},
{"r1m2", "Dread Portal"},
{"r1m3", "Judgement Call"},
{"r1m4", "Cave of Death"},
{"r1m5", "Towers of Wrath"},
{"r1m6", "Temple of Pain"},
{"r1m7", "Tomb of the Overlord"},
{"r2m1", "Tempus Fugit"},
{"r2m2", "Elemental Fury I"},
{"r2m3", "Elemental Fury II"},
{"r2m4", "Curse of Osiris"},
{"r2m5", "Wizard's Keep"},
{"r2m6", "Blood Sacrifice"},
{"r2m7", "Last Bastion"},
{"r2m8", "Source of Evil"},
{"ctf1", "Division of Change"}
};
//PGM 01/07/97 added rogue episodes
//PGM 03/02/97 added dmatch episode
static episode_t rogueepisodes[] =
{
{"Introduction", 0, 1},
{"Hell's Fortress", 1, 7},
{"Corridors of Time", 8, 8},
{"Deathmatch Arena", 16, 1}
};
static level_t nehahralevels[] =
{
{"nehstart", "Welcome to Nehahra"},
{"neh1m1", "Forge City1: Slipgates"},
{"neh1m2", "Forge City2: Boiler"},
{"neh1m3", "Forge City3: Escape"},
{"neh1m4", "Grind Core"},
{"neh1m5", "Industrial Silence"},
{"neh1m6", "Locked-Up Anger"},
{"neh1m7", "Wanderer of the Wastes"},
{"neh1m8", "Artemis System Net"},
{"neh1m9", "To the Death"},
{"neh2m1", "The Gates of Ghoro"},
{"neh2m2", "Sacred Trinity"},
{"neh2m3", "Realm of the Ancients"},
{"neh2m4", "Temple of the Ancients"},
{"neh2m5", "Dreams Made Flesh"},
{"neh2m6", "Your Last Cup of Sorrow"},
{"nehsec", "Ogre's Bane"},
{"nehahra", "Nehahra's Den"},
{"nehend", "Quintessence"}
};
static episode_t nehahraepisodes[] =
{
{"Welcome to Nehahra", 0, 1},
{"The Fall of Forge", 1, 9},
{"The Outlands", 10, 7},
{"Dimension of the Lost", 17, 2}
};
// Map list for Transfusion
static level_t transfusionlevels[] =
{
{"e1m1", "Cradle to Grave"},
{"e1m2", "Wrong Side of the Tracks"},
{"e1m3", "Phantom Express"},
{"e1m4", "Dark Carnival"},
{"e1m5", "Hallowed Grounds"},
{"e1m6", "The Great Temple"},
{"e1m7", "Altar of Stone"},
{"e1m8", "House of Horrors"},
{"e2m1", "Shipwrecked"},
{"e2m2", "The Lumber Mill"},
{"e2m3", "Rest for the Wicked"},
{"e2m4", "The Overlooked Hotel"},
{"e2m5", "The Haunting"},
{"e2m6", "The Cold Rush"},
{"e2m7", "Bowels of the Earth"},
{"e2m8", "The Lair of Shial"},
{"e2m9", "Thin Ice"},
{"e3m1", "Ghost Town"},
{"e3m2", "The Siege"},
{"e3m3", "Raw Sewage"},
{"e3m4", "The Sick Ward"},
{"e3m5", "Spare Parts"},
{"e3m6", "Monster Bait"},
{"e3m7", "The Pit of Cerberus"},
{"e3m8", "Catacombs"},
{"e4m1", "Butchery Loves Company"},
{"e4m2", "Breeding Grounds"},
{"e4m3", "Charnel House"},
{"e4m4", "Crystal Lake"},
{"e4m5", "Fire and Brimstone"},
{"e4m6", "The Ganglion Depths"},
{"e4m7", "In the Flesh"},
{"e4m8", "The Hall of the Epiphany"},
{"e4m9", "Mall of the Dead"},
{"bb1", "The Stronghold"},
{"bb2", "Winter Wonderland"},
{"bb3", "Bodies"},
{"bb4", "The Tower"},
{"bb5", "Click!"},
{"bb6", "Twin Fortress"},
{"bb7", "Midgard"},
{"bb8", "Fun With Heads"},
{"dm1", "Monolith Building 11"},
{"dm2", "Power!"},
{"dm3", "Area 15"},
{"e6m1", "Welcome to Your Life"},
{"e6m2", "They Are Here"},
{"e6m3", "Public Storage"},
{"e6m4", "Aqueducts"},
{"e6m5", "The Ruined Temple"},
{"e6m6", "Forbidden Rituals"},
{"e6m7", "The Dungeon"},
{"e6m8", "Beauty and the Beast"},
{"e6m9", "Forgotten Catacombs"},
{"cp01", "Boat Docks"},
{"cp02", "Old Opera House"},
{"cp03", "Gothic Library"},
{"cp04", "Lost Monastery"},
{"cp05", "Steamboat"},
{"cp06", "Graveyard"},
{"cp07", "Mountain Pass"},
{"cp08", "Abysmal Mine"},
{"cp09", "Castle"},
{"cps1", "Boggy Creek"},
{"cpbb01", "Crypt of Despair"},
{"cpbb02", "Pits of Blood"},
{"cpbb03", "Unholy Cathedral"},
{"cpbb04", "Deadly Inspirations"},
{"b2a15", "Area 15 (B2)"},
{"b2bodies", "BB_Bodies (B2)"},
{"b2cabana", "BB_Cabana"},
{"b2power", "BB_Power"},
{"barena", "Blood Arena"},
{"bkeep", "Blood Keep"},
{"bstar", "Brown Star"},
{"crypt", "The Crypt"},
{"bb3_2k1", "Bodies Infusion"},
{"captasao", "Captasao"},
{"curandero", "Curandero"},
{"dcamp", "DeathCamp"},
{"highnoon", "HighNoon"},
{"qbb1", "The Confluence"},
{"qbb2", "KathartiK"},
{"qbb3", "Caleb's Woodland Retreat"},
{"zoo", "Zoo"},
{"dranzbb6", "Black Coffee"},
{"fragm", "Frag'M"},
{"maim", "Maim"},
{"qe1m7", "The House of Chthon"},
{"qdm1", "Place of Two Deaths"},
{"qdm4", "The Bad Place"},
{"qdm5", "The Cistern"},
{"qmorbias", "DM-Morbias"},
{"simple", "Dead Simple"}
};
static episode_t transfusionepisodes[] =
{
{"The Way of All Flesh", 0, 8},
{"Even Death May Die", 8, 9},
{"Farewell to Arms", 17, 8},
{"Dead Reckoning", 25, 9},
{"BloodBath", 34, 11},
{"Post Mortem", 45, 9},
{"Cryptic Passage", 54, 10},
{"Cryptic BloodBath", 64, 4},
{"Blood 2", 68, 8},
{"Transfusion", 76, 9},
{"Conversions", 85, 9}
};
static level_t goodvsbad2levels[] =
{
{"rts", "Many Paths"}, // 0
{"chess", "Chess, Scott Hess"}, // 1
{"dot", "Big Wall"},
{"city2", "The Big City"},
{"bwall", "0 G like Psychic TV"},
{"snow", "Wireframed"},
{"telep", "Infinite Falling"},
{"faces", "Facing Bases"},
{"island", "Adventure Islands"},
};
static episode_t goodvsbad2episodes[] =
{
{"Levels? Bevels!", 0, 8},
};
static level_t battlemechlevels[] =
{
{"start", "Parking Level"},
{"dm1", "Hot Dump"}, // 1
{"dm2", "The Pits"},
{"dm3", "Dimber Died"},
{"dm4", "Fire in the Hole"},
{"dm5", "Clubhouses"},
{"dm6", "Army go Underground"},
};
static episode_t battlemechepisodes[] =
{
{"Time for Battle", 0, 7},
};
static level_t openquartzlevels[] =
{
{"start", "Welcome to Openquartz"},
{"void1", "The center of nowhere"}, // 1
{"void2", "The place with no name"},
{"void3", "The lost supply base"},
{"void4", "Past the outer limits"},
{"void5", "Into the nonexistance"},
{"void6", "Void walk"},
{"vtest", "Warp Central"},
{"box", "The deathmatch box"},
{"bunkers", "Void command"},
{"house", "House of chaos"},
{"office", "Overnight office kill"},
{"am1", "The nameless chambers"},
};
static episode_t openquartzepisodes[] =
{
{"Single Player", 0, 1},
{"Void Deathmatch", 1, 6},
{"Contrib", 7, 6},
};
static level_t defeatindetail2levels[] =
{
{"atac3", "River Crossing"},
{"atac4", "Canyon Chaos"},
{"atac7", "Desert Stormer"},
};
static episode_t defeatindetail2episodes[] =
{
{"ATAC Campaign", 0, 3},
};
static level_t prydonlevels[] =
{
{"curig2", "Capel Curig"}, // 0
{"tdastart", "Gateway"}, // 1
};
static episode_t prydonepisodes[] =
{
{"Prydon Gate", 0, 1},
{"The Dark Age", 1, 1}
};
static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
static gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
static gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
static gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 11};
static gamelevels_t goodvsbad2game = {"Good Vs. Bad 2", goodvsbad2levels, goodvsbad2episodes, 1};
static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
typedef struct gameinfo_s
{
gamemode_t gameid;
gamelevels_t *notregistered;
gamelevels_t *registered;
}
gameinfo_t;
static gameinfo_t gamelist[] =
{
{GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
{GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
{GAME_ROGUE, &roguegame, &roguegame},
{GAME_QUOTH, &sharewarequakegame, &registeredquakegame},
{GAME_NEHAHRA, &nehahragame, &nehahragame},
{GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
{GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
{GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
{GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
{GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
{GAME_PRYDON, &prydongame, &prydongame},
};
static gamelevels_t *gameoptions_levels = NULL;
static int startepisode;
static int startlevel;
static int maxplayers;
static qboolean m_serverInfoMessage = false;
static double m_serverInfoMessageTime;
void M_Menu_GameOptions_f (void)
{
int i;
key_dest = key_menu;
m_state = m_gameoptions;
m_entersound = true;
if (maxplayers == 0)
maxplayers = svs.maxclients;
if (maxplayers < 2)
maxplayers = min(8, MAX_SCOREBOARD);
// pick game level list based on gamemode (use GAME_NORMAL if no matches)
gameoptions_levels = registered.integer ? gamelist[0].registered : gamelist[0].notregistered;
for (i = 0;i < (int)(sizeof(gamelist)/sizeof(gamelist[0]));i++)
if (gamelist[i].gameid == gamemode)
gameoptions_levels = registered.integer ? gamelist[i].registered : gamelist[i].notregistered;
}
static int gameoptions_cursor_table[] = {40, 56, 64, 72, 80, 88, 96, 104, 112, 140, 160, 168};
#define NUM_GAMEOPTIONS 12
static int gameoptions_cursor;
void M_GameOptions_Draw (void)
{
cachepic_t *p;
int x;
char vabuf[1024];
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_multi");
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
M_DrawTextBox (152, 32, 10, 1);
M_Print(160, 40, "begin game");
M_Print(0, 56, " Max players");
M_Print(160, 56, va(vabuf, sizeof(vabuf), "%i", maxplayers) );
if (gamemode != GAME_GOODVSBAD2)
{
M_Print(0, 64, " Game Type");
if (gamemode == GAME_TRANSFUSION)
{
if (!coop.integer && !deathmatch.integer)
Cvar_SetValue("deathmatch", 1);
if (deathmatch.integer == 0)
M_Print(160, 64, "Cooperative");
else if (deathmatch.integer == 2)
M_Print(160, 64, "Capture the Flag");
else
M_Print(160, 64, "Blood Bath");
}
else if (gamemode == GAME_BATTLEMECH)
{
if (!deathmatch.integer)
Cvar_SetValue("deathmatch", 1);
if (deathmatch.integer == 2)
M_Print(160, 64, "Rambo Match");
else
M_Print(160, 64, "Deathmatch");
}
else
{
if (!coop.integer && !deathmatch.integer)
Cvar_SetValue("deathmatch", 1);
if (coop.integer)
M_Print(160, 64, "Cooperative");
else
M_Print(160, 64, "Deathmatch");
}
M_Print(0, 72, " Teamplay");
if (gamemode == GAME_ROGUE)
{
const char *msg;
switch((int)teamplay.integer)
{
case 1: msg = "No Friendly Fire"; break;
case 2: msg = "Friendly Fire"; break;
case 3: msg = "Tag"; break;
case 4: msg = "Capture the Flag"; break;
case 5: msg = "One Flag CTF"; break;
case 6: msg = "Three Team CTF"; break;
default: msg = "Off"; break;
}
M_Print(160, 72, msg);
}
else
{
const char *msg;
switch (teamplay.integer)
{
case 0: msg = "Off"; break;
case 2: msg = "Friendly Fire"; break;
default: msg = "No Friendly Fire"; break;
}
M_Print(160, 72, msg);
}
M_Print(0, 80, " Skill");
if (gamemode == GAME_TRANSFUSION)
{
if (skill.integer == 1)
M_Print(160, 80, "Still Kicking");
else if (skill.integer == 2)
M_Print(160, 80, "Pink On The Inside");
else if (skill.integer == 3)
M_Print(160, 80, "Lightly Broiled");
else if (skill.integer == 4)
M_Print(160, 80, "Well Done");
else
M_Print(160, 80, "Extra Crispy");
}
else
{
if (skill.integer == 0)
M_Print(160, 80, "Easy difficulty");
else if (skill.integer == 1)
M_Print(160, 80, "Normal difficulty");
else if (skill.integer == 2)
M_Print(160, 80, "Hard difficulty");
else
M_Print(160, 80, "Nightmare difficulty");
}
M_Print(0, 88, " Frag Limit");
if (fraglimit.integer == 0)
M_Print(160, 88, "none");
else
M_Print(160, 88, va(vabuf, sizeof(vabuf), "%i frags", fraglimit.integer));
M_Print(0, 96, " Time Limit");
if (timelimit.integer == 0)
M_Print(160, 96, "none");
else
M_Print(160, 96, va(vabuf, sizeof(vabuf), "%i minutes", timelimit.integer));
}
M_Print(0, 104, " Public server");
M_Print(160, 104, (sv_public.integer == 0) ? "no" : "yes");
M_Print(0, 112, " Server maxrate");
M_Print(160, 112, va(vabuf, sizeof(vabuf), "%i", sv_maxrate.integer));
M_Print(0, 128, " Server name");
M_DrawTextBox (0, 132, 38, 1);
M_Print(8, 140, hostname.string);
if (gamemode != GAME_GOODVSBAD2)
{
M_Print(0, 160, " Episode");
M_Print(160, 160, gameoptions_levels->episodes[startepisode].description);
}
M_Print(0, 168, " Level");
M_Print(160, 168, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].description);
M_Print(160, 176, gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name);
// line cursor
if (gameoptions_cursor == 9)
M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
else
M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
if (m_serverInfoMessage)
{
if ((realtime - m_serverInfoMessageTime) < 5.0)
{
x = (320-26*8)/2;
M_DrawTextBox (x, 138, 24, 4);
x += 8;
M_Print(x, 146, " More than 255 players??");
M_Print(x, 154, " First, question your ");
M_Print(x, 162, " sanity, then email ");
M_Print(x, 170, " lordhavoc@ghdigital.com");
}
else
m_serverInfoMessage = false;
}
}
static void M_NetStart_Change (int dir)
{
int count;
switch (gameoptions_cursor)
{
case 1:
maxplayers += dir;
if (maxplayers > MAX_SCOREBOARD)
{
maxplayers = MAX_SCOREBOARD;
m_serverInfoMessage = true;
m_serverInfoMessageTime = realtime;
}
if (maxplayers < 2)
maxplayers = 2;
break;
case 2:
if (gamemode == GAME_GOODVSBAD2)
break;
if (gamemode == GAME_TRANSFUSION)
{
switch (deathmatch.integer)
{
// From Cooperative to BloodBath
case 0:
Cvar_SetValueQuick (&coop, 0);
Cvar_SetValueQuick (&deathmatch, 1);
break;
// From BloodBath to CTF
case 1:
Cvar_SetValueQuick (&coop, 0);
Cvar_SetValueQuick (&deathmatch, 2);
break;
// From CTF to Cooperative
//case 2:
default:
Cvar_SetValueQuick (&coop, 1);
Cvar_SetValueQuick (&deathmatch, 0);
}
}
else if (gamemode == GAME_BATTLEMECH)
{
if (deathmatch.integer == 2) // changing from Rambo to Deathmatch
Cvar_SetValueQuick (&deathmatch, 0);
else // changing from Deathmatch to Rambo
Cvar_SetValueQuick (&deathmatch, 2);
}
else
{
if (deathmatch.integer) // changing from deathmatch to coop
{
Cvar_SetValueQuick (&coop, 1);
Cvar_SetValueQuick (&deathmatch, 0);
}
else // changing from coop to deathmatch
{
Cvar_SetValueQuick (&coop, 0);
Cvar_SetValueQuick (&deathmatch, 1);
}
}
break;
case 3:
if (gamemode == GAME_GOODVSBAD2)
break;
if (gamemode == GAME_ROGUE)
count = 6;
else
count = 2;
Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
if (teamplay.integer > count)
Cvar_SetValueQuick (&teamplay, 0);
else if (teamplay.integer < 0)
Cvar_SetValueQuick (&teamplay, count);
break;
case 4:
if (gamemode == GAME_GOODVSBAD2)
break;
Cvar_SetValueQuick (&skill, skill.integer + dir);
if (gamemode == GAME_TRANSFUSION)
{
if (skill.integer > 5)
Cvar_SetValueQuick (&skill, 1);
if (skill.integer < 1)
Cvar_SetValueQuick (&skill, 5);
}
else
{
if (skill.integer > 3)
Cvar_SetValueQuick (&skill, 0);
if (skill.integer < 0)
Cvar_SetValueQuick (&skill, 3);
}
break;
case 5:
if (gamemode == GAME_GOODVSBAD2)
break;
Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
if (fraglimit.integer > 100)
Cvar_SetValueQuick (&fraglimit, 0);
if (fraglimit.integer < 0)
Cvar_SetValueQuick (&fraglimit, 100);
break;
case 6:
if (gamemode == GAME_GOODVSBAD2)
break;
Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
if (timelimit.value > 60)
Cvar_SetValueQuick (&timelimit, 0);
if (timelimit.value < 0)
Cvar_SetValueQuick (&timelimit, 60);
break;
case 7:
Cvar_SetValueQuick (&sv_public, !sv_public.integer);
break;
case 8:
Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
if (sv_maxrate.integer < NET_MINRATE)
Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
break;
case 9:
break;
case 10:
if (gamemode == GAME_GOODVSBAD2)
break;
startepisode += dir;
if (startepisode < 0)
startepisode = gameoptions_levels->numepisodes - 1;
if (startepisode >= gameoptions_levels->numepisodes)
startepisode = 0;
startlevel = 0;
break;
case 11:
startlevel += dir;
if (startlevel < 0)
startlevel = gameoptions_levels->episodes[startepisode].levels - 1;
if (startlevel >= gameoptions_levels->episodes[startepisode].levels)
startlevel = 0;
break;
}
}
static void M_GameOptions_Key (int key, int ascii)
{
int l;
char hostnamebuf[128];
char vabuf[1024];
switch (key)
{
case K_ESCAPE:
M_Menu_MultiPlayer_f ();
break;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
gameoptions_cursor--;
if (gameoptions_cursor < 0)
gameoptions_cursor = NUM_GAMEOPTIONS-1;
break;
case K_DOWNARROW:
S_LocalSound ("sound/misc/menu1.wav");
gameoptions_cursor++;
if (gameoptions_cursor >= NUM_GAMEOPTIONS)
gameoptions_cursor = 0;
break;
case K_LEFTARROW:
if (gameoptions_cursor == 0)
break;
S_LocalSound ("sound/misc/menu3.wav");
M_NetStart_Change (-1);
break;
case K_RIGHTARROW:
if (gameoptions_cursor == 0)
break;
S_LocalSound ("sound/misc/menu3.wav");
M_NetStart_Change (1);
break;
case K_ENTER:
S_LocalSound ("sound/misc/menu2.wav");
if (gameoptions_cursor == 0)
{
if (sv.active)
Cbuf_AddText("disconnect\n");
Cbuf_AddText(va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
Cbuf_AddText(va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
return;
}
M_NetStart_Change (1);
break;
case K_BACKSPACE:
if (gameoptions_cursor == 9)
{
l = (int)strlen(hostname.string);
if (l)
{
l = min(l - 1, 37);
memcpy(hostnamebuf, hostname.string, l);
hostnamebuf[l] = 0;
Cvar_Set("hostname", hostnamebuf);
}
}
break;
default:
if (ascii < 32)
break;
if (gameoptions_cursor == 9)
{
l = (int)strlen(hostname.string);
if (l < 37)
{
memcpy(hostnamebuf, hostname.string, l);
hostnamebuf[l] = ascii;
hostnamebuf[l+1] = 0;
Cvar_Set("hostname", hostnamebuf);
}
}
}
}
//=============================================================================
/* SLIST MENU */
static int slist_cursor;
void M_Menu_ServerList_f (void)
{
key_dest = key_menu;
m_state = m_slist;
m_entersound = true;
slist_cursor = 0;
M_Update_Return_Reason("");
if (lanConfig_cursor == 2)
Net_SlistQW_f();
else
Net_Slist_f();
}
static void M_ServerList_Draw (void)
{
int n, y, visible, start, end, numplayers, maxplayers;
cachepic_t *p;
const char *s;
char vabuf[1024];
// use as much vertical space as available
if (gamemode == GAME_TRANSFUSION)
M_Background(640, vid_conheight.integer - 80);
else
M_Background(640, vid_conheight.integer);
// scroll the list as the cursor moves
ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
if (*m_return_reason)
M_Print(16, menu_height - 8, m_return_reason);
y = 48;
visible = (int)((menu_height - 16 - y) / 8 / 2);
start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
end = min(start + visible, serverlist_viewcount);
p = Draw_CachePic ("gfx/p_multi");
M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
if (end > start)
{
for (n = start;n < end;n++)
{
serverlist_entry_t *entry = ServerList_GetViewEntry(n);
DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
M_PrintColored(0, y, entry->line1);y += 8;
M_PrintColored(0, y, entry->line2);y += 8;
}
}
else if (realtime - masterquerytime > 10)
{
if (masterquerycount)
M_Print(0, y, "No servers found");
else
M_Print(0, y, "No master servers found (network problem?)");
}
else
{
if (serverquerycount)
M_Print(0, y, "Querying servers");
else
M_Print(0, y, "Querying master servers");
}
}
static void M_ServerList_Key(int k, int ascii)
{
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
M_Menu_LanConfig_f();
break;
case K_SPACE:
if (lanConfig_cursor == 2)
Net_SlistQW_f();
else
Net_Slist_f();
break;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("sound/misc/menu1.wav");
slist_cursor--;
if (slist_cursor < 0)
slist_cursor = serverlist_viewcount - 1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("sound/misc/menu1.wav");
slist_cursor++;
if (slist_cursor >= serverlist_viewcount)
slist_cursor = 0;
break;
case K_ENTER:
S_LocalSound ("sound/misc/menu2.wav");
if (serverlist_viewcount)
Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
break;
default:
break;
}
}
//=============================================================================
/* MODLIST MENU */
// same limit of mod dirs as in fs.c
#define MODLIST_MAXDIRS 16
static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist
static int modlist_numenabled; //number of enabled (or in process to be..) mods
typedef struct modlist_entry_s
{
qboolean loaded; // used to determine whether this entry is loaded and running
int enabled; // index to array of modlist_enabled
// name of the modification, this is (will...be) displayed on the menu entry
char name[128];
// directory where we will find it
char dir[MAX_QPATH];
} modlist_entry_t;
static int modlist_cursor;
//static int modlist_viewcount;
static int modlist_count = 0;
static modlist_entry_t modlist[MODLIST_TOTALSIZE];
static void ModList_RebuildList(void)
{
int i,j;
stringlist_t list;
stringlistinit(&list);
listdirectory(&list, fs_basedir, "");
stringlistsort(&list, true);
modlist_count = 0;
modlist_numenabled = fs_numgamedirs;
for (i = 0;i < list.numstrings;i++)
{
if (modlist_count >= MODLIST_TOTALSIZE) break;
// check all dirs to see if they "appear" to be mods
// reject any dirs that are part of the base game
if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
//if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
if (FS_CheckNastyPath (list.strings[i], true)) continue;
if (!FS_CheckGameDir(list.strings[i])) continue;
strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
//check currently loaded mods
modlist[modlist_count].loaded = false;
if (fs_numgamedirs)
for (j = 0; j < fs_numgamedirs; j++)
if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
{
modlist[modlist_count].loaded = true;
modlist[modlist_count].enabled = j;
modlist_enabled[j] = modlist_count;
break;
}
modlist_count ++;
}
stringlistfreecontents(&list);
}
static void ModList_Enable (void)
{
int i;
int numgamedirs;
char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
// copy our mod list into an array for FS_ChangeGameDirs
numgamedirs = modlist_numenabled;
for (i = 0; i < modlist_numenabled; i++)
strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
// this code snippet is from FS_ChangeGameDirs
if (fs_numgamedirs == numgamedirs)
{
for (i = 0;i < numgamedirs;i++)
if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
break;
if (i == numgamedirs)
return; // already using this set of gamedirs, do nothing
}
// this part is basically the same as the FS_GameDir_f function
if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
{
// actually, changing during game would work fine, but would be stupid
Con_Printf("Can not change gamedir while client is connected or server is running!\n");
return;
}
FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
}
void M_Menu_ModList_f (void)
{
key_dest = key_menu;
m_state = m_modlist;
m_entersound = true;
modlist_cursor = 0;
M_Update_Return_Reason("");
ModList_RebuildList();
}
static void M_Menu_ModList_AdjustSliders (int dir)
{
int i;
S_LocalSound ("sound/misc/menu3.wav");
// stop adding mods, we reach the limit
if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
if (modlist[modlist_cursor].loaded)
{
modlist[modlist_cursor].enabled = modlist_numenabled;
//push the value on the enabled list
modlist_enabled[modlist_numenabled++] = modlist_cursor;
}
else
{
//eliminate the value from the enabled list
for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
{
modlist_enabled[i] = modlist_enabled[i+1];
modlist[modlist_enabled[i]].enabled--;
}
modlist_numenabled--;
}
}
static void M_ModList_Draw (void)
{
int n, y, visible, start, end;
cachepic_t *p;
const char *s_available = "Available Mods";
const char *s_enabled = "Enabled Mods";
// use as much vertical space as available
if (gamemode == GAME_TRANSFUSION)
M_Background(640, vid_conheight.integer - 80);
else
M_Background(640, vid_conheight.integer);
M_PrintRed(48 + 32, 32, s_available);
M_PrintRed(432, 32, s_enabled);
// Draw a list box with all enabled mods
DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
for (y = 0; y < modlist_numenabled; y++)
M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
if (*m_return_reason)
M_Print(16, menu_height - 8, m_return_reason);
// scroll the list as the cursor moves
y = 48;
visible = (int)((menu_height - 16 - y) / 8 / 2);
start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
end = min(start + visible, modlist_count);
p = Draw_CachePic ("gfx/p_option");
M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
if (end > start)
{
for (n = start;n < end;n++)
{
DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
M_ItemPrint(80, y, modlist[n].dir, true);
M_DrawCheckbox(48, y, modlist[n].loaded);
y +=8;
}
}
else
{
M_Print(80, y, "No Mods found");
}
}
static void M_ModList_Key(int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
ModList_Enable ();
M_Menu_Options_f();
break;
case K_SPACE:
S_LocalSound ("sound/misc/menu2.wav");
ModList_RebuildList();
break;
case K_UPARROW:
S_LocalSound ("sound/misc/menu1.wav");
modlist_cursor--;
if (modlist_cursor < 0)
modlist_cursor = modlist_count - 1;
break;
case K_LEFTARROW:
M_Menu_ModList_AdjustSliders (-1);
break;
case K_DOWNARROW:
S_LocalSound ("sound/misc/menu1.wav");
modlist_cursor++;
if (modlist_cursor >= modlist_count)
modlist_cursor = 0;
break;
case K_RIGHTARROW:
M_Menu_ModList_AdjustSliders (1);
break;
case K_ENTER:
S_LocalSound ("sound/misc/menu2.wav");
ModList_Enable ();
break;
default:
break;
}
}
//=============================================================================
/* Menu Subsystem */
static void M_KeyEvent(int key, int ascii, qboolean downevent);
static void M_Draw(void);
void M_ToggleMenu(int mode);
static void M_Shutdown(void);
static void M_Init (void)
{
menuplyr_load = true;
menuplyr_pixels = NULL;
Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
}
void M_Draw (void)
{
char vabuf[1024];
if (key_dest != key_menu && key_dest != key_menu_grabbed)
m_state = m_none;
if (m_state == m_none)
return;
switch (m_state)
{
case m_none:
break;
case m_main:
M_Main_Draw ();
break;
case m_demo:
M_Demo_Draw ();
break;
case m_singleplayer:
M_SinglePlayer_Draw ();
break;
case m_transfusion_episode:
M_Transfusion_Episode_Draw ();
break;
case m_transfusion_skill:
M_Transfusion_Skill_Draw ();
break;
case m_load:
M_Load_Draw ();
break;
case m_save:
M_Save_Draw ();
break;
case m_multiplayer:
M_MultiPlayer_Draw ();
break;
case m_setup:
M_Setup_Draw ();
break;
case m_options:
M_Options_Draw ();
break;
case m_options_effects:
M_Options_Effects_Draw ();
break;
case m_options_graphics:
M_Options_Graphics_Draw ();
break;
case m_options_colorcontrol:
M_Options_ColorControl_Draw ();
break;
case m_keys:
M_Keys_Draw ();
break;
case m_reset:
M_Reset_Draw ();
break;
case m_video:
M_Video_Draw ();
break;
case m_help:
M_Help_Draw ();
break;
case m_credits:
M_Credits_Draw ();
break;
case m_quit:
M_Quit_Draw ();
break;
case m_lanconfig:
M_LanConfig_Draw ();
break;
case m_gameoptions:
M_GameOptions_Draw ();
break;
case m_slist:
M_ServerList_Draw ();
break;
case m_modlist:
M_ModList_Draw ();
break;
}
if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
if (m_state != m_credits) {
cachepic_t *p, *drop1, *drop2, *drop3;
int g, scale_x, scale_y, scale_y_repeat, top_offset;
float scale_y_rate;
scale_y_repeat = vid_conheight.integer * 2;
g = (int)(realtime * 64)%96;
scale_y_rate = (float)(g+1) / 96;
top_offset = (g+12)/12;
p = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset));
drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
DrawQ_Pic (scale_x + 180, scale_y_repeat * .275 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
DrawQ_Pic (scale_x + 242, scale_y_repeat * .75 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
DrawQ_Pic (scale_x + 304, scale_y_repeat * .25 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
DrawQ_Pic (scale_x + 362, scale_y_repeat * .46125 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
DrawQ_Pic (scale_x + 402, scale_y_repeat * .1725 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
DrawQ_Pic (scale_x + 438, scale_y_repeat * .9 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
DrawQ_Pic (scale_x + 484, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
}
DrawQ_Pic (scale_x, -1, Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset)), 0, 0, 1, 1, 1, 1, 0);
}
}
}
if (m_entersound)
{
S_LocalSound ("sound/misc/menu2.wav");
m_entersound = false;
}
S_ExtraUpdate ();
}
void M_KeyEvent (int key, int ascii, qboolean downevent)
{
if (!downevent)
return;
switch (m_state)
{
case m_none:
return;
case m_main:
M_Main_Key (key, ascii);
return;
case m_demo:
M_Demo_Key (key, ascii);
return;
case m_singleplayer:
M_SinglePlayer_Key (key, ascii);
return;
case m_transfusion_episode:
M_Transfusion_Episode_Key (key, ascii);
return;
case m_transfusion_skill:
M_Transfusion_Skill_Key (key, ascii);
return;
case m_load:
M_Load_Key (key, ascii);
return;
case m_save:
M_Save_Key (key, ascii);
return;
case m_multiplayer:
M_MultiPlayer_Key (key, ascii);
return;
case m_setup:
M_Setup_Key (key, ascii);
return;
case m_options:
M_Options_Key (key, ascii);
return;
case m_options_effects:
M_Options_Effects_Key (key, ascii);
return;
case m_options_graphics:
M_Options_Graphics_Key (key, ascii);
return;
case m_options_colorcontrol:
M_Options_ColorControl_Key (key, ascii);
return;
case m_keys:
M_Keys_Key (key, ascii);
return;
case m_reset:
M_Reset_Key (key, ascii);
return;
case m_video:
M_Video_Key (key, ascii);
return;
case m_help:
M_Help_Key (key, ascii);
return;
case m_credits:
M_Credits_Key (key, ascii);
return;
case m_quit:
M_Quit_Key (key, ascii);
return;
case m_lanconfig:
M_LanConfig_Key (key, ascii);
return;
case m_gameoptions:
M_GameOptions_Key (key, ascii);
return;
case m_slist:
M_ServerList_Key (key, ascii);
return;
case m_modlist:
M_ModList_Key (key, ascii);
return;
}
}
static void M_NewMap(void)
{
}
static int M_GetServerListEntryCategory(const serverlist_entry_t *entry)
{
return 0;
}
void M_Shutdown(void)
{
// reset key_dest
key_dest = key_game;
}
//============================================================================
// Menu prog handling
static const char *m_required_func[] = {
"m_init",
"m_keydown",
"m_draw",
"m_toggle",
"m_shutdown",
};
static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
static prvm_required_field_t m_required_fields[] =
{
#define PRVM_DECLARE_serverglobalfloat(x)
#define PRVM_DECLARE_serverglobalvector(x)
#define PRVM_DECLARE_serverglobalstring(x)
#define PRVM_DECLARE_serverglobaledict(x)
#define PRVM_DECLARE_serverglobalfunction(x)
#define PRVM_DECLARE_clientglobalfloat(x)
#define PRVM_DECLARE_clientglobalvector(x)
#define PRVM_DECLARE_clientglobalstring(x)
#define PRVM_DECLARE_clientglobaledict(x)
#define PRVM_DECLARE_clientglobalfunction(x)
#define PRVM_DECLARE_menuglobalfloat(x)
#define PRVM_DECLARE_menuglobalvector(x)
#define PRVM_DECLARE_menuglobalstring(x)
#define PRVM_DECLARE_menuglobaledict(x)
#define PRVM_DECLARE_menuglobalfunction(x)
#define PRVM_DECLARE_serverfieldfloat(x)
#define PRVM_DECLARE_serverfieldvector(x)
#define PRVM_DECLARE_serverfieldstring(x)
#define PRVM_DECLARE_serverfieldedict(x)
#define PRVM_DECLARE_serverfieldfunction(x)
#define PRVM_DECLARE_clientfieldfloat(x)
#define PRVM_DECLARE_clientfieldvector(x)
#define PRVM_DECLARE_clientfieldstring(x)
#define PRVM_DECLARE_clientfieldedict(x)
#define PRVM_DECLARE_clientfieldfunction(x)
#define PRVM_DECLARE_menufieldfloat(x) {ev_float, #x},
#define PRVM_DECLARE_menufieldvector(x) {ev_vector, #x},
#define PRVM_DECLARE_menufieldstring(x) {ev_string, #x},
#define PRVM_DECLARE_menufieldedict(x) {ev_entity, #x},
#define PRVM_DECLARE_menufieldfunction(x) {ev_function, #x},
#define PRVM_DECLARE_serverfunction(x)
#define PRVM_DECLARE_clientfunction(x)
#define PRVM_DECLARE_menufunction(x)
#define PRVM_DECLARE_field(x)
#define PRVM_DECLARE_global(x)
#define PRVM_DECLARE_function(x)
#include "prvm_offsets.h"
#undef PRVM_DECLARE_serverglobalfloat
#undef PRVM_DECLARE_serverglobalvector
#undef PRVM_DECLARE_serverglobalstring
#undef PRVM_DECLARE_serverglobaledict
#undef PRVM_DECLARE_serverglobalfunction
#undef PRVM_DECLARE_clientglobalfloat
#undef PRVM_DECLARE_clientglobalvector
#undef PRVM_DECLARE_clientglobalstring
#undef PRVM_DECLARE_clientglobaledict
#undef PRVM_DECLARE_clientglobalfunction
#undef PRVM_DECLARE_menuglobalfloat
#undef PRVM_DECLARE_menuglobalvector
#undef PRVM_DECLARE_menuglobalstring
#undef PRVM_DECLARE_menuglobaledict
#undef PRVM_DECLARE_menuglobalfunction
#undef PRVM_DECLARE_serverfieldfloat
#undef PRVM_DECLARE_serverfieldvector
#undef PRVM_DECLARE_serverfieldstring
#undef PRVM_DECLARE_serverfieldedict
#undef PRVM_DECLARE_serverfieldfunction
#undef PRVM_DECLARE_clientfieldfloat
#undef PRVM_DECLARE_clientfieldvector
#undef PRVM_DECLARE_clientfieldstring
#undef PRVM_DECLARE_clientfieldedict
#undef PRVM_DECLARE_clientfieldfunction
#undef PRVM_DECLARE_menufieldfloat
#undef PRVM_DECLARE_menufieldvector
#undef PRVM_DECLARE_menufieldstring
#undef PRVM_DECLARE_menufieldedict
#undef PRVM_DECLARE_menufieldfunction
#undef PRVM_DECLARE_serverfunction
#undef PRVM_DECLARE_clientfunction
#undef PRVM_DECLARE_menufunction
#undef PRVM_DECLARE_field
#undef PRVM_DECLARE_global
#undef PRVM_DECLARE_function
};
static int m_numrequiredfields = sizeof(m_required_fields) / sizeof(m_required_fields[0]);
static prvm_required_field_t m_required_globals[] =
{
#define PRVM_DECLARE_serverglobalfloat(x)
#define PRVM_DECLARE_serverglobalvector(x)
#define PRVM_DECLARE_serverglobalstring(x)
#define PRVM_DECLARE_serverglobaledict(x)
#define PRVM_DECLARE_serverglobalfunction(x)
#define PRVM_DECLARE_clientglobalfloat(x)
#define PRVM_DECLARE_clientglobalvector(x)
#define PRVM_DECLARE_clientglobalstring(x)
#define PRVM_DECLARE_clientglobaledict(x)
#define PRVM_DECLARE_clientglobalfunction(x)
#define PRVM_DECLARE_menuglobalfloat(x) {ev_float, #x},
#define PRVM_DECLARE_menuglobalvector(x) {ev_vector, #x},
#define PRVM_DECLARE_menuglobalstring(x) {ev_string, #x},
#define PRVM_DECLARE_menuglobaledict(x) {ev_entity, #x},
#define PRVM_DECLARE_menuglobalfunction(x) {ev_function, #x},
#define PRVM_DECLARE_serverfieldfloat(x)
#define PRVM_DECLARE_serverfieldvector(x)
#define PRVM_DECLARE_serverfieldstring(x)
#define PRVM_DECLARE_serverfieldedict(x)
#define PRVM_DECLARE_serverfieldfunction(x)
#define PRVM_DECLARE_clientfieldfloat(x)
#define PRVM_DECLARE_clientfieldvector(x)
#define PRVM_DECLARE_clientfieldstring(x)
#define PRVM_DECLARE_clientfieldedict(x)
#define PRVM_DECLARE_clientfieldfunction(x)
#define PRVM_DECLARE_menufieldfloat(x)
#define PRVM_DECLARE_menufieldvector(x)
#define PRVM_DECLARE_menufieldstring(x)
#define PRVM_DECLARE_menufieldedict(x)
#define PRVM_DECLARE_menufieldfunction(x)
#define PRVM_DECLARE_serverfunction(x)
#define PRVM_DECLARE_clientfunction(x)
#define PRVM_DECLARE_menufunction(x)
#define PRVM_DECLARE_field(x)
#define PRVM_DECLARE_global(x)
#define PRVM_DECLARE_function(x)
#include "prvm_offsets.h"
#undef PRVM_DECLARE_serverglobalfloat
#undef PRVM_DECLARE_serverglobalvector
#undef PRVM_DECLARE_serverglobalstring
#undef PRVM_DECLARE_serverglobaledict
#undef PRVM_DECLARE_serverglobalfunction
#undef PRVM_DECLARE_clientglobalfloat
#undef PRVM_DECLARE_clientglobalvector
#undef PRVM_DECLARE_clientglobalstring
#undef PRVM_DECLARE_clientglobaledict
#undef PRVM_DECLARE_clientglobalfunction
#undef PRVM_DECLARE_menuglobalfloat
#undef PRVM_DECLARE_menuglobalvector
#undef PRVM_DECLARE_menuglobalstring
#undef PRVM_DECLARE_menuglobaledict
#undef PRVM_DECLARE_menuglobalfunction
#undef PRVM_DECLARE_serverfieldfloat
#undef PRVM_DECLARE_serverfieldvector
#undef PRVM_DECLARE_serverfieldstring
#undef PRVM_DECLARE_serverfieldedict
#undef PRVM_DECLARE_serverfieldfunction
#undef PRVM_DECLARE_clientfieldfloat
#undef PRVM_DECLARE_clientfieldvector
#undef PRVM_DECLARE_clientfieldstring
#undef PRVM_DECLARE_clientfieldedict
#undef PRVM_DECLARE_clientfieldfunction
#undef PRVM_DECLARE_menufieldfloat
#undef PRVM_DECLARE_menufieldvector
#undef PRVM_DECLARE_menufieldstring
#undef PRVM_DECLARE_menufieldedict
#undef PRVM_DECLARE_menufieldfunction
#undef PRVM_DECLARE_serverfunction
#undef PRVM_DECLARE_clientfunction
#undef PRVM_DECLARE_menufunction
#undef PRVM_DECLARE_field
#undef PRVM_DECLARE_global
#undef PRVM_DECLARE_function
};
static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
void MR_SetRouting (qboolean forceold);
void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1);
void MVM_error_cmd(const char *format, ...)
{
prvm_prog_t *prog = MVM_prog;
static qboolean processingError = false;
char errorstring[MAX_INPUTLINE];
va_list argptr;
va_start (argptr, format);
dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
va_end (argptr);
Con_Printf( "Menu_Error: %s\n", errorstring );
if( !processingError ) {
processingError = true;
PRVM_Crash(prog);
processingError = false;
} else {
Con_Printf( "Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!\n" );
}
// fall back to the normal menu
// say it
Con_Print("Falling back to normal menu\n");
key_dest = key_game;
// init the normal menu now -> this will also correct the menu router pointers
MR_SetRouting (TRUE);
// reset the active scene, too (to be on the safe side ;))
R_SelectScene( RST_CLIENT );
Host_AbortCurrentFrame();
}
static void MVM_begin_increase_edicts(prvm_prog_t *prog)
{
}
static void MVM_end_increase_edicts(prvm_prog_t *prog)
{
}
static void MVM_init_edict(prvm_prog_t *prog, prvm_edict_t *edict)
{
}
static void MVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
{
}
static void MVM_count_edicts(prvm_prog_t *prog)
{
int i;
prvm_edict_t *ent;
int active;
active = 0;
for (i=0 ; i<prog->num_edicts ; i++)
{
ent = PRVM_EDICT_NUM(i);
if (ent->priv.required->free)
continue;
active++;
}
Con_Printf("num_edicts:%3i\n", prog->num_edicts);
Con_Printf("active :%3i\n", active);
}
static qboolean MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
{
return true;
}
static void MP_KeyEvent (int key, int ascii, qboolean downevent)
{
prvm_prog_t *prog = MVM_prog;
// pass key
prog->globals.fp[OFS_PARM0] = (prvm_vec_t) key;
prog->globals.fp[OFS_PARM1] = (prvm_vec_t) ascii;
if (downevent)
prog->ExecuteProgram(prog, PRVM_menufunction(m_keydown),"m_keydown(float key, float ascii) required");
else if (PRVM_menufunction(m_keyup))
prog->ExecuteProgram(prog, PRVM_menufunction(m_keyup),"m_keyup(float key, float ascii) required");
}
static void MP_Draw (void)
{
prvm_prog_t *prog = MVM_prog;
// declarations that are needed right now
float oldquality;
R_SelectScene( RST_MENU );
// reset the temp entities each frame
r_refdef.scene.numtempentities = 0;
// menu scenes do not use reduced rendering quality
oldquality = r_refdef.view.quality;
r_refdef.view.quality = 1;
// TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
r_refdef.scene.time = realtime;
// FIXME: this really shouldnt error out lest we have a very broken refdef state...?
// or does it kill the server too?
PRVM_G_FLOAT(OFS_PARM0) = vid.width;
PRVM_G_FLOAT(OFS_PARM1) = vid.height;
prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
// TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
r_refdef.view.quality = oldquality;
R_SelectScene( RST_CLIENT );
}
static void MP_ToggleMenu(int mode)
{
prvm_prog_t *prog = MVM_prog;
prog->globals.fp[OFS_PARM0] = (prvm_vec_t) mode;
prog->ExecuteProgram(prog, PRVM_menufunction(m_toggle),"m_toggle(float mode) required");
}
static void MP_NewMap(void)
{
prvm_prog_t *prog = MVM_prog;
if (PRVM_menufunction(m_newmap))
prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required");
}
const serverlist_entry_t *serverlist_callbackentry = NULL;
static int MP_GetServerListEntryCategory(const serverlist_entry_t *entry)
{
prvm_prog_t *prog = MVM_prog;
serverlist_callbackentry = entry;
if (PRVM_menufunction(m_gethostcachecategory))
{
prog->globals.fp[OFS_PARM0] = (prvm_vec_t) -1;
prog->ExecuteProgram(prog, PRVM_menufunction(m_gethostcachecategory),"m_gethostcachecategory(float entry) required");
serverlist_callbackentry = NULL;
return prog->globals.fp[OFS_RETURN];
}
else
{
return 0;
}
}
static void MP_Shutdown (void)
{
prvm_prog_t *prog = MVM_prog;
if (prog->loaded)
prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
// reset key_dest
key_dest = key_game;
// AK not using this cause Im not sure whether this is useful at all instead :
PRVM_Prog_Reset(prog);
}
static void MP_Init (void)
{
prvm_prog_t *prog = MVM_prog;
PRVM_Prog_Init(prog);
prog->edictprivate_size = 0; // no private struct used
prog->name = "menu";
prog->num_edicts = 1;
prog->limit_edicts = M_MAX_EDICTS;
prog->extensionstring = vm_m_extensions;
prog->builtins = vm_m_builtins;
prog->numbuiltins = vm_m_numbuiltins;
// all callbacks must be defined (pointers are not checked before calling)
prog->begin_increase_edicts = MVM_begin_increase_edicts;
prog->end_increase_edicts = MVM_end_increase_edicts;
prog->init_edict = MVM_init_edict;
prog->free_edict = MVM_free_edict;
prog->count_edicts = MVM_count_edicts;
prog->load_edict = MVM_load_edict;
prog->init_cmd = MVM_init_cmd;
prog->reset_cmd = MVM_reset_cmd;
prog->error_cmd = MVM_error_cmd;
prog->ExecuteProgram = MVM_ExecuteProgram;
// allocate the mempools
prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL);
PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
// note: OP_STATE is not supported by menu qc, we don't even try to detect
// it here
in_client_mouse = true;
// call the prog init
prog->ExecuteProgram(prog, PRVM_menufunction(m_init),"m_init() required");
}
//============================================================================
// Menu router
void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
void (*MR_Draw) (void);
void (*MR_ToggleMenu) (int mode);
void (*MR_Shutdown) (void);
void (*MR_NewMap) (void);
int (*MR_GetServerListEntryCategory) (const serverlist_entry_t *entry);
void MR_SetRouting(qboolean forceold)
{
// if the menu prog isnt available or forceqmenu ist set, use the old menu
if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
{
// set menu router function pointers
MR_KeyEvent = M_KeyEvent;
MR_Draw = M_Draw;
MR_ToggleMenu = M_ToggleMenu;
MR_Shutdown = M_Shutdown;
MR_NewMap = M_NewMap;
MR_GetServerListEntryCategory = M_GetServerListEntryCategory;
M_Init();
}
else
{
// set menu router function pointers
MR_KeyEvent = MP_KeyEvent;
MR_Draw = MP_Draw;
MR_ToggleMenu = MP_ToggleMenu;
MR_Shutdown = MP_Shutdown;
MR_NewMap = MP_NewMap;
MR_GetServerListEntryCategory = MP_GetServerListEntryCategory;
MP_Init();
}
}
void MR_Restart(void)
{
if(MR_Shutdown)
MR_Shutdown ();
MR_SetRouting (FALSE);
}
static void Call_MR_ToggleMenu_f(void)
{
int m;
m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
Host_StartVideo();
if(MR_ToggleMenu)
MR_ToggleMenu(m);
}
void MR_Init_Commands(void)
{
// set router console commands
Cvar_RegisterVariable (&forceqmenu);
Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
Cvar_RegisterVariable (&menu_progs);
Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
}
void MR_Init(void)
{
vid_mode_t res[1024];
size_t res_count, i;
res_count = VID_ListModes(res, sizeof(res) / sizeof(*res));
res_count = VID_SortModes(res, res_count, false, false, true);
if(res_count)
{
video_resolutions_count = res_count;
video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
for(i = 0; i < res_count; ++i)
{
int n, d, t;
video_resolutions[i].type = "Detected mode"; // FIXME make this more dynamic
video_resolutions[i].width = res[i].width;
video_resolutions[i].height = res[i].height;
video_resolutions[i].pixelheight = res[i].pixelheight_num / (double) res[i].pixelheight_denom;
n = res[i].pixelheight_denom * video_resolutions[i].width;
d = res[i].pixelheight_num * video_resolutions[i].height;
while(d)
{
t = n;
n = d;
d = t % d;
}
d = (res[i].pixelheight_num * video_resolutions[i].height) / n;
n = (res[i].pixelheight_denom * video_resolutions[i].width) / n;
switch(n * 0x10000 | d)
{
case 0x00040003:
video_resolutions[i].conwidth = 640;
video_resolutions[i].conheight = 480;
video_resolutions[i].type = "Standard 4x3";
break;
case 0x00050004:
video_resolutions[i].conwidth = 640;
video_resolutions[i].conheight = 512;
if(res[i].pixelheight_denom == res[i].pixelheight_num)
video_resolutions[i].type = "Square Pixel (LCD) 5x4";
else
video_resolutions[i].type = "Short Pixel (CRT) 5x4";
break;
case 0x00080005:
video_resolutions[i].conwidth = 640;
video_resolutions[i].conheight = 400;
if(res[i].pixelheight_denom == res[i].pixelheight_num)
video_resolutions[i].type = "Widescreen 8x5";
else
video_resolutions[i].type = "Tall Pixel (CRT) 8x5";
break;
case 0x00050003:
video_resolutions[i].conwidth = 640;
video_resolutions[i].conheight = 384;
video_resolutions[i].type = "Widescreen 5x3";
break;
case 0x000D0009:
video_resolutions[i].conwidth = 640;
video_resolutions[i].conheight = 400;
video_resolutions[i].type = "Widescreen 14x9";
break;
case 0x00100009:
video_resolutions[i].conwidth = 640;
video_resolutions[i].conheight = 480;
video_resolutions[i].type = "Widescreen 16x9";
break;
case 0x00030002:
video_resolutions[i].conwidth = 720;
video_resolutions[i].conheight = 480;
video_resolutions[i].type = "NTSC 3x2";
break;
case 0x000D000B:
video_resolutions[i].conwidth = 720;
video_resolutions[i].conheight = 566;
video_resolutions[i].type = "PAL 14x11";
break;
case 0x00080007:
if(video_resolutions[i].width >= 512)
{
video_resolutions[i].conwidth = 512;
video_resolutions[i].conheight = 448;
video_resolutions[i].type = "SNES 8x7";
}
else
{
video_resolutions[i].conwidth = 256;
video_resolutions[i].conheight = 224;
video_resolutions[i].type = "NES 8x7";
}
break;
default:
video_resolutions[i].conwidth = 640;
video_resolutions[i].conheight = 640 * d / n;
video_resolutions[i].type = "Detected mode";
break;
}
if(video_resolutions[i].conwidth > video_resolutions[i].width || video_resolutions[i].conheight > video_resolutions[i].height)
{
int f1, f2;
f1 = video_resolutions[i].conwidth > video_resolutions[i].width;
f2 = video_resolutions[i].conheight > video_resolutions[i].height;
if(f1 > f2)
{
video_resolutions[i].conwidth = video_resolutions[i].width;
video_resolutions[i].conheight = video_resolutions[i].conheight / f1;
}
else
{
video_resolutions[i].conwidth = video_resolutions[i].conwidth / f2;
video_resolutions[i].conheight = video_resolutions[i].height;
}
}
}
}
else
{
video_resolutions = video_resolutions_hardcoded;
video_resolutions_count = sizeof(video_resolutions_hardcoded) / sizeof(*video_resolutions_hardcoded) - 1;
}
menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
// use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
// COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
if(COM_CheckParm("-forceqmenu"))
Cvar_SetValueQuick(&forceqmenu,1);
// use -useqmenu for debugging proposes, cause it starts
// the normal quake menu only the first time
// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
if(COM_CheckParm("-useqmenu"))
MR_SetRouting (TRUE);
else
MR_SetRouting (FALSE);
}