fix #3
parent
81cfc9ebac
commit
7fa67fed66
2
view.c
2
view.c
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@ -489,7 +489,7 @@ void V_CalcRefdefUsing (const matrix4x4_t *entrendermatrix, const vec3_t clviewa
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realonground = clonground;
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// if nogravityonground is enabled, use a "delayed" onground flag
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if (sv_gameplayfix_nogravityonground.integer && !clonground && (cl.time - cl.bobongroundtime < 0.2))
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if ((cl.moveflags & MOVEFLAG_NOGRAVITYONGROUND) && !clonground && (cl.time - cl.bobongroundtime < 0.2))
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clonground = true;
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// react to clonground state changes (for gun bob)
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